Commit Graph

3210 Commits

Author SHA1 Message Date
bc7c0335dc Eevee: Volumetrics: Support Smoke simulation textures.
It should behave like cycles.

Even if not efficient at all, we still do the same create - draw - free process that was done in the old viewport to save vram (maybe not really the case now) and not care about simulation's GPU texture state sync.
2017-10-27 22:49:15 +02:00
4f7665c844 Eevee: Volumetrics: Add Volume object support.
This is quite basic as it only support boundbing boxes.
But the material can refine the volume shape in anyway the user like.

To overcome this limitation, a voxelisation should be done on the mesh (generating a SDF maybe?) and tested against every volumetric cell.
2017-10-27 22:49:15 +02:00
23f51a4e43 Eevee: Volumetrics: Request aditional frames when no TAA is enabled. 2017-10-27 22:49:15 +02:00
310f1db7bf Eevee: Volumetrics: Add volumetric support to alpha blended meshes. 2017-10-27 22:49:15 +02:00
66d8f82b83 Eevee: Overhaul the volumetric system.
The system now uses several 3D textures in order to decouple every steps of the volumetric rendering.

See https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite for more details.

On the technical side, instead of using a compute shader to populate the 3D textures we use layered rendering with a geometry shader to render 1 fullscreen triangle per 3D texture slice.
2017-10-27 22:49:15 +02:00
1c0c63ce5b DRW: Add 3D texture support. 2017-10-27 22:49:15 +02:00
ef96f36ee9 Move background images into the camera
This moves background images out of the 3D viewport,
to be used only as camera reference images.

For 3D viewport references,
background images can be used, see: D2827

Some work is still needed
(background option isn't working at the moment).
2017-10-26 22:02:40 +11:00
8dab90915f Eevee: Fix T53095: Black cube on start and no material updates
This was caused by a not bound unused texture. Removing the texture usage fixes the problem.
2017-10-25 10:31:58 +02:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
a09b8c08fc Eevee: Contact Shadows: Fix remaining artifacts.
There was noise correlation between the rotation random number and the radius random number used in the contact shadow algo.
Hacking a new distribution from the old distribution (may not be ideal because it's discrepency may be high)
Also distribute samples evenly on the shadow disc. (add sqrt)

Fix the "bias floating shadows", was cause by the discarding of backfacing geom which makes no sense in this case.
2017-10-12 17:36:24 +02:00
5f025a7e5e Object Mode: Grid: Add a non-hard depth test.
This adds a custom depth test that have the benefits to glitch less and be more visually pleasing.
Downside is that it let the grid pass trough the objects a little.

This effect is done in NDC space so that it counteract the logarithmic depth distribution imprecision (read as it's less visible near the camera but more present far away).

This patch also includes some cleanups.
2017-10-12 04:03:42 +02:00
d46842108d Eevee: Probe: Add Cubemap Resolution option. 2017-10-11 02:15:42 +02:00
31386afaa1 Eevee: Fix light grid being rendered after delete. 2017-10-11 02:15:42 +02:00
9f3c7c75b7 Eevee: Fix TAA color drifting.
This was caused by small float precision being insuficient. The blue component of R11F_G11F_B10F has lower precision than the other 2 components. This resulted in colors drifting towards a yellowish tone.

Using RGBA16F for the concerned buffer. This double the memory usage of the framebuffers and add subsequent bandwidth usage.
2017-10-11 02:15:42 +02:00
12fa6750f5 Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa Driver
This bug (explained here https://github.com/dfelinto/opengl-sandbox/blob/downsample/README.md) is breaking eevee beyond the point it's workable.

This patch workaround the issue by making sure every fbo have mipmaps that are strictly greater than 16px. This break the bloom visuals a bit but only for this setup.
2017-10-11 02:15:42 +02:00
eb734746a8 Eevee: Fix hashed and alpha clip transparency. 2017-10-11 02:15:42 +02:00
5e6329b2f8 Eevee : SSR : Fix incorrect framebuffer issue.
It was cause by a texture without mipmap levels.
2017-10-11 02:15:42 +02:00
abcda06934 Eevee: Fix bad defines for volumetric shadowing 2017-10-08 18:23:45 +02:00
f7db1a4366 Gawain: Make common uniforms become builtins
This improves eevee's cache performance by 13% in my test.
2017-10-08 15:49:25 +02:00
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
dfcdec914c Eevee: Shadows: Add Contact Shadows
This add the possibility to add screen space raytraced shadows to fix light leaking cause by shadows maps.

