Lukas Toenne
723e52fb85
Tile fix: Use the validity flag in node links directly instead of the indirect node level check for cyclic links to avoid crash in cases of invalid links, which can be created in some situations (reroute nodes). The link flag may have been set by additional constraints. It is much simpler to use and avoids the redundant check.
2012-08-06 19:11:59 +00:00
Lukas Toenne
f961afece0
Fix for incomplete Reroute node updates. Adding reroute nodes by spliting links would often result in unrelated color sockets or otherwise miss updates.
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The reason is that the per-node updates used for Reroute node type inheritance are not supposed to be looking at connected nodes, they are purely for "local" updates. For this sort of "global" update which requires depth-first search, the update function on the node tree level must be used instead.
2012-08-06 18:49:28 +00:00
Lukas Toenne
e276a7c805
Fix for Reroute nodes: Reloading could change socket types without updating the socket data structs, leading to crash. This is caused by the node verification procedure, which resets any socket type to the initial type defined in the socket templates. Adding sockets dynamically without templates solves this (the sockets are then ignored by verification).
2012-08-06 16:25:38 +00:00
db6c4ba11e
bring back the play option from 2.4x
2012-08-06 16:07:11 +00:00
48b59330fe
missed this when merging inpaint
2012-08-06 15:59:09 +00:00
a334b5a4b6
Made feather self-intersection check an option.
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Useful in cases when masking stuff like self-intersecting
ropes. This could probably be smarter option, but can't
currently think about robust approach here.
2012-08-06 15:20:14 +00:00
b282b5275c
Mask feather self-intersection check
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Enable self-intersection check for preview. In own tests average
time for this operation on mango files was ~0.0015sec, and it was
like 20 splines max which still gives pretty smooth performance
on my core quad machine.
Would think let's check how it works for now, if it'll give some
issues here, would just avoid tessellation on every redraw by
storing tessellation in some cache (probably in mask user).
Another change is related on a way which loop to collapse.
Changed length check with AABB size check. A bit slower but
should be a bit more predictable.
2012-08-06 13:53:38 +00:00
2b8ac9bc61
inpaint node from tomato branch by Peter Schlaile
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http://en.wikipedia.org/wiki/Inpainting
2012-08-06 13:45:11 +00:00
731c6ebec4
Patch [ #32246 ] (Bugfix): UV editor -> "Proportional edit" together with "constrain to bounds" does not work.
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Patch reviewed by Campbell Barton. Thanks!
2012-08-06 13:40:29 +00:00
21a137471d
Fix to knife: would sometimes miss cuts on non-planar faces.
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Also, there was a needless loop through all three loops of
a tesselation triangle, which all share the same original face.
Also, made an early out for case where an edge cut had already
been discovered on a Knife edge.
2012-08-06 13:37:25 +00:00
244714d53e
Remove redundant typedef of BLI_Stack
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(caused compilation errors with some compilers)
2012-08-06 13:31:28 +00:00
7beb47bd69
fix for freeing NULL pointer.
2012-08-06 13:04:40 +00:00
43d855c846
fix for own bug - missing NULL check when the image space starts a render job
2012-08-06 12:14:02 +00:00
75a188272e
move pivot point and cursor out of UV rna into image space since both mask and uvedit use them.
2012-08-06 12:12:45 +00:00
4c4973350e
Bugfix: Crash when changing collider type after loading blend file.
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Thanks to MiikaH for pointing out.
2012-08-06 11:55:52 +00:00
Lukas Toenne
54b61401ed
Fix #32271 , Node group/parent crash. The grouping operators need to also look at the non-selected nodes in the edit tree to find nodes whose parent is to be moved but the child is not, and then detach those.
2012-08-06 11:23:09 +00:00
2988c81d6b
fix [ #32272 ] crash while rendering and modifying the node setup.
2012-08-06 10:13:49 +00:00
4e2fb45576
style cleanup
2012-08-06 10:03:17 +00:00
3b743582ec
node transform for frames was broken since the frames locx, locy are used as offsets, now node transform uses node ccenters (works nicer for regular nodes too).
2012-08-06 09:08:24 +00:00
df81b50bf2
prevent copy/paste from incompatible types (compo -> material for eg) - would crash instantly.
