Commit Graph

5006 Commits

Author SHA1 Message Date
3c1204024b started some cleanups in button drawing code.
* Made normal 'rounded' theme use the same fake AA outline as round shaded
* Made rounded theme respect the 'button outline' theme colour - it never did before.
2008-12-22 06:55:24 +00:00
e898bcad79 * Fixed alignment in round shaded buttons 2008-12-22 05:51:34 +00:00
1c3e358fd8 View2D - View alignment flags are now taken into account in curRect_Validate()
Alignment flags are now checked for after keeptot settings, as these flags are of even greater importance. This is necessary for the syncing of the channels region and timeline areas in Action Editor (and later NLA Editor).
2008-12-22 00:11:33 +00:00
05aa83ad1e 2.5
Enabled cool hidden feature from Brecht: "interactive" mode for buttons,
which executes button handling on each change.
Try sliding the current frame, or even: type in values there! Cooool! :)
2008-12-21 17:44:27 +00:00
ad4d061091 View2D - Vertical (within area) syncing for channel lists to stay in sync with the relevant keyframes...
I still need to work out how to get this to work correctly as soon as an Action Editor instance is created.
2008-12-21 11:56:42 +00:00
df274a8b58 2.5 - Time operations to Animation Module
Moved time_ops.c contents to anim_ops.c, as the operators there are applicable to all other Animation Editors too. anim_ops.c will therefore contain all operators which will apply to all Animation Editors (i.e. change frame, frames/seconds display toggle, and soon Preview Range tools).

As such, added new global 'Animation' keymap like for View2D and Markers, which will ensure that these tools can be accessed in an uniform way across editors. 
Note that the order that these things are added is important, as the Animation ones will often 'steal' events from the View2D and Markers ones if placed before the others. To prevent that, we'd need to be able to set boundboxes here...
2008-12-21 08:02:24 +00:00
08db8198c4 2.5:
- fix crash opening submenus
- fix disappearing main menu when going into submenu
2008-12-20 14:15:58 +00:00
62a03ea1b6 2.5
All of the view3d drawing code is now 'Context' free.
The idea is:

- ED_region_do_draw() sets and freezes drawing context
- regiontype draw() callback then can pass on other relevant 
  context stuff as function args.

Also cleaned up the WM opengl wrappers, to mimic opengl state;
no reason to give window pointer anymore.
2008-12-19 14:14:43 +00:00
93cc4629e3 2.5: fix for crashes due to access to free'd memory in joining areas,
ripping areas and duplicating windows.
2008-12-18 19:41:36 +00:00
dae839639d View2D: More bugfixes
* Added flags to View2D to specify whether the view should have pixel offsets applied (this is able to be specified per axis, just in case the need arises). Currently, this is only used for headers, where the UI elements were not as smooth + round as they could be

* Fixed IPO/Action/NLA so that new instance will show channel lists by default and with scrollers

* Fixed Outliner zoom-in/out on changing windowsize. I didn't notice this on my previous custom .B.blend file, but the problem was apparent in the default setup.
2008-12-18 09:20:29 +00:00
ecc4e55b66 2.5
Context API

This adds the context API as described here. The main practical change
now is that C is not longer directly accessible but has to be accessed
through accessor functions. This basically adds the implementation of
the API and adaption of existing code with some minor changes. The next
task of course is to actually use this design to cleanup of bad level
calls and global access, in blenkernel, blenloader.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context

Error, Warning and Debug Info Reporting

This adds the error reporting API as described here. It should help
clean up error() calls in non-ui code, but eventually can become used
for gathering messages for a console window, and throwing exceptions
in python scripts when an error happens executing something.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
2008-12-18 02:56:48 +00:00
065155a17d UI:
* Changed pupmenu function name and added back some standard popups.
2008-12-17 16:53:56 +00:00
616edcca12 View2D: Cleanup of presets and fixed errors in various views
Now, preset view configurations are only to be used if they define all (scrollers not included) relevant settings for the view they are set for. This should be less confusing than in the previous situation with V2D_COMMONVIEW_TIMELINE stuff.

One implication of this though, is that all Animation Editors (for example), will have to define their own version of the relatively commonly shared info. However, given the great diversity in the range of settings each have, this should not be too much of an issue.

