Commit Graph

4235 Commits

Author SHA1 Message Date
35dc4ba9e2 Fix T97401: Snap options ignored for Nurbs surfaces
The editing data of a `SURF`s is similar to that of Curves and should be supported for snapping.

But unlike Curve objects, for snapping, only support the nurb points if the object is in edit mode.

This matches the solution for Meshes and avoids having to create a kind
of "boundbox" for the SURF nurb points.
2022-04-25 12:35:55 -03:00
2547c3c70c Cleanup: spelling in comments 2022-04-22 10:11:48 +10:00
9de3ed5c82 Fix T97490: snap to multiple objects with linked data can crash
The problem is old.

rB52be06301257 (fixed by rB4b35d6950d4f) just masked it.

`Object->data`, on evaluated objects, is not a safe pointer to get
objects with the same `BMEditData`.

Use `Object->runtime.data_orig` instead.
2022-04-21 14:08:17 -03:00
0c3d2461b7 Cleanup: VSE effect relationship checking
Use `SEQ_relation_is_effect_of_strip` for checking effect-input
relationship where this is applicable.
2022-04-21 02:01:10 +02:00
ok what
e16ff4132e VSE: Add frame selected operator for preview
This operator moves the view to show the selected visible strips.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D14222
2022-04-21 02:01:10 +02:00
adcce654e3 Cleanup: Use correct capitalization of "F-Curve" 2022-04-18 20:17:41 -04:00
b90e892a17 Fix call of 'BLI_assert' instead 'BLI_assert_msg'
Error in 5da02548e9
2022-04-18 19:15:46 -03:00
5da02548e9 Cleanup: remove redundant 'DEG_get_original_object' call
The `BMEditMesh` pointer is the same in the original or evaluated mesh.

Also a clang-format was missed.
2022-04-18 19:00:55 -03:00
a0c2d6bf85 Transform: small optimization in snap to edit mesh
In some cases, selected elements do not contribute to snapping.
So ignore these elements when creating the edit meshes bound box.
2022-04-18 18:25:16 -03:00
bec057a453 Fix assert on meshes without mloop in snap code
Meshes without loops are still valid for snapping.
2022-04-18 18:24:50 -03:00
7d3db7a3ae Cleanup: use C++ comments for disabled code
Also ensure space around text in C-comment blocks.
2022-04-13 13:47:04 +10:00
8315e97754 Cleanup: missing-prototypes warning 2022-04-10 17:25:33 +10:00
32da64c17e Fix T95276: Effect strip animation not updated when moving strips
Since effect strips can't be transformed directly, their selection had
to be forced in order to process them. This often failed in more
complicated scenarios, because there was no attempt to parse hierarchy
completely. In worst case only one effect in chain would be selected.
This code was marked by `XXX_DURIAN_ANIM_TX_HACK`.

Instead solution described above, a collection of strips that depend
on non effect strip position is built by function
`query_time_dependent_strips_strips` and it is stored in `TransSeq`.
In `flushTransSeq` this collection is iterated and transformation offset
is applied to effect strip animation. Strips in collection should be
consistent with true state of dependency and should be complete.

Functional changes:
- When 2-input effect strip changes position, animation is offset even
if only handles are moved. This only applies to 2-input effect however.
- Selection is not extended to include effect strips anymore. If effects
are to be moved, they must be selected manually. This is because
previously it was very hard to reorganize effects in chain, since moving
first strip in chain would always select anywhere from 1 to n effects.
So creating or filling gap in channel would almos always result in
collision especially if their order in timeline doesn't perfectly
represent their order in chain.
2022-04-09 16:29:40 +02:00
99b82116ef Cleanup: remove workaround to set treedata members
This workaround is not needed since
228f7f1c85
2022-04-06 16:37:47 -03:00
931ae424b9 BVH Utils: remove 'isolate' parameter
This is an internal usage parameter.

No functional changes.
2022-04-05 20:33:06 -03:00
9fbf7f1180 BVH Utils: Remove '_allocated' members from 'BVHTreeFromMesh'
The parameters indicating whether it is allocated are always `false` and
it is up to the caller to free them.

Also clang-format was triggered.
2022-04-05 19:56:03 -03:00
Germano Cavalcante
684b95804e Refactor: remove cache parameters from bvhtree_from_ functions
The `BVHCacheType bvh_cache_type` parameter defines specific
`BVHTrees` that cannot be customized.

So it doesn't make sense to pass this value to any
`*bvhtree_from_[...]_ex` function as the `BVHTrees` created in these
cases are custom and cannot be saved in the cache.

This also resulted in a nice cleanup in the code.

