6d2cd24010
fix memory leak in validating mesh and remove unneeded knife operator settings store.
2012-04-26 15:20:26 +00:00
ec6c3f632e
Fix #31066 : cycles keeps rendering in viewport after window closed.
2012-04-26 12:30:37 +00:00
426daf8cc5
Fix related to #31067 : missing update when toggling Premultiply on a sequencer strip.
2012-04-26 12:13:22 +00:00
41ebd0bb77
* Compile fix for recent Outliner header cleanup.
2012-04-26 11:48:36 +00:00
f92fcbd413
Minor fix in response to Koji Iigura's mail. Own error, sorry about that (I tend to forget not all OS are utf-8 yet :/ ).
2012-04-26 11:23:37 +00:00
2118d3c19c
code cleanup: bmesh comments/todos, no functional changes.
2012-04-26 08:27:50 +00:00
5b0fcbd8f9
outliner header cleanup (copy pasted headers when split up Im guessing)
2012-04-26 05:17:54 +00:00
61015fbd8c
fix for memory leak in the knife tool
2012-04-26 04:41:27 +00:00
bd7d3c5e9d
removed unneeded fnmatch include from outliner, comment files as needing header cleanup.
2012-04-26 04:15:27 +00:00
af7eb3f210
fix for buffer overrun crash with saving scene name longer then 24 characters.
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writing render info would try write= 64 length string into 24 length buffer.
updated py script to extract render info too.
2012-04-26 04:03:25 +00:00
0daa5b0c47
bmesh: inset tool depth used bad normals for edge verts.
2012-04-26 03:40:10 +00:00
2f74471dd9
fix invalid memcpy() use in text editor (backspace would call memcpy with overlapping source and destination).
2012-04-26 02:24:55 +00:00
d53133d25f
fix for border de-selecting with sync selection
2012-04-25 11:31:01 +00:00
7669d0e317
disable bevel for release after discussion with brecht and sergey, this works far too poorly to be included in release.
2012-04-25 10:24:31 +00:00
bb7db93837
temp disable 'use last operator settings' - too unreliable, we keep getting reports in about some menu item not working right, will try have this ready by next release.
2012-04-25 10:09:31 +00:00
6cc48ec555
mesh.validate() / BKE_mesh_validate() --- functions now check for duplicate vertices used within the same polygon.
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(which would crash otherwise)
2012-04-25 07:23:20 +00:00
398cf78c25
Update for startup.blend: remove vertex color layer from default cube
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Pardon for updating this so close to release, but it's annoying to have
such a layer and in some cases it leads to unwanted sideeffects.
This layer was added by accident when was fixing flags for brushes,
didn't notice entering vertex paint mode automatically creates
vertex color layer.
2012-04-25 06:28:45 +00:00
ee6aaafd31
code cleanup: typos and set gcc attributes for string formatting.
2012-04-25 06:06:40 +00:00
d87ca16fb8
Small type fix for BMEditMesh.lastDataMask, should be 64-bit.
2012-04-25 03:44:01 +00:00
e7eac6c3f2
fix [ #31080 ], edge slide UV correction wasnt working for UVs surrounding the end of the slide selection (one edge sliding on a grid for example).
2012-04-25 02:46:32 +00:00
c4abd6cf5a
code cleanup: edge slide code had oddly named variables, added some comments and renamed vars.
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also made BM_elem_select_set() a function (was a macro calling a function).
2012-04-25 01:24:55 +00:00
0943f4bc77
now vertex paint uses the same overrides as weight paint - so wire draw mode allows vertex paint to be unlit (which is quite handy, previously you had to hide lamps).
2012-04-24 23:47:10 +00:00
48893dba24
style cleanup: no functional changes
2012-04-24 22:50:49 +00:00
47b6b60e5a
code cleanup: no functional change - had both EDBM_editselection_* and BM_editselection_* funcs, replace EDBM_ funcs.