Also, added a 'standard' view config for main 'window' regions. At this stage, it is recommended that this view config should be used only as a placeholder template on which a set of custom settings could be based. I've put it into use for the buttons window/scripts window/info window so far.
2008-12-17 10:25:02 +00:00
c1379f6613 UI:
* Added support for defining properties for operator buttons, with
  uiButGetOperatorPtrRNA. Needed to cleanup a hack that was there
  for operator properties in RNA, now a separate OperatorProperties
  type is used for storing operator properties, instead of being part
  of the Operator type itself.
* Allow selecting menu items with mouse release instead of press again.
* Fix some cases with hanging tooltips in the UI.
2008-12-16 20:03:28 +00:00
962870b235 2.5
More notifier and redraw cleanup

- notifiers are not filtered anymore, apart from window/screen notifiers,
  they get to all regions.
- fixed drawing of 'action zones' in areas.
- added support for basic multilayer draw, like for action zones now,
  and future other area decorations (tabs, region handlers)
  check: ED_area_overdraw_flush()
         ED_area_overdraw()
- bugfix in UI redraw tags, it was calling region pointer in free'd
  data
- added notifier for marker-changed
- added keymap for markers to ipo window
2008-12-16 18:42:12 +00:00
e34528e1a6 UI:
* Only open tooltip when the mouse is still over the button.
* Remove an unnecessary redraw call, though the two mentioned
  in the previous commit seem to be working OK (it's for action
  buttons when you move the mouse away from the button, holding
  the mouse button down).
* Fix missing alt key in key event strings.
2008-12-16 17:36:51 +00:00
67dfe58f8c 2.5
Test for Brecht: this line makes drawing buttons fine. 
However note:

- redraws on lines 3107 and 3024 don't do anything
- tooltip timer is messing with redraws too, if you
  have tooltips on, it continuously sends redraws.
- I would code tooltip to reset on any mouse move, 
  and only start timer when mouse is still completely.
  That would make them appear much more quietly.
2008-12-16 13:49:51 +00:00
626e5c8b42 2.5
More notifier cleanup;

- removed view2d sync notifier, its data operations are too complex
  for UI hints/notes, direct calls work too :)
- updated missing gpl header in region file

Noticed weird delay on menu refreshing now... will check.
2008-12-16 13:19:02 +00:00
6fe19cfc85 2.5
Work on getting notifiers in shape.

- Most important: local (to own region or area) redraw notifiers 
  have been depricated. This is not a good or correct notifier anyway. 
  Notifiers should be signals to other areas.

- Instead use these 2 functions:
    ED_area_tag_redraw(area);
    ED_region_tag_redraw(region);
  It seems to me good convention to keep the area/region redraw tag
  itself protected everywhere, for future improvements.

- Also added a basic WM function that checks overlapping regions,
  and flushes redraws to underlying regions. This makes menus and
  buttons allow to only send local region redraws.
  (Brought back two "swapbuffer indicators" to test this. 

- Todo: area 'action zone' redraws, and fixing other notifiers...
  sending data pointers in a notifier seems to be bad idea.
2008-12-16 12:28:00 +00:00
f518fa8ea7 View2D: Presets for Initialising Views
Improved the View2D API so that initialising View2D data in init() callbacks (called on new regions and also on resizing regions) for regions is easier. 

Added a few preset view configurations for use when initialising new views. Views with the V2D_IS_INITIALISED flag set will not be reinitialised in the init() callbacks. Currently, some of these configurations will set/override all settings (like V2D_COMMONVIEW_LIST and V2D_COMMONVIEW_HEADER), while other ones serve a more supplimentary role (i.e. V2D_COMMONVIEW_TIMELINE only sets the x-axis settings, relying on the region to have already set the relevant y-axis settings). 
The future of such supplimentary configurations is yet to be seen, as I'm currently not sure whether they will cause the code to become too confusing, as you'd have to keep track of which settings belong/are set where. So far, only a few areas have been ported to use this. Tomorrow I'll check on a few more.

As this commit touches a lot of files, hopefully there aren't any critical bugs I've missed here.
2008-12-16 11:24:24 +00:00
998e682fc3 UI: added the following functions to create buttons for RNA properties and for
operators. RNA property buttons will automatically fill in the label, min/max,
etc if they are not specified. Operator menu buttons will look up the key
combination in the handlers and add it automatically.

uiDefButR, uiDefIconButR, uiDefIconTextButR
uiDefButO, uiDefIconButO, uiDefIconTextButO

uiDefButO takes a context pointer to do the key lookup, don't really like this..
2008-12-16 07:55:43 +00:00
1c1c89262e WM: changed WM_operator_call to take an argument, which specifies in
which context to run the operator: WM_OP_DEFAULT, WM_OP_REGION_WIN,
WM_OP_AREA or WM_OP_SCREEN. This also replaces WM_operator_call_rwin
since it is more general.

