Commit Graph

742 Commits

Author SHA1 Message Date
e796581655 Cycles: Refactor of constant fold.
* Move constant folding from nodes to the shader graph. This way it's part of our (later) 4-step optimization process.
* Instead of only doing a one level constant fold, we can now do a recursive constant fold, allowing us to simplify shaders much further.
Constant folding is implemented for Blackbody, Math and VectorMath nodes.

Example (the highlighted nodes are removed before rendering):
Before: http://archive.dingto.org/2015/blender/code/one_level_constant_fold.jpg
Now: http://archive.dingto.org/2015/blender/code/multi_level_constant_fold.jpg

Thanks to Sergey and Brecht for Review!
Differential Revision: https://developer.blender.org/D1626
2015-11-25 13:57:54 +01:00
328208a6a6 Cycles: Fix shader update bug introduced by recent commits
Seems set_intersection() requires passing explicit comparator if non-default
one is used for the sets. A bit weird, but can't really find another explanation
here about whats' going on here.
2015-11-25 16:05:57 +05:00
8294452b14 Fix T46782: Updating Shaders very slow with complex nodegraph
The issue was caused by not really optimal graph traversal for gathering nodes
dependencies which could have exponential complexity with a long tree branches
connected with multiple connections between them.

Now we optimize the depth traversal and perform early output if the node was
already traversed.

Please note that this adds some limitations to the use of SVM compiler's
find_dependencies() in the cases when skip_node is not NULL and one wants to
perform dependencies find sequentially with the same set. This doesn't happen
in the code, but one should be aware of this.
2015-11-25 13:46:51 +05:00
443b159f02 Cycles: Ensure order of shader nodes in the dependnecies set
The issue was than nodes dependencies were stored as set<ShaderNode*> which
is actually a so called "strict weak ordered", meaning order of nodes in
the set is strictly defined, but based on the ShaderNode pointer. This means
that between different render invokations order of original nodes could be
different due to different pointers allocated for ShaderNode.

This commit makes it so dependencies and maps used for ShaderNodes are based
on the node->id which has much more predictable order. It's still possible
to trick the system by doing some crazy edits during viewport rendfer and
cause difference between viewport and final render stacks.

Reviewers: brecht

Reviewed By: brecht

Subscribers: LazyDodo

Differential Revision: https://developer.blender.org/D1630
2015-11-25 13:07:32 +05:00
fa6bdfd622 Cycles: Support per-render layer world AO settings
This is sort of extension of existing Use Environment option which now allows to
disable AO on the render layer basis.

Useful in cases like disabling AO for the background because it might make it
too flat and so.

Reviewers: juicyfruit, dingto, brecht

Reviewed By: brecht

Subscribers: eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1633
2015-11-24 13:21:40 +05:00
56ead9d34b Cycles: Make branched path tracer covered with requested features
This gives few percent extra memory saving for the CUDA kernel when
using regular path tracing.

Still more like an experiment, but will be handy in the future.
2015-11-22 13:54:51 +05:00
5c5df9dc18 Cycles: Save one transform inversion in the camera sync
Summary: By calculating the Camera-to-Screen-Matrix first, one inversion can be saved in the Camera sync.
It won't really improve speed and/or precision, it's mainly a small cleanup.

Reviewers: sergey, dingto

Subscribers:
2015-11-22 00:58:40 +01:00
f547bf2f10 Cycles: Make requested features struct aware of subsurface BSDF
This way we'll be able to disable SSS for the scene-adaptive kernel.
2015-11-21 23:00:29 +05:00
7e71be261b Cycles: Fix filter glossy being broken after recent changes
Basically we can not use sharp closure as a substitude when filter glossy is
used. This is because we can not blur sharp reflection/refraction.

This is quite quick and not really clean implementation. Not really happy
with manual handling of original settings, but this is as good as we can do
in the quick patch. It's a good acknowledgment and we now can re-consider
some aspects of graph simplification to make such cases more natively
supported.

