Commit Graph

563 Commits

Author SHA1 Message Date
4d8b78b0a9 Sculpting: Sdd an option to hide mask in viewport
Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.

Studio request by Julien Kaspar
2018-01-15 11:43:59 +01:00
debd9f6ea1 Fix T53171: lamp specials strength tweak fails with renamed emission nodes. 2017-11-23 19:13:31 +01:00
80465ba35a Curve Decimate: new tool to simplify bezier curves
Access from the curve clean-up menu
2017-10-30 22:36:51 +11:00
ebb29200d3 Cleanup: use relative imports in bl_ui 2017-10-21 12:41:42 +11:00
7bf7b8af39 Cleanup: redundant comments
Class names are readable, no need for explanations of each one.
2017-10-19 16:19:07 +11:00
351222c26f UI: 3D View, object menu
Changes from D2876 by @meta-androcto /w own edits

- Move "Relations" into own menu.
2017-10-19 16:12:35 +11:00
0aa6d44a79 UI: 3D View, undo menu reorganization
Changes from D2876 by @meta-androcto /w own edits

Move 3x undo items into Undo menu,
these are such common operations they're typically accessed by keys.

Also add to menus which didn't have undo
(seemed random which modes had undo, undo history in their menus).
2017-10-19 15:41:57 +11:00
a8fb08b19c UI: 3D View, minor menu reorganization
Changes from D2876 by @meta-androcto

- Move "Delete" to the first menu item in most toplevel menus.
- Add separators.
- Consistent order of Undo/Redo
2017-10-19 15:10:41 +11:00
b82b55a313 UI: 3D View Mesh "Select" menu reorganization
Changes from D2876 by @meta-androcto /w own edits

- Move "Select Linked" into own menu.
- Move "Select Loop" into own menu.
2017-10-19 14:45:56 +11:00
a6fdec305a UI: 3D View "View" menu reorganization
Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
  Only expose the "use_all_regions" version when quad-view is used.
2017-10-19 14:07:39 +11:00
c64e515f90 Cleanup: pep8/line length 2017-10-19 11:31:28 +11:00
288b2d0aa6 Vertex Paint: Alpha Support
GSOC 2017 by Darshan Kadu, see: D2859.

This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.

- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
2017-09-29 18:06:52 +10:00
3750389ce3 Cleanup: use title caps for labels
Also consistent quoting (single quotes for enums, text uses double).
2017-09-02 16:13:33 +10:00
592dd9dea6 Modify menu from last commit
Also correct tool-tip.
2017-08-21 15:24:40 +10:00
Julian Eisel
0dd6e5bfee UI: Replace placeholder icons in object-add menu
Replaces the placeholder 'emtpy' icons of "Force Field" and "Group
Instance" entries in object-add menu with proper new ones.

Icons by @zlsa, thanks a lot!

Maniphest task T51291.
2017-06-10 16:47:21 +02:00
f0bbb67e8a UI: Fix some small ui inconsistencies
- Use "..." to indicate non immediate action.
- First letter of words in labels should be capitalized.
2017-06-09 15:25:17 -04:00
d5d7455796 Cleanup: use row() sub-layout to expand enum properties horizontaly 2017-06-01 16:54:45 +03:00
157a8727b5 Fix brush menu broken before adding uv and texture data
To reproduce: 1) go to texture paint mode 2) go into the brush menu

Pointed out by @lijenstina on IRC also fix is authored by him.
2017-04-17 23:42:17 -04:00
8c0682a93c PyAPI: add missing class registration 2017-03-26 11:28:16 +11:00
1600b93fb8 UI: allow to extend camera as a menu
Needed for T46853
2017-03-23 20:45:02 +11:00
fa11d41113 Cleanup: especially non pep8 parts of Py UI 2017-03-20 09:49:35 +11:00
19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
e8021f5e3b UI: expose mesh conversion in apply menu
The mesh convert operator can 'freeze' a mesh
(WYSIWYG, modifiers, shape keys etc).
However its not very obvious that the way to perform this
operation is to convert a mesh to a mesh.

Expose this as 'Visual Geometry to Mesh' in the 'Apply' menu,
since this is where users might expect to see it.
2017-03-13 07:33:24 +11:00
38155c7d3c Do not overide text 2017-02-09 16:25:04 -05:00
bb1367cdaf Fix T50629 -- Add remove doubles to the cleanup menu
Also move it up in the verticies menu
2017-02-09 16:18:33 -05:00
52696a0d3f Fix T50125: Shortcut keys missing in menus for Clear Location, Rotation, and Scale.
Menu entries and shortcuts did not have exact same behavior, now they do
(using shortcuts' behavior).
2017-02-03 16:10:00 +01:00
3a1b1100af Revert "Remove double menu entries"
This reverts commit e2d7efc950.
2017-01-03 10:34:05 -05:00
e2d7efc950 Remove double menu entries
These were already present in the "Select" menu.
2016-12-15 22:12:29 +01:00
69a75b0169 GPencil: Include various new operators into the 3D View menus too
Quite a few of the operators added for 2.78 were not included in the menus
2016-12-02 03:13:47 +13:00
cb117f283b Fix menu inconsistencies
This commit fixes two issues:

