Commit Graph

878 Commits

Author SHA1 Message Date
7b1234be1c Removed/disabled debugging code. 2014-08-12 10:10:37 +09:00
34c133a488 Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes.  This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
2014-08-12 10:10:36 +09:00
c38e80d632 WIP commit just for a record of a working snapshot of code revisions for node-based textured strokes. 2014-08-12 10:10:35 +09:00
a2a2d4679a Made temporary changes to use G.main rather than Freestyle-local Main for debugging. 2014-08-12 10:10:34 +09:00
622ef089f9 Freestyle: Fix for a crash during access to Scene properties from within Python. 2014-08-12 10:10:33 +09:00
1ddb8e238e Freestyle: Keep a reference of the line style in Stroke rather than in StrokeRep. 2014-08-12 10:10:31 +09:00
83360eccae Fix for renamed API functions in rB415af0b. 2014-08-12 10:10:29 +09:00
701f0356df Freestyle: Removed a debug print in BlenderStrokeRenderer::GetStrokeShader(). 2014-08-12 10:10:28 +09:00
722951eceb Freestyle: Added "blend_type" and "use_clamp" options to the Output Line Style shader node. 2014-08-12 10:10:27 +09:00
7e9ac19b2c Freestyle: Fix for stroke_shader node default values copied from the Output Line Style node. 2014-08-12 10:10:24 +09:00
4e11fcead0 Follow-up to rB647969f9b617: Renamed CTX_data_linestyle_from_scene() to BKE_get_linestyle_from_scene(). 2014-08-12 10:10:21 +09:00
fc85446c50 Freestyle: Added preliminary support for textured strokes in Cycles.
Now the shader node tree of a line style ID datablock is used to define textures
as well as their mapping and influence.

TODO: Textures alpha channel mapping and influence.
TODO: Blend mode in the Output Line Style shader node.
2014-08-12 10:10:20 +09:00
91c31efe01 Enabled USE_CYCLES_FOR_STROKE_RENDERING compile-time flag by default. 2014-08-12 10:10:15 +09:00
1e513658de Always use the Blender Internal renderer for stroke rendering. 2014-08-12 10:10:12 +09:00
d459d102b5 Added new operator "Create Freestyle Stroke Material" for testing. 2014-08-12 10:10:11 +09:00
ea1f54d8f3 Fix for hard-coded #include file paths. 2014-08-12 10:10:10 +09:00
b272b729ce Removed ad-hoc use of R_PERSISTENT_DATA for Freestyle/Cycles. 2014-08-12 10:10:08 +09:00
f75d87bd76 Initial implementation of Cycles materials for Freestyle stroke rendering. 2014-08-12 10:10:06 +09:00
f70e1ad2fb Proof-of-concept implementation of Freestyle support for Cycles. 2014-08-12 10:10:05 +09:00
e3ed13cbd4 Cleanup: Remove special code for Visual Studio 2008.
Goodbye VC2008, it has been a pleasure (more or less) :D SCons / CMake cleaenup will follow.
Differential Revision: https://developer.blender.org/D715
2014-08-07 13:52:15 +02:00
a3fac84c73 Cleanup: indentation 2014-08-05 13:36:35 +10:00
b408d8af31 Freestyle Python API: Updates and speedups for the parameter editor
In addition to D319, this patch updates the parameter editor, the UI of Freestyle.

Using new API functionality and experience gained in making D319, this patch
provides a quite noticable speedup for commonly-used Freestyle linestyle modifiers.

As this patch touches a lot of code (and mainly the foundations) it is likely that
mistakes are made.  The patch has been tested with a regression suite for Freestyle
(https://github.com/folkertdev/freestyle-regression-tests/tree/master), but testing
with scenes used in production is very much appreciated.

