Commit Graph

841 Commits

Author SHA1 Message Date
cbaacc08dc Getting rid of setlinestyle: transform code.
Note that I also made 'dash anchor point' consistent (the static one,
not the mouse one), in previous code somtimes dashed were anchored to
the static center point, in others, to the moving mouse position, the
later was rather disturbing imho...
2017-04-27 15:28:30 +02:00
4b043994e8 GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API.

- remove unused functions, defines, enums, comments
- remove "3D" from function names
- init to Identity transform (otherwise empty stack)
- gpuMatrixReset lets outside code return to initial state

Part of T49450
Follow up to D2626 and 49fc9cff3b
2017-04-15 01:29:56 -04:00
Dalai Felinto
aef4519c8a Renaming: sl > scene_layer 2017-04-11 16:09:30 +02:00
2944438e9a 3D View: manipulator from custom-manipulators branch
Original code from @Severin with changes from @dfelinto & @hypersomniac.

This doesn't cause many functional changes
besides using new transform manipulators.

Submitted as D2604
2017-04-07 21:23:32 +10:00
0debbe2b7f Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-06 01:18:12 -04:00
a4fac21fc5 Cleanup: Move imm_draw utils into own file
These were in BIF_glutil which is documented to be removed,
so best not define new API's there.
2017-04-05 18:43:59 +10:00
09ad684249 cleanup use of GPU matrix API
Take advantage of 2D functions, rotation about the X Y or Z axis, uniform scale factors.

We no longer need to call gpuMatrixBegin_legacy() before using the new API locally in functions.

related to T49450
2017-03-23 01:46:14 -04:00
Dalai Felinto
01c4e598e5 Silence unused vars warning 2017-03-20 09:50:25 +01:00
Julian Eisel
a99495d291 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/scene.c
2017-03-02 19:15:32 +01:00
87f8bb8d1d Fix another part of T50565: Planar constraints were always initialized to accurate transform
Now it is defined by keymap.
2017-03-02 12:18:07 +01:00
Dalai Felinto
1045026ea2 More housecleaning (BASACT > BASACT_NEW) 2017-02-09 16:34:26 +01:00
d4913af846 Merge branch 'master' into blender2.8
# Conflicts:
#	source/blender/blenloader/intern/writefile.c
2017-02-08 13:10:16 +01:00
5ad5bb235b fix most UI text color
There are still many places to fix. I'll miss the bright yellow!

This commit also uses the new BLF_default function where possible.

Part of T49043 since we call glColor less often.
2017-02-05 00:54:21 -05:00
0b4a9caf51 Forgotten in committee ddf99214dc
In obect mode, the rotation matrix need to be restored to the initial value if a snap point is not found
2017-02-03 12:57:02 -03:00
ddf99214dc fix T49494: snap_align_rotation should use a local pivot to make the transformation
The problem was simple, just transform the global coordinates of t->tsnap.snapTarget to local coordinates.
(Some comments were added to the code)
2017-02-03 02:27:57 -03:00
Julian Eisel
1814241526 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/space_action/action_draw.c
2017-01-22 21:16:00 +01:00
8aa8165e85 OpenGL: convert legacy calls in transform.c
Took pieces from D2316 and D2359, changed a few more things.

- use new immediate mode
- use new matrix stack
- remove state push/pop

Part of T49043 and T49450
2017-01-19 00:46:20 -05:00
e138cdeeb6 Transform manipulator: Allow first clicking Shift before selecting axis
Avoids possible jumps when one is trying to do some really preciese tweak.

Quite striaghtforward change for mouse input initialization: take Shift
state into account. However, this will interfere with the axis exclusion
which is currently also uses Shift (the feature to move something in a
plane which doesn't have selected axis). This is probably not so commonly
used feature (nobody in the studio even knew of it) and the only downside
now would be that such a constrainted movement will become accurate by
default. That's easy to deal from user side by just unholding Shift key.

Reviewers: brecht, mont29, Severin

Differential Revision: https://developer.blender.org/D2418
2017-01-18 12:18:54 +01:00
6ecab6dd8e Revert particle system and point cache removal in blender2.8 branch.
This reverts commit 5aa19be912 and b4a721af69.

