Commit Graph

1529 Commits

Author SHA1 Message Date
51bba03b31 Undo System: add Main argument to encode/decode
Needed since we don't always have the context,
and avoids adding G_MAIN into undo callbacks.
2019-01-31 12:07:13 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
2218bf02dd Cleanup: sort cmake file lists 2019-01-25 08:30:33 +11:00
ac316a6526 Fix T59423: Mesh deform modifier bind bug causing spiky deformations.
The intersection was being tested between ray and tri, the correct one is segment and tri.
2019-01-24 10:20:59 -02:00
Sebastian Parborg
ccc48bf27e Fix T60602: outliner pose bone selection does not update in viewport.
Differential Revision: https://developer.blender.org/D4223
2019-01-22 20:24:42 +01:00
482c4d099a Cleanup: remove all BLI_utiledefines' ugly vectorial macros.
Not only were those often making doublons with already existing
BLI_math's stuff, but they were also used to hide implicit type
conversions...

As usual this adds some more exotic inlined vector functions (one of
the rare cases where I really miss C++ and its templates... ;) ).
2019-01-20 16:27:06 +01:00
45042f6a03 Fix uninitialized cursor w/ setting object origin 2019-01-16 19:57:58 +11:00
976917e8cf Cleanup: de-duplicate rotation mode enum 2019-01-16 11:17:13 +11:00
88a80fcec8 Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
002d0bd344 Cleanup: remove unused copy menu code
Unused since 2.4x.
2019-01-10 12:55:09 +11:00
91a155833e Cleanup: comments causing bad clang-format output 2019-01-08 10:37:43 +11:00
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
8cbadde1a5 Fix T59673: wrong B-Bone handle references when duplicating bones.
Also fix and improve symmetrize behavior.
2018-12-21 12:10:23 +03:00
dd4c87cd04 Merge branch 'master' into blender2.8 2018-12-14 11:09:42 +11:00
aa3c4b4cb6 Missed last commit 2018-12-14 11:06:34 +11:00
cef2a25518 Armature Edit Mode: improve box/lasso select
Mostly rewrite logic which now matches (de)select picking,
share between both operators.

- Support all selection operations (eSelectOp), fixes T59255.

- Add function that selects using 'BONESEL_*' flags & eSelectOp.
  This avoids lasso & box select having to handle selection flushing.

- Fix strange behavior with lasso where selecting a bone in a chain
  would only select the tip (from 2.7x).
2018-12-13 21:11:21 +11:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
989fbff16f Cleanup/refactor binding code for MeshDeform modifier.
We had two different ways of doing it, SurfaceDeform and LaplacianDeform
would do it through a special modifier stack evaluation triggered from
binding operator, while MeshDeform would do it through a regular
depsgraph update/eval (also triggered from its binding op).

This enforces the later to search back for orig modifier data inside
modifier code (to apply binding on that one, and not on useless CoW
one).

Besides the question of safety about modifying orig data from threaded
despgraph (that was *probably* OK, but think it's bad idea in general),
it's much better to have a common way of doing that kind of things.

For now it remains rather dodgy, but at least it's reasonably consistent
and safe now.

