Commit Graph

19293 Commits

Author SHA1 Message Date
092d673689 Added new option for storing bindpose matrix, see T50412 2017-03-23 14:14:22 +01:00
762319e911 fix redundant assignment
Thanks clang for the warning.
2017-03-22 16:26:53 -04:00
d8b34a17ac Cleanup: remove BLI_getlastdir
Replace with BLI_path_name_at_index
2017-03-23 06:33:30 +11:00
2ba1868c3f Cleanup/optimization: Simplify some usages of uiItemFullO/_ptr, avoid multiple search of same op. 2017-03-22 19:42:19 +01:00
dc5007648c Depsgraph: Fix missing relations update tag when typing #frame
New depsgraph requires relations to be updated after drivers changes.
2017-03-22 14:44:45 +01:00
8563d3b254 Create correct node after image file drag&drop for Blender Render 2017-03-22 12:00:33 +03:00
253281f9d6 Fix for splash not opening centered
When the new window didn't end up using the size stored in the preferences
the splash would not be centered (even outside the screen in some cases).

Now centered popups listen for window resizing.
2017-03-22 13:53:54 +11:00
6b86b446d3 Cleanup: useless call to glRasterPos before view3d_cached_text_draw_add()
Probably some leftover from much older code?
2017-03-20 14:36:06 +01:00
d863b5182e Cleanup: use return args last and 'r_' prefix. 2017-03-18 09:39:36 +11:00
9d873fc3de Various icon adjustments 2017-03-17 16:57:53 +03:00
b27e224276 Mesh Convert: remove meaningless modifier check
Meshes w/o modifiers wouldn't have their derived mesh applied.
Check was to avoid crash but its in fact meaningless,
since the modifier might be disabled, or there may be virtual modifiers.
2017-03-17 10:10:55 +11:00
750c0dd4de Fix T50950: Converting meshes fails w/ boolean 2017-03-17 09:58:05 +11:00
1f65ab606b Fix missing undo pushes in outliner's new datablock management operations.
Not sure why I did not put those from start... Actually *not* having an
undo point here can be problematic, since undoing some previous action
was trying to restore from bad pointer (I think) in UI, generating
asserts.

Note however that it's not a 'pure' undo, in that you may not find your
linked data in exact same state as before deleting it, after an undo,
since it actually implies *reloading* the deleted libraries (and not
restoring from a previously stored memory dump).

Reported by @sergey, thanks.
2017-03-16 17:05:48 +01:00
fa9bd04483 Fix outliner contextual menu allowing to delete indirect libraries.
There is no way currently to prevent the option from showing in menu, so
instead report a warning to user (and curse again current nightmarish
system of operation in outliner...).

Reported by @sergey, thanks.
2017-03-16 17:05:48 +01:00
d68a84d1d2 Fix BGE building.
When you use typedef'ed enum, you need to define all supported values
explicitely in enum, else compiler goes grumpy...
2017-03-16 10:30:02 +01:00
c832354e33 Load user-preferences before startup file
Internal change needed for template support.
Loading the user preferences first so it's possible
for preferences to control startup behavior.

In general it's useful to load preferences before data-files,
so we know security settings for eg.
2017-03-16 04:02:24 +11:00
f13c729b26 WM: free operators when repeating
Needed since the active operator isn't ensured to be the last.
2017-03-15 05:37:42 +11:00
1208792adb WM: store operators with undo flag
This is needed so we can tell if operators are executed repeatedly.
2017-03-15 03:57:01 +11:00
810982a95c Fix T50932: depth picking w/ pose-bone constraints 2017-03-14 18:02:27 +11:00
b759d3c9c5 fix T50923: Inconsistent default values and wrong order of parameters in api call 2017-03-12 20:31:51 +01:00
6521307dcd BMesh: rename cryptic functions
Use expanded names for bmesh primitive operations
(urmv jvke semv jfke).

Use 'bmesh_kernel_' prefix,
these functions aren't intended for wide use so favor readability.

Remove BM_face_vert_separate,
it wasn't used and only skipped step of finding correct loop of face.
2017-03-13 04:39:20 +11:00
3f94836922 Fix T50788: blender startup crash on macOS with some types of volumes available. 2017-03-12 18:03:15 +01:00
76015f98ae Fix icon alignment for pie buttons 2017-03-11 22:34:09 +03:00
bcc8c04db4 Cleanup: code style & cmake 2017-03-12 02:47:53 +11:00
98045648ab Add support for Objects in Drive variable Rotational Difference
Thus it is according to the Manual
https://docs.blender.org/manual/en/dev/animation/drivers/drivers_panel.html#driver-variables
2017-03-11 10:43:23 -03:00
5afe4c787f BMesh: add BM_mesh_separate_faces
Fast-path for bmesh split operator which duplicates and deletes.
Use when only separating faces, currently used by the intersect tool.
2017-03-11 20:50:32 +11:00
f667593b6a Fix text and icon positioning issue on high DPI, after recent changes in 32c5f3d. 2017-03-11 04:47:22 +01:00
c374e9f1f5 Breakdowner - Constrain Transform and Axis
This commit adds new features to the breakdowner, giving animators more
control over what gets interpolated by the breakdowner. Specifically:

   "Just as G R S let you move rotate scale, and then X Y Z let you do that
   in one desired axis, when using the Breakdower it would be great to be
   able to add GRS and XYZ to constrain what transform / axis is being
   breakdowned."

