Commit Graph

30968 Commits

Author SHA1 Message Date
Nathan Letwory
6d31d795be r45338 added multithreaded OpenEXR loading. Path to pthread was missing. 2012-04-03 05:23:23 +00:00
431eafe559 partial fix [#30777] python console utf-8 problem
backspace/del now doesn't split up multi-byte characters.
Ctlr+Backspace/Del now work for deleting whole words.
2012-04-03 03:17:49 +00:00
d98c1770f9 patch [#30780] Transform operator leak in aborted edge slide mode
from Francisco De La Cruz (xercesblue)
2012-04-03 02:52:34 +00:00
817a407a62 patch [#30779] Multiselect mode cause inconsistent selection growing
from Francisco De La Cruz (xercesblue)

The test to use faces was incorrect since mixed vertex and edge mode would be treated as faces.

made own minor change.
2012-04-03 02:46:44 +00:00
db9c9f6c64 fix [#30772] No more than two subdivions give correct result when adding an icosphere
bug was introduced in r45297, which inadvertently broke testing for multiple flags at once.

added BM_elem_flag_test_bool() and BMO_elem_flag_test_bool() to get TRUE/FALSE results rather then the flag value.
2012-04-03 02:38:27 +00:00
d37d17019c fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
3f3b88ff42 bmesh iterators were passing the BMesh as data argument to BM_iter_new(), harmless but incorrect.
replace these cases with iterator macro.
2012-04-03 00:28:38 +00:00
9fff51e83d code cleanup: BM_select_mode_set had loops over verts and edges but did nothing (set 0 flags), turns out setting any flags isnt needed since flushing manages this so '#if 0' for now. 2012-04-02 23:17:56 +00:00
c56bc8cb0f style cleanup: multi-line if's & whitespace. 2012-04-02 22:40:02 +00:00
3c1b5b5632 stule cleanup: edits for files which were recently cleaned up. 2012-04-02 22:26:00 +00:00
2ff9b5a7f5 Further fix for #30769: cycles assigning image to wrong material form the
uv image editor.
2012-04-02 19:38:26 +00:00
186d16e325 Fix #30769: cycles showing wrong image from active face in the uv editor,
with multiple material slots.
2012-04-02 16:30:01 +00:00
095118d21e Fix #30776: image editor pan not using continuous grab if enabled. 2012-04-02 16:29:34 +00:00
7c4bb6f4b7 Fix #30398: Mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position
Do not recalculate curve's path if displist is building for orco -- in this
case modifiers are not applying on curve which makes path be calculated and
later used by dependent objects with it's non-modified state.
2012-04-02 15:06:21 +00:00
b059554882 Expand active scene's clip when linking scene. 2012-04-02 13:56:39 +00:00
ff951270d5 Solve namespace conflicts for ole grumpy MinGW. It seems FLOAT is also defined in a windef.h header. 2012-04-02 13:48:20 +00:00
8243048507 Fix #30767: VSE timeline marker update
Patch by Dan Eicher, thanks!
2012-04-02 12:37:03 +00:00
b07f9446c7 Hopefully last change to matrix orthogonal check, touches Py API only
- is_orthogonal now checks matrix in the same way as it's defined
  by linear algebra, meaning that it'll use is_orhonormal C check
- Added is_orthogonal_axis_vectors to check if vectors which defines
  axises are orthogonal
2012-04-02 12:36:00 +00:00
4458ce1aba Fix #30770: missing node editor redraw when changing active material by clicking
on face in edit mode.
2012-04-02 11:51:36 +00:00
c563eb71b7 wrap RNA's RNA_property_collection_clear from python. 2012-04-02 11:28:26 +00:00
86c68c0569 Multithreaded EXR files loading
Use multithreaded loading of EXR files which is enabling by call of
setGlobalThreadCount function from OpenEXR library to set up number
of used threads to number of system threads which speeds up loading
high-resolution files on multi-core / multi-cpu systems and allows
to work with high-resolution sequences in clip editor and sequencer.
2012-04-02 11:04:24 +00:00
7b9d9ecab2 fix for a bug with Ctrl+Click extrude in curve editmode, it would use the wrong handle type in some cases.
also make it re-calculate the handle locations which is much more useful.
2012-04-02 10:20:10 +00:00
48059cc329 fix problem with select invert - flush selection.
previously this wasnt needed because doing an undo push would flush the selection.
2012-04-02 09:07:02 +00:00
7d9f0232df adding back boundary inset support. was disabled because at one point it was unstable. 2012-04-02 08:58:26 +00:00
7d184567d7 fix [#30758] bmesh: unable to rip a single vertex
this also adds the ability to rip disconnected face fans apart which is handy.
2012-04-02 08:35:12 +00:00
66e8efd40c Minor UI messages fix... 2012-04-02 06:56:16 +00:00
d2d2b8c2f2 code cleanup: replace inline axis angle conversion with axis_angle_to_mat3() 2012-04-02 06:43:16 +00:00
e23f752184 style cleanup 2012-04-02 06:26:52 +00:00
c78b88940f patch [#30721] Fly Operator Stack Corruption
from Jason Wilkins (jwilkins)

