Commit Graph

1032 Commits

Author SHA1 Message Date
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
27da305a40 Depsgraph: support flushing parameters without a full COW update
Avoid computationally expensive copying operations
when only some settings have been modified.

This is done by adding support for updating parameters
without tagging for copy-on-write.

Currently only mesh data blocks are supported,
other data-blocks can be added individually.

This prepares for changing values such as edit-mesh auto-smooth angle
in edit-mode without duplicating all mesh-data.
The benefit will only be seen when the user interface no longer tags
all ID's for copy on write updates.

ID_RECALC_GEOMETRY_ALL_MODES has been added to support situations
where non edit-mode geometry is modified in edit-mode.
While this isn't something user are likely to do,
Python scripts may change the underlying mesh.

Reviewed By: sergey

Ref D11377
2021-06-24 20:23:00 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
157081069d Fix (studio reported) crash on Undo in some cases.
Would crash when adding or removing a collection directly to the master
collection of a scene.

Consequence of change to handle depsgraph-controlled evaluation of some
IDs (like excluded collections which do not get evaluated and do not get
a COW anymore). See rBcf4258673755 and D10907.

Note that this mostly demonstrates once again how weak and flacky our
handling of embedded IDs still remains, with some part of the code
handling them as independent IDs, some as fully local/private data, some
as a mix of both... and lots and lots of custom handling code and corner
cases that are a bottomless pit of issues.

Also quiet incredible that this was not reported already, luckily this
original change did not make it to 2.93 release.
2021-06-23 16:16:29 +02:00
956c539e59 Fix T89196: Depsgraph use-after-free after scene switching undo
Delay depsgraph visibility update tagging until it is known that
graph relations are up to date, and until it is known that the graph
is actually needed to be evaluated.

Differential Revision: https://developer.blender.org/D11660
2021-06-22 09:52:45 +02:00
d3a792431e Cleanup: Use more clear visibility tag function name
No functional changes. Just makes it clear this is not an immediate
update, and will make an upcoming change more localized.
2021-06-22 09:52:45 +02:00
682a74e090 Armature: add B-Bone Y scale channel and extra flag fields to DNA.
In addition to the base bone transformation itself, B-Bones have
controls that affect transformation of its segments. For rotation
the features are quite complete, allowing to both reorient the
Bezier handles via properties, and to control them using custom
handle bones. However for scaling there are two deficiencies.

First, there are only X and Y scale factors (actually X and Z),
while lengthwise all segments have the same scaling. The ease
option merely affects the shape of the curve, and does not cause
actual scaling.

Second, scaling can only be controlled via properties, thus
requiring up to 6 drivers per joint between B-Bones to transfer
scaling factors from the handle bone. This is very inefficient.

Finally, the Z channels are confusingly called Y.

This commit adds a B-Bone Y Scale channel and extra B-Bone flag
fields to DNA with appropriate versioning (including for F-Curves
and drivers) in preparation to addressing these limitations.

Functionality is not changed, so the new fields are not used
until the following commits.

Differential Revision: https://developer.blender.org/D9870
2021-06-18 18:56:03 +03:00
ad447705c0 Cleanup: spelling 2021-05-25 18:25:55 +10:00
5158d1b42d Cleanup: use nullptr 2021-05-21 15:09:22 +02:00
cf42586737 Fix T85752: Collection Instance Crash when instancing collections with disabled subcollections
Root of the issue was actually hidden deep in depsgraph itself: it would
not properly update all of its COW IDs using a datablock when depsgraph
decides to evaluate or un-evaluate it.

This would lead to evaluated IDs pointing to either:
 - orig IDs when there was an evaluated version of those (annoying bug,
   but not a crashing one).
 - old address of previously evaluated IDs that no longer exists in the
   depsgraph (causing the crash from the report e.g.).

This commit adds an extra step at the end of nodes building, that goes
over all of already existing IDs in the depsgraph to check whether they
do one of the two things above, and tag them for COW update if so.

NOTE: This only affects depsgraph (re-)building, not its evaluation.
This remains consistent with the fact that operations that may change
the depsgraph content (like Collection exclusion etc.) need to trigger a
rebuild.

