Commit Graph

607 Commits

Author SHA1 Message Date
83d35c25d0 UI: Nudge Curve Editor Away from Scrollbar
This patch increases left and right padding of the Curve Editor to avoid scrollbars

Reviewed by Brecht Van Lommel
2019-05-11 11:05:40 -07:00
9b924d73da Themes: add scene icon color category, for consistency in properties tab bar
The icons here still need to be dimmed when the tab is inactive.
2019-05-09 19:55:10 +02:00
275218b205 Theme: tweak source list background color for animation editors.
Helps to avoid blending with the timeline out-of-range area, match region
background and scrubbing area as well.
2019-05-08 18:10:07 +02:00
370345573e Cleanup: tabs to spaces for generated theme
Update along with generation utility.
2019-05-08 17:06:35 +10:00
f2b7582b27 UI: Animation editor scrubbing area
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
2019-05-07 15:09:14 +02:00
90a9ff4408 Viewport: add better reflection checking matcaps
Contributed by Manny Hise.

Differential Revision: https://developer.blender.org/D4816
2019-05-07 11:39:42 +02:00
3482aebf8d Theme: set dark grey for line number background
This color is also used for the right margin,
so use a color that contrasts with the background.

Also use 2x width line.
2019-05-07 17:18:18 +10:00
de430dd1ec UI: Icons update
New icons from Andrzej Ambroż / jendrzych:

  - New icons for select tool modes
  - Brought back screen icon for viewport visibility toggles
  - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
  - New Gizmo icon for the header
  - Many tweaks and alterations to existing icons. Full list on Devtalk
  - Use correct icon when Proportional Editing is disabled
2019-05-06 11:54:46 +02:00
George Vogiatzis
a8bdb357b4 UI: move object origin size preference to themes
Differential Revision: https://developer.blender.org/D4657
2019-05-01 18:05:48 +02:00
bc8b884e53 Edit Mode: Make edit edges black by default
This is in order to have better contrast now that
the edges are half transparent if not
in edge selection.
2019-04-19 19:39:44 +02:00
4c4adeaa65 Edit Mode: Reduce Selected face alpha
This is to be less intrusive when doing UV mapping. They remain enough visible
in every select mode
2019-04-19 15:19:43 +02:00
1a4b60c30d Edit Mode: Rework display to differentiate selection modes
This removes the large edges and instead use colors to hint in which
selection mode the user is.

The component in each individual selection mode is more prominent to add
more emphasis. The other components are less prominent and dimmed.

A minor default theme changes needed to be made to keep clarity in all
combinations.

Forcing old behavior (no selection mode hit) could be done quite easily
by just making the 2 booleans true (selectFaces and selectEdges).

Reviewers: campbellbarton, billreynish

Reviewed By: campbellbarton, billreynish

Subscribers: ThinkingPolygons

Maniphest Tasks: T1234

Differential Revision: https://developer.blender.org/D4526
2019-04-17 19:37:12 +02:00
106aea0c93 ClangFormat: disable for generated theme 2019-04-17 19:24:38 +02:00
f5ea1fc4fb Render: new material preview
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
  a sphere. So for example hair material can be displayed as hair.

Ref T57683
2019-04-14 20:09:02 +02:00
Benjamin Meyer
c384b5ddbd Fix: Erratic collision response when using constraints on colliders
Missing dependency, which made collission to access object transform
prior it was evaluated.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4636
2019-04-04 11:05:52 +02:00
98f00a3eb5 UI: Icons update
New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
2019-03-30 01:02:15 +01:00
Nathan Craddock
1ef59026e4 UI: tweak display of report messages in the status bar.
Remove fading away the color, share theme colors with info editor.

Differential Revision: https://developer.blender.org/D4197
2019-03-28 20:02:59 +01:00
7b62c61d6e UI: Theme: Make selected text stand out
Previous selected text color was almost invisible against the dark background.
Use same selected/highlight color as in other places in the default theme.

Issue reported on Devtalk by user Symstract
2019-03-28 19:59:46 +01:00
0f20696846 Icons: Add Links Cut icon to Node Editor, plus other tweaks
- Tweaks to Paint Mode Fill and Sample tool icons
- Tweaks to GP Add Primitive icons
2019-03-11 23:22:41 +01:00
6fd11a21f5 Fix T62255: Blender defaults to "OpenAL Soft" in sound settings, regardless of saved preferences
- Default device (index 0) was hard coded.
- Also fixing crash with invalid device passed to blender via -setaudio.
2019-03-10 23:28:51 +01:00
9ad156374f Fix T60171: Hair Particles Not Displaying in Viewport
This patch fixes T60171 by adding a dummy read from the `dummy` vertex attribute to `hair_get_pos_tan_binor_time` in `common_hair_lib.glsl`. Confirmed to work on my machine (macOS 10.14.4 Beta, Radeon R​9 M295X).

According to my experiments regarding this issue, the problem is triggered when all of the following conditions are met: (a) the shader has no vertex reads; (b) the index buffer is ≥ 256KiB. I can't really give an explanation of this misbehavior because of the video driver's closed-source nature.

Reviewers: fclem

Reviewed By: fclem

Subscribers: zeddb

Maniphest Tasks: T60171

Differential Revision: https://developer.blender.org/D4490
2019-03-10 03:57:27 +01:00
f4d2144960 Icons: Add GPencil Extrude and Radius icons (take 2)
Also, revision of icons for paint modes, based on suggestions by Aslam Cader.

