Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.
Studio request by Julien Kaspar
Changes from D2876 by @meta-androcto /w own edits
Move 3x undo items into Undo menu,
these are such common operations they're typically accessed by keys.
Also add to menus which didn't have undo
(seemed random which modes had undo, undo history in their menus).
Changes from D2876 by @meta-androcto /w own edits
- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
Only expose the "use_all_regions" version when quad-view is used.
GSOC 2017 by Darshan Kadu, see: D2859.
This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.
- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
Replaces the placeholder 'emtpy' icons of "Force Field" and "Group
Instance" entries in object-add menu with proper new ones.
Icons by @zlsa, thanks a lot!
Maniphest task T51291.
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.
Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
The mesh convert operator can 'freeze' a mesh
(WYSIWYG, modifiers, shape keys etc).
However its not very obvious that the way to perform this
operation is to convert a mesh to a mesh.
Expose this as 'Visual Geometry to Mesh' in the 'Apply' menu,
since this is where users might expect to see it.
This commit fixes two issues:
- UV/Image editor uvs menu did not match the 3D View's which was changed in rB2b240b043078
- Circle select tool was missing in particle edit mode
Reviewers: Severin
Differential Revision: https://developer.blender.org/D2329
Not really possible to precisely detect all cases in which they should or
should not be active, but at least now it won't show as disabled when it
actually has some effects.
Image of the result of this patch:
{F352849}
The only thing different from the above image and this patch is I added a colon after "Falloff" after I took the screen shot.
Reviewers: Severin, meta-androcto
Subscribers: plyczkowski
Tags: #bf_blender, #user_interface
Maniphest Tasks: T33436
Differential Revision: https://developer.blender.org/D2195
* Added new operators to take the current transform value (loc/rot/scale or all 3)
and convert/apply that transform to a corresponding delta transform value. By default,
the transform value will be zeroed out again afterwards, so you don't end up with a
double transform.
* These operators can be found in the "Apply" menu (Ctrl-A)
* The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all
existing animation data instead of the current transform) has also been moved to the
Apply menu (it was in the Transform menu instead)
This new operator will delete any GP frame it finds on the current frame, regardless
of whether it's on the active layer or not. It will only remove the frames if the
layer is editable, but otherwise, it will just go for it.
The existing operator is great for use in the panel (where it only applies to the active
frame), but it was not so good for all the other places where tools can be invoked
(e.g. D-X, or Delete) as you're typically thinking about the whole scene more holisticaly
than just caring about a particular layer.
Usage:
* D+X - Works anytime, anywhere
* Shift-X - Works in EditMode only
* Via Delete Menu - EditMode only
Often doing video tutorials or perhaps during dailies/shot review you want to
quickly get rid of a quick scribble you made for making a point, without having
to undo (i.e. maybe you edited some objects in between) and/or without having
to use the eraser (i.e. it'd take too long to cover the entire area).