Commit Graph

71 Commits

Author SHA1 Message Date
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
f8a68d50f7 COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data 2012-08-05 21:35:09 +00:00
f5f25b81e8 style cleanup:
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
b0038ae499 Collada: fixed a few loops to only loop over the list of exported objects, instead of the current scene. 2012-06-12 23:19:34 +00:00
2e8a2f7668 style cleanup 2012-06-12 22:05:33 +00:00
36ed4818e5 patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset() 2012-06-12 21:25:29 +00:00
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
07065b27b8 style cleanup 2012-03-28 05:03:24 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
2cb3fe3dfd Patch #30050 by Juha Mäki-Kanto (kanttori)
Fixes for Collada exporter.
Adds Second Life compatibility for armatures
Adds objects parentinverse to exported transform if it's non-identity
Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts
Fix bone exports in world space should be local space
2012-02-05 16:19:28 +00:00
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
e03fdd8112 Second attempt at getting rid of bsystem_time()
Hopefully this fixes Collada. Can't really compile that to check
here...
2011-11-06 12:12:14 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
d4898f9c40 use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0 2011-09-17 09:43:51 +00:00
357febc168 fix for building with collada and some other warnings 2011-09-10 09:38:38 +00:00
a6d9a5a972 Code cleanup: warning fixes. 2011-09-05 19:27:21 +00:00
Nathan Letwory
1764f2135d Some whitespace changes 2011-09-04 00:15:59 +00:00
9424b1ceff Merging pepper to trunk at revision 39791.
Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
2011-08-30 09:15:55 +00:00
ca79dee61f armature object animation bug fix. 2011-08-28 18:30:18 +00:00
cdbb904b32 code review fixes 2011-08-26 15:16:27 +00:00
6b99cd05aa Armature object animations export. 2011-08-21 15:47:21 +00:00
4f75566672 export animations if a bone is in a deform group. ( on hold ) 2011-08-21 13:51:04 +00:00
ac3d785caa Animation exporter matrix source param fix. 2011-08-19 14:29:33 +00:00
a46f36c9b6 Animation export id bone animation + armature importer cleanup. 2011-08-17 20:15:40 +00:00
f3c05e8eb2 armature animation export fix. 2011-08-17 18:28:01 +00:00
d79967e164 Animation Exporter clean up. 2011-08-16 17:17:13 +00:00
f04fb5b6ea Finalizing. 2011-08-16 16:03:37 +00:00
fc0a5ede01 Cleanup 2011-08-14 16:13:35 +00:00
a4b6cfd872 light parameter export expansion. 2011-08-13 16:21:41 +00:00
944a891b48 sid addressing fix 2011-08-09 19:30:17 +00:00
407ec19431 temporary fix for quat rotations 2011-08-09 16:28:08 +00:00
cbec4e2768 export bone transform matrix with sid. 2011-08-08 16:38:57 +00:00
3aa0953d95 COLLADA Armature bake animation export fixed( needs more testing ) 2011-08-07 19:22:39 +00:00
c095397c98 Armature bake animation export ( not as pose matrices. Still needs fixing ) 2011-08-07 18:15:40 +00:00
d096f27151 Material ray trace transparency animation COLLADA export. 2011-08-06 06:11:31 +00:00
6829b93c11 create_4x4_source function 2011-08-05 18:32:39 +00:00
9747e5f2a0 2011-08-05 17:19:31 +00:00
cbdc67e2e8 Find all key frames for baked animation export. 2011-08-03 19:12:18 +00:00
f3c867c3db Camera Clipping animation COLLADA support fix. 2011-07-31 05:04:12 +00:00
f9ef37059d Material transparency animation COLLADA export. 2011-07-28 18:25:23 +00:00
90b64737f1 Material Diffuse Color animation COLLADA import. 2011-07-27 19:08:18 +00:00
4a32691416 Material diffuse color animation COLLADA export. 2011-07-27 18:38:44 +00:00