Differential Revision: https://developer.blender.org/D14479
2022-04-05 19:32:56 -03:00
7a5e663843 Fix: Pass const arguments to object snapping 2022-04-05 16:13:55 -05:00
d5550c7b2c Fix T97071: Duplicating strip in locked channel creates overlapping strips
Add flag `SEQ_IGNORE_CHANNEL_LOCK` to indicate, that channel lock
should not apply to strip. This flag must be cleared after
transformation.
2022-04-05 14:56:50 +02:00
e49fef45ce VSE: Use edge panning
Add edge panning feature to transform operator. It works in same way as
in node editor, but Y axis is limited by usable range up to 128
channels.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14310
2022-04-04 14:28:55 +02:00
277fa2f441 VSE: Add channel headers
This patch adds channel region to VSE timeline area for drawing channel
headers. It is synchronizedwith timeline region. 3 basic features are
implemented - channel visibility, locking and name.

Channel data is stored in `SeqTimelineChannel` which can be top-level
owned by `Editing`, or it is owned by meta strip to support nesting.
Strip properties are completely independent and channel properties are
applied on top of particular strip property, thus overriding it.

Implementation is separate from channel regions in other editors. This
is mainly because style and topology is quite different in VSE. But
also code seems to be much more readable this way.

Currently channels use functions similar to VSE timeline to draw
background to provide illusion of transparency, but only for background
and sfra/efra regions.

Great portion of this patch is change from using strip visibility and
lock status to include channel state - this is facilitated by functions
`SEQ_transform_is_locked` and `SEQ_render_is_muted`

Originally this included changes in D14263, but patch was split for
easier review.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D13836
2022-04-04 12:56:43 +02:00
f699dbba86 Cleanup: use event parameters for functions that create key-map items
Replace 5 arguments with a single struct as the same arguments
are used in many places.

This didn't read well and was confusing with both arguments named
`val` & `value` in the case of WM_modalkeymap_add_item.
2022-04-04 14:32:42 +10:00
0ef96cd392 Cleanup: ensure space after file named in headers
Add blank lines after file references to avoid them being interpreted as
doc-strings the following declarations.
2022-04-04 13:34:42 +10:00
5387d33e5f Cleanup: Further use of const for object bounding boxes
Also solves two warnings from the previous similar commit,
f688e3cc31. The change to the grease pencil
modifier is quite suspicious, but doesn't change the behavior,
which was already broken.
2022-04-01 18:30:09 -05:00
f688e3cc31 Cleanup: Use const for bounding boxes where possible 2022-04-01 13:45:02 -05:00
0f33f0de00 Fix leak transforming in the node-editor without a selection 2022-03-30 14:05:33 +11:00
9ae98f305a Cleanup: spelling in comments 2022-03-30 11:38:24 +11:00
5596f79821 LibOverride: Massive edits to 'editable' IDs checks in editors code.
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes
previous check (simple `ID_IS_LINKED()` macro) for many editing cases.

This allows to also take into account 'system override' (aka
non-editable override) case.

Ref: {T95707}.
2022-03-29 17:59:55 +02:00
f99beb730a Fix T96347: Pose gizmo shown at wrong location with multiple objects
Regression in [0] error iterating over pose bones which only used the
active-object, also follow the same logic as edit-mode for using the
local-matrix.

[0]: d052169e7e
2022-03-29 12:57:33 +11:00
c9f54cd644 Cleanup: Use const mesh arguments
Also correct an enum value from review of D14475.
2022-03-28 15:12:30 -05:00
037f789111 Cleanup: Move transform_snap_object.c to C++
This is meant to allow using C++ data structures in this file
as a performance improvement. Particularly `Vector` instead
of `ListBase` for `duplilist`.

Differential Revision: https://developer.blender.org/D14475
2022-03-28 14:59:42 -05:00
21e72496a6 Fix T96728: 'Automatic Constraint' using the wrong orientation
If the `Automatic Constraint` modifier was activated while an axis
constraint was already set, the orientation used would be the default
orientation of the mode and not that of the scene.

This was because the `initSelectConstraint` function was not called in
this case and the `Automatic Constraint` mode was enabled by other
indirect means.

So the solution is to call `initSelectConstraint` in either case and
remove these "indirect means" of enabling `Automatic Constraint`.
2022-03-28 14:21:33 -03:00
df4d6c22cf Transform: avoid excessive recalculation with 'TREDRAW_SOFT'
Contrary to the initial intention (in rB9916e0193c36), `TREDRAW_SOFT`
flag, when isolated, is not cleared in `transformApply` and therefore is
used in the `drawTransformApply` callback which basically recalculates
the `transformation` which finally clears the flag.

So remove the `drawTransformApply` callback so `transformApply` is not
called when unnecessary.

