This patch adds the Randomize options that exist in the Array modifier to the offset modifier.
Currently the patch uses
```
BLI_findindex(&gpf->strokes, gps);
```
to get the index of the current stroke for making each stroke a different seed value. This is how the noise modifier also gets the stroke seed value and it is noted there as well that this method is slow, and should be fixed in the future with another method of getting the stroke index.
Other methods were explored such as using the total number of points of the stroke, but that makes the randomize options incompatible with other modifiers before it such as Multiple Strokes, Array, Build, and Simplify.
{F9591325}
Differential Revision: https://developer.blender.org/D10171
Creating a shallow copy is sometimes useful to get a unique ptr
for a virtual array when one only has a reference. It shouldn't
be used usually, but sometimes its the fastest way to do correct
ownership handling.
When renaming a data-block that is an asset, while the asset is visible in the
Asset Browser ("Current File" asset library), the list wouldn't re-sort items,
breaking the alphabetical sorting.
This was easily possible while changing the data-block name throught the Asset
Browser's sidebar, while in the "Current File" asset library.
Sometimes functions expect a span instead of a virtual array.
If the virtual array is a span internally already, great. But if it is
not (e.g. the position attribute on a mesh), the elements have
to be copied over to a span.
This patch makes the copying process more efficient by giving
the compiler more opportunity for optimization.
FLT_EPSILON was added to the threshold when comparing values,
this caused problems selecting similar small faces since the areas
can be very small in this case.
Also increase the displayed precision so it's easier to use
smaller numbers.
Instead to create only the Blank object, now a new Layer and a simple material is added.
This is a common request of artists.
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D11110
The algorithm that calcualted the direction (inside/outside) of the
polyline was not always returing the correct result. This mean that the
polyline was filled "inside-out".
The fix uses the winding number to calculate the inside and outside.
Reviewed By: antoniov, pepeland
Maniphest Tasks: T87718
Differential Revision: https://developer.blender.org/D11054
In some cases functions were defined with arguments of different array
lengths in headers vs. implementations. This commit fixes some of the
cases I ran into, but probably not all of them.
Issue was caused by anim handle being reset by
`DEG_evaluate_on_framechange()`
Preserve anim handle by backing it up in
`blender::deg::SequenceBackup`
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11059
When frame is rendered to file, bilinear interpolation on scaled images
caused blurred edges.
This is fixed by not doing interpolation with pixels outside of source
buffer.
Such fix doesn't cover cropped images which are currently cropped by
filling area of image with black transparent color, because image buffer
has bigger size than visible image area.
This is fixed by offsetting range used in previous fix by amount, that
would correspond to crop distance. Because of this, image area doesn't
even need to be filled with transparency.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11058
This patch allows you to dynamically control stroke's opacity and thickness using an object for distance reference in the modifier. Fading range is adjustable, and it is compatible with current curve/vertex group selection.
Reviewed By: #grease_pencil, antoniov, mendio
Maniphest Tasks: T82177, T80194
Differential Revision: https://developer.blender.org/D9091
When an aligned (or auto) handle was snapped with only the control
point selected, it would not snap to the correct point, but offset. This
was because the handles were not considered selected. The `TD_SELECTED`
flag was not being set.
The fix makes sure that we include the handles in the selection when
the handle is aligned or auto.
Reviewed By: antoniov
Maniphest Tasks: T86881
Differential Revision: https://developer.blender.org/D11111
Fix for the Arc commands (A/a) to successfully parse the 4th and 5th arguments.
Fix for floats without a specified integer part, like `.123`
File for testing:
{F10042021}
Reviewed By: filedescriptor
Differential Revision: https://developer.blender.org/D11099
This was caused by the new depsgraph persistence.
The GPUbatches we got from the cache being the same for each frame
means that we need to be more careful about cleanning the additional
VBOs references.
Moving the `EEVEE_motion_blur_swap_data` function call at the end of
the loop makes sure the references are cleaned.
Mostly the interesting information about the instances IDs whether they
are -1 or not, but it's still worth displaying them in the editor.
In the future when we can hide or show colums, we could decide to hide
this one by default.
Differential Revision: https://developer.blender.org/D11104
WorkScheduler task model deletes work packages after executing them. The other models don't do so. All models should handle packages the same way.
Reviewed By: #compositing, jbakker
Differential Revision: https://developer.blender.org/D11102
WorkScheduler task model deletes work packages after executing them. The other models don't do so. All models should handle packages the same way.
Reviewed By: #compositing, jbakker
Differential Revision: https://developer.blender.org/D11102