Commit Graph

872 Commits

Author SHA1 Message Date
0d085790d1 Python / Cleanup: rename INFO_MT to TOPBAR_MT/VIEW3D_MT to reflect actual location. 2018-08-29 16:25:50 +02:00
Dalai Felinto
613523d5f5 Rename: *_batch_cache_dirty > *_batch_cache_dirty_tag 2018-08-23 10:20:16 -03:00
d1be651c9e Merge branch 'master' into blender2.8 2018-08-16 15:49:33 +02:00
7a7c579dd9 Fix T56404: Shape keys of the curves with multiple splines go haywire in edit mode.
Very dummy mistake (someone forgot to increment one of the variables in
one of the loops in that spaghetti nightmare that is nurbs shapekey
code), took half an age to spot it... :/
2018-08-16 15:49:00 +02:00
e88e80a6a0 3D View boarder/lasso select tool options
Add tool options to control how select operates (add/sub/set/and/xor).

Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
2018-08-15 01:48:55 +10:00
a3b6ae9fb9 Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.
Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
2018-07-30 16:58:44 +02:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
7b3a18f0aa Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
2018-07-17 14:59:07 +02:00
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
09431033e9 Cleanup: split GPU_batch
Split out presets and utilities for creating batches.
These functions are quite specialized and not related to typical usage.
2018-07-15 10:51:49 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
bb9355e703 View3D: Remove v3d->zbuf
This is because depth test is set before drawing anything now. There is no
case where we want to draw without depth test that is not selection and
this case is not handle by v3d->zbuf anymore.

UI assume depth test is off by default. The DRWManager assume it's on.

This should fix T55623.
2018-07-03 19:22:15 +02:00
fbafa4352b Keymap: Select/De-Select now use A, Alt-A
There are still some keys to update because
some operators only support toggle.
2018-07-03 15:10:12 +02:00
2e15ee0dcf Keymap: add back X-Key for delete
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02 13:00:43 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
dcdde6bedb Keymap: minimal default keymap
Use 2.7x keymap preset for full keymap.

Use define to allow further adjustments.

See T55666.
2018-06-29 12:58:59 +02:00
8e02106d0d GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.

Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.

This fixes 13 of the 28 failing editors when building without opengl.

For the list of substitutions see D3502

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3502
2018-06-27 19:07:23 -06:00
9c65227061 Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in
viewport. This had the following issues:

- If there are no viewports, selection tag was not done. Causing possible
  issues when object becomes visible.

- Required special trickery to detect which data to tag for update.

- Was causing crash when transforming/selecting markers in clip editor.
  This is because selecting marker needed to poke viewport to redraw, since
  selected bundles will be displayed differently in viewport.
2018-06-13 16:07:55 +02:00
98e0bd90f4 WM: hide internal operator settings
These are set in the interface and aren't useful to show to users.