This is useful for buttons and popup menus to run operators, and also
used by a new function to lookup the keymap item for that operator in
the right context.
2008-12-16 07:44:21 +00:00
d272300da9 UI: bring back function to convert keyboard event to string, and
make the key event button work again.
2008-12-16 07:32:12 +00:00
6283b0c8c5 UI: getting popup menus to work again, just the internal interface
and event handling code still, how it integrates with operators and
handlers is not worked out yet. For testing, Ctrl+Q quit now shows
a confirmation popup using the following call:

okee_operator(C, "WM_OT_exit_blender", "Quit Blender");
2008-12-15 19:19:39 +00:00
628f02d574 2.5
Added notifiers for timeline syncing. Works for Timeline window
only now.
Note that I've removed the malloc-free in a Notifier... notifier
system is still under probabtion :)
2008-12-15 18:09:55 +00:00
a16df53619 2.5
Mouse cursors now work again

- centralized screen-level cursor changes, no more operator
  running for it.
- spacetypes have callback to check/set individual cursor
  types. Use notifier SCREEN_CHANGED to make sure it works
  on mode changes etc.
- new calls WM_cursor_modal() and WM_cursor_restore() to
  make temporarily cursor types during modes.
- used above for view2d cursors.
2008-12-15 16:54:47 +00:00
a1e0868018 2.5
- depricated area "headbutofs" and "headbutlen", which is now fully
  replaced with view2d handling. 
- needed to add header default V2D_ALIGN_NO_NEG_Y, V2D_LOCKOFS_Y seems
  to not do anything atm :) 

- new: running blender in debug (blender -d) will print the current
  handler and operator in use (not mousemove)
2008-12-15 13:23:55 +00:00
21ca594625 View2D: Simplification and documentation of settings
I've gone through and simplified some of the redundant options while documenting the various settings (in the code and also in the Wiki Doc), to make it clearer how to use each option.

'Preset' view-types have yet to be fully implemented, but started groundwork for this. Only some commonly used view configurations will be defined using this method. For all others, they still need to define all relavent view settings themselves (as there's too much variation in terms of the various editor's use of View2D).

IPO Editor now draws with channels on the left, like all other anim editors. Now, how to make this wider...
2008-12-15 11:58:57 +00:00
3c14eba045 UI: fix for delayed UI callback functions, to avoid it being
called recursively.
2008-12-14 13:38:24 +00:00
fd1c8aa62e View2D: More scroller related things
* Scrollers now keep corners free for drawing widgets if there are horizontal and vertical ones in use. They draw a rect which covers up all of the excess over-flowing drawing that was previously masked by the vertical scrollers.

* Tweaked the behaviour of the scroller zoom-handles again as they still weren't behaving correctly on vertical scrollers. This was partly caused by a typo, but also wrong checks...
2008-12-14 11:50:28 +00:00
36fb509f96 View2D: Bugfixes...
* Headers were twitching when moved again due to a hack I had made for the TimeLine
* Properly fixed TimeLine init so that grid will start in the right place.
2008-12-14 10:57:52 +00:00
ffc0089b7b View2D: Cosmetic changes and bugfixes
* Scrollers now draw using nice rounded+shaded style everywhere

* When scrollers 'bubble' completely fills a scroller or is completely out of view, the view zooming using the handles is now only activated if the mouse is within a quarter of the total length of the scroller on either end of the scroller. Otherwise, pan is activated. This should make the scrollers more usable in anim editors.

* Fixed drawing of gridlines in TimeLine - needed to adjust ymin value of cur and tot rects to accomodate for the new mask/cur adjustments as old TimeLines didn't draw with 'real' scrollbars. Also, adjusted min/max values to fit these new tot/cur rect y-sizes.