Differential revision: https://developer.blender.org/D623

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-07-24 14:29:35 +09:00
54109add65 Freestyle: minor speedup by omitting unnecessary transform matrix operations in the file loader.
Previously the imported mesh data were transformed by a local-to-world projection matrix
through NodeTransform.  Now that the file loader assumes the imported mesh data already
in the camera coordinate system, an indentity matrix was supplied to NodeTransform.
The present commit avoids this redundant matrix operation by using NodeGroup instead of
NodeTransform, recalling the latter is a subclass of the former with extra matrix computations.
2014-07-23 13:03:55 +09:00
aa7f9197c7 Freestyle: added a note on #include "DNA_material_types.h". 2014-07-22 12:24:44 +09:00
c7ba6eaacc Freestyle: minor docstring fixes. 2014-07-13 23:17:52 +09:00
02eb03f868 Freestyle: fix for crash in the constructor of freestyle.types.StrokeVertexIterator. 2014-07-09 14:52:08 +09:00
7915d7277a Per-material line color settings for Freestyle.
New properties 'line_color' and 'line_priority' are added to Material ID data blocks.

The 'line_color' property allows users to specify a per-material line color that can be
used as a Freestyle line color through Material color modifiers of line style settings.

The new line color property is intended to provide a solution for line color
stylization when a proper Freestyle support for Cycles is implemented (likely
as part of the upcoming Blender 2.72 release; see Patch D632).  Materials in
Cycles are usually set up using shader nodes, and Freestyle won't be capable
of retrieving colors and other properties from node-based materials any soon.

The new line color property of materials addresses this foreseen limitation by
providing artists with an intuitive alternative mean to specify line colors on a
per-material basis independently from node trees.

The 'line_priority' property gives users a way to control line colors at material
boundaries.  When a line is drawn along a feature edge at material boundaries,
one of the two materials on both sides of the edge has to be picked up to
determine the line color.  So far there was no way to control this selection
(which was in effect at random).  Now the material with a higher line color
priority will be selected.

The new per-material line settings are shown in the new Freestyle Line tab in
the Material context of the Properties window (only when Freestyle is enabled).
2014-07-07 16:19:51 +09:00
944e576717 Fix for a wrong threads count shown in Freestyle debug mode (--debug-freestyle). 2014-07-04 15:18:44 +09:00
6c6fa749f6 Second attempt to fix T40833: Crash when rendering with freestyle.
The cause of the crash was identified in an uninitialized member variable
`Main->lock`.  Now that struct Main has a few member variables whose
values are dynamically allocated, per-render Freestyle-specific Main data
structures will be allocated and released using `BKE_main_new()` and
`BKE_main_free()`, respectively.

This revision complements the commit rB6135556f4556.
2014-07-01 23:36:53 +09:00
9f05588b68 Python: remove redundant casts 2014-07-01 14:10:59 +10:00
ea3c2eb15d Attempt to fix T40833: Crash when rendering with freestyle.
Constant crashes under Linux seem due to an uninitialized variable.
2014-06-30 09:42:37 +09:00
ccfe845ff4 Freestyle: Fix for "cast shadows only" materials not handled properly.
Problem report by Light BWK through personal communications, thanks!
2014-06-29 22:24:28 +09:00
e3e56971eb Reverted part of my previous commit causing a crash. 2014-06-26 12:54:55 +09:00
2c004708f2 Freestyle: code cleanup: removed unused (outdated) static variables. 2014-06-26 12:13:39 +09:00
9563bde9a5 Freestyle: use mathutils_array_parse() instead of its own helper functions.
Patch contribution by flokkievids (Folkert de Vries).  Thanks!
2014-06-24 23:13:56 +09:00
252eaed483 Freestyle: use bool instead of int.
Patch contribution by flokkievids (Folkert de Vries).  Thanks!
2014-06-24 23:13:55 +09:00
e7c92f1145 Freestyle: Progress bar updates during mesh loading. 2014-06-24 17:25:04 +09:00
ca0c0e7549 Implement resolution divider in the Blender Internal
Currently resolution divider is not exposed to the
interface yet, and i'm not even sure it needs to be
exposed because it's somewhat weird configuration.
Need to check how often artists are changing start
resolution in Cycles.

Pretty much straightforward implementation with the
only weak part: render result is getting re-allocated
and upscaled when current resolution is finished.
Not sure how to make it faster actually. Maybe it's
just a matter of making upscale fast enough.

Needed to fix some possible memory leak happening
in Freestyle when canceling rendering on a special
stage -- it was missing temp bmain free,

Reviewers: campbellbarton, dingto

CC: sebastian_k, fsiddi, venomgfx

Differential Revision: https://developer.blender.org/D609
2014-06-20 17:32:45 +06:00
70b8a8daf8 Freestyle: removed WOEdge::getVec3r() which in effect was a duplicate of WOEdge::GetVec(). 2014-06-19 14:19:09 +09:00
8365cebe32 Freestyle: Python API docstring updates. 2014-06-16 10:12:52 +09:00
840891e22a D545: Freestyle Python API: new methods for Stroke and StrokeVertexIterator.
This revision extends the Freestyle Python API to make for style module writing
easier.