2012-04-24 21:19:18 +00:00
d92a4ceb35
code cleanup: dont use bmesh operator flags outside a bmesh operator, use hflag tagging instead.
2012-04-24 20:33:39 +00:00
e017621f6a
code cleanup: rename UV functions to closer match bmesh api
2012-04-24 19:59:06 +00:00
25b6260c58
bmesh: fix selection flushing when editing UV's and sync selection is enabled, and edge mode is in the 3D view.
2012-04-24 19:53:00 +00:00
b5be51c508
bmesh/uv editor
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- selecting in UV window with sync-sel enabled now sets/validates sel-history.
- border de-select now clears sel history.
2012-04-24 19:28:18 +00:00
166b3523f0
Prevent adding objects to be added to a group which is used as dupli-group for this object
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when using "Add Selected to Active Group" operator,
2012-04-24 16:35:20 +00:00
4e6590067d
revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
2012-04-24 16:14:23 +00:00
0db3c5f743
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
2012-04-24 14:33:44 +00:00
4782522379
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
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Thanks!
2012-04-24 12:57:58 +00:00
bde288d656
crash fix for brush select when no object is active
2012-04-24 12:27:38 +00:00
e06e338e20
fix [ #31079 ] Revision 45893 crashes when I try to open a certain file created in it.
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nasty bug going from 2.63 --> 2.62 --> 2.63, could have incorrect/corrupt data.
fix checks for this case and clears the customdata layer.
2012-04-24 10:25:12 +00:00
b84cdafbb5
Add cycles support for MinGW-w64
2012-04-24 09:58:03 +00:00
9204f11052
fix for possible error building with debian
2012-04-24 09:45:56 +00:00
a667492d0e
fix [ #30997 ] Bevel angle option is broken (bevel vertex only)
2012-04-24 05:38:11 +00:00
f02694f5a4
workaround for vertex bevel modifier failing since the BMesh update.
2012-04-24 05:02:53 +00:00
077cbaddf0
- remove unneeded len_v3v3 in bevel code
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- remove dead assignments from vgroup-blend
2012-04-24 04:44:51 +00:00
4ff038c411
screenshot operator now adds file extension in the file selector and has its own save options rather then using the render options (works like image save a copy).
2012-04-24 02:01:23 +00:00
b374d9b20f
fix for CcdPhysicsController::RelativeRotate reading 2 values past the input.
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note: this function isn't used but may as well fix.
2012-04-24 01:52:59 +00:00
6f1019e869
add inset and bridge to mesh specials menu (along side bevel) + typo fix.
2012-04-24 01:04:37 +00:00
c1c022342c
fix for invalid use of memset when loading tiff images
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- memset(..., 1.0); // isnt valid
- memset(pointer, sizeof(pointer)) // was using the sizeof the pointer, not the size of the array, since this was to fill in alpha values it was obviously wrong.
2012-04-23 23:57:17 +00:00
03f451f2f1
fix own error with subdivision (broke icosphere), also noticed icosphere vanished at subd-5 which didnt happen before bmesh.
2012-04-23 23:01:03 +00:00
7cc4353dff
Update knife tool header to reflect that spacebar can be used for confirm too.
2012-04-23 21:04:26 +00:00
8b476d0275
First MinGW-w64 support for cmake has been added. To test I recommend this build:
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http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download
Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.
This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.
Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).
Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.
The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
b8c4c54ff0
corrected more issues from [ #31069 ] Analyzing the Blender project with PVS-Studio
2012-04-23 16:29:13 +00:00
bfcdd45245
corrections from an article about using PVS-Studio static checker with blender - http://www.viva64.com/en/b/0145/
2012-04-23 15:54:43 +00:00
9d40c3046b
Fix #31072 : Making texture single user was modifying textures of original material
2012-04-23 15:51:25 +00:00
f7a59fd1cf
rip tool again (this in infact an old bug), when selecting an edge to extend the splitting to, dont step over manifold edges. - would result in duplicate edges.
2012-04-23 15:35:07 +00:00