NOTE: Performances: Worst case scenarii, like (un-)excluding a whole
character collection in a production file, lead to 5% to 10% extra
processing time in depsgraph building. Most of it comming from extra COW
processing (in depsgraph's update in `build_step_finalize`), the detection
loop itself only accounts for 1% to 2% of the whole building time.

Maniphest Tasks: T85752

Differential Revision: https://developer.blender.org/D10907
2021-05-21 12:43:32 +02:00
2074729308 Nodes: add boilerplate for texture and material sockets
The sockets are not exposed in any nodes yet.
They work similar to the Object/Collection sockets, which also
just reference a data block.

This is part of D11222.
2021-05-12 12:41:30 +02:00
af3eda8185 Cleanup: rename BKE_pose_channels_hash_{make => ensure}
Use the term `ensure` since it makes it clear the data is
not manipulated if it already exists.
2021-04-30 15:28:13 +10:00
49b3d00c10 Fix: crash after recent commit
This was a mistake in rBb67fe05d4bea2d3c9efbd127e9d9dc3a897e89e6.
2021-04-26 19:19:44 +02:00
b67fe05d4b Depsgraph: support depending on collection geometry
This fixes T87666 and T83252.

The boolean modifier and geometry nodes can depend on the geometry
of an entire collection. Before, the modifiers had to manually create relations
to all the objects in the collection. This worked for the most part, but was
cumbersome and did not solve all issues. For example, the modifiers were not
properly updated when objects were added/removed from the referenced collection.

This commit introduces the concept of "collection geometry" in the depsgraph.
The geometry of a collection depends on the transforms and geometry of all
the objects in it. The boolean modifier and geometry nodes can now just depend
on the collection geometry instead of creating all the dependencies themselves.

Differential Revision: https://developer.blender.org/D11053
2021-04-26 16:35:22 +02:00
19dfb6ea1f Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by
the compiler automatically.

In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.

I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.

Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.

Differential Revision: https://developer.blender.org/D10911
2021-04-08 11:07:27 +02:00
05fa5ca337 Cleanup: Typo in comment. 2021-03-30 12:15:19 +02:00
3e87d8a431 Grease Pencil: Add LineArt modifier
This adds the LineArt grease pencil modifier.

It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.

This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.

These lines can then be baked and edited as regular grease pencil lines.

Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola

Differential Revision: http://developer.blender.org/D8758
2021-03-16 19:59:09 +01:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
07521b1627 Depsgraph: Remove no-op evaluation function
Make the SHADING_PARAMETERS operation on node tree a real no-op.
The function used as a callback was only doing a debug print.

The issue with this function was that an original ID was passed
as an argument. This is a violation of design, and if anything it
should be left up to the implementation to check whether depsgraph
is active.

There are no functional changes for users in the interface. The
only difference is that the debug print will no longer happen.
2021-02-05 17:13:59 +01:00
5ec4ba8080 Cleanup: Use lambda instead of function bind
More detailed explanation why it is a preferred way of coding
nowadays can be found at

https://clang.llvm.org/extra/clang-tidy/checks/modernize-avoid-bind.html

Resolves modernize-avoid-bind Clang-Tidy warning.

Differential Revision: https://developer.blender.org/D10320
2021-02-05 16:43:23 +01:00
c7d75a6616 Merge branch 'blender-v2.92-release' 2021-01-29 16:06:11 +01:00
b3fc885544 Depsgraph: Remove redundant copy-on-write operations
This change removes copy-on-write operations from ID nodes which do not
need copy-on-write.

Should be no functional changes, as before the copy-on-write operation
would do nothing for those nodes anyway.
2021-01-29 15:52:53 +01:00
876fd40643 Fix T83411: Crash when using a workspace/layout data path in a driver
Building IDs which are not covered by copy-on-write process was not
implemented, which was causing parameters block not present, and, hence
causing crashes in areas which expected parameters to present.

First part of this change is related on making it so Copy-on-Write is
optional for ID nodes in the dependency graph.

Second part is related on using a generic builder for all ID types
which were not covered by Copy-on-Write before.

The final part is related on making it so build_id() is properly
handling ParticleSettings and Grease Pencil Data. Before they were not
covered there at all, and they need special handling because they do
have own build functions.