2012-08-06 08:41:45 +00:00
5bb97305a4
fix for node clipboard leak on exit, also use blenders convention for function naming with BKE clipboard funcs.
2012-08-06 08:25:24 +00:00
00ea79afa0
fix for building in debug mode.
2012-08-06 08:01:20 +00:00
a423f55ca9
Avoid recursion in skin modifier's edge matrix calculations
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This is a potential fix for bug [#32263 ] Instant Crash with Skin
modifier.
2012-08-05 23:29:50 +00:00
b6bc308375
Add an array-based generic stack structure to blenlib
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Very simple stack with homogeneous contents. Provides push, pop, and
is-empty operations.
2012-08-05 23:29:43 +00:00
f8a68d50f7
COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data
2012-08-05 21:35:09 +00:00
7d2190b79b
fix for transforming parented nodes, the node would check its parent was not transformed, but in fact its parents parent could still be getting transformed still, also, the order of initializing transform data made this check unreliable.
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fix for mingw broke from one of my own commits, changing header order fixes.
2012-08-05 21:06:56 +00:00
e592f757e8
fix for crash when moving frames about in the node space, was possible to move a node into its own child frame (causing recursive parent loop).
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also some minor code cleanup.
2012-08-05 20:40:26 +00:00
685592f9d9
fix for transforming parented nodes (parent relative offset wasn't taken into account)
2012-08-05 20:16:14 +00:00
5c7217da72
fix for crash when mask editing if there is an active point but no active spline.
2012-08-05 18:12:34 +00:00
887d517e3b
use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.
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also use M_SQRT1_2 in math_rotation.c
2012-08-05 17:27:52 +00:00
dfdfa06c27
code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample()
2012-08-05 15:04:10 +00:00
0a35e050f3
code cleanup: remove redundant calls to CTX_data_main()
2012-08-05 14:11:51 +00:00
9ddbd8329e
fix uninitialized memory use for mask feather points, also remove some double promotions.
2012-08-05 13:26:39 +00:00
aff4c781eb
COLLADA: #29058 Fixed crash when illegal reference to non existing camera object is found. And report a warning to the console)
2012-08-05 10:23:34 +00:00
ca382a8d2a
Fix for keying screen incorrect memory write when some of tracks are disabled.
2012-08-05 09:31:48 +00:00
9be74a514b
Fix [ #32260 ] 'Select Sharp Edges' works vice versa
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We want to select edges sharpest than the given threshold, i.e. which faces’s angle is below the limit! Looks like BMesh switched this somehow...
2012-08-05 07:50:51 +00:00
9090340175
COLLADA: fix for #32251 . This seems to be compliant to the Collada 1.4.1 specification.
2012-08-04 22:18:56 +00:00
021dd5fb40
COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237
2012-08-04 21:25:19 +00:00
7cfe6e0fda
fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads.
2012-08-04 21:04:26 +00:00
2044b62370
resolve some issues with curve resolution calculaction
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- resolution could become so high that it would wrap around to a negative number, now check for small numbers before doing float division.
- resolution was being calculated in some cases when it already met the clamp value - now this is skipped.
2012-08-04 20:17:22 +00:00
3d20474414
style cleanup
2012-08-04 19:34:38 +00:00
97e9659c53
style cleanup
2012-08-04 12:54:27 +00:00
9ff4fa6671
style cleanup
2012-08-04 12:30:16 +00:00
4f410971c3
Camera tracking presets
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- Fix for copy default settings from active track operator
- Add meaningful tracking presets
API changes:
- Added parameter exact to Marker.find_frame, so now it's
possible to get estimated marker
- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
96bda09d23
code cleanup: use camelcase for struct name.
2012-08-03 23:44:50 +00:00
ee86f7fe15
dont re-combute composite nodes when knife and add-socket operators don't add any links.
2012-08-03 23:44:19 +00:00
28ab27a49a
allow editing masks in an image space when there is no image.
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also simplify image listener.
2012-08-03 22:33:45 +00:00
6972e19fd5
code cleanup:
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- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
84df85164d
fullscreen mask editing now works in the image space over a viewer node.
2012-08-03 20:56:04 +00:00
1d5b2ea253
mask transforming when a mesh object was in editmode (but had no UV's), failed
2012-08-03 20:12:49 +00:00