Commit Graph

39672 Commits

Author SHA1 Message Date
69e7fb6091 Fix #35715: incorrect shortcut shown for some menus after recent code refactoring. 2013-06-12 20:47:46 +00:00
f4dc0fa6c9 Fix #35353: Freestyle + Compositor + Auto-render renders freestyle lines in the wrong place. 2013-06-12 17:59:03 +00:00
9aa088bab6 Track Position node now could output absolute position of track at a given frame 2013-06-12 14:28:36 +00:00
ba3a1067fa Remove magic constants from Track Position node RNA code. 2013-06-12 12:55:44 +00:00
22d2faccef Cleaned code a bit around 2D stabilization
Hopefully it's more readable now. Took me a while to remmeber
all the stuff going on here while was looking into possibility
of implementing some feature here.
2013-06-12 12:34:10 +00:00
2aab2d97de Bugfix [#35668] Tooltip for Euler Discontinuity Filter was misleading
The tooltip seemed to hint that this tool is able to resolve all manner of
gimble-lock situations by untangling the curves (i.e. performing some kind of
equivalent-angles resolution, keeping in mind the nearest situations nearby).
However, this tool currently only performs corrections for the most basic case
when large jump+flip discontinuity artifacts appear in euler rotation curves as
a result of rotation values getting clipped to +/- 180 degrees, which arises
when these rotation curves are the result of baking some physics sim or so.

(Also, fixed an unrelated "replace-all" typo in a comment)
2013-06-12 12:32:07 +00:00
Lukas Toenne
0c91ebfeee Fix #35703, Viewer node doesn't updates image sometimes. The viewer node was not getting correctly initialized node->id pointer to the Viewer image (thanks to Sergey for figuring that out). The original
proposal was to add another special init hack for the viewer node->id, but rather would do it right and so moved all the special init hacks for constant ID backpointers (Scene for RenderLayer, Composite,
Defocus, FileOutput and MovieClip for MovieClip, MovieDistortion and Stabilization nodes). These are now part of the local init callbacks functions of the appropriate nodes, using the new initfunc_api
callback which takes a Context pointer, so they have access to Scene.
2013-06-12 11:26:44 +00:00
793e582d1a Vertex weight panel now uses same sort order as Vertex Group list 2013-06-12 10:39:27 +00:00
69153c7089 ifdef bugfix since its a little strange. 2013-06-12 10:03:13 +00:00
1d1bf3b2ba prepared local vgroup selection function for more general usage 2013-06-12 09:52:37 +00:00
31e667c10e solidify: dont add poly-normal layer to the derived mesh, since this is no longer a convention. 2013-06-12 09:35:02 +00:00
8e2e590484 fix [#35710] Mesh explodes while using solidify modifier with tubular non-manifold base mesh. 2013-06-12 08:24:31 +00:00
0b316d72ca change to solidify modifiers own normal calculation function, dont attempt to calculate normals for edges with 3+ face users. 2013-06-12 07:53:54 +00:00
293b3f0bdf optimize solidify, no need to do edgehash lookups, the edges are known. 2013-06-12 07:16:13 +00:00
Lukas Toenne
f0b991c944 Supplementary fix for #35640, internal node group trees (inside material, lamp, world, texture and scene) still keep their original library pointer when appending, making them uneditable. Clearing the
lib pointer now has been moved inside the id_clear_lib_data function, with an ugly switch statement to handle integrated node trees.
2013-06-12 07:02:52 +00:00
d00ca6eb2c solidify: reduce sign conversions. 2013-06-12 06:51:02 +00:00
3994ad8ced solidify: remove BLI_array realloc's. 2013-06-12 06:20:24 +00:00
da733a25a5 correct solidify normal calculation logic
- always calculate vertex normals since they are used as fallbacks.
- only calculate rim normals if the normals are not already flagged as dirty.
2013-06-12 06:06:19 +00:00
fa51f02be3 minor changes to the script auto-execution based on Brecht's suggestions. 2013-06-12 00:10:56 +00:00
3d21bf9688 Fix lamp size allowing negative values. 2013-06-11 21:58:43 +00:00
789fabba41 Fix #35405: properties editor preview render restarted unnecessarily after F12 render. 2013-06-11 12:37:56 +00:00
568f0c70c1 Fix #35704: Simplify on scene with dupli recursion crashes
Couple of issues here:

- User shouldn't be able to run into dupligroup recursion.
  It was checking already when setting a group for dupli.
  Added check to operator which adds object to group.