Not sure it worth trying to split those parts, as they are related to
each other and are not really possible to be tested standalone. Open
for a second opinion though.

Possible nut-tightening is to re-organize build_id() function so
that every branch does return and have an assert at the end, so that
missing ID type in the switch statement is easier to spot even when
using compilers which do not report missing switch cases.

As for question "why not use default" the answer is: to make it more
explicit and clear what is a decision when adding new ID types. We do
not want to quietly fall-back to a non-copy-on-write case for a newly
added ID types.

Differential Revision: https://developer.blender.org/D10075
2021-01-29 15:52:53 +01:00
45d952e045 Merge branch 'blender-v2.92-release' 2021-01-29 10:21:17 +01:00
3fb5e83867 Fix T85139: Force field texture missing depsgraph relation
If a force field was of type "Texture", any changes of that texture (e.g.
its type - as reported in T85139 - or also its properties) were not
properly updating rigid bodies and particle systems.

Now ensure that texture is actually in the depsgraph and set up relation
accordingly.

Also fixes T75198.

Maniphest Tasks: T85139

Differential Revision: https://developer.blender.org/D10234
2021-01-29 10:18:53 +01:00
323b7ad9cd Merge remote-tracking branch 'origin/blender-v2.92-release' 2021-01-28 22:59:18 +01:00
133966423a Revert "Depsgraph: Remove redundant copy-on-write operations"
This reverts commit 76fd41e9db. This should have
been reverted along with 0f95f51361, since this
change by itself is causing crashes when the depsgraph accesses a non-existent
copy-on-write component.

Ref T84717
2021-01-28 13:16:49 +01:00
8e52d76bcd Merge branch 'blender-v2.92-release' 2021-01-27 14:25:28 +01:00
cd24712c2c Fix T84717: Missing viewport update after shading changes
Revert "Fix T83411: Crash when using a workspace/layout data path in a driver"

The fix for the crash exposed design violation in the viewport shading updates,
which is for some reason relying on dependency graph tag of interface data.

The viewport module did not respond to the issue in 2 weeks, and the architect
considered missing update for multiple users a more serious issue than a crash
in a very specific case.

This reverts commit 0f95f51361.
2021-01-27 14:20:31 +01:00
2469ddc1a9 Cleanup: correct last spelling cleanup 2021-01-22 17:12:11 +11:00
c0bbb93b88 Cleanup: spelling, remove outdated/invalid comments 2021-01-22 16:54:35 +11:00
dfdf79fb03 Fix T84250: Eevee world/material parameter animation not updating the viewport
The WORLD_UPDATE operation (needed to free the gpu material) was already
defined in DepsgraphNodeBuilder::build_world, but corresponding relation
was only set up for changes in the nodetree, not for changes in the
world/material itself in DepsgraphRelationBuilder::build_world.
Direct changes to these surface properties in the UI were updating
properly through RNA property update callbacks, but these are not called
from the animation system.

So now add these relations in the depsgraph.

Not 100% sure this is the right place for this (since e.g. eevee engine
seems to handle e.g. animated light paramters just fine through
EEVEE_cache_populate / eevee_light_setup, but properly freeing gpu
materials wont happen for worlds in e.g eevee_id_world_update and also
not for materials)

Maniphest Tasks: T84250

Differential Revision: https://developer.blender.org/D9959
2021-01-18 13:51:28 +01:00
76fd41e9db Depsgraph: Remove redundant copy-on-write operations
This change removes copy-on-write operations from ID nodes which do not
need copy-on-write.

Should be no functional changes, as before the copy-on-write operation
would do nothing for those nodes anyway.
2021-01-13 12:13:35 +01:00
0f95f51361 Fix T83411: Crash when using a workspace/layout data path in a driver
Building IDs which are not covered by copy-on-write process was not
implemented, which was causing parameters block not present, and, hence
causing crashes in areas which expected parameters to present.

First part of this change is related on making it so Copy-on-Write is
optional for ID nodes in the dependency graph.

Second part is related on using a generic builder for all ID types
which were not covered by Copy-on-Write before.

