Commit Graph

125 Commits

Author SHA1 Message Date
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
e567feab64 uvedit: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-28 02:09:10 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
2e5eb41522 pedantic warning cleanup, also remove texspace_edit() since its been added using a different method. 2011-02-27 08:31:10 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
59f1640ae5 warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
2011-02-13 15:02:21 +00:00
d2076e38f1 correct own bad spelling 2011-01-23 12:42:07 +00:00
eac31a2ece remove unused vars & avoid some clang warnings. 2011-01-14 21:06:28 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
0e165c55bb did math lib conversion, equivilent to merge with trunk/2.5 at r24464 2009-11-23 14:41:22 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
4936ec8afc compile fix 2009-08-01 00:53:04 +00:00
c691b2b037 edge and loop select work in uv editor again. 2009-07-24 07:39:41 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
283926aa2d 2.5: UV Editor module porting pretty much finished now, only missing
still is mirror transform. This commits adds the remaining operators:

* UV mapping operators (U key menu): cube, sphere, cylinder, etc.
* Hide/Show operators.

And solves most XXX's, including:

* Fix bad includes and calls into space image.
* Aspect ratio correction.
* Create UVs if they don't exist yet on unwrap.
* Assign image to UVs.
* Drawing proportional edit circle.
2009-02-09 20:58:31 +00:00
52135dd4fa 2.5: Space Image ported back
Organized as follows:

uvedit/
	uv editing related code
	uvedit_draw.c: drawing code
	uvedit_ops.c: operators, just a few done
	uvedit_unwrap_ops.c: will be operators for unwrapping
	uvedit_paramatrizer.c: lscm/abf/stretch/pack

space_image/
	space_image.c: registration and common getter/setters
	image_draw.c: drawing code, mostly functional
	image_panels.c: panels, all commented out
	image_render.c: render callbacks, non functional
	image_ops.c: operators, only view navigation done
	image_header.c: header, menus mostly done but missing buttons

Notes:
* Header menus consist only of Operator and RNA buttons, if they
  are not implemented they're displayed grayed out. Ideally the full
  header could work like this, but std_libbuttons looks problematic.

* Started using view2d code more than the old code, but for now it
  still does own view2d management due to some very specific
  requirements that the image window has. The drawing code however
  is more clear hopefully, it only uses view2d, and there is no
  switching between 'p' and 'f' view2d's anymore, it is always 'f'.

* In order to make uvedit operators more independent I move some
  image space settings to scene toolsettings, and the current image
  and its buffer is in the context. Especially sync selection and
  select mode belonged there anyway as this cannot work correct with
  different spaces having different settings anyway.

* Image paint is not back yet, did not want to put that together with
  uvedit because there's really no code sharing.. perhaps vertex paint,
  image paint and sculpt would be good to have in one module to share
  brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00