This commit also fixes a potential memleak from binding process of
MeshDeform, and does some general cleanup a bit.
2018-12-07 11:22:31 +01:00
1cc0705062 Armature: support select-linked deselection
Matches edit-mesh mode.
2018-12-06 14:00:07 +11:00
55b31dd98c Merge branch 'master' into blender2.8 2018-12-02 14:37:04 +11:00
335e1b507b Cleanup: BKE b-bone API naming
Use BKE_pchan_bbone prefix.
2018-12-02 14:29:54 +11:00
18f0618677 Fix T58412: in weight paint + pose mode certain armature operations crash.
The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active
object is in the correct mode, which is wrong in this case. It also
only considered objects of the same type as active, which had to be
replaced with an explicit type parameter.
2018-12-01 19:44:24 +03:00
9ed522db73 Fix more cases of evaluated mesh being built for non-COW objects. 2018-12-01 19:09:09 +03:00
8f8c238659 Merge branch 'master' into blender2.8 2018-11-30 15:11:32 +11:00
8c85f1316c Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
f1edccdbe1 Cleanup: remove unused files 2018-11-29 09:05:49 +11:00
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
0ff05daee0 Fix handling of B-Bone custom handle references in Edit mode undo.
Correct a couple of places that should process the handle pointers.
2018-11-19 20:35:21 +03:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
3b9700aa51 Remove AnimMapper: it has been left unimplemented for almost ten years.
It was supposed to be a feature for substituting RNA paths on the
fly, but has never been implemented, apart from a couple of structure
definitions and passing around some always-NULL pointers. Now it gets
in the way of refactoring NLA evaluation to use GHash for efficiency.
2018-11-12 19:36:31 +03:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
4779165ca1 Fix dpesgraph wrongly refcounting NLA strip actions when duplicating IDs.
NLA strips are users of their action, so we need to pass along ID
management flags.

This commit also cleans up a bit things by passing along ID_CREATE/COPY
flags instead of dummy booleans...
2018-11-07 20:58:53 +01:00
25a9816c30 Cleanup: use bool 2018-11-05 13:22:49 +11:00
77c126dd4c Fix T57553: Python operator popup size does not follow UI scale and DPI.
Make it the convention to multiply by scaling factor inside the function, so
Python scripts that didn't add DPI scale start working correctly.
2018-11-01 12:33:27 +01:00
a0dfa320cd Dope Sheet: new option to display keyframe interpolation mode and extremes.
With the new automatic handle algorithm, it is possible to do a lot
of the animation via keyframes without touching the curves. It is
however necessary to change the keyframe interpolation and handle
types in certain cases. Currently the dopesheet/action editor
allows changing the types, but does not show them in any way.

To fix, add a new menu option to display this information. For handle
type, it is represented using the shape of the key icons: diamond for
Free, clipped diamond for Aligned, square for Vector, circle for Auto
Clamp, and cirle with dot for Automatic.

Non-bezier interpolation is a property of intervals between keys,
so it is marked by drawing lines, similar to holds. In this initial
version, only the fact of non-bezier interpolation is displayed,
without distinguishing types. For summaries, the line is drawn at
half alpha if not all curves in the group are non-bezier.

In addition, it is sometimes helpful to know the general direction
of change of the curve, and which keys are extremes. This commit
also adds an option to highlight extremes, based on comparing the
keyed values with adjacent keys. Half-intensity display is used
for overshot bezier extremes, or non-uniform summaries.

Reviewers: brecht, aligorith, billreynish

Differential Revision: https://developer.blender.org/D3788
2018-10-29 22:04:19 +03:00
abdda29dab Fix: Pose Breakdown operator (continued) 2018-10-29 14:07:47 +01:00
1c326e5079 Fix: Pose Breakdown operator
Reviewer: brecht

Differential Revision: D3848
2018-10-29 13:58:09 +01:00
Dalai Felinto
7cbbc65faa Cleanup: Remove silly redundant if check in ED_armature_edit_select_pick 2018-10-26 19:20:12 -03:00
727d6644da Cleanup: fix compiler warnings. 2018-10-24 11:14:49 +02:00
Dalai Felinto
975974e291 Silence some false positiver warnings 2018-10-23 23:47:04 -03:00
Dalai Felinto
3c61efcf20 Multi-Objects: pose slide operators
* POSE_OT_breakdown
* POSE_OT_relax
* POSE_OT_push
* POSE_OT_propagate

Note: I could not test relax because of T57313.

Note 2: I believe those are the last armature related operators to be
ported - \o/
2018-10-19 21:20:24 -03:00
Dalai Felinto
caad2d7528 Multi-Objects: POSE_OT_select_grouped > POSE_SEL_SAME_KEYINGSET 3/3
Note for posterity, I couldn't figure out a way to test this mode
properly. That said, it should be working with multiple-poses now.
2018-10-19 15:45:34 -03:00