slight change to fix in patch.
2012-04-02 05:34:58 +00:00
4253e52771 fix [#30768] Project from View UV map tool includes hidden geometry r45323
select all could select hidden faces, now BM_mesh_elem_flag_enable/disable_all takes an argument to skip hidden elements.
2012-04-02 04:45:44 +00:00
56c127e721 fix - extrude could create hidden faces when the only connected face to an edge was hidden, the hidden setting would be copied to the newly created face. 2012-04-02 03:51:16 +00:00
670cdd5381 code cleanup:
always use if (...) even if the macros dont require it (confuses parsers)
  define macros without the ';'s included.
2012-04-02 02:41:28 +00:00
6c4d675759 style cleanup 2012-04-02 01:57:56 +00:00
52f1f292f7 Reverting some style changes from r45305.
See discussion here:
http://lists.blender.org/pipermail/bf-committers/2012-April/036098.html
2012-04-01 15:25:07 +00:00
e0ead26312 Partial fix [#30744] BMesh: Particle system face/volume emission doesn't work if there is a constructive modifier earlier.
When ORIGSPACE is added, it is now a loop data, so we need to mark tessdata as dirty too. Also fixed DM_ensure_tessface to check DM_DIRTY_TESS_CDLAYERS flag!

This fixes problems with subsurf + dynapaint + particles, however, some modifiers, like remesh, seems to create a new dm from scratch, hence loosing completely those CD layers… Note this bug already existed in 2.62, so this is not a regression.
2012-04-01 15:02:19 +00:00
b1951ac1ba fix for [#30738] Shading smooth/flat instability
Committing patch from Francisco De La Cruz ([#30753] Shade smooth not preserved when toggling editmode)
Thanks for researching this and providing fix.
2012-04-01 10:36:54 +00:00
26b0255049 Fix for is_orthogonal check which in fact was checking for orthonormal matrix.
Separated it into two functions so now it'll be clear if check happens for
orthonormal or just orthogonal.
2012-04-01 00:14:41 +00:00
8f949dd58d Fixing kyrgyz language (code is ky_KG, just ky does not work...).
These keycodes are a mess, and impossible to test them all under linux, as you always have to install the corresponding locales... :(
2012-03-31 14:22:22 +00:00
ce8f3b4afa Small array modifier performance improvement.
Transform vertices directly rather than using BMOp.
2012-03-31 12:29:41 +00:00
6904d9727e Minor code cleanups for bmo_dupe.c. 2012-03-31 12:29:17 +00:00
cbf9c1eb48 style cleanup: text editor 2012-03-31 04:24:02 +00:00
21ac9ae461 code cleanup: use uppercase defines and change drawFCurveFade into static function. 2012-03-31 04:04:58 +00:00
f3792b0f2b code cleanup: use uppercase for defines and dont end macro's with ; 2012-03-31 03:36:15 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
ebb229110e Fix bug 30195, Array modifier fails to merge vertices.
All cases should work now -- that's adjacent duplicate merging,
first-last duplicate merging, and start/end cap merging. A lot of
complexity really, wonder if it might not be better to just do a full
"remove doubles" rather than try to match pre-BMesh behavior exactly.
2012-03-30 17:30:56 +00:00
c7aed8b2af For BMesh functions that test flags, add enabled/disabled variants. 2012-03-30 17:30:49 +00:00
bbbbe1b00e Add BMO function to append to a buffer slot. 2012-03-30 17:30:24 +00:00
d5ffec12a0 Image editor: shortcuts 1-key to 8-key for switching between render slots, patch
by Damir Prebeg.

Also changed back J-key slot switching to only cycle through used slots, not used
slots + 1. This is much more useful to compare two renders easily, rather than being
shown an empty slot each time.
2012-03-30 16:09:12 +00:00
f469e0652a Node socket values now only have soft limits, rather than hard limits, so you
can type in any value, and only when sliding the number value there is a limit.
It was already possible to assign any value to a socket with node linking, so
this shouldn't cause any new issues.

Also raised the limits on the math nodes, with a patch by Agustin Benavidez.
2012-03-30 16:09:05 +00:00
953af01d2a Fix #30708: pressing escape in the color picker popup did not reset to the previous color. 2012-03-30 16:08:48 +00:00