43eebdfebd
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/collada/DocumentImporter.cpp
source/blender/editors/include/ED_object.h
source/blender/editors/object/object_modifier.c
2018-06-12 12:58:31 +02:00
be57cf9b2a
Cleanup: remove moar G.main from BKE area.
2018-06-12 12:53:27 +02:00
c98b2e74df
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/object/object_add.c
source/blender/editors/object/object_relations.c
2018-06-12 12:38:54 +02:00
5508b572ea
Cleanup: remove some G.main from ED's animsys.
...
The easy ones - there some much, much trickier to tackle there...
2018-06-12 12:28:14 +02:00
204c167c72
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/mesh_convert.c
source/blender/editors/interface/interface_eyedropper_color.c
source/blender/editors/object/object_add.c
source/blender/editors/space_image/image_ops.c
source/blender/makesrna/intern/rna_image.c
source/blender/windowmanager/intern/wm_draw.c
2018-06-11 16:02:46 +02:00
78a8d3685b
Cleanup: remove moar ugly G.main usages...
...
BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
160cb9a284
Merge branch 'master' into blender2.8
...
Conflicts:
intern/cycles/blender/blender_object.cpp
source/blender/alembic/intern/abc_exporter.cc
source/blender/alembic/intern/abc_mball.cc
source/blender/alembic/intern/abc_mball.h
source/blender/blenkernel/BKE_anim.h
source/blender/blenkernel/BKE_displist.h
source/blender/blenkernel/BKE_dynamicpaint.h
source/blender/blenkernel/BKE_group.h
source/blender/blenkernel/BKE_mball.h
source/blender/blenkernel/BKE_mball_tessellate.h
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/depsgraph.c
source/blender/blenkernel/intern/displist.c
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/group.c
source/blender/blenkernel/intern/mball.c
source/blender/blenkernel/intern/mball_tessellate.c
source/blender/blenkernel/intern/mesh_convert.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/object_dupli.c
source/blender/blenkernel/intern/object_update.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/smoke.c
source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
source/blender/depsgraph/intern/builder/deg_builder_relations.cc
source/blender/editors/include/ED_object.h
source/blender/editors/object/object_add.c
source/blender/editors/object/object_edit.c
source/blender/editors/object/object_modifier.c
source/blender/editors/physics/dynamicpaint_ops.c
source/blender/editors/sculpt_paint/paint_vertex.c
source/blender/editors/sculpt_paint/sculpt_uv.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_snap_object.c
source/blender/editors/util/ed_util.c
source/blender/gpu/intern/gpu_material.c
source/blender/makesrna/intern/rna_meta.c
source/blender/makesrna/intern/rna_object_api.c
source/blender/modifiers/intern/MOD_dynamicpaint.c
source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-11 14:39:38 +02:00
d0956e9cb3
Cleanup: Moar G.main removal of Hell.
...
This commit actually adds some G.main... but at much, much higher level
than the ones it removes, so should still be better ;)
2018-06-11 12:15:14 +02:00
8055ed2741
Cleanup: remove some G.main usages...
2018-06-11 12:15:14 +02:00
30cd35a37b
Keymap: continued testing/development
...
After testing in the studio and extending the event system for
drag events, we've agreed on adjustments to the new keymap,
see: T55162
- Tab: Edit-mode toggle.
- Tab + Cursor Drag: mode switching pie menu.
- Accent/Grave: for 3D view pie menu.
- F3: Search
- 1..3, Shift-1..3: Edit mesh vertex/edge/face toggle.
Other minor changes were made, however they aren't part of the design.
- Ctrl-Shift-S: Image editor Save-As (was F3)
- Ctrl-Alt-R: Repeat history (was F3)
2018-06-07 20:46:12 +02:00
508e34d0bf
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/animation/anim_deps.c
source/blender/editors/animation/keyframing.c
source/blender/editors/animation/keyingsets.c
source/blender/editors/armature/pose_edit.c
source/blender/editors/armature/pose_transform.c
source/blender/editors/gpencil/gpencil_convert.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/include/ED_keyframing.h
source/blender/editors/interface/interface_anim.c
source/blender/editors/space_action/action_edit.c
source/blender/editors/space_graph/graph_edit.c
source/blender/editors/space_outliner/outliner_draw.c
source/blender/editors/transform/transform_conversions.c
source/blender/makesrna/intern/rna_armature.c
source/blender/makesrna/intern/rna_pose.c
source/blender/python/intern/bpy_rna_anim.c
source/blenderplayer/bad_level_call_stubs/stubs.c
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2018-06-07 13:04:16 +02:00
b3a7a75a26
Cleanup: remove moar G.main usages.
