Commit Graph

262 Commits

Author SHA1 Message Date
6cee6607a2 UI: avoid subtracting shadow from winrct
For popup interactions we need to know if events are in the region or not,
however subtracting the shadow isn't so reliable, since its not always added to all sides of a popup.

Instead, get the winrct value from a popup using the block rect, otherwise the winrct as-is.
2015-08-18 14:16:58 +10:00
c1506454ec UI drag&drop: make code able to free dragpoin if needed.
Only for image and strings for now. Needed for incomming filebrowser work.
2015-08-10 18:01:11 +02:00
559e1434d8 parenthisize macro args to avoid errors 2015-08-02 13:54:06 +10:00
d30f664c04 Expose PreviewImage & custom icons to py API.
This commit mainly:

* Exposes PreviewImage struct in RNA, including ways for user to set images data.
* Adds a new kind of PreviewImage, using a file path and IMB_thumb to get image.
* Adds a new kind of custom icon using PreviewImage, unrelated to ID previews system.
* Adds a python API (utils.previews) to allow python scripts to access those custom previews/icons.

Note that loading image from files' thumbnails is done when needed (deferred loading), not
when defining the custom preview/icon.

WARNING: for release addons who would want to use this, please keep it to a strict minimum, really needed level.
We do not want our UI to explode under hundreds of different flashy icons!

For more info, see also the release notes of Blender 2.75 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons)
and the example/templates featured with Blender.

Patch by Campbell (ideasman42), Inês (brita) and Bastien (mont29).

Differential Revision: https://developer.blender.org/D1255
2015-05-11 16:37:15 +02:00
7478eb9bd0 Cleanup: wrapped function indentation 2015-05-05 05:19:48 +10:00
Julian Eisel
56a93e9cb1 Add eyedropper for selecting object & obdata
In addition to the unlink icon to clear a value,
When cleared, show an eyedropper to select objects or object-data
(was already available via the EKey).
2015-04-21 14:25:03 +10:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
Severin
065e5896c4 IME: Minor API cleanup 2015-03-26 21:24:01 +01:00
4f1e387588 UI: add optional tip callback to uiBut, and use it for per-item tooltips in UIList.
When defined, uiBut->tip_func is called when button's tip is generated. This allows
for advanced, dynamic generation of tooltips.

For now, only used by UIList, which can now optionaly use a given string property
of each item for its tooltip.

Thanks to Campbell for the reviews!
2015-02-11 00:07:09 +01:00
4422ecbb96 UI: support alt+wheel for expanded enums 2015-01-21 16:27:58 +11:00
3d503ea8d6 UI: Eyedropper for view-depth
Currently this is mainly useful for picking camera DOF depth.

- EKey over a distance field prompts you to pick a depth from the camera.
- WKey (Specials menu) to pick from the 3D view (when the active camera's selected).
2015-01-14 08:46:55 +11:00
aab4f2b762 cleanup: redundant casts & const cast correctness 2015-01-01 23:42:28 +11:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
4a37269d0a UI: Cleanup, replace enum with function 2014-11-11 19:02:18 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
da31052b45 Fix T42221: 'Shadow Width' influences tooltip size
Positioning of popups was using shadow width for placement,
could give some quite odd results.
2014-11-10 13:58:03 +01:00
0627bc22f5 Fix T42208 color pickers are coupled.
Decouple color picker hsv data from the whole block. Basically, each
color picker now takes care of creating its own color picker role. For
this bug report it can be seen that probably HSV is not the best space
for gamma/lift/gain workflow because it is bounded at 1.0 but this is a
separate issue.
2014-11-06 20:19:21 +01:00
f23cf22125 Pie menus:
* Only use last key for pies if it hasn't been released already
* Confirm threshold is now measured as distance after regular threshold.
zero disables.
* Only display the confirm threshold if there's a valid direction (mouse
is after threshold).
* Calculate confirm threshold taking recentering into account
2014-10-14 12:08:44 +02:00
9fcc1a32df Pie menus: Confirm threshold
This commit adds a confirm threshold property to pie menus.

