Commit Graph

4635 Commits

Author SHA1 Message Date
112711e6a4 Smoke:
- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
2010-07-27 16:18:12 +00:00
88dcfbaee9 == Sculpt ==
Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings

* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel

TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
2010-07-27 16:09:02 +00:00
78e5a29990 Smoke:
- Fix typo in tooltip
- Add timeframe independand timesteps
2010-07-27 15:33:21 +00:00
967d25ac1c Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. 2010-07-27 14:53:20 +00:00
31362c865f Fix #22673: crash with solidify + subsurf + array modifier in edit mode. 2010-07-27 12:01:40 +00:00
2ab8a2a516 * Fix: CPU usage was going way up because some WM_main_add_notifier functions that I thought were commented out somehow became active again. 2010-07-26 20:42:50 +00:00
cc9dbc7ac2 Curve shape keys:
- Fixed incorrect working of "from mix" insert keyblock operator property
  shapekey coordinated are applying on curve's data when creating displist,
  so curve's nurbs can't be used as unchanged data -- use basis keyblock data instead

- Fixed tilt damaging when loading editcurve -- made a typo in array indexes
2010-07-26 19:07:33 +00:00
230d66796b [#23033] Unindent after continue statement in Text Space [Patch to fix attached]
from Justin Dailey (dail) 

from the tracker
--- snip ---
In the text space after the python commands return, break, pass or yeild and hitting "Enter" for a new line,
it unindents 1 tab. However it does not do this for the continue statement.
2010-07-26 18:50:38 +00:00
8eb31b6bcb Fix for [#22073] Particle Emit From Volume Button No Different Than Emit From Faces Button 2010-07-26 10:31:51 +00:00
e62c0ea835 replace macros VECCOPY and QUATCOPY with inline math functions no functional changes
also replace mul_m4_v3() with mul_v3_m4v3() in a few places.
2010-07-26 06:34:56 +00:00
5b1231849c * Factored out some duplicated code from rna_brush into paint.c, added a new function that checks whether a brush is used by that paint struct
* Fixed an improperly initialized variable in BKE_previewing_free_id
* Added an RNA access function to get the icon associated with a value
2010-07-26 02:35:43 +00:00
cc061d075f == Sculpt ==
More icon work

* Added icon defines for all the brushes
* Load all the brush icons after loading regular Blender icons
* Added the brush icons to their respective tool enums in RNA
* Fixed a couple unused-variable warnings
2010-07-25 22:23:40 +00:00
98e26b1b08 == Sequencer ==
Some cleanup on effects:

- converted interface to float cfra
- made effects return their own ImBufs, which has the following 
  advantages:
  * code in sequencer.c is a lot more readable.
  * multicam saves one memcpy of an image
  * prepares things for GPU-rendering
2010-07-25 17:19:55 +00:00
6ec87e6095 Fix for [#22128] particle sizes and physics
* size wasn't updated at all for particles with keyed or no physics
2010-07-25 14:40:18 +00:00
1e7f96343e Fix for [#22167] Hair lattice only works with dynamic hair
* Doing hair effectors, guides & lattices all in one loop didn't work properly
2010-07-25 13:18:15 +00:00
cc0f3146e7 Shapekeys for curves/surfeces
Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
2010-07-25 11:57:36 +00:00
885bbe6999 from Luca's recent commit noticed there are more typo's: lenght -> length 2010-07-25 01:45:53 +00:00
6a4d370a16 Bugfix: the sequencer core rewrite missed preprocessing of images with
wrong resolution on input, which can create image distortion and crashes 
on render.

Thanks to Juan Pablo Bouza for spotting this one!
2010-07-24 19:42:29 +00:00
1e816635b0 Bugfix: Small change to hash algorithm hinted by James Ruan on mailing list to
make hash distribution a little bit better.
2010-07-24 08:47:14 +00:00
0246caf513 * Fix: the radius of the brush is bigger than the texture square in the UV image editor so it is always drawing a square at stronger intensity. 2010-07-24 07:18:31 +00:00
068b0c3f6f Fix [#22965] Icons for new brushes won't get sticky
Somehow the code I submitted to fix this problem was commented out.  I think I just submitted the wrong code.
2010-07-24 05:53:30 +00:00
f24bcc689c bugfix [#22988] Duplicating Lights by Frame Causes Hangup 2010-07-24 02:51:51 +00:00
c36fcf5116 SVN maintenance. 2010-07-23 19:43:13 +00:00
7275ba728d fix for another case where object editmode data could be lost when switching scenes. 2010-07-23 18:42:15 +00:00
65fcb0edcf == Sequencer ==
This patch cleans up the sequencer core by replacing the caching system
(TStripElems) with a hash based system, which is:

a) a lot faster
b) a lot more readable
c) a lot more memory conserving

The new caching system is also a good building ground for

a) sub frame precision rendering (even on scene strips)
b) multi core rendering (threaded rendering is still disabled, but can 
   be extended now to arbitrary core numbers)

I tested the code on an extensive editing session today and had no 
crashes during 4 hours of editing. So I consider it very stable.
2010-07-23 16:57:11 +00:00
bd30c4da8a [#22876] Add new scene, stacker ".00" bug
fix for r30441, (reverted for the beta), splitIDname wasnt returning the correct string length.
2010-07-23 04:41:27 +00:00
3a042d2053 Fix [#22965] Icons for new brushes won't get sticky 2010-07-22 21:10:29 +00:00
2a02632882 * removing the notifiers I added until I can discover the most lightweight way to achieve the same thing 2010-07-22 20:18:42 +00:00
3b5b761a56 == Sculpt/Paint Fixes ==
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified.  Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a  custom brush colors, so I added the small bit of code to allow it.  Note: I made all of the other paint mode brushes white.  Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back.  I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
4536a4c610 Fix #22841: crash rendering scene with opengl in sequencer as part of
animation. Only allow this from main thread, opengl can't be called from
render threads. It was already disabled in background mode.

