5c22d9f916
svn merge -r39877:39878 https://svn.blender.org/svnroot/bf-blender/trunk/blender , merged manually
2011-09-03 12:39:17 +00:00
8e232af37c
svn merge -r39831:39877 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-03 02:49:21 +00:00
f940e5fdd9
Feature Request #28449 : Pose Library poses can be renamed from
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Properties Editor
2011-09-01 10:56:16 +00:00
b62b9f16b8
ability to create polygons and loops from python (low level mesh creation access, not nice api but functional).
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updated:
mesh.from_pydata(vert, edge, polys)
... so it can take polygons rather then faces, this is much better suited for scripter access.
2011-09-01 09:11:00 +00:00
fb3f7d9566
svn merge -r39792:39829 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-01 00:56:21 +00:00
9bc92b2146
svn merge -r39781:39792 https://svn.blender.org/svnroot/bf-blender/trunk/blender , merge pepper, manually merged source/blender/editors/transform/transform_generics.c
2011-09-01 00:35:30 +00:00
0de9af375b
2.5 Game UI:
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*Fix for clutter after pepper merge, 3 booleans in one row, is 1 too much here ;-)
2011-08-30 12:45:56 +00:00
047e8224b1
Fix for my last commit.
2011-08-30 11:31:48 +00:00
b20c9b0ba3
minor edits, pep8 - also correct float -> double promotion for blf.
2011-08-30 10:49:58 +00:00
6c9ee34dd8
2.5 UI Files:
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* Code cleanup after Pepper merge.
2011-08-30 10:44:02 +00:00
43ab8e8624
* Merge trunk up to r39790.
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
d049a722fe
fix [ #28413 ] bpy.ops.nla.bake can't bake from frame 0
2011-08-30 04:13:48 +00:00
5bac37f6d4
* Reverting Titlecard commit r37537
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* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
2011-08-29 15:01:55 +00:00
5065d4c744
svn merge -r39664:39762 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-29 00:46:56 +00:00
c07bd1439a
== Sequencer ==
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This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
b4b046995b
* Removing mocap GSoC (is an addon already).
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* Fixing ffmpeg-0.8 errors.
* Fixing Ketsji paths.
* Removing DoSound from BGE.
* Fixing audio scene update to use only current scene objects.
2011-08-28 14:21:44 +00:00
752cb7485d
Do not show confirm message when creating text block from menu.
2011-08-27 12:01:01 +00:00
a9dea3afe9
correct missing bpy doc references.
2011-08-26 18:48:48 +00:00
291ae8822d
executing operators that changed the context from the console wasnt returning an operator set/flag.
2011-08-25 17:59:37 +00:00
fd4575b2e3
svn merge -r39493:39664 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-24 02:29:45 +00:00
98f87b77f4
svn merge -r39433:39493 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-24 01:44:54 +00:00
9a9513a9f0
fix for 3 bugs in bone renaming
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- renaming a bone could crash if the area had to spaces in it (reported by Sebastian Koenig).
- renaming bones wouldn't update inactive 3d views locked bone names.
- selecting locked bones in the UI didnt work in editmode.
2011-08-23 19:58:15 +00:00
4740dce4ec
Revert a part of 39385.
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Vertex Select Button got somehow into the Mesh panel.
2011-08-22 22:26:25 +00:00
f0d5abfcb2
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
6a374d266d
glsl and render support for derivative maps
2011-08-22 19:57:54 +00:00
a71c215f22
3D Audio GSoC:
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Final GSoC commit.
* Bugfix: Negative frames crashed
* Bugfix: JOS sample buffer size prediction error (wasted memory)
* Optimisation: for JOS upsampling (around 12 % difference measured here)
* Optimisation: Better filter for JOS resampling
* Bugfix: Error in relative 3D audio code.
* Removed Attenuation
* Bugfix: Multiple scenes in BGE lead to errors, BGE audio now all relative, to support multiple scenes.
2011-08-22 18:59:56 +00:00
5394cabe24
remove workaround for bug in python 3.2.0 loading web pages on *nix
2011-08-22 11:54:40 +00:00
1324173e99
pep8 edits and change '!= None' to 'is not None'
2011-08-22 09:01:49 +00:00
aa7545b0ea
patch [ #28320 ] Small change to trunk needed for Motion Capture Addon - GSoC 2011 - Pepper Branch
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from Benjy Cook (benjycook)
2011-08-22 08:47:48 +00:00
a594196dc0
Bugfix: "Filters" toggle was being shown in Action Editor too, where
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it was irrelevant
2011-08-22 02:30:43 +00:00
06ae5e4825
Reshuffling DopeSheet filter icons so that they appear more obviously
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related to each other
2011-08-22 02:14:39 +00:00
90d19ad883
py style change only - make property definitions consistent
2011-08-19 19:25:20 +00:00
feb8318143
fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
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- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
aa4d5ccbed
more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes.
2011-08-18 15:25:18 +00:00
2bd016fe3f
formatting edits, no functional changes.
2011-08-18 12:20:10 +00:00
5baf298d62
move obj export to export menu
2011-08-17 13:14:44 +00:00
78b147fbc2
Commenting and pep8 compliance
2011-08-17 10:13:24 +00:00
0b7911cf0a
Small change that improves usability to advanced retargeting
2011-08-16 19:12:36 +00:00
2cece7b221
Bugfix for [ #28258 ] [UV editor] missing snapping option.
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*Added back "snap_target" as we had in 2.4x.
I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor.
2011-08-16 17:43:39 +00:00
87efb89901
Py fix for trunk to pepper merge.
2011-08-16 14:43:04 +00:00
23807d1fb4
Merging trunk up to r39447.
2011-08-16 14:11:58 +00:00
f0259542e1
Front/Back togles should not disable when curve is 2D and bevel object is used
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http://www.pasteall.org/pic/show.php?id=16449
2011-08-16 12:37:23 +00:00
74ca6070b4
svn merge -r39384:39433 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-16 06:53:03 +00:00
55a560c0c4
svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-16 06:30:14 +00:00
d46f427f0a
Make k call knifetool in Maya mode
2011-08-16 01:16:51 +00:00
59e95fa0ff
=bmesh: bridge edge loop tool=
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rough version of a new bridge tool.
ctrl-e -> bridge (two) edge loops
2011-08-15 23:38:51 +00:00
65ca89180a
fix [ #28227 ] join_uv and bake work wrong
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added back ability to unwrap all selected mesh objects.
2011-08-15 16:25:05 +00:00
cbbbf31315
Restoring "Clear User Transforms" operator
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This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or
via the operator search (known by its old name there)
2011-08-15 13:24:53 +00:00
c8ae881b61
Added option to each retargeted bone to fix twist issues caused by variable bone rolls and unknown axis differences. Also made retarget operator a single undo
2011-08-15 10:18:02 +00:00
3237f39243
Small fix to autoloop due to changes in utility function by animation stitching
2011-08-15 10:17:04 +00:00