Basically, this will confirm the pie menu automatically when
the distance from the center of the pie exceeds that threshold without
a need to release the pie button.

The confirm threshold will only work if it is larger than the pie
threshold.

The confirmation actually occur when the mouse stops moving, to
allow multiple pie menus to be better linked together, (see below)

This functionality also facilitates the ability for chained pie menus by
dragging. Basically, a pie menu item can be a call_menu_pie operator and
the new pie menu will still use the original pie menu release event for
confirmation. This should allow for quick, gesture based navigation in
pie menu hierarchies (going back in the hierarchy is still not supported
though)

There will be a demonstration pie in the official add-on soon
2014-10-13 14:35:41 +02:00
90c1afb020 Fix T41708, active palette indicator not refreshing when clicking
Issue, after a lot of blood sweat and tears, was found in
ui_but_update_from_old_block, where we restore a button to its old
values when possible. The problem here is that a1 and a2 are not really
meant to store temporary variables, because they tend to get overriden
and palette selection is one of those temporary states.

Instead, we now store the position of each button in the palette in a2
and pointer to the palette in the customdata pointer of each button and
use that to test if it's active. The positions won't change when
clicking so we are guaranteed that the old button won't override the new
one with garbage.

It's still hacky but it is better than testing button types when copying
old values.
2014-09-18 12:51:54 +02:00
b42b0554ea Pie menus:
If user drags away from initial position, menu changes to drag style and
returning to that position won't remake the menu click-style. Allows to
use the threshold indicator to cancel the pie.
2014-08-14 14:17:39 +02:00
9bf603a307 Deactivate last active button for pie menu popups. 2014-08-14 13:18:07 +02:00
eca7c96a28 Maybe slightly controversial pie commit:
Make pie menu item placement touch the radius from the internal side of
the buttons rather than placing on the center on the cirtcle. This
allows us to get rid of the separate visual angle property, also allows
for tighter placement of pies with a smaller radius without easily
overlapping.

Also pie menu title now always appears above the threshold indicator.
2014-08-13 15:11:19 +02:00
028fd29eeb Pie Menus C code backend.
This commit merges the code in the pie-menu branch.

As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.

Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/

Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments

Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.

Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
47e7ce696c Fix for glitch with menus not reliably setting an active item (D674)
When menus are clamped to the window bounds,
its was possible not to have an active menu-item under the mouse,
Making Ctrl+S,Enter not completely reliable.

Changes needed to support this are:

- menu item is activated on popup menus
  (to avoid relying on mouse-over)
- moving mouse away from menu items only de-activates when over a new menu-item.
- Mouse clicks are ignored if they are not directly over the menu item.
2014-08-03 20:35:28 +10:00
f88593df69 Fix for mixup in startup.blend data init when userprefs.blend was missing
Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend
This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
2014-07-23 20:23:05 +10:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
ea2043eb3a UI: Add support for popups to refresh their layput (D578)
This is needed for popups to chance state once activated,
currently it makes use of operators `check` callback, after values are modified,
as the file selector does already.
2014-06-15 01:42:31 +10:00
f663c4f857 Code cleanup: UI, unnecessary float/int conversion 2014-06-14 00:47:11 +10:00
f61e885706 UIL: Dragging popups wasn't updating safe-areas 2014-05-02 09:25:04 +10:00
1b9db9911d Code cleanup: use bools
also rename BLI_omp_thread_count -> BLI_system_thread_count_omp
2014-04-17 16:04:28 +10:00
a5b9f22454 BGE - button for deactivate sensors, controllers and actuators
This change introduces a new checkbox to deactivate the sensors, controllers and/or actuators. It is useful during the development phase to avoid delete sensors, controllers or actuators if you want to test something new.

NOC: The wiki page is being updated (the images mostly), but the feature is already in the 2.71 release log.