Theses inherit of the same artifacts as other screenspace methods.
2017-10-06 23:44:22 +02:00
9ab18d14f6 Eevee: Modify the raycast function to be more flexible.
Make quality a parameter, and modify the ray end to be premultiplied so that the raytrace is done on a range.

This is in order to add contact shadows.
2017-10-06 23:44:22 +02:00
e1e452c062 Draw manager: Avoid unneeded memory malloc/free when attempting to create missing uniform 2017-10-05 17:16:37 +05:00
31820d0109 Eevee : Fix T52991 2017-10-04 21:31:47 +02:00
9422db7796 Eevee: Some changes to the Render / Render layers settings panel.
- Separate the Post Processes settings into sub panel.
- Rename "Viewport Anti-Aliasing" to sampling & super-sampling as it also reduce the noise of other effects.
- Remove Temporal Anti-Aliasing toggle and make it always active unless the number of samples is 1.
2017-10-03 18:30:56 +02:00
57c323b5d3 Object Mode : Fix probe paralax display. 2017-10-03 18:30:56 +02:00
f40fa55b58 DRW: Fix Feedbackloop warning. 2017-10-03 18:30:56 +02:00
2136942916 Eevee : Fix grid black fill. 2017-10-02 22:17:20 +02:00
2bd36338d3 Gawain : Add workaround to fix bad sync of the program_in_use flag. 2017-10-02 22:16:50 +02:00
c548c76804 Eevee : Fix ghosting from probe data when toggling "only render". 2017-10-02 20:02:21 +02:00
5f7192018e Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.
This makes the metals shine more.

Previous behaviour was not correct.
2017-10-02 19:44:44 +02:00
04e4a0db0d Eevee : Probe Grid : Fix Update tagging. 2017-10-02 18:42:18 +02:00
73ab572c0a Eevee : Probe Cubemap : Fix Broken Display data. 2017-10-02 18:42:18 +02:00
21ec254ae2 Eevee : Light Grid : Init grid to black instead of world color.
This was a mistake to use world color because it introduce light bleeding on indoor environement.
2017-10-02 18:42:18 +02:00
ba67d94258 Compile fixes for MSVC:
* missing include for uint typedef
* macro syntax error

Reviewers: campbellbarton, fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D2863
2017-10-01 15:34:12 +02:00
3349f25502 Eevee : Add a setting for the number of indirect light bounce.
This is used to tweak the overall spread of the lighting. It is a per renderlayer setting.
2017-10-01 02:19:10 +02:00
cc772e4bca Eevee: LightGrid: Fix progressive rendering. 2017-09-30 19:37:40 +02:00
1054f65a29 Object Mode : Add probes data outlines and selectability
This required some small changes to the data display shaders so that they match the way the object mode renders them.
Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos.
2017-09-30 19:37:40 +02:00
8249e1ce5e DRWCache: Add a new regular Quad buffer. 2017-09-30 19:37:40 +02:00
31be6fccf8 Eevee: Probe Grid: Clear Grid buffers with world diffuse coefs.
This make sure the values displayed by the "show data" sphere are initialized.

Also this make the bounce lighting progress more apparent.
2017-09-28 21:17:57 +02:00
12f650623e Eevee: Probe Grid: Add "progressive rendering"
This gives the user a more rapid preview of what the final result will be.

The grid cells are renderer in a series of powers of two offsets.
2017-09-28 21:16:02 +02:00
fcdc7acd8b Eevee : TAA : Fix conflict with outlines.
The previous view was incorrectly considered valid even if the persp matrix was different. So the history depth was mismatching.
2017-09-27 21:21:39 +02:00
b24ba9b174 Object Mode Engine: Small cleanup 2017-09-27 21:21:39 +02:00
40f5ac4977 Eevee : TAA : Change post process chain to allow more flexibility
This basically do not use hardware blending and do the blending in the shader.
This will allow neighborhood clamping if we ever implement that.
2017-09-27 21:21:39 +02:00
88a3323a47 Eevee: Use fmod instead of floor. 2017-09-27 21:21:39 +02:00
a24dd6eaba Eevee: Fix bug with cubemap shadows. 2017-09-26 22:30:48 +02:00
540ef7ee8e Eevee: Fix broken World probe. 2017-09-26 21:43:14 +02:00
c1aca25c3b Eevee: TAA: Remove 32 sample limit. 2017-09-26 21:39:25 +02:00
b96c70f9b2 BLI_rand : Make use of BLI_halton and BLI_hammersley 2017-09-26 21:38:23 +02:00
5c45fe2937 Eevee : Fix regression : Refraction not working 2017-09-26 16:48:07 +02:00