Differential Revision: https://developer.blender.org/D14430
2022-03-28 14:18:56 -03:00
854af0cd09 Cleanup/Refactor: remove unused 'SNAP_ONLY_ACTIVE' enum parameter
`SNAP_ONLY_ACTIVE` was implemented in order to be used in the Knife tool,
but the project did not go ahead.
2022-03-28 13:55:13 -03:00
39df927b4a Transform: Improve 'absolute grid snap' support detection
The solution supposedly listed all cases that `absolute grid snapping`
was supported. But it ignored some occasions like: Editing Surface
objects, Texture Space.

List now only the cases where this feature should not be supported.
2022-03-28 13:55:13 -03:00
4c66021ccc Cleanup: transform, use early returns
This makes the flow clearer and avoids many `else` conditions.
2022-03-28 13:55:12 -03:00
2e99295d5e Fix T96812: Regression: Snapping is broken with proportional editing
This was a mistake in the conditional structure introduced in 4b35d6950d

This commit also adds a new type of snap exclusion: `SNAP_NOT_EDITED`.

Thanks to @Ethan1080 for pointing out the error.
2022-03-28 11:26:48 -03:00
aeb2c2afaf Cleanup: Clang tidy
- Deprecated headers
- Else after return
- Inconsistent parameter names (I used the most recently modified)
- Raw string literals
2022-03-23 23:24:54 -05:00
827e9ccb29 Revert "Fix T96728: 'Automatic Constraint' using the wrong orientation"
This reverts commit 6cc83f9079.

That commit removed the feature of cancel the 'Auto Constraint'
if it is enabled without drag.
2022-03-23 12:26:58 -03:00
6cc83f9079 Fix T96728: 'Automatic Constraint' using the wrong orientation
If the `Automatic Constraint` modifier was activated while an axis
constraint was already set, the orientation used would be the default
orientation of the mode and not that of the scene.

This was because the `initSelectConstraint` function was not called in
this case and the `Automatic Constraint` mode was enabled by other
indirect means

So the solution is to call `initSelectConstraint` in either case and
remove these "indirect means" of enabling `Automatic Constraint`.
2022-03-23 12:20:39 -03:00
cc3ec1fc6f Fix minor error in last commit (4b35d6)
If there is no active object, it is to be expected that we are in
object mode as well.
2022-03-22 17:30:03 -03:00
4b35d6950d Fix T96711: snap in edit mode for selected objects does not work
Regression introduced in 52be063012

The `SNAP_NOT_SELECTED` option should only consider base selected if
we are in object mode.
2022-03-22 17:21:58 -03:00
256d36683b Cleanup: remove redundant 'extern StructRNA' declarations
After rB9b298cf3dbec, the `StructRNA` declarations can now be accessed via
`RNA prototypes.h`

Also, since all redundated declarations are now removed,
`_WM_MESSAGE_EXTERN_BEGIN` and `_WM_MESSAGE_EXTERN_END` are also no
longer needed.

Differential Revision: https://developer.blender.org/D14342
2022-03-15 09:14:38 -03:00
a5578351c3 Auto-generate RNA-structs declarations in RNA_prototypes.h
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.

Differential Revision: https://developer.blender.org/D13862

Reviewed by: brecht, campbellbarton
2022-03-14 17:08:46 +01:00
9b298cf3db RNA: Generate property declerations header, solving msg-bus C++ incompatibility
Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all
RNA properties. This can be included in regular source files when needing to
reference RNA properties statically.

This solves an issue on MSVC with adding such declarations in functions, like
we used to do. See 800fc17367. Removes any such declarations and the related
FIXME comments.

Reviewed By: campbellbarton, LazyDodo, brecht

Differential Revision: https://developer.blender.org/D13837
2022-03-14 16:50:49 +01:00
f6b7396610 Fix transform gizmo check for shift to constrain to a plane
The eventstate was checked instead of the current event being handled,
causing the check to be invalid in some cases.
2022-03-12 21:29:14 +11:00
789b1617f7 Fix out of order event handling when calling operators from gizmos
Activating a gizmo used the windows eventstate which may have values
newer than the event used to activate the gizmo.

This meant transforms check for the key that activated transform
could be incorrect.

Support passing an event when calling operators to avoid this problem.
2022-03-11 22:49:47 +11:00
Germano Cavalcante
e3de755ae3 Transform/UI: individualize the option to use snap per editor type
`3DView`'s `use_snap` option has little or nothing to do with using
snapping in `UV`, `Nodes` or `Sequencer`.
So there are no real advantages to keeping these options in sync.

Therefore, individualize the option to use snap for each "spacetype".

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D13310
2022-03-10 18:47:38 -03:00
1f9d85f56a Fix cursor drag failing to use click-start
Error in b8960267dd,
the flag was cleared before use.
2022-03-09 17:18:31 +11:00
2146256563 Cleanup: use ELEM macro 2022-03-09 10:13:43 +11:00