Commit Graph

18 Commits

Author SHA1 Message Date
bd89c211a2 I added the following comments to the readme:
--Notes on compiling mxTextTools
To get the latest version to compile on my machine I had to
edit mxSetup.py and remove /usr/include from INCLPATH for it to build
properly.
(after doing this you need to edit blender/source/Makefile and
fix the pointer to it I'm still working on automating this)

Kent
--
mein@cs.umn.edu
2002-11-08 10:28:47 +00:00
e46a6d2611 I autmated the rest of building libfrozen.a
I also moved it so that it gets put in:
 $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a

and removed the stuff from the readme on how to do it by hand.

(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)

Kent
--
mein@cs.umn.edu
2002-11-07 17:47:15 +00:00
2c183d2da7 Updated it so intern/python/freeze is combined into intern's Makefile
also updated the readme so its not an extra step anymore.

Kent
--
mein@cs.umn.edu
2002-11-06 21:19:23 +00:00
0252df880c added the following link:
mxtexttools:http://www.egenix.com/files/python/mxTextTools.html (python lib)

Kent
--
mein@cs.umn.edu
2002-11-06 16:52:20 +00:00
7f4f5488f3 That was me Kent
I noticed it sounded kind of stupid so quit half way through the commit :)

Anyway it now reads:
If you tried to just have a go at making stuff you might wind up with
an empty file /tmp/.nanguess
You need to remove the empty file and it will get created automatically
by $NANBLENDERHOME/source/tools/guess/guessconfig after you have
setup the NANBLENDERHOME variable.

Kent
--
mein@cs.umn.edu
2002-11-06 15:49:26 +00:00
a4767dc245 Changed more wording again and added some extra software links.
Also added the following since it burned me and a couple people have asked:

If you tried to just have a go at making stuff you might wind up with
an empty file /tmp/.nanguess
You need to remove the empty file and re run it after you have
setup the NANBLENDERHOME variable.
2002-11-06 15:47:23 +00:00
7c59c12dc0 Sorry people reporting syntax problems :)
I should maybe hold off and post a couple at a time, but I figured
since others are working on stuff now it would be nice to keep it upto
date.  (let me know if I'm committing to often...)

(removed set from the bash instructions)

Kent
2002-11-05 20:05:19 +00:00
f3ba5d80f9 Cleaned up the wording a little more and moved Martins info about
the intern/python stuff up a little to the more generic case.
(well the unix bit but hopefully we can rename the unix bit
generic make instructions or something.)

Kent
--
mein@cs.umn.edu
2002-11-05 19:53:11 +00:00
Norman Lin
15cb924aae added one comma to readme.txt as part of a test of the cvs-commit
settings for mailman notification
2002-11-05 13:15:22 +00:00
bd39a84c8b Added fmod sound for OSX and fixed some endian problems in
gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
2002-11-04 21:50:33 +00:00
efb2c5f509 Documented ODE config setting for OSX.
Maarten (mail@maartengribnau.com)
2002-11-04 20:33:08 +00:00
3def6dafab I added the following at someone elses recomendation:
Then edit source/nan_definitions.mk to fit you're environment.
+(You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc..
+to point to where you have it installed)
2002-11-04 18:09:45 +00:00
1ac249edb6 Fixed a bunch of typos.
mein@cs.umn.edu
2002-11-04 17:09:40 +00:00
127efcd957 Added links to external packages you may need to download.
python, openal, nspr etc...

Kent
2002-11-04 16:32:14 +00:00
3911080ab0 Added detailed instrcutions for OSX developers.
Maarten (mail@maartengribnau.com)
2002-11-03 22:40:42 +00:00
3dc53c7489 Small fix specified where the instructions were in intern/python 2002-11-01 16:06:54 +00:00
aaf86ee674 Added more info to the blender/readme.txt file basically explained what
needed to be done to get a working blender executable under unix anyway.
I added a section for windows comments but its pretty much empty right now.
2002-11-01 16:02:54 +00:00
703661876e I made a little readme to get people started and modified the
nan_definitions.mk to setup NANBLENDERHOME and everything is under that
directory.
also add empty dirs for lib and obj.
Try it out and feel free to make improvements.

mein@cs.umn.edu
2002-10-31 19:32:01 +00:00