...
Notes:
* Really need to address RNA setters case, end up adding way too much
G.main here these days... :/
* Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-06-07 12:48:29 +02:00
54f9cd5283
Cleanup: Nuke moar G.main usages...
2018-06-07 11:11:46 +02:00
bb7202495a
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/collada/ArmatureExporter.cpp
source/blender/collada/ArmatureExporter.h
source/blender/collada/DocumentExporter.cpp
source/blender/collada/DocumentExporter.h
source/blender/collada/SceneExporter.cpp
source/blender/collada/SceneExporter.h
source/blender/collada/collada.cpp
source/blender/collada/collada.h
source/blender/editors/armature/armature_edit.c
source/blender/editors/armature/editarmature_retarget.c
source/blender/editors/armature/pose_transform.c
source/blender/editors/include/ED_armature.h
source/blender/editors/include/ED_object.h
source/blender/editors/include/ED_screen.h
source/blender/editors/io/io_collada.c
source/blender/editors/object/object_transform.c
source/blender/editors/screen/screen_edit.c
source/blender/editors/screen/screen_ops.c
source/blender/windowmanager/intern/wm.c
source/blender/windowmanager/intern/wm_files.c
source/blender/windowmanager/intern/wm_window.c
source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-06 16:25:28 +02:00
48e871ab1d
Cleanup: Nuke moar G.main usages...
2018-06-06 15:50:24 +02:00
c4ce4034e6
Fix T55344: linked collection instance has user count 0.
2018-06-06 11:22:17 +02:00
23db3a5ade
Renamed BKE_nomain_mesh_xxx → BKE_mesh_nomain_xxx
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This maintains the `BKE_mesh_` prefix for the mesh-related BKE functions.
2018-06-06 10:30:24 +02:00
f0d9dbae0d
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_260.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/render/render_shading.c
source/blender/makesrna/intern/rna_movieclip.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
ce6db959c7
Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.h
...
The function definitions still reside in DerivedMesh.c. Once we're done
porting all the DerivedMesh use to Mesh, we'll move the still-relevant
functions to mesh_runtime.c. This move is now cumbersome due to shared
statically-declared utility functions in DerivedMesh.c
2018-06-05 16:59:25 +02:00
481cdb08ed
Cleanup: use new accessors to blendfile path (Main.name).
2018-06-05 16:33:46 +02:00
95011f6d48
Merge branch 'master' into blender2.8
2018-06-04 09:39:04 +02:00
44505b38df
Cleanup: strip trailing space in editors
2018-06-04 09:31:30 +02:00
bfe1d0e0dc
Merge branch 'master' into blender2.8
2018-06-01 18:26:42 +02:00
75fc1c3507
Cleanup: trailing whitespace (comment blocks)
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Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
c0dd355926
Modifiers: ported applying modifier from DerivedMesh → Mesh
2018-06-01 17:35:26 +02:00
e44743736f
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/io/io_collada.c
source/blender/editors/object/object_bake.c
source/blender/editors/object/object_edit.c
source/blender/editors/render/render_internal.c
source/blender/makesrna/intern/rna_object_api.c
source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-01 17:26:36 +02:00
051e186d5c
Cleanup: some more G.main removal from editor code.
2018-06-01 17:08:38 +02:00
72a360827b
T54991: Restore support for Motion Path drawing in 2.8
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This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).
Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
Therefore, you can turn all of them on/off from the "Overlays" popover
* By and large, we have kept the same draw style as was used in 2.7
Further changes can happen later following further design work.
* One change from 2.7 is that thicker lines are used by default (2px vs 1px)
Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
conversion step on each drawcall). Instead, this has been moved to the calculation step
(in blenkernel). Soon, there will be some cleanups/improvements with those functions,
so until then, we'll keep the bad level calls.
Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.
Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00
3b05034935
Fix broken logic in make static override operators for Collections.
...
Was pretty sure I already fixed that some weeks ago... but look like it
was not committed or somehow lost...
2018-06-01 14:31:29 +02:00
df22cd9ce1
Depsgraph: Fixes to prevent object duplicate to jump
...
This includes:
- Skip OB_RECALC_TIME tag from object duplicate operator
not sure why it is needed: even if original object was
animated, duplicating it will copy evaluated values.
- Don't tag whole ID for update when updating it after
relations rebuilt. Use the same trickery to detect
whether animation is to be re-evaluated or not as is
done for update flag=0.