Other minor changes

- Rename 'Ruler/Protractor' -> 'Ruler'
- Rename Subdivide 'Quad/Tri Mode' -> 'Create N-Gons' (and invert).
2018-06-12 22:00:22 +02:00
6231a077ac Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_group.h
	source/blender/blenkernel/BKE_object.h
	source/blender/blenkernel/intern/group.c
	source/blender/blenkernel/intern/library_remap.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/object/object_group.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/physics/rigidbody_constraint.c
	source/blender/editors/physics/rigidbody_object.c
	source/blender/makesrna/intern/rna_group.c
2018-06-12 15:41:32 +02:00
d617a6c85b Cleanup/simplify G.main usages.
Using G.main only to get main bled filepath, or built-in fonts, is OK.
So now using the 'valid' G_MAIN macro here instead.
2018-06-12 15:03:51 +02:00
94aa4d1657 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_sequencer.h
	source/blender/blenkernel/intern/sequencer.c
	source/blender/editors/curve/editcurve_paint.c
	source/blender/editors/gpencil/gpencil_edit.c
	source/blender/editors/gpencil/gpencil_paint.c
	source/blender/editors/gpencil/gpencil_utils.c
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_view3d.h
	source/blender/editors/interface/interface_eyedropper_depth.c
	source/blender/editors/render/render_opengl.c
	source/blender/editors/sculpt_paint/paint_image_proj.c
	source/blender/editors/sculpt_paint/sculpt.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_edit.c
	source/blender/editors/space_view3d/view3d_intern.h
	source/blender/editors/space_view3d/view3d_select.c
	source/blender/editors/space_view3d/view3d_utils.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap.c
	source/blender/python/intern/gpu_offscreen.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-08 14:38:57 +02:00
7b6af843c2 Cleanup: getting rid of G.main.
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-08 12:17:22 +02:00
54f9cd5283 Cleanup: Nuke moar G.main usages... 2018-06-07 11:11:46 +02:00
bb7202495a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/ArmatureExporter.cpp
	source/blender/collada/ArmatureExporter.h
	source/blender/collada/DocumentExporter.cpp
	source/blender/collada/DocumentExporter.h
	source/blender/collada/SceneExporter.cpp
	source/blender/collada/SceneExporter.h
	source/blender/collada/collada.cpp
	source/blender/collada/collada.h
	source/blender/editors/armature/armature_edit.c
	source/blender/editors/armature/editarmature_retarget.c
	source/blender/editors/armature/pose_transform.c
	source/blender/editors/include/ED_armature.h
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_screen.h
	source/blender/editors/io/io_collada.c
	source/blender/editors/object/object_transform.c
	source/blender/editors/screen/screen_edit.c
	source/blender/editors/screen/screen_ops.c
	source/blender/windowmanager/intern/wm.c
	source/blender/windowmanager/intern/wm_files.c
	source/blender/windowmanager/intern/wm_window.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-06 16:25:28 +02:00
48e871ab1d Cleanup: Nuke moar G.main usages... 2018-06-06 15:50:24 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
a0dbaf1d9d ED_transform_snap_object: remove unused bmain parameter in context creation. 2018-05-24 19:09:01 -03:00
17aef80207 Multi-Object-Mode: EditCurve Subdivide
D3382 by @dgriffin91
2018-05-23 07:41:58 +02:00
647232f7f1 Multi-Object-Mode: EditCurve Select Linked
D3409 by @dgriffin91
2018-05-23 07:34:10 +02:00
f99197fb2d Transform: Support mixed snap in 3d View.
Allows more than one snap mode to be enabled. So different combinations are possible.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: Christopher_Anderssarian, duarteframos

Tags: #bf_blender_2.8

Differential Revision: D3400
2018-05-22 08:58:56 -03:00
4e14437cb0 Multi-Object-Mode: EditCurve Select Random
D3405 by @dgriffin91
2018-05-22 08:25:05 +02:00
08ba057eef Fix misuse of the use_occlusion_test parameter. 2018-05-21 11:17:19 -03:00
6e48afeb23 Merge branch 'master' into blender2.8 2018-05-18 14:59:38 +02:00
1cc4ab481e Fix crash drawing polygon curves 2018-05-18 14:23:53 +02:00
170dd30881 Multi-Object-Mode: EditCuve Select All
D3381 by @dgriffin91
2018-05-17 17:09:02 +02:00
50c29e2391 Cleanup: pass the use_depth parameter to the SnapObjectParams struct in the ED_transform_snap_object_project_view3d_mixed. 2018-05-15 14:32:30 -03:00
f1bc899146 Merge branch 'master' into blender2.8 2018-05-15 10:25:49 +02:00
9636cab009 Undo System: remove nested edit-mode undo calls
Regression in recent undo system changes,
This caused T55048.

When each mode had its own undo stack it was important
to initialize it when entering edit-mode.
2018-05-15 10:10:48 +02:00
a48186c5d7 Orientation for 3D cursor
Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
2018-05-08 15:35:04 +02:00
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
3b209a45de Fix missing initialization of depsgraph for snapping context
Was causing crashes once attempting to use snapping.

Reported by mano-wii in IRC, thanks!
2018-04-18 15:41:51 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
eec5d3a8a8 Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.

It also led to some weird things like requiring a render engine for snapping
and raycast API functions.

Differential Revision: https://developer.blender.org/D3145
2018-04-13 14:17:32 +02:00
89fdd88906 Merge branch 'master' into blender2.8 2018-04-02 15:18:10 +02:00