As requested here:
https://rightclickselect.com/p/animation/csbbbc/breakdowner-constrain-transform-and-axis


Notes:
* In addition to G/R/S, there's also B (Bendy Bone settings and C (custom properties)
* Pressing G/R/S/B/C or X/Y/Z again will turn these constraints off again
2017-03-11 11:53:45 +13:00
15eb83c8b3 Fix T50900: Text-Blocks created from "Edit Source" have zero users. 2017-03-10 15:43:33 +01:00
3dbb560331 Cleanup: rename drawObjectSelect
After adding draw_object_select, noticed a similar name.
Rename drawObjectSelect to draw_object_selected_outline.
2017-03-10 21:27:33 +11:00
12e681909f Fix T47690: Connected PET w/ individual origins
- Connectivity length was overwritten by distance to closest selected.
- Vertices used the 'island' center of the closest vertex,
  even if it wasn't connected.

Now optionally keep track of the original index of used as the closest
connected distance.

To support this needed to add optional support for islands of 1 vertex.
2017-03-10 20:27:23 +11:00
17689f8bb6 Fix T50904: Imprecise timeline frame selection using mouse
The changes introduced in rB3e628eefa9f55fac7b0faaec4fd4392c2de6b20e
made the non-subframe frame change behaviour less intuitive, by always
truncating downwards, instead of rounding to the nearest frame instead.
This made the UI a lot less forgiving of pointing precision errors
(for example, as a result of hand shake, or using a tablet on a highres scren)

This commit restores the old behaviour in this case only (subframe inspection
isn't affected by these changes)
2017-03-10 15:07:17 +13:00
62cc226101 3D View: x-ray support for depth picking
Selection loop would draw the selection ignoring xray.
Now draw in a separate pass after clearing the depth buffer,
as with regular drawing.

Also disable depth sorting,
caller can sort the hit-list by depth if needed.
2017-03-10 05:00:49 +11:00
Dalai Felinto
6c942db30d Remove (ifdef) draw_documentation from text_draw.c
This was no longer supported.
2017-03-09 17:02:35 +01:00
88e8e7a074 3D View: wrap GPU_select cache calls
Avoids including GPU_select and makes it more clear that the cache is
needed for view3d_opengl_select calls.

Also use typed enum for select mode.
2017-03-09 20:47:37 +11:00
4ab322fdd2 3D View: use cache for armature select 2017-03-09 09:25:33 +11:00
45b764e95b 3D View: new nethod of opengl selection
Intended to replace legacy GL_SELECT, without the limitations of
sample queries which can't access depth information.

This commit adds VIEW3D_SELECT_PICK_NEAREST and VIEW3D_SELECT_PICK_ALL
which access the depth buffers to detect whats under the pointer,
so initial selection is always the closest item.

The performance of this method depends a lot on the OpenGL
implementations glReadPixels.

Since reading depth can be slow, buffers are cached for object picking
so selecting re-uses depth data, performing 1 draw instead of 3
(for 24, 18, 10 px regions, picking with many items under the pointer).

Occlusion queries draw twice when picking nearest,
so worst case 6x draw calls per selection.

Even with these improvements occlusion queries is faster on AMD hardware.

Depth selection is disabled by default, toggle option under select method.
May enable by default if this works well on different hardware.

Reviewed as D2543
2017-03-09 06:22:02 +11:00
c24d045a23 OpenGL Select: integer rect for passing region 2017-03-08 23:23:39 +11:00
9af0c8b00a Cleanup: replace short -> int for selection hits 2017-03-08 23:23:39 +11:00
6f3f891c58 Rename BLI_rct*_init_pt_size -> radius 2017-03-08 23:23:39 +11:00
9522f8acf0 Task scheduler: Remove per-pool threads limit
This feature was adding extra complexity to task scheduling
which required yet extra variables to be worried about to be
modified in atomic manner, which resulted in following issues:

- More complex code to maintain, which increases risks of
  something going wrong when we modify the code.

- Extra barriers and/or locks during task scheduling, which
  causes extra threading overhead.

- Unable to use some other implementation (such as TBB) even for
  the comparison tests.

Notes about other changes.

There are two places where we really had to use that limit.

One of them is the single threaded dependency graph. This will
now construct a single-threaded scheduler at evaluation time.
This shouldn't be a problem because it only happens when using
debugging command line arguments and the code simply don't
run in regular Blender operation.

The code seems a bit duplicated here across old and new
depsgraph, but think it's OK since the old depsgraph is already
gone in 2.8 branch and i don't see where else we might want
to use such a single-threaded scheduler.

When/if we'll want to do so, we can move it to a centralized
single-threaded scheduler in threads.c.

OpenGL render was a bit more tricky to port, but basically we
are using conditional variables to wait background thread to
do all the job.
2017-03-07 17:32:01 +01:00
Julian Eisel
ca796f872e Once more T50565: Allow using planar constraints for scale manipulator 2017-03-07 11:23:07 +01:00
15fa806160 Rigid body: fix viewport not updating on properties change. 2017-03-06 16:25:47 +01:00
f1c764fd8f Fix width calculation for split layouts 2017-03-06 16:35:56 +03:00
Julian Eisel
80444effc6 Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
2017-03-06 01:32:35 +01:00
a461216885 BMesh: Add 'cut' separate mode for intersect tool
It was only possible to separate all geometry from an intersection or none.

Made this into an enum with a 3rd option to 'Cut', (now default)
which keeps each side of the intersection separate
without splitting faces in half.
2017-03-05 23:36:46 +11:00
3caeb51d7f Fix T50855: Intersect (knife) w/o separate doesn't select 2017-03-05 22:28:16 +11:00
4a4d71414e BLI_rect: add init from point functions
Initialize a rectangle from point+size.
2017-03-05 20:51:23 +11:00
6b9d73e8a7 Cleanup: expose struct for ED_view3d_mats_rv3d_* 2017-03-04 13:32:40 +11:00
5f05dac28f Update comment which was remained in an old place 2017-03-03 16:36:21 +01:00