- It's still possible files with recursion are hanging around,
  so made simplify function robust to such kind of crap.
2013-06-11 11:21:16 +00:00
e895c8302e Use OpenMP threads in bm_loop_interp_mdisps
Gives approx 2x speedup on my laptop on such operations
as mesh subdivision in edit mode. Desktops with fancier
CPUs could benefit even more.

Thanks Campbell for review!
2013-06-11 09:14:39 +00:00
401eaa448b Fix for distortion happens when flipping mesh normals
Issue was caused by missing X/Y displacement components
flip when flipping the normals (flipping the normals changes
the tangent space apparently and displacement vectors need
to be modified to correspond to new space).

Reported by Jonathan Williamson in IRC.
2013-06-11 08:06:59 +00:00
c730ae0921 another case that should have been in r57371, also reduce type conversions in compassion. 2013-06-11 05:56:02 +00:00
f0e6e60f65 fix for problem where curve handles in editmode could be obscured by other selected objects (referred to in [#35669]) 2013-06-11 05:21:36 +00:00
5e892def15 fix [#35656] Crash on File Browser 2013-06-11 05:09:12 +00:00
5520331215 Fix #35561: freestyle + read full sample layers = crash.
Now add_freestyle() in pipeline.c takes a second argument to enable/disable
stroke rendering.  When stroke rendering is disabled, the function allocates
data structures but does not perform stroke rendering.  The allocated data
structures (mostly left unpopulated with data elements) are intended to allow
for the Read Full Sample Layers (Shift-R) command in the compositor.
2013-06-11 02:32:01 +00:00
9020df976c Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.

* Code cleanup:
** Moved color functions (xyz and hsv) into dedicated utility files.
** Remove svm_lerp(), use interp() instead. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength

Example render:
http://www.pasteall.org/pic/show.php?id=53202

This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
2013-06-10 21:55:41 +00:00
c03e638cf3 Fix msvc compile error with subdivide use_smooth_even option. 2013-06-10 20:54:08 +00:00
d16a608f6d Fix cycles backwards compatibility for specular_toon shader this actually needs
to be done in cycles itself to keep compatibility for bytecode too.

Also fix broken button to compile OSL from the text editors, this got broken after
recent change to disable editing of library linked nodes.
2013-06-10 20:10:03 +00:00
67a5d1b660 Follow up to r57354: WeightVG and Wave modifiers too need to handle tex id refcount ;) 2013-06-10 18:12:07 +00:00
Lukas Toenne
5183ba74a8 Fix for crash when assigning NULL pointer to node group node_tree property. This is generally allowed (though operators usually would prevent it). 2013-06-10 17:48:41 +00:00
bfbac9b448 Fix #35678: Duplicating an object with Displace modifier does not increase the reference count of the texture 2013-06-10 14:04:03 +00:00
1f7096bb58 Fix #35658: OpenEXR (from Maya) - missing passes
Added some special case for two-component channels name.

Maybe magic could be simplified to just use last char of
channel name as an id, but extra paranoid check never hurts.
2013-06-10 13:54:09 +00:00
ab52b15964 Fix #35681: cycles excluded layers still got evaluated before and after
rendering even if they were not used on any render layers.
2013-06-10 13:53:38 +00:00
4863feb956 Changes to mask evaluation
- BKE_mask_update_scene was only used with do_newframe=FALSE,
  removed this argument.

- Made it so BKE_mask_update_scene is able to handle LIB_ID_RECALC_DATA
  case. Namely, if mask ID is tagged for data update it means shapekeys
  will be re-evaluated (as if do_newframe=true).

  If mask id only tagged for LIB_ID_RECALC, then no shapekey evaluation
  happens (same as it used to behave before).

  This means, doing DAG_id_tag_update(&mask->id, OB_RECALC_DATA) will
  lead to shapekeys re-evaluation which is really needed in such
  operators as clearing shapekeys (and cleaning shapekeys which is
  in tomato branch yet).

  This is a bit silly to use OB_RECALC_DATA sine mask is not an OB,
  but could not see better way to do it now.