P.S. This failure would have been shown by our regression tests, so please,
bother a bit to run Cycles's test sweep before doing such optimizations.
2015-11-20 18:18:27 +05:00
eeed28fefc Fix T46818, crash with Glossy node on Windows. 2015-11-19 08:43:43 +01:00
8dea06565f Cycles: Add Blackman-Harris filter, fix Gaussian filter
This commit adds the Blackman-Harris windows function as a pixel filter to Cycles. On some cases, such as wireframes or high-frequency textures,
Blackman-Harris can give subtle but noticable improvements over the Gaussian window.
Also, the gaussian window was truncated too early, which degraded quality a bit, therefore the evaluation region is now three times as wide.
To avoid artifacts caused by the wider curve, the filter table size is increased to 1024.

Reviewers: #cycles

Differential Revision: https://developer.blender.org/D1453
2015-11-18 20:50:06 +01:00
0639ba8ea5 Cycles / Shader graph: Fallback to Sharp closures for very small roughness.
We fallback to Sharp closures for Glossy, Glass and Refraction nodes now, in case the Roughness input is disconnected and 0 (< 1e-4f to be exact).
This way we gain a few percentages of performance, in case the user did not manually set the closure type to "Sharp" in the UI.

Sharp will probably be removed from the UI as a followup, not needed anymore with this internal optimization.

Original idea by Lukas Stockner(Differential Revision: https://developer.blender.org/D1439), code implementation by myself.
2015-11-18 18:47:56 +01:00
836c69c92f Cleanup: Add some notes in code for upcoming graph simplification process. 2015-11-18 17:20:39 +01:00
38bbc920a6 Cycles: Add utility functions to get a ShaderInput / ShaderOutput by name. 2015-11-18 17:12:26 +01:00
6a529e14f4 Cycles: Support user-defined shutter curve
Previously shutter was instantly opening, staying opened for the shutter time
period of time and then instantly closing. This isn't quite how real cameras
are working, where shutter is opening with some curve. Now it is possible to
define user curve for how much shutter is opened across the sampling period
of time.

This could be used for example to make motion blur trails softer.
2015-10-28 02:43:06 +05:00
c07c066685 Cycles: Use new CDF evaluation utility for the pixel filter
Filter table should stay exactly the same, no changes in the render
results are expected at all.
2015-10-28 02:43:06 +05:00
5d3e07862c Cycles: Add support for motion blur position
This adds an option to control at what time relative to the current frame
the shutter is fully opened. Supported options are:

- Shutter is starting to open at the current frame
- Shutter is fully opened at the current frame
- Shutter is fully closed  at the current frame

Custom shutter time offset is possible, same as custom curve for shutter
openness but those are considered nice things to have rather than something
crucial.

Reviewers: juicyfruit, dingto

Subscribers: venomgfx, hjalti

Differential Revision: https://developer.blender.org/D1380
2015-10-13 21:05:27 +05:00
3f4c0612fe Fix T45058: Cycles hair shader reflects incorrectly for meshes
The issue was caused by non-continuous tangent space calculated for triangles.

This commit adds a Tangent input to Hair BSDF node which can be used to hook up
Tangent calculated form UV as an input to the node in order to make sure the
tangent space is continuous.

Doing this as an input instead of using default tangent layer from UV because of
several reasons:

- This way it's really easy to preserve compatibility with existing setups.

- Default UV map is not necessarily giving continuous space, one might want to
  use other tangent space sources or distort the space for some artistic
  decision.

Reviewers: juicyfruit, dingto

Reviewed By: dingto

Differential Revision: https://developer.blender.org/D1428
2015-10-11 19:43:30 +05:00
34e7285b0a Cycles: Gracefully handle out-of-memory happening in device vector
Currently only image loading benefits of this and will give magenta color
when image manager detects it's running out of memory.