Due to postponement of particle system rewrite it was decided to put particle code
back into the 2.8 branch for the time being.
2016-12-28 17:30:58 +01:00
9be6d5ff18 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/makesrna/intern/rna_main_api.c
	source/blender/makesrna/intern/rna_particle.c
2016-12-12 16:17:57 +01:00
Julian Eisel
0a26904a75 Fix T49872: 3D cursor places with camera shift in ortographic mode 2016-12-08 12:41:27 +01:00
d258865995 Compiler warning fix 2016-12-02 03:13:46 +13:00
Dalai Felinto
2bcb1b208a Merge remote-tracking branch 'origin/master' into blender2.8 2016-11-16 17:04:21 +01:00
Julian Eisel
0cd1b5ef85 Fix T50022: "Mirror" in Dopesheet Crashes Blender
Just fixing crash itself. Actually operator shouldn't run in most editors (not in dopesheet either I guess), but don't want to spend time on that right now.
2016-11-15 15:30:33 +01:00
9843921288 Merge branch 'master' into blender2.8
Conflicts:
	release/scripts/startup/bl_ui/properties_particle.py
	release/scripts/startup/bl_ui/properties_physics_cloth.py
	release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
	release/scripts/startup/bl_ui/properties_physics_softbody.py
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/cloth.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/library_query.c
	source/blender/blenkernel/intern/particle_system.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/softbody.c
	source/blender/blenloader/intern/readfile.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/editors/space_file/filesel.c
	source/blender/editors/space_outliner/outliner_intern.h
	source/blender/makesdna/DNA_ID.h
	source/blender/makesdna/DNA_object_force.h
	source/blender/makesdna/DNA_particle_types.h
	source/blender/makesrna/intern/rna_particle.c
	source/blender/makesrna/intern/rna_sculpt_paint.c
	source/blender/makesrna/intern/rna_smoke.c
	source/blender/makesrna/intern/rna_space.c
2016-08-06 12:45:03 +02:00
fb94f4b884 Fix T48998: 'header input' of rotation transform was clamped in [-PI, PI[ range.
Can't see any reason for this behavior (inherited from 2.4x code), so for now just removing it.
2016-08-02 12:43:03 +02:00
8fab198aae Cleanup: rename btree (incorrect & confusing) 2016-07-31 12:05:53 +10:00
f74645578c Missing free for single-sided edge-slide failure 2016-07-29 14:24:03 +10:00
cba8e03672 Fix T48962: Edge-slide, random edge switch order 2016-07-28 21:50:41 +10:00
5ecc6a824a Fix T48404: Translate fails w/ snap orientation option
Rotate the object around the snap-target so it meets the snap-point.
2016-07-28 18:16:31 +10:00
cfbd605567 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/addon/ui.py
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/particle.c
	source/blender/blenkernel/intern/particle_distribute.c
	source/blender/blenkernel/intern/texture.c
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/physics/particle_edit.c
	source/blender/editors/physics/particle_object.c
	source/blender/editors/transform/transform_snap_object.c
2016-07-12 00:07:44 +02:00
7a3ea87bbf Cleanup: use normalize_v#_length 2016-07-08 10:14:49 +10:00
0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
cbce7fef16 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/pointcache.c
	source/blender/makesrna/intern/rna_main_api.c
	source/blender/makesrna/intern/rna_particle.c
2016-06-27 15:59:01 +02:00
37560e77e8 Fix T48689: Transform proportional size was not seriously clamped.
Now use same, reasonable min/max values, to avoid getting inf or zero values when
using shortcuts during transform operation...
2016-06-23 16:45:06 +02:00
eedcc4a6a0 Merge branch 'master' into blender2.8 2016-06-15 17:29:11 +10:00
Phil Gosch
9c600435fa Made incremental snapping intervalls smaller for UV editor
Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.

This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
2016-06-13 18:35:32 +02:00
11af9e9a5b Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/blender_curves.cpp
	intern/cycles/blender/blender_particles.cpp
	source/blender/depsgraph/intern/builder/deg_builder_relations.h
	source/blender/depsgraph/intern/depsgraph_build.cc
2016-06-01 14:34:11 +02:00
a0e91ef040 Fix T48554: Absolute grid snap fails w/ cursor pivot
Use center of selection when using absolute grid snapping and cursor pivot.
2016-06-01 00:01:17 +10:00
faec430914 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/blender_curves.cpp
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/particle.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/editors/physics/particle_edit.c
	source/blender/editors/transform/transform_snap_object.c
	source/blender/editors/util/undo.c
	source/blender/makesrna/intern/rna_object_force.c
2016-05-24 16:48:10 +02:00
b1e2f8be23 Fix T48426: Use same length for all header message strings.
Some languages like Chinese or Japanese take three or four bytes per char...

Also fixed some missing translation markers for UI header messages.
2016-05-14 10:00:52 +02:00
29a792a75b Removed all direct uses of BKE_particle.h and DNA_particle_types.h from source/blender/editors. 2016-04-12 13:04:31 +02:00
73b672ee97 Fix: Transform constraint/helper line drawing had incorrect thickness when GPencil strokes are shown 2016-02-09 21:55:07 +13:00
c2508b0aaf Fix transform crash in rare cases
In some cases transform modes would use the custom-data pointer,
other times the transform conversion functions would.

However with some combinations (bone mirror + bend for eg),
both conversion & transform mode would use this pointer causing a crash.

Fix this by having 2 custom-data pointers:
one for the mode, another for the data-type.

This also simplifies time-slide which was conditionally mixing mode/type data in the one array.
2016-02-01 15:23:29 +11:00
75838de7c3 Fix i18n-related points in T47265 - mostly, fix non-translated items in enum-search popup menu. 2016-01-29 15:06:46 +01:00
e25ba162c0 OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.

This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
2016-01-23 00:58:51 -05:00
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
e20b30a1d8 OpenGL: remove glPointSize hack 2016-01-07 16:32:35 -05:00
73a5e4afa9 Fix T46946: EdgeSlide via G-G disables 'Correct UV' 2015-12-18 18:25:37 +11:00
9e56c570c3 Cleanup: use more logical names for View3D.around
D1651 (own patch)
2015-12-01 18:53:26 +11:00