Commit Graph

85 Commits

Author SHA1 Message Date
79b703bb63 Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
2019-11-07 16:56:21 +11:00
a650258158 Python handlers: Pass depsgraph to events where it makes sense
The goal is to make it possible to access evaluated datablocks at a
corresponding context. For example, be able to check evaluated state
if an object used for rendering.

Allows to write scripts in a safe manner for T63548 and T60094.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5726
2019-09-11 10:43:27 +02:00
322c03f13c Move callbacks API from BLI to BKE
Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.

Differential Revision: https://developer.blender.org/D5725
2019-09-09 14:26:42 +02:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
0b2e0877de Outliner: sync selection on undo/redo
Tags all outliner sync types on undo and redo operations.
2019-08-19 09:00:42 -06:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
1544b9322c Undo System: add is_final argument (no functional changes)
This is needed step out of undo steps which accumulate changes,
larger changes could be made to handle this but better not
make them at this point.
2019-07-11 09:36:59 +10:00
f4b963dbdd Undo: print the undo stack when ed.undo logging is enabled
Print the undo stack on undo/redo when ed.undo logging is enabled.
2019-07-10 19:39:53 +10:00
4a08b974f4 Workaround T61948: Undo steps created for non-paint operations
Changing the brush size for example,
was adding redundant undo steps in paint-modes.

For now, don't store undo steps for property changes
in paint & edit modes.

While not ideal, this is similar to 2.7x behavior.
2019-07-05 13:48:17 +10:00
a5c4dd6b33 Fix T65229: Crash adjusting last operator after using undo history
Undo history also missed updating the tool system and
calling undo pre/post handlers.
2019-06-07 15:33:39 +10:00
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
0dbbc5aac7 Fix status bar and keymap editor showing Call Menu instead of menu name 2019-06-04 18:26:02 +02:00
d525c76003 Revert "UI: Edit Menu Operator Polling"
This reverts part of commit b7eba20236. Polling
is causing issues in scripts, and the minor usability improvements are not worth
the extra work this may cause at this point in the release cycle.

Fixes T65149
2019-05-27 00:34:24 +02:00
b7eba20236 UI: Edit Menu Operator Polling
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes

Differential Revision: https://developer.blender.org/D4846

Reviewed by Brecht Van Lommel
2019-05-19 13:12:15 -07:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
3d16a268ee Undo System: basic support in background mode
Some developers were using undo for their scripts, this allows for undo
pushes in background mode, however - as with 2.7x, undo isn't
initialized at startup in background mode.

See replies to T60934
2019-02-08 10:15:11 +11:00
937731dff1 Fix T61272: Undo fails to track multi-edit mode enter/exit
Objects leaving edit-mode weren't restored by edit-mode undo steps.
2019-02-07 20:28:33 +11:00
a5869c367e Cleanup: remove unnecessary undo function 2019-02-07 10:09:56 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
e535ff44ff Undo System: remove accumulate/store modes
This complicated handling of undo steps in a generic way
especially switching between undo systems that stored data to ones
that accumulated changes.

Now each undo system must treat it's steps as check-point,
internally it can apply/rewind changes.

This commit also fixes projection paint where the object mode wasn't
following the undo steps.
2019-02-06 11:52:04 +11:00
ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1b7c361fbb WM: disable undo operators in background mode & at startup
Show an error instead of crashing, see: T60934
2019-02-01 14:11:26 +11:00
8c89790674 Fix T60660: Texture paint undo removes image 2019-01-31 12:07:13 +11:00
51bba03b31 Undo System: add Main argument to encode/decode
Needed since we don't always have the context,
and avoids adding G_MAIN into undo callbacks.
2019-01-31 12:07:13 +11:00
2a7b74c237 Cleanup: BLO: move validate code into own header.
Does not make sense to keep that with BLO_writefile.h, this can also be
used by read code, and some other parts of Blender (like ed_undo.c
currently)...
2019-01-25 17:46:09 +01:00
547cb5e264 Fix/workaround: Undo erase all dyntopo changes
Memfile undo isn't compatible with sculpt or edit-mode.

This didn't work in 2.7x, so best disable memfile undo for now in
situations where it's going to loose data or crash.
2019-01-19 00:53:39 +11:00
0b9a65151d Fix T60410: Crash adjusting torus w/ enter edit-mode preference 2019-01-15 21:36:50 +11:00
7e6d7d53cf Fix memfile undo decoding creating undo steps
Exiting modes shouldn't be needed since loading the new memfile
will free the old data.

Sculpt mode dynamic topology was adding undo data on exiting the mode
which isn't logical in this case and can be avoided altogether.
2019-01-09 17:37:13 +11:00
cfeffa7529 Fix T60247: app.handlers.undo_post calls undo_pre's function.
Undo and redo post were actually calling respective pre funcs...
2019-01-07 09:53:46 +01:00
6d89337257 Fix/cleanup typos and such in UI messages (and some comments). 2018-12-24 15:03:49 +01:00
1ac311cedc Fix/cleanup another bunch of UI messages issues.
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-24 12:32:43 +01:00
780f0f646d GP: Rename CTX and OB modes
Part of T59335.
2018-12-14 16:52:12 +01:00
4e6f5fabd4 Fix topbar UI being lost on undo w/ mode change 2018-10-29 20:20:16 +11:00
0e268fb68b Fix topbar tool UI being lost on undo
Using operators to the object mode was resetting the tool.

See: T56865
2018-10-29 17:36:39 +11:00
d31ea3b89a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_global.h
	source/blender/editors/undo/ed_undo.c
2018-10-17 16:50:36 +02:00
5f8222501c DEBUG_IO: add sanity check on libdata in undo step as well.
There are serious suspicions that weird corruptions faced by studio
artists may happen in undo/redo code, so let's see whether that's the
case.

With this, and when --debug-io arg is passed on startup, the whole lib
data are checked at every undo. This makes undo slower (from two to
three times slower), but it could help us spot better what happens...
2018-10-17 16:43:02 +02:00
a2325495f9 Merge branch 'master' into blender2.8 2018-09-13 23:38:53 +10:00
1a4aca1b69 WM: move mousemove out of internal undo function
This causes a feedback loop in 2.8x,
where gizmo redo caused fake mousemove that executed gizmo again.

Move the mousemove into the undo/redo operator.
2018-09-13 23:28:02 +10:00
f029aefe3e Merge branch 'master' into blender2.8 2018-08-24 12:39:36 +10:00
9abc2dfa49 Fix T56491: Undo crash while preview jobs run
While the crash is in 2.8, it's possible undo operates on data
which isn't only owned by the current scene (any object for eg).

Thanks to @mont29 for suggesting the fix.
2018-08-24 12:38:11 +10:00
cd5ee24656 Operators: add a new flag stating that operator needs access to evaluated data.
For now, that flag is only used in redo code, since after undo step
depsgraph is totally empty... We *may* want to add at least an assert in
op calling code too, though?
2018-08-03 10:15:34 +02:00