This isn't ideal solution and can't handle all cases. For example, OOM
killer might kill process before it realized it run out of memory, but
in other cases this could prevent some crashes.

Reviewers: juicyfruit, dingto

Differential Revision: https://developer.blender.org/D1502
2015-10-11 19:41:59 +05:00
8a1afc28db Cycles: Increase number of textures allowed for OpenCL render
Currently OpenCL devices are packing images into a single texture,
which means technically number of textures is not limited here.

Now OpenCL will use same number of textures as CPU. If we want
to bump number of textures further, this values are to be modified
in sync.

NOTE OpenCL still does not support float textures.

Original patch from a guy called bliblubli in the tracker with
some own modifications.

Reviewers: brecht, dingto, sergey

Differential Revision: https://developer.blender.org/D1530
2015-10-11 18:22:01 +05:00
350cf8ea7f Cycles: Cleanup, whitespace around keywords 2015-10-08 19:08:28 +05:00
e3abcd6723 Cycles: Add an interpolation option to environment textures
This commit exposes the interpolation parameter for environment textures (requested by DolpheenDream on IRC), just as it already is for image textures.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1544
2015-10-08 15:45:45 +02:00
fca1d14214 Cycles: Fix wrong float3->float3 conversion node 2015-10-08 16:05:50 +05:00
1a65289a12 Fix T46358: Cycles point density uses repeat extension type 2015-10-05 12:28:36 +05:00
dfadf18659 Cleanup: Remove some underlying code for the BVH disk cache.
Notes:
- There is still some bvh cache code, but that is from the engines initial commit, we might clean this up further or keep it.
- Changes in util_cache.h/.c are kept, this might be re-used in the future.
2015-09-24 15:47:27 +02:00
c87ee8da2c Fix T46055: Volume doesn't render when PANORAMIC Camera is inside volume mesh 2015-09-09 13:57:54 +05:00
cb7c61ad54 Fix T46006: Issue with Equirectangular image rendering in Standalone Cycles
Issue was caused by wrong viewplane used for standalone camera.
2015-09-08 13:07:08 +05:00
310764603a Cycles: Add missing initialization of fov for prev/next frames 2015-09-08 13:06:17 +05:00
92d12ab38b Cycles: Correction to integrator's transparent shadows
It was possible that deleting transparent BSDF from shader wouldn't
disable transparent shadows in integrator when doing viewport render.
2015-09-08 11:47:39 +05:00
6b0544eaaf Cycles: Update TODO, camera in volume is supported already 2015-09-08 11:29:14 +05:00
0e12228bd9 Fix T46045: Missing viewport update when adding transparent shader to material 2015-09-08 11:28:02 +05:00
83a36b2829 Cycles: Fix for wrong optimization of bump node
It can't be simply removed in cases when it's connected to input which is
different from Normal. This is because the input wouldn't be connected to
default Normal geometry input, possibly breaking shading setup.

The fix is not really ideal, but should work at least.

This fixes skin having too much glossy reflection in the file from T46013.
2015-09-04 20:06:31 +05:00
357e749957 Cycles: Fix nondeterministic pass ordering when using baker 2015-09-03 13:52:56 +05:00
4690281b17 Cycles: Add implementation of clip extension mode
For now there's no OpenCL support, it'll come later.
2015-07-28 14:36:08 +02:00
3fba620858 Cycles: Prepare for more image extension types support
Basically just replace boolean periodic flag with extension type enum in the
device API.
2015-07-28 14:14:24 +02:00
038d6ce2cc Cycles: Correction to image extension setting commit
Technically it was all wrong and it should have been called Extend instead
of Clip. Got confused by the naming in different libraries.

More options are still to come.
2015-07-28 13:41:09 +02:00
f2c54df625 Cycles: Expose image image extension mapping to the image manager
Currently only two mappings are supported by API, which is Repeat (old behavior)
and new Clip behavior. Internally this extension is being converted to periodic
flag which was already supported but wasn't exposed.