* Tidying up vars and fixing errors in declaring new View2D types in preparation for simpler method of initialising views...
2008-12-14 08:32:21 +00:00
e6897deec1 2.5
Bugfix in the "map cur with mask to region". Division had to be switched. :)
2008-12-13 11:34:03 +00:00
4de30b2304 View2D:
* Grid calculation now takes separate args for x/y units and clamping
* Timeline now gets V2D_LOCKZOOM_Y flag to prevent zooming in y-axis
2008-12-13 09:25:47 +00:00
e83b5fabbf View2d: Removing some debug code I left in... 2008-12-12 23:28:47 +00:00
56557f223f 2.5 - Assorted View2D related fixes
IPO Editor Fixes:
* Grid now draws correct. Fixed typo in gridline calculations preventing drawing from occurring. Also, set the right arguments to the appropriate View2D calls.
* Limited Ton's cur<->mask mapping 'hack' to Outliner only, as it was causing problems with the drawing of the grid. Perhaps there's still some faulty code in curRect_validate that should be changed instead...
* Horizontal scroller draws frames now by default. However, the values are still offset a bit, so will need further investigation.

Outliner Fixes:
* Fixed overlapping text problem with RNA-path and menus. Now RNA path draws as a label beside the menus, so there shouldn't be any more problems there.
* do_versions code now sets all appropriate flags, as old OOPS views could cause errors with scroller drawing + view manipulation operators which depend on flags being set.
2008-12-12 23:25:54 +00:00
2fa23a0594 2.5
Fixes in view2d:

- mask/slider rects were calculated wrong 1 pixel (was overlapping)
- found bug with outliner stretching on area-edge-dragging. It required
  an extra mapping of the 'cur view' via mask to actual region.
- added v2d sanity check for uninitialized v2d's
- removed cruft in do_versions for headers (gets catched with above)
- added header-view2d-initialize function, for new-space calls

Fixes in areamanager:

- fixes in 'new space' for time/outliner/view2d
  (unfinished)

For Joshua:

- Making time window higher shows it doesn't update 'cur'. Not sure
  what kind of v2d flag should be checked or set?
2008-12-12 16:29:33 +00:00
05e5e00bc9 View2D: Cosmetic tweaks for scrollers
Scrollers now draw in the 'rounded + shaded' style as much of the rest of Blender now. This is just a rough draft of what they could look like (vertical scrollbers in particular highlight the need for a complementary version of gl_round_box_shade).
2008-12-12 11:41:05 +00:00
e02c15151f 2.5
Removed notifier SCREEN_CHANGED from creating menus or tooltips.
This one is used to re-initialize spaces, areas, regions in screen.
2008-12-12 10:55:36 +00:00
6f6eee0923 2.5 - Fixed crashes when closing windows 2008-12-11 23:05:18 +00:00
a10752f4bc UI: restored mechanism to only call button/block callback functions
after the menus are closed, to avoid conflicts with those callbacks
manipulating their own area or region.
2008-12-11 20:30:41 +00:00
7a1100c8b5 2.5
Today's progress; half working, but i better commit to prevent
conflicts tomorrow :)

- added storage for regions in spacedata
- added space switching (unfinished, gives mem-free errors)
- bugfix: icon of timewindow gave error on split-area
- cleaned interface_icons.c a bit, no warnings
- first work on space new() callbacks, they have to make regions too


NOTE: probably files saved with 2.5 crash now. Have to look at
patching this.

NOTE2: the Makefiles required libeditor screen twice... scons too?
2008-12-11 19:35:27 +00:00
d39b43aa20 2.5
TimeLine window pulldowns work sorta (for the options that were coded :)

Still trying to bring back code without recoding uiDefButs. In future these
will get directly operator stuff linked. For time being made a simple 
operator call function, like:

WM_operator_call(C, "ED_MARKER_OT_add");

and for forcing operator to run in the main region-window:

WM_operator_call_rwin(C, "ED_MARKER_OT_add");

These calls also work for modal operators, like marker grab in this case.
2008-12-11 15:38:16 +00:00
9fa6b03ea7 View2D: Various Fixes + Header Support
Added support for panning headers using View2D of the header regions (only done for TimeLine, as only that one has buttons on it). 
Currently, this uses some do_versions magic to initialise the View2D rects required, however, I'm not sure if all the information was safely ported over yet (notably height and position of rects due to alignment issues).

In the process, I noticed a few bugs with the current View2D code:
* UI_view2d_curRect_validate() is now called after UI_view2d_size_update(), as the size of the 'mask' rect is closely related to the size of the 'cur' rect (especially when zooming is locked).
* Fixed a bug in UI_view2d_curRect_validate() which meant that if the 'cur' rect was slightly larger than the 'tot' rect, and keeptot was set, the view would flicker between the two closely related positions.
2008-12-11 03:50:50 +00:00
f00a75272e UI:
* Added context pointer to function callbacks for buttons and blocks.
* Added a uiBlockSetHandleFunc, which will be called with the button
  return value. This seems kind of redundant with uiBlockSetButmFunc,
  but the latter uses a2 to pass the value.
2008-12-10 19:22:10 +00:00
54c4ed469a 2.5
Cleanup in area/region management

- more intelligence in area management for adding handlers and setting
  data correct. Space/Region type callbacks only have to do own things.