For now I'm going to consider this a limitation.
2010-07-21 16:20:54 +00:00
b72af8c09a Fix #20983: cloth and smoke point cache step was not enforced to 1. 2010-07-21 15:58:15 +00:00
edeef8bcd7 Revert revision 30441: [#22876] Add new scene, stacker ".00" bug
This commit broke unique datablock naming, tried to fix it properly but the
code here is too tricky to change now, will just reopen the bug report.
2010-07-21 10:39:51 +00:00
d17ce0f148 Merging revision 30567 from my GSoC branch, log: Fix for sound not possible to load when file unsaved. 2010-07-21 07:55:53 +00:00
75913ce446 2.5 Beta version files increment, from 2.52 to 2.53. 2010-07-20 16:44:59 +00:00
886ce5a351 * can use file for brush icon
* fixed memory leaks
* moved some of the brush icon code around
* the update of the icon after a change is more responsive
2010-07-20 13:42:27 +00:00
f9e9e90a02 == Sequencer ==
Cutting effect strips (esp multicam) didn't free endstill tstripdata.
Doesn't sound like much of a problem, but those can get big on large 
timelines. So every cut eating 3 MB of memory doesn't leave much room 
for editing decisions :)
2010-07-20 12:22:45 +00:00
b618a335f5 * Made the default sculpt icons an internal part of the executable
* Default icons can be selected from a menu
* Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash
* New startup.blend that has the appropriate icons selected
2010-07-20 11:32:30 +00:00
75410037fd - correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
2010-07-20 10:41:08 +00:00
80e6323646 * Images for brush icons are now reloaded when they are needed from an external file
* First, try to load the file from the given filename.  This is either absolute or relative to the current .blend
* If file is found using the given filename directly then look for the file in the datafiles/brushicons directory (local, user, or system).

* Note: This commit does not update the .blend to reference the default icons
* Note: This commit does not make sure that the build system copies the default icons to the 2.52/datafiles/brushicons directory
2010-07-20 02:18:10 +00:00
c7ce37471d == Sequencer ==
Bugfix: free_imbuf_seq() was closing IMB anim handles on nearly every 
change of RNA variables. This can be *very* slow, if you twiddle with 
parameters during playback. Especially multicam editing...

Now: we close IMB anim handles only on refresh_all() and filepath 
changes.
2010-07-19 20:01:18 +00:00
acf3c4bb02 * decrementing image_icon ref count from wrong place 2010-07-19 07:29:52 +00:00
Dalai Felinto
7aebd56153 fixing small ambiguity in the logic brick link code
(not sure it booms in any compiler, but it doesn't hurt to make it right)
2010-07-18 01:51:14 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
1bb0c84236 - added text3d.body_format to be able to set bold/italic/smallcaps etc on text.
- the length of a new text object wasnt set on creation.
- tex3d and controllers rna name was being set to its body (rather then ID name)
- remove reference to wave objects which are very old and not used anymore.
2010-07-17 17:50:20 +00:00
21cb1f82db Revert part of commit 29079, cleanup of particle path drawing logic
This commit and other commits attempting to fix it broke various things. The
main thing that changed was that instead of computing children/paths in
advance as part of particle_system_update, this was moved to do it just before
drawing or rendering. I've changed back that behavior and tried to keep the
other fixes in the commit.

When the new particle system was just committed, it also worked this way but
gave various problems, and I had to remove that behavior to get things working
stable. Basically it meant that you could get have a path cache that was
outdated in various situations, and it doesn't fit well with dependency graph
evaluation order.

This fixes:
#22823: Children Particle Rendering is broken
#22733: Particle objects not displayed
#22888: SigSegV when rending hair particles
#22820: Another SigSegV when undo adding hairs in particel edit mode
Some particle setups in dupligroups.

The three bugs that the original commit fixed are now also still working in
my tests:
#21316: Hair weight drawing is wrong
#21923: Consistent Crash When Rendering Particle Scene.
#21950: Path rendering option for particles causes crash
2010-07-17 17:07:50 +00:00
02ef91a619 [#22876] Add new scene, stacker ".00" bug
finding duplicates is a bit faster now too since it doesnt split the name and number before comparing ID's prefix.
2010-07-17 16:17:30 +00:00
fd982af447 Merging revision 30434 from my GSoC branch, log: Fixed sound wave display bug for sounds that are not full length. 2010-07-17 13:41:22 +00:00
22c6b7d174 PNG Compression can now be set, writing uncompressed PNG's is significantly faster for high resolution images - 2k. 2010-07-17 13:29:55 +00:00
3ef41270f9 [#22880] SEQUENCER: Flip Y broken in recent builds (Windows & Linux)
own fault when adding saturation.
2010-07-16 15:45:35 +00:00
d94868f821 Incorrect flags were checing for cyclic in order clamping functions 2010-07-16 09:45:09 +00:00