Commit Graph

7579 Commits

Author SHA1 Message Date
1cf95d2494 Keying Set Fixes:
* 'Export Keying Set' operator works again - a change in the previous commit broke the created code
* Relative Keying Sets don't get their paths shown 
* Keying Set paths show options for inserting keyframes too now

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Another attempt at fixing compile troubles, and removed some commented out + obsolete stuff.
2010-03-16 10:18:19 +00:00
ea4a987fd4 == Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.

For a more thorough discussion of this commit, see 
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1

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The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.

Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.

Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.

Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
604a2b1a18 Play Back Rendered Animation operator was left out of Screen->Render operator name change 2010-03-16 05:04:56 +00:00
f8a4683b72 pep8 warnings 2010-03-14 23:26:17 +00:00
f3001c98a0 more addon UI cleanup 2010-03-14 23:19:44 +00:00
149fe90a08 cleanup for addon python internals, fix filtering bug. 2010-03-14 20:07:15 +00:00
d8d92b5d93 user preference to disable the splash screen 2010-03-14 18:08:12 +00:00
891301c3a2 Addons:
Some code changes:

* Every Add-On now needs a dictionary with several infos, which are then displayed in the Blender UI and/or are used internally. 

Example:
bl_addon_info = {'name': 'Measure panel',
                'author': 'Buerbaum Martin (Pontiac)',
                'version': '0.6.3',
                'blender': '2.5.2',
                'location': 'View3D > Properties > Measure',
                'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Panel_Measure',
                'category' : 'UI'}

Unfinished/Not working yet
* The 'blender' tag is compared with the internal version number, it raises an error if the add-on was written for a newer Blender version. 
* The 'category' tag will be added to the filter, so the add-ons can be searched/filtered.
2010-03-14 17:32:35 +00:00
b89428ec4d Fixing a part of [#21516]. Curve preset menu doesn't appear to be a menu.
Converted to Operator Buttons. Fits well into the toolbar, lets hope, we won't get more presets. ;)
2010-03-14 13:07:13 +00:00
5cf623934f Bugfix #21565: Scale keys from DopeSheet transform menu causes crash
The operators in this menu were using the wrong operators!
2010-03-14 03:05:30 +00:00
ed930c4818 enable basic soft body object options for
soft body aware objects as there are lattices and curves
since this is foreign terrain for me .. please check
2010-03-13 22:53:03 +00:00
d8d844091a Add-Ons:
*Added location value (for infos like "View3D > Properties > Measure")
2010-03-13 00:44:09 +00:00
25a14bad61 Fix [#21351] PROPERTIES: Resolution changes based solely on changing
encoding format

Bypassed existing hardcoded ffmpeg presets that executed when changing
format, replaced with bpy presets.

Leaving old code there for now, haven't got python/rna access to the ffmpeg
id properties.. Anyone know how to do this? 
Code snippets here: http://www.pasteall.org/11657/c
2010-03-13 00:17:52 +00:00
a4de5e06af Patch [#21539] Improved organization of add-ons panel by Bart Crouch (crouch), with some UI code cleanup by myself.
This patch adds following features:
- Filter Add-ons by a category.
- Search Add-ons by Name and Author.
- Possibility to expand an Add-on, displaying more information like author, version, description, etc.
- Warns when a user wants to enable a script that was written for a newer version of blender
2010-03-13 00:14:36 +00:00
a44f9a6df4 Fix #21224, "FBX export has object translation issues".
Reversed the order of all matrix multiplications to confirm to API change.
2010-03-12 16:50:52 +00:00
4a8849b030 - Hhighlight active nurb in edit mode
- Replaced hardcoded nurbcol array with theme colors
- Send notification in duplicate curve operator (this operator could
  reset/change active nurb)
- Edge seam color added to the user preferences dialog
2010-03-12 16:43:04 +00:00
4faedb3d91 netrender:
sensible timeout on connection attempt
fix for operator api change
2010-03-12 03:12:27 +00:00
478e90ffdc Changed NTSC and PAL to be consistent with the ITU BT 601 spec, other variations can be done as custom if the user wants it. 2010-03-12 00:22:33 +00:00
8521442257 Merged changes in the trunk up to revision 27420. 2010-03-11 20:04:25 +00:00
ce747a1c26 Fix #21550, "FBX Exporter doesn't make faces". Exporter incorrectly accessed vertex indices. 2010-03-11 15:28:22 +00:00
69a7060678 Restored Environment maps
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in 
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit 
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg

This fixes [#20904] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
5ec57e80b0 A number of common rendering presets, looked up and added by Simon Rainerson 2010-03-11 07:24:26 +00:00
405d7554a0 Add COMPAT_ENGINES mechanism to lamp panels so other render engines can show
different panels here.
2010-03-10 20:24:06 +00:00
8b92e0664b Fix [#21514] Emission Col slider ignores checkbox 2010-03-10 04:30:17 +00:00
5f7bcee541 camera override option for scene strips. 2010-03-09 13:52:52 +00:00
b7a73f9e5b mtex buffer copy & paste back for materials. 2010-03-09 09:17:45 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
d1bf196de1 improve brush size keys so they dont change by 20 each time (bad for small brushes), added wm.context_scale_int() operator. 2010-03-08 23:34:38 +00:00
754b22bd51 option to use offscreen opengl drawing with the sequencer scene strips.
warning, uses bad level call, will need to resolve very very soon!
2010-03-08 21:33:51 +00:00
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
9ce5be3706 workaround for [#21486] Python debuger pdb don't work
setting sys.stdin to None is done so python wont lock blender when it tries to read from the input. - help() from the console does this.
Running blender with -d keeps the stdin so python debugging can work. add info in the help message about this.

eventually it might be best to replace sys.stdin with our own object which interacts with the console but this is not trivial.
2010-03-08 12:29:58 +00:00
3b105657d5 option to transform markers in the dope sheet, needed for re-timing animation. currently supports translate and extend.
TODO:
- select markers in dope sheet.
- transform time scale.
2010