{F61628}

Reviewers: moguri, dfelinto, campbellbarton, dingto, #user_interface, billrey

Reviewed By: moguri

CC: billrey

Differential Revision: https://developer.blender.org/D16
2014-04-16 22:40:07 -03:00
a2b3c93852 Slight modification to previous color wheel tweak.
Do not use compat version, we do not have a valid previous value really
to use here.
2014-04-12 19:33:28 +03:00
def5999f9b UI: support for dragging popups title area 2014-04-02 18:43:53 +11:00
8f1a6e26b6 Fix Circle picker not liking linear color properties much. Again, visual
result for picked color was different from what was displayed on color
wheel under the cursor.
2014-03-14 02:30:27 +02:00
bce924b43c HSL color wheel implementation.
This is a standard Hue - Saturation - Lightness model
(see for instance entry on wikipedia here: https://en.wikipedia.org/wiki/HSL_and_HSV)
Note though the difference between HSV and HSL saturation, which are not the same.

The advantage of having this color selection scheme is that artists can select
shades and tints of a color easily by using the lightness slider. Also colors
are arranged on (approximated) perceived lightness on the color wheel.

Beware, Old files opened with this preference saved will crash!

Reviewers: sergey, brecht, campbellbarton

Differential Revision: https://developer.blender.org/D385
2014-03-12 18:58:50 +02:00
d0ec83c1a2 Fix T38809: regression, text cursor offset in number buttons
Use the same offset for all edit-buttons now.
2014-02-25 10:31:04 +11:00
4c21e2b382 UI: split ui_popup_menu_memory into get/set functions and store as uint 2014-02-13 09:37:28 +11:00
d4c87f2f79 Code cleanup: remove unused button aspect 2014-02-13 09:37:27 +11:00
35f62bdced UI: refactor menus to remove menus encoded in strings
On every redraw a single unopened dropdown boxe would translate
and convert every EnumPropertyItem into a string,
then decode every item, and search those items to find the name of the button to draw.

Replace this with a custom menu callback for RNA enums,
tooltips for enums now show too.
2014-02-10 13:04:43 +11:00
127330d6ca UI: multi-drag number button editing
clicking and dragging down edits multiple number buttons at once. (patch D270)
2014-02-08 09:42:26 +11:00
ff0ceb9926 UI: split ui_button_execute_do into begin/end 2014-02-08 09:42:26 +11:00
2dafd1bfb8 UI: butstore API to generalize button storage for modal handlers 2014-02-08 09:42:26 +11:00
e2541f87bc Fix T38516: crash when using color picker from redo panel. 2014-02-06 18:02:31 +01:00
fc9626b1df Change confusing check discovered while working on HCL color wheel:
COLOR widgets never get created with UI_GRAD_V_ALT values. This is
intended for HSVCUBE color sliders only so reverting this to old value
before it was substituted with a define, which was -1.

There's one case where COLOR buttons get defined with a1 value different
than -1 which is in ui_def_but_rna. There the step value of the RNA
property is used. However, that meant that if step equaled to 9, which
is UI_GRAD_V_ALT value (unlikely) or if UI_GRAD_V_ALT was changed to 10
in future, or we added check for e.g. UI_GRAD_L_ALT which is 10 in HCL
branch, color widget would not get a color selection menu spawned.
2014-02-05 10:45:14 +02:00
44855f9ef2 Code Cleanup: remove redundant NULL checks and add function attributes 2014-01-20 11:13:53 +11:00
b9114cb609 UI: Use bool rather then int/short's where possible 2014-01-04 18:10:01 +11:00
8901701808 UI: Display alpha checkers in image info's color swatch. 2013-12-24 17:20:37 +11:00
aab587817c Fix T37795: Resetting a button to the default value could crash
Added ui_handle_afterfunc_add_operator so a button can queue an operator
to run without executing it immediately.
2013-12-20 01:07:09 +11:00
0e694b9b7e Code Clenaup: use const for button checking functions 2013-12-18 19:33:05 +11:00