There's no support for OpenCL yet because of the way how we pack images into a
single texture.

Those settings are not exposed to UI or anywhere else and there should be no
functional changes so far.
2015-07-21 21:58:19 +02:00
dc3563ff48 Cycles: Implement camera zoom motion blur
Works totally similar to camera motion blur and majority of the changes are
related on just passing extra arguments to sync() functions.

Couple of things still to look into:

- Motion pass will not include motion caused by the zoom.
- Only perspective cameras are supported currently.
- Motion is being interpolated on projected coordinates, which might give
  different results from constructing projection matrix from interpolated
  field of view.

  This could be good enough for us, but we need to consider improving this
  at some point.

Reviewers: juicyfruit, dingto

Reviewed By: dingto

Differential Revision: https://developer.blender.org/D1383
2015-07-21 17:40:03 +02:00
b0df19667f Fix T45317: Cycles material preview unnecessarily re-rendering
The issue was caused by wrong fix for T22741 which forced redraws on any window
event, like Expose. Use proper NV_WM | ND_UNDO listener instead,
2015-07-21 11:26:42 +02:00
7d10798af2 Cycles: Add voxel texture sampler shader node
The idea of this node is to sampling of 3D voxels at a given coordinate
supporting different mapping strategies (world space mapping, object
local space etc).

Currently not in use, it's a preparation step for supporting point density
textures.
2015-07-18 22:09:20 +02:00
cf14437ac9 Cycles: Log requested device features
Useful to have this always logged because otherwise it's needed to remove cached
kernels and check build flags to see which features are enabled.
2015-07-18 16:02:09 +02:00
45b5bf034b Cycles; Make baking a feature-specific option
This means render devices now might skip building baking kernels in cases when
only actual render-related functionality is used.

For now it's only implemented for OpenCL split kernel device and mainly needed
to work around some compiler-specific bugs which crashes on building the kernel.

Using OpenCL for baking might still crash the driver, but at least there is now
higher probability of that GPU will be usable to render the scene.

Real fix should actually be done in the driver side.
2015-07-18 16:02:08 +02:00
686e8e452c Fix T45390: Cycles experimental displacement method ignores scaling when render
From artists perspective it makes sense to always apply displacement in a local
space.

TODO: Double-check that BVH is being packed properly. From quick tests seems it's
all fine, but might be missing some obvious failure still.
2015-07-13 15:24:56 +02:00
e245a57640 Fix T45227: Light optimization commit broke world MIS 2015-06-28 20:47:35 +02:00
9260c0c2ba Cycles: Ignore light which has no contribution to the scene
This commit makes it so light which has zero energy or doesn't has
emission shader at all is being ignored by the path tracing.
2015-06-27 15:13:08 +02:00
ddeb8c595f Cleanup: Fix a typo in world MIS.
Found by Lukas Stockner, thanks!
2015-06-26 21:36:28 +02:00
e1fd7b9ca9 Cycles: Report currently sampling tile when CPU is working on the last tile
This is mainly useful for the render farms output when logging might stop at
the "Path Tracing Tile N/N" string, which makes it a bit difficult to follow
what exactly is happening (node going crazy, hardware issues or just last tile
is too much heavy).

This is more like an experiment, might be changed in the future.
2015-06-18 16:15:37 +02:00
0f42b8aee0 Cycles: Fix compilation error with motion blur disabled on CPU 2015-06-13 18:16:32 +02:00
596eadf0e1 Cycles: Add debug pass which shows number of instance pushes during camera ray intersection
TODO: We might want to refactor debug passes into PASS_DEBUG and some
debug_type (similar to Blender's side passes) to avoid issue of running
out of bits.
2015-06-12 00:12:03 +02:00
b666593775 Cycles: Remove Bump Node from the graph, if Height input is not connected.
This way we can avoid building the split kernel with NODE_FEATURE_BUMP enabled, in case we don't need it.
2015-06-11 23:09:38 +02:00