Alt-LMB is used in quite a few areas now, see T69323
using OS-Key allows these conflicts to be avoided.
Currently disabled for WIN32, since it conflicts with the start menu.
Changes to cursors that can be used for painting and sculpting.
Differential Revision: https://developer.blender.org/D5951
Reviewed by Brecht Van Lommel
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.
Some points:
* We currently store: Window size, display type, thumbnail size,
enabled details-columns, sort options, "Show Hidden" option. More can
be added easily.
* No changes are stored to the Preferences if "Auto-save Preferences"
is disabled. This is how Quick Favorites behave too and it's a
reasonable way to make this behavior optional.
* The Preferences are only saved to permanent memory upon closing
Blender, following existing convention of Preferences and Quick
Favorites.
* If settings weren't actually changed, Preference saving is skipped.
* Only temporary file browsers save their state (invoked through
actions like open or save), not regular file browser editors. These
are usually used for different purposes and workflows.
* Removes "Show Thumbnails" Preferences option. It would need some
special handling, possibly introducing bugs. For users, this
simplifies behavior and should make things more predictable.
Left in DNA data in case we decide to bring it back.
Reviewers: brecht, #user_interface, billreynish, campbellbarton
Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
van Lommel (quick first pass review in person)
Maniphest Tasks: T69460
Differential Revision: https://developer.blender.org/D5893
Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.
- Sculpt Mode: This crosshair cursor is too weighty.
- Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.
This commit makes the following changes:
- Use the new special paint crosshair instead
- Use this cursor in all paint modes, not just Sculpt
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D5940
`RNA_property_overridable_get()` need the original RNA property (i.e.
the actual IDProp in case it is one), not the 'proxy' type property
returned by `rna_ensure_property()` for IDProps.
Makes custom properties of library overrides editable at last, now we
only have to keep them overridden values!
This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5918
With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius.
With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5841
The 'add mode' was a `short` between -1 and 2 inclusive, and magic numbers
sprinkled throughout the code. It's now an enum with descriptive names.
No functional changes.
Caused by rB914427afd512.
Since above commit 'pe_get_current' checks for an active depsgraph. This
caused the skipping of handling
`PT_CACHE_EDIT_UPDATE_PARTICLE_FROM_EVAL`for everything calling
`PE_get_current` (this passes a NULL depsgraph as opposed to
`PE_create_current`). So we now pass a depsgraph here as well...
Note there are two RNA cases where we pass NULL, namely
- rna_ParticleEdit_editable_get
- rna_ParticleEdit_hair_get
I guess these should be fine though (no functional change to current
master)
Reviewers: sergey
Maniphest Tasks: T69488
Differential Revision: https://developer.blender.org/D5752
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5863
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.
Ref D5197
Previously the cache for the modifier would not be invalidated if
modifier settings were changed with drivers or keyframes.
Now we compare the current setting with the ones used to generate the
cache and invalidate the cache if they differ.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D5694
The triple possible status of an PropertyRNA (actual C-defined prop,
py-defined IDprop behaving similar ot RNA one, or actual 'pure' custom
prop) is really confusing... Not to mention the _RNA_UI ugly thingy on
top of that. :/
This gives better idea of what's going on with your track. Example:
{F693806}
Color of keyframes are configurable from theme editor of clip editor.
Reviewers: keir, brecht, Severin
Differential Revision: https://developer.blender.org/D2772
These were only strictly valid for texture space calculation, don't store them
since they should not be used after that. Only store a flag to indicate if the
auto texture space has been evaluated.
In the future it might make sense to store bounding boxes at the mesh level to
speed up bounding box computation for multiple objects using the same mesh, but
then it will need to be implemented differently.
This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
Make a distinction between flush sculpt changes for rendering, and forcing
sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH
for renders.
When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5386
Support per-viewport collection visibility options.
Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.
An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.
So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.
Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.
Reviewers: brecht, sergey
Subscribers: billreynish
Related task: T61327
Differential Revision: https://developer.blender.org/D5611
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
The local view check in the RNA didn't support instanced objects. Every
object has a copy of the local_view_bits from the base. This patch
changes the check to look at the local stored bits.
This patch removes the check if the object is part of the view_layer.
In the cases we are using it this check is not relevant. The `mesh_tissue`
add-on also uses it, and is not effected by this change.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5773
This patch allows the Voronoi node to operate in 1D, 2D, and 4D space.
It also adds a Randomness input to control the randomness of the texture.
Additionally, it adds three new modes of operation:
- Smooth F1: A smooth version of F1 Voronoi with no discontinuities.
- Distance To Edge: Returns the distance to the edges of the cells.
- N-Sphere Radius: Returns the radius of the n-sphere inscribed in
the cells. In other words, it is half the distance between the
closest feature point and the feature point closest to it.
And it removes the following three modes of operation:
- F3.
- F4.
- Cracks.
The Distance metric is now called Euclidean, and it computes the actual
euclidean distance as opposed to the old method of computing the squared
euclidean distance.
This breaks backward compatibility in many ways, including the base case.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5743
This diff will add support for local view to Cycles rendered preview mode.
Currently the implementation shows same results as EEVEE does. This entails
a difference with Blender 2.79, where lights were automatically added to the
local view. {T69780} describes this should be solved before the next release.
This patch also solves missing `owner_id` issues when using the RNA CPP Api
from Cycles. Cycles didn't provide the `owner_id` making some functionality
fail, what then was worked around in Blender. It also fixes an issue in
`makesrna` where incorrect CPP code was generated when only `PARM_RNAPTR`
was provided.
An optional `view_layer` parameter is added to the `Object.local_view_get`
method to reduce lookups.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5753