- added option for adding default handlers to areas/regions. (flag in
  type definition)

- ensured that region-types store the minsizes for regions.

- added boundbox check for handlers; note that it accepts pointer to
  boundbox, because handlers don't get reset on area-resizing or
  view changes. Example: view2d handlers use mask rect.

- handlers get now added on correct context levels (example frame change
  also worked in header)

- removed ->refresh() callback. Context refreshing is Listener.
  
- the ->init() is being called on all WM level actions, also after a
  file read, moving areas, re-opening areas etc. 

- fixed bug: crash on exit was caused by cleaning up Screen too late.

- UI_view2d_size_update() removed from draw callback, is init()

- regions now store (winx, winy) subwindow size.
2008-12-10 13:56:54 +00:00
a8726cd9c3 View2D - Bugfixes
Fixed a few typos in View2D code, which included the zoom-locking flags not being checked for correctly by the zoom operators. 

This commit does NOT fix the problems with the Outliner 'cur' rect expanding/contracting as the view changes size. I still haven't found the cause of this, but it might be related to the off-by-1 errors with UI-widgets that brecht noted in TimeLine header...
2008-12-10 09:07:15 +00:00
4a9ee46c14 UI: don't use operators anymore for handling user interface events, but rather
a special UI handler which makes the code clearer. This UI handler is attached
to the region along with other handlers, and also gets a callback when all
handlers for the region are removed to ensure things are properly cleaned up.
This should fix XXX's in the UI code related to events and context switching.

Most of the changes are in interface_handlers.c, which was renamed from
interface_ops.c, to convert operators to the UI handler. UI code notes:
* uiBeginBlock/uiEndBlock/uiFreeBlocks now takes a context argument, this is
  required to properly cancel things like timers or tooltips when the region
  gets removed.
* UI_add_region_handlers will add the region level UI handlers, to be used
  when adding keymap handlers etc. This replaces the UI keymap.
* When the UI code starts a modal interaction (number sliding, text editing,
  opening a menu, ..), it will add an UI handler at the window level which
  will block events.

Windowmanager changes:
* Added an UI handler next to the existing keymap and operator modal handlers.
  It has an event handling and remove callback, and like operator modal handlers
  will remember the area and region if it is registered at the window level.
* Removed the MESSAGE event.
* Operator cancel and UI handler remove callbacks now get the
  window/area/region restored in the context, like the operator modal and UI
  handler event callbacks.
* Regions now receive MOUSEMOVE events for the mouse going outside of the
  region. This was already happening for areas, but UI buttons are at the region
  level so we need it there.

Issues:
* Tooltips and menus stay open when switching to another window, and button
  highlight doesn't work without moving the mouse first when Blender starts up.
  I tried using some events like Q_FIRSTTIME, WINTHAW, but those don't seem to
  arrive..
* Timeline header buttons seem to be moving one pixel or so sometimes when
  interacting with them.
* Seems not due to this commit, but UI and keymap handlers are leaking. It
  seems that handlers are being added to regions in all screens, also in regions
  of areas that are not visible, but these handlers are not removed. Probably
  there should only be handlers in visible regions?
2008-12-10 04:36:33 +00:00
b205ec4f18 2.5
Area Manager: revised how an area subdivision gets managed. Originally
the 'spacedata' would store regiondata too, but this already became
impractical (like having view2d data in region is useful). So I left
that part how it is. See new diagram:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This means that regions in an Area define location/size or constraints
for how they get arranged. The "RegionType" which is linked to this 
defines its functionality. 

For fun, test, and code validation: two temporary hotkeys added.
SKEY: splits current region horizontally
SHIFT+S: splits vertically

Note - in outliner - that "context" sticks to the Area as whole, the region
here only defines view. That's the purpose. :) For two outliners with different
context you open 2 areas.
Also note that dragging screen-edges shows the region-alignment type (split
with percentage).
2008-12-09 15:59:43 +00:00
13c634c7ba 2.5 - Swapped order for adding View2D keymaps in TimeLine so that they can still work. 2008-12-09 06:23:40 +00:00