Commit Graph

65 Commits

Author SHA1 Message Date
54aa834b7d Cleanup: fix compiler warnings on macOS / clang. 2018-04-28 16:28:19 +02:00
d60be68100 Fix crash with depsgraph iterator and empty scene.
This causes crashes in the view layer tests.
2018-04-26 16:37:59 +02:00
29631ff013 Depsgraph: Ensure we only expand scene datablock on evaluation
Previously it could have happened on every request to evaluated scene
or view layer.

This commit also removes expansion of view layer and scene from iterator.
Iterator is not to be used before depsgraph is evaluated.
2018-04-25 16:34:55 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
1c85fb95b1 Fix incomplete evaluation context in depsgraph iter. 2018-04-13 13:04:19 +02:00
Dalai Felinto
e75c04898f Fix duplicator visibility logic
Cycles old behaviour is to hide the duplicator on rendering at all times.

We have since a few months an option in 2.8 to control the duplicator
visibility on its own. However when the duplicator is also duplicated, things
were not working properly.

What we do now is, in addition to the duplicator visibility control, is to not
have the source collection of the duplicator object to ever influence its
visibility when the object is been duplicated.

So if the user wants to reproduce Cycles old behaviour all that is required is
to have different collections, one for the original to-be duplicated objects
that you hide in for the view layer used in the final render. And another
collection with only the first duplicator (which in turn duplicates other
duplicators).

I know this all may sound confusing, so please just give it a try, it's simpler
than it sounds.
2018-02-05 19:01:27 -02:00
ca088a7b12 Fix T53115: Memleak with instanced groups and Cycles
The issue was caused by Cycles allocating ID property in a temporary object
which gets overwritten and thrown away every so often.

Now dependency graph will try to reliably check whether ID properties from
a temp object are to be freed.
2018-01-24 15:46:34 +01:00
9f713ec962 Depsgraph: Cleanup, line wrap 2018-01-24 15:34:33 +01:00
Dalai Felinto
b89f2276e5 Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible
collection so its duplicated objects are visible, however while being
invisible for the final render.

An object that is a particle emitter is also considered a duplicator.

Many thanks for the reviewers for the extense feedback.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D2966
2017-12-21 13:43:24 -02:00
a52452c043 Merge branch 'master' into blender2.8 2017-12-20 16:40:49 +01:00
Dalai Felinto
0b5616aef1 Depsgraph: cleanup DEGOIterObjectData > DEGObjectIterData 2017-12-15 08:59:05 -02:00
Dalai Felinto
90b7917687 Depsgraph: Make DEG_OBJECT_ITER more granular
It is not nice to assume we always want visible or directly linked objects.
So we make it as granular as we can.
2017-12-15 08:59:04 -02:00
Dalai Felinto
2ddee0ba5a Fix dupli-frames (and other duplis)
Even non-group dupli objects need to get the overrides from somewhere.
Getting them from dupli_parent.
2017-12-15 07:14:25 -02:00
Dalai Felinto
be9e469ead Groups and collection: initial integration
Since we are ditching layers from Blender (2.8) we need a replacement to
control groups visibility. This commit introduces collections as the building
blocks for groups, allowing users to control visibility as well as overrides
for groups.

Features
========

* Groups now have collections
    This way you can change the visibility of a collection inside a group, and add
    overrides which are part of the group and are prioritized over other overrides.

* Outliner
    Groups can inspect their collections, change visibility, and add/remove members.

    To change an override of a group collection, you need to select an instance of
    the group, and then you can choose "group" in the collection properties editor
    to edit this group active collection instead of the view layer one.

* Dupli groups overrides
    We can now have multiple instances of the same group with an original "override"
    and different overrides depending on the collection the instanced object is part
    of.

Technical
=========

* Layers
    We use the same api for groups and scene as much as possible.

Reviewers: sergey (depsgraph), mont29 (read/write and user count)
Differential Revision: https://developer.blender.org/D2892
2017-12-01 14:15:54 -02:00
7270e8cc8f Depsgraph: Move iterator to own implementation file 2017-12-01 11:40:50 +01:00