- Don't tag datablocks which are expanded for update
of copy-on-write.
- Avoid flush along relation from copy-on-write
operation in action. This will not invalidate any
pointers in the copied datablock since we don't
reference anything in the action.
2018-05-31 18:07:55 +02:00
cd702db338
Animation: Pass dependency graph to animation system
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This way we allow animation system to make decisions based on which
context dependency graph is coming from, and whether it belongs to
an active edit window or not.
2018-05-31 18:07:55 +02:00
da11e33b26
Cleanup: remove G.main from BKE mball code.
2018-05-31 16:44:05 +02:00
eb1feb9f4a
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/object/object_add.c
source/blender/editors/object/object_select.c
source/blender/editors/space_outliner/outliner_edit.c
2018-05-31 16:21:47 +02:00
16100f8261
Cleanup: get rid of last G.main usages in BKE library code.
2018-05-31 16:04:04 +02:00
b809340960
Merge branch 'master' into blender2.8
...
Conflicts:
intern/cycles/blender/blender_curves.cpp
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/modifier.c
source/blender/blenkernel/intern/object_update.c
source/blender/blenkernel/intern/particle_system.c
source/blender/editors/object/object_modifier.c
source/blender/editors/physics/physics_fluid.c
source/blender/makesrna/intern/rna_particle.c
source/blender/modifiers/intern/MOD_particlesystem.c
2018-05-31 15:37:15 +02:00
b53d358261
Cleanup: remove G.main from BKE modifier.
2018-05-31 15:24:30 +02:00
Dalai Felinto
25e5ec245c
Support Move / Link to collection in the outliner as well
2018-05-31 14:52:05 +02:00
Dalai Felinto
eaad4caa56
Link to Collection - Add shortcut (Shift + M)
2018-05-31 14:52:05 +02:00
9b4e56c091
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/blenkernel/BKE_camera.h
source/blender/blenkernel/BKE_dynamicpaint.h
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/intern/camera.c
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/smoke.c
source/blender/editors/object/object_transform.c
source/blender/editors/physics/dynamicpaint_ops.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/modifiers/intern/MOD_dynamicpaint.c
source/blenderplayer/bad_level_call_stubs/stubs.c
2018-05-31 12:57:24 +02:00
28369f725c
Cleanup: remove G.main from BKE object
...
Had to add some G.main to modifiers, but in 2.8 we do not need that
anymore, so it's not that bad! ;)
2018-05-31 12:27:47 +02:00
23b455a891
Cleanup: Reuse existing scene pointer
2018-05-30 16:46:11 +02:00
5954a5c465
Object Modes: pose support for generic mode exit
2018-05-30 15:33:05 +02:00
9c2db1455f
Keymap: group paint modes, reorder enum
...
Menu now matches the keymap.
2018-05-30 13:47:24 +02:00
eb24c9a1e1
Keymap: Pose/Weight-Paint modes now co-exist
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Use the same key for pose & weight paint mode (instead of texture paint)
This makes more sense since pose/weight paint modes
are often used in combination.
2018-05-30 12:56:38 +02:00
cb22caa8c7
Merge branch 'master' into blender2.8
2018-05-30 08:49:34 +02:00
18c12803bd
Edit Mode: add success return value
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Also remove fix for T6614, since BKE_object_obdata_is_libdata
no longer checks proxy.
2018-05-30 08:41:06 +02:00
e9cd2fb23b
Keymap: partially implement changes from T55162
...
- Use Tab key for search.
- Number keys switch modes.
- The number of the current mode can open a submode menu
(currently only works for edit-mode)
- Ctrl-Tab, Ctrl-Shift-Tab - cycle workspaces.
2018-05-29 17:52:27 +02:00
8f670dd855
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/blenkernel/BKE_material.h
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/library_remap.c
source/blender/blenkernel/intern/material.c
source/blender/editors/object/object_relations.c
source/blender/editors/render/render_preview.c
source/blender/makesrna/intern/rna_object.c
2018-05-29 16:02:53 +02:00
f7af08b5fe
Cleanup: Get rid of G.main in BKE_material.
...
Note that in some cases, this only moves the G.main case to somne other
places - in particular, RNA getters/setters are becoming annoying here...
2018-05-29 15:49:21 +02:00
8b24f45e6b
Object Modes: only use selection for mode switch
...
Selection is no longer needed for an object to be considered in a mode.
Part of T55246 design task, fixes T55187
2018-05-29 14:21:18 +02:00