The final part is related on making it so build_id() is properly
handling ParticleSettings and Grease Pencil Data. Before they were not
covered there at all, and they need special handling because they do
have own build functions.

Not sure it worth trying to split those parts, as they are related to
each other and are not really possible to be tested standalone. Open
for a second opinion though.

Possible nut-tightening is to re-organize build_id() function so
that every branch does return and have an assert at the end, so that
missing ID type in the switch statement is easier to spot even when
using compilers which do not report missing switch cases.

As for question "why not use default" the answer is: to make it more
explicit and clear what is a decision when adding new ID types. We do
not want to quietly fall-back to a non-copy-on-write case for a newly
added ID types.

Differential Revision: https://developer.blender.org/D10075
2021-01-13 12:13:34 +01:00
abbc43e4e4 Fix T84397: Creating and removing many objects very quickly causes a crash
The root of the issue was caused by the dependency graph using ID pointer
to map evaluated state from old depsgraph to new one upon relations update.
This was failing when IDs were re-allocated rapidly: was possible that
Object ID's evaluated state assigned to Mesh and vice versa.

Now depsgraph uses Session UUID to identify which IDs to restore evaluated
state to. The session UUID is stored in the IDNode, so that id_orig is not
dereferenced on depsgraph update since the ID might be freed.

The root of the issue is identified by Campbell, original patch was done
by Bastien, thanks! Also thanks to Oliver and Ray and everyone else for
testing!
2021-01-12 17:16:48 +01:00
a5a302bd18 Cleanup: Split SEQ_sequencer.h file 2020-12-19 07:25:01 +01:00
b347c4e9ca Cleanup: remove redundant struct declarations 2020-12-16 16:25:56 +11:00
525364be31 Cleanup: reduce indirect DNA header inclusion
Remove DNA headers, using forward declarations where possible.

Also removed duplicate header, header including it's self
and unnecessary inclusion of libc system headers from BKE header.
2020-12-15 12:34:14 +11:00
4885fbc07b Nodes: add Collection socket type
The implementation is pretty much the same as for Object sockets.
The socket color is the one that is used for collections in the outliner.

Part of D9739.
2020-12-11 17:38:32 +01:00
11c4066159 Cleanup: partial Clang-Tidy modernize-loop-convert
Modernize loops by using the `for(type variable : container)` syntax.

Some loops were trivial to fix, whereas others required more attention
to avoid semantic changes. I couldn't address all old-style loops, so
this commit doesn't enable the `modernize-loop-convert` rule.

Although Clang-Tidy's auto-fixer prefers to use `auto` for the loop
variable declaration, I made as many declarations as possible explicit.
To me this increases local readability, as you don't need to fully
understand the container in order to understand the loop variable type.

No functional changes.
2020-12-07 12:41:17 +01:00
168909d974 Cleanup: Clang-Tidy, modernize-use-override
No functional changes.
2020-12-04 12:02:52 +01:00
958df2ed1b Cleanup: Clang-Tidy, modernize-deprecated-headers
No functional changes.
2020-12-04 11:28:09 +01:00
4eac03d821 Cleanup: clang-format 2020-11-16 16:48:19 +11:00
b9bd47c2e2 Merge branch 'blender-v2.91-release' into master 2020-11-12 16:24:18 +01:00
dad228a19c Fix asserts when two (or more) SplineIK constraints have the same root
Only a single DEG operation node `POSE_SPLINE_IK_SOLVER` should
be added in this case [ see `build_splineik_pose`, same is already done
for overlapping IK in `build_ik_pose`]

ref T82347.

Reviewers: sybren

Maniphest Tasks: T82347

Differential Revision: https://developer.blender.org/D9471
2020-11-12 16:20:48 +01:00
525a042c5c Cleanup: fix some clang tidy issues 2020-11-09 12:05:07 +01:00
4525049aa0 Cleanup: Clang-tidy, modernize-concat-nested-namespaces 2020-11-07 18:48:13 +05:30
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
af35ada2f3 Cleanup: Clang-Tidy, modernize-use-bool-literals 2020-11-06 14:32:51 +01:00
190170d4cc Cleanup: Clang-Tidy, readability-redundant-member-init 2020-11-06 11:54:53 +01:00