This fixes missing mask re-evaluation after clearing shapekey,
would expect no other functional changes.
2013-06-10 13:07:02 +00:00
88ab28dc5f Fix #35653: manual texture space location and size not working in cycles viewport. 2013-06-10 13:01:41 +00:00
Lukas Toenne
4a8f71fc1d Custom Group Node type for extending existing nodes from python scripts. This is a sort of workaround for the lack of APIs in our existing node systems (compositor, cycles, BI, textures). These systems
don't have any way to deal with scripted node types yet, which could in principle by added with pynodes. The NodeCustomGroup type adds a way of scripting nodes by automating node groups which the
hardcoded system can then interpret like regular groups.

The new NodeCustomGroup type has the basic node_tree pointer property like the regular group node types and also uses the same socket interface system as regular groups. This means that input/output
sockets can be mapped to internal nodes in the same way as regular node groups in renderers and the compositor. On top of that, however, the NodeCustomGroup type can be subclassed in python scripts to flesh out
scripted node types with own draw functions, properties, updates and so on.

NB: Only cycles currently supports this node type and its derivatives, other systems may follow later.
2013-06-10 12:19:39 +00:00
31e74d00c1 fix [#35691] Context Override replaces instead of overrides 2013-06-10 12:17:36 +00:00
c5ba912a3d Bugfix [#35382] NLA "Multiply" Blend Mode calculated incorrectly
The "Multiply" blending mode for NLA strips worked incorrectly. Instead of
modulating the influence of the current strip, it was in fact scaling the result
of the entire stack (with the strip applied). This caused problems when
influence = 0, as it was in fact muting everything instead of just controlling
the strip we are interested in.
2013-06-10 11:58:57 +00:00
b1fb86cbe7 Fix bug in vertex group code after recent changes, did not do proper NULL
pointer check.
2013-06-10 11:08:39 +00:00
4aae3e3698 RNA: simplify space type items code, no need to have this duplicated. 2013-06-10 11:08:37 +00:00
a86e7c8b01 Replaced a hard-coded array length with MAX_ID_NAME. 2013-06-10 10:58:49 +00:00
bff8a4c594 correction to typo in r57327, ui-load wasnt working on splash screen.
also minor changes:
- update the load-UI flag when changing in the preferences.
- remove unused initialization values for subdivide.
2013-06-10 10:55:57 +00:00
93c1bf6d88 Fix for r57316: SPACE_EMPTY *is* needed in RNA enum for now, exported keymaps abuse it...
So for now, static enum is back to its previous form, and the menu one is dynamically generated by a callback. Not nice, but works.
2013-06-10 10:37:24 +00:00
252e7431f6 Made blender compilable with strict flags again.
Maybe Joshua would want to check on arguments for nlaevalchan_verify.
2013-06-10 09:45:55 +00:00
84429e5d39 Fix #35683: Addon working fine in console. But crashed when click GUI button.
Crash happened in ED_view3d_calc_zfac and happend in cases operator was invoked
from a region different from RGN_TYPE_WINDOW.

For a transformation zfac is only used in convertViewVec in cases region is
RGN_TYPE_WINDOW, so solved by just adding extra check in calculateCenter
for this particular case.
2013-06-10 09:45:51 +00:00
cae0d9df52 optimize customdata lookups for subdivision. 2013-06-10 05:18:45 +00:00
27d792fa9c Bugfixes [#35263], [#35382] NLA Animated Influence is ignored if strips below
have zero total influence

Previously, when evaluating the NLA stack at a particular point in time, if a
channel hadn't been encountered before, influence values were simply ignored
when accumulating the values contributed by each strip to the overall stack.

This behaviour simplified the handling of the problem of what "baseline" to
blend relative to (i.e. influence basically scales the magnitude of a scalar
around 0, but we may not exactly want a property to get it's value set to 0 as
baseline). However, the problem was that this meant that you'd get popping
artifacts when the a lower strip finally reaches influence=0 but your upper
strips haven't fully reached maximum yet ([#35382]). Another problem was that
you'd end up with less ability to scale the influence of all strips (as in
[#35263]).

So, as a stop-gap fix now, we will allow influence scaling to work on these
strips too. This still doesn't fix some of the other problems regarding
baselines/rest-poses and deterministic behaviour when some channels are only
keyed in one strip which isn't set to extend it's influence... Fixing those
issues is a bit more involved, and would require a bit of refactoring of how we
keep track of accumulation channels.
2013-06-10 05:10:58 +00:00