- UV/Image editor uvs menu did not match the 3D View's which was changed in rB2b240b043078
- Circle select tool was missing in particle edit mode

Reviewers: Severin
Differential Revision: https://developer.blender.org/D2329
2016-11-15 16:07:32 +01:00
4151f12713 Fix Make Vertex Parent operator missing from vertex/curve/lattice menus.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2346
2016-11-12 19:01:13 +01:00
b51874437d Fix T49804: Display grid Scale/Subdivision are sometimes disabled in View3D when they should not.
Not really possible to precisely detect all cases in which they should or
should not be active, but at least now it won't show as disabled when it
actually has some effects.
2016-10-21 16:06:53 +02:00
1f5cd85976 Fix T49375: align rotation with snap target isn't toggleable in edit mode.
Based on D2237, but fixed patch always hiding 'snap on self' button...

Should be safe for 2.78.
2016-09-19 15:51:05 +02:00
Julian Eisel
0351e701ce Correction to previous commit (PEP 8) 2016-09-05 00:55:44 +02:00
Julian Eisel
2b240b0430 Combine all Proportional Editing options under one menu
Image of the result of this patch:

{F352849}

The only thing different from the above image and this patch is I added a colon after "Falloff" after I took the screen shot.

Reviewers: Severin, meta-androcto

Subscribers: plyczkowski

Tags: #bf_blender, #user_interface

Maniphest Tasks: T33436

Differential Revision: https://developer.blender.org/D2195
2016-09-05 00:27:11 +02:00
Julian Eisel
c126a5179f Fix menu drawing printing 'unknown operator' warning when building without WITH_BULLET 2016-09-05 00:11:12 +02:00
f73c4b421d Fix: Use submenu for GPencil -> Select Grouped 2016-08-26 16:38:31 +12:00
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
a3ce64be5a Cleanup: unused vars, imports, pep8 2016-08-01 11:55:06 +10:00
bd52875dd6 Add Subdivide Edge-Ring to menu 2016-07-22 15:51:02 +10:00
91556cb973 Add "Snap Selection to Active" option in menu
D1963 by @wisaac, re-worked to de-duplicate logic
2016-07-15 17:11:58 +10:00
8bb69b6157 BMesh: add decimate edit-mode tool
Support applying decimate to the mesh selection.
2016-07-08 23:38:52 +10:00
2ba2860e11 Transforms to Delta Transforms
* Added new operators to take the current transform value (loc/rot/scale or all 3)
  and convert/apply that transform to a corresponding delta transform value. By default,
  the transform value will be zeroed out again afterwards, so you don't end up with a
  double transform.

* These operators can be found in the "Apply" menu (Ctrl-A)

* The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all
  existing animation data instead of the current transform) has also been moved to the
  Apply menu (it was in the Transform menu instead)
2016-07-08 01:49:24 +12:00
ec7603d6f1 GPencil: Added a new version of the "delete active frame" operator which deletes on all editable layers
This new operator will delete any GP frame it finds on the current frame, regardless
of whether it's on the active layer or not. It will only remove the frames if the
layer is editable, but otherwise, it will just go for it.

The existing operator is great for use in the panel (where it only applies to the active
frame), but it was not so good for all the other places where tools can be invoked
(e.g. D-X, or Delete) as you're typically thinking about the whole scene more holisticaly
than just caring about a particular layer.
2016-06-24 03:18:33 +12:00
6fbe6eb033 Fix T48703: Name inconsistency w/ area maximize/fullscreen
Name operator based on default behavior.
2016-06-22 07:47:30 +10:00
1abf7dd835 Fix T48697: Brush curve-stroke snaps strangely
Support Snapping screen-space 2d curves, (was applying world-space coords in screen-space).
Also show snap settings in header.
2016-06-21 16:19:45 +10:00
42e2398ae3 Vertex paint color operations
D2050 by @metaraptor with edits

Adds levels, brightness/contrast, hsv & invert operations.
2016-06-17 01:56:59 +10:00
92a3ac4dd2 GPencil: Add hotkeys for the "Delete Active Frame" operator
Usage:
* D+X     - Works anytime, anywhere
* Shift-X - Works in EditMode only
* Via Delete Menu - EditMode only

Often doing video tutorials or perhaps during dailies/shot review you want to
quickly get rid of a quick scribble you made for making a point, without having
to undo (i.e. maybe you edited some objects in between) and/or without having
to use the eraser (i.e. it'd take too long to cover the entire area).
2016-05-21 18:34:06 +12:00
dc4c3ce592 GPencil: Added operators to select first and last points of strokes
These are useful for removing overshoots at the end of closed strokes (for fills)
2016-05-09 17:23:36 +12:00