Previous commit accidentally included an extra file.
2019-03-08 13:11:23 +01:00
1b31859243 Revert "Icons: Add GPencil Extrude and Radius icons"
This reverts commit a44d75a964.
2019-03-08 13:07:20 +01:00
a44d75a964 Icons: Add GPencil Extrude and Radius icons
Also, revision of icons for paint modes, based on suggestions by Aslam Cader.
2019-03-08 13:02:46 +01:00
ba55cbf5b5 Fix T62009: ԥ abkhazian letter shows as a square in Blender.
Added all 'Extended Cyrillic' chars I found in DejaVuSans (unfortunately
that one does not have the complete set).

Note: At some point we might want to switch to some more modern solution
than our Frankenstein font (thinking about noto one)...
2019-03-04 11:56:04 +01:00
fd3ef61bc1 Tools: Rename Curve Shrink/Fatten to Radius
This is fundamentally different from Shrink/Fatten for meshes, because the control points are not moved, only the radius.
Issue raised by Ronan Ducluzeau, name suggested by Campbell Barton
2019-03-04 09:50:59 +01:00
39b210db94 Icons: only use macOS override if blender not found
Otherwise `make icons_geom BLENDER_BIN=...` doesn't work as documented.
2019-03-04 19:37:46 +11:00
31ad063ba4 Tweaks to icons for curve shrink/fatten & tilt 2019-03-03 20:38:22 +01:00
a6c30dd91c Tools: Add Randomize to Curve Edit toolbar 2019-03-03 20:37:47 +01:00
932d0ec676 Icons: Make blender_icons_geom_update.py support macOS 2019-03-03 19:02:14 +01:00
65a3fe46b5 Tools: Add Shrink/Fatten to Curve Edit Toolbar 2019-03-03 12:37:18 +01:00
e72bbd3805 Revert accidental change in submodules from last commit
This reverts part of commit d5c2be7031.
2019-03-02 03:05:58 +01:00
d5c2be7031 CMake: Use static libstdc++ for static builds
This enables static linking of libstdc++ by default when building using
`WITH_STATIC_LIBS`. This makes builds more portable for anyone making
static builds (in particular for older systems).

Reviewed By: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4393
2019-03-02 02:53:09 +01:00
d4366d57b0 icons_geom: update from svn rev 62198
In the future we'll try to avoid such big updates,
adjusting to material colors could have caused so many files to change.
2019-02-28 12:16:16 +11:00
048088e1d2 Fix T61988: Bevel mitering on small objects.
When edges had small length (less than about .005) the angle
classification didn't work. Needed some normalization of vectors.
2019-02-27 07:51:57 -05:00
Dalai Felinto
1beada2c62 Grease Pencil: Strokes Cut icon
The icon was there, but it was not in the Export collection, nor
was it correctly named.
2019-02-26 17:31:52 -03:00
2977eb5a0e UI: Icons
New icons from Andrzej Ambroż / jendrzych:
-New trash icon for deleting ID's and other data (currently unused)
-New icon for the Grease Pencil select between strokes mode
-New icon for Proportional Editing Root Falloff curve

Also adjustments for Jump to Next / Prev. Keyframe, Camera ObData, Point Light ObData, Light Probe Object and ObData, Collection & Save icons.
2019-02-26 19:29:01 +01:00
9d09eda0a3 DNA: rename theme space types
Follow enum naming convention, use "space_" prefix instead of "t".
2019-02-16 16:30:13 +11:00
de9026de6e ctodata: make stripping the last byte optional 2019-02-15 10:18:10 +11:00
11ec57e211 fix build on xcode with openmp 2019-02-13 22:34:40 +02:00
b271cbfcb0 Cleanup: unused DNA struct members
- Timeline theme.
- 3D view runtime variables.
- Exclude EditLatt from SDNA.
2019-02-13 19:14:36 +11:00
558d7dd90e Fix T61376 Group Node Node Editor theme property is missing alpha channel
It is now possible to adjust the group node background alpha.
The defaults are the same as before, but you can now adjust the alpha
level via the theme preferences (and the alpha value is no longer hard
coded).
2019-02-11 16:56:20 +01:00
40f2afcf1d Cleanup: remove contributors for Python files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:17:00 +11:00
9a63fa21eb Color management: change view transform for color pickers and display modes.
* Use simple default view transform for color pickers, as Filmic does not work
  well for all types of colors. We better handle this with an option and tagging
  of colors as emissive or albedo like.
* For solid/workbench we also no longer use Filmic, as there is not enough contrast
  and it's not really needed since this is not physically based lighting.
* For lookdev always take into account the view transform and look. Other view
  settings like exposure are only taken into account if scene lighting is used,
  since these are often dependent on scene light intensity.

Fixes T61022, T57649, T59363.
2019-02-01 20:56:42 +01:00
79f76c8544 Bevel - better corner shapes for inner arc miters.
The subdivision method for getting corner shapes has a fullness
parameter which had been set by eye before. This change uses fullness
as found by offline search process to best match the superellipsoid
octant in the cube corner case (except cube corner case is still handled
by other code). This somewhat improves the look of cube corners with
inner arc miters, however.
2019-01-29 07:21:59 -05:00
7f77961f1c Fix theme color use for clipping region
Color needed to be converted to linear in the engine,
not the theme.
2019-01-24 10:36:46 +11:00
48eed058b1 3D View: draw clipping region
Only for workbench solid/wire modes.
2019-01-23 23:37:25 +11:00
5c6d5cb863 Fix background color use in 3D view
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.

The color was zero'd when moving to the new 2.8x theme.

Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.

Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
2019-01-11 12:59:19 +11:00
b786416106 Fix T59151 Bevel modifier has bad input width for percent.
The units scaling was inappropriate when the bevel value was
to be interpreted as a percent, so added a separate rna property
for "Width Percent" and made UI show the width appropriate for
current offset_type.
2019-01-07 07:29:54 -05:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00