- freestyle.types.Stroke: A proper support for reversed() is implemented.  It
works the same with other Python sequence objects (returns an iterator starting
from the end).  This is in effect equivalent to Stroke.stroke_vertices_end().

- freestyle.types.StrokeVertexIterator: An incremented, decremented and reversed
method are added.  The first two methods return a new StrokeVertexIterator
object that has been incremented and decremented, respectively. The reversed
method returns a new StrokeVertexIterator object that will traverse stroke
vertices in the opposite direction.

- freestyle.types.Interface0DIterator: Its constructor now accepts a Stroke
object to create an Interface0DIterator that traverses stroke vertices.  This is
in effect equivalent to Stroke.vertices_begin().  The new API makes stroke
shaders involving function calls much simpler as illustrated below:

  # in the old API
  it = stroke.stroke_vertices_begin()
  for vert in it:
      result = somefunc(Interface0DIterator(it))

  # in the new API
  it = Interface0DIterator(stroke)
  for vert in it:
      result = somefunc(it)


Differential Revision: https://developer.blender.org/D545

Reviewers: kjym3
2014-06-16 10:12:51 +09:00
4ac5d3245d Freestyle: Fix for Interface0DIterator.object docstring with additional notes. 2014-06-05 14:07:08 +09:00
812515b623 Freestyle: Fix for a potential infinite loop in stroke resampling by vertex count.
Changes were made in Stroke::Resample(int) in C++ to prevent a potential infinite loop
caused by an inconsistency between Stroke::_Length and the stroke length computed
based on stroke vertices.  Such a stroke length inconsistency is usually caused by missing
calls of Stroke::UpdateLength() (i.e., API implementation bugs), but also may occur due
to scripting errors in user-defined style modules.  This commit is meant to help script
writters to identify the latter error cases.  Now Stroke.resample(int) may raise a runtime
error to signal an error condition.
2014-06-04 15:03:42 +09:00
7378aac2cb Freestyle: Minor fixes.
- Fixed a typo in docstring.
- Replaced int with boolean constants.
- Updated lists of base classes for used-defined unary 0D/1D functions.
2014-06-02 15:31:31 +09:00
4c38e826dc Fix for a missing code update in my commit rB08528f577dcb. 2014-05-26 16:49:00 +09:00
fce731a175 Fix for thinning strokes at intersections between visible and background hidden lines.
This commit is intended to fully fix the problem described in
https://developer.blender.org/T36425#19 (see also the previous commit rB08528f577dcb).

Addition of a small offset (to avoid singularity in stroke rendering due to overlapping vertices)
was not performed for all overlapping vertices.

Removed the StrokeCleaner and related helper functions which were added as a
temporary workaround in rB2a5b6d9c8f16.
2014-05-26 10:54:25 +09:00
08528f577d Freestyle: Partial fix for thinning strokes due to flipping stroke directions at TVertices.
A description of the problem is found in https://developer.blender.org/T36425#19 .

The cause of the issue was identified as roudning errors in Operators::createStroke() due
to insufficient numerical precision.  Precision promotion from float to double was done in
the return values of getPoint3D/2D methods in Interface0D and its subclasses in C++
(data members stored in the 0D classes have already been in double precision).
2014-05-25 19:47:49 +09:00
97d047a3e9 Fix T40307: Crash with freestyle and particle hair.
The scene file provided by the problem report has many degenerate faces coming from
a particle system.  These zero-area faces were not expected in the ray-casting line visibility
algorithms of Freestyle.  Now degenerate faces are properly excluded from the imported
mesh data and not fed to the line visibility algorithms.
2014-05-22 23:18:47 +09:00
e07034f8e1 Freestyle: code cleanup: removed old commented lines of code in SilhouetteGeomEngine. 2014-05-22 00:46:25 +09:00
56b67cb2b4 Freestyle: code cleanup - removed very old commented lines of code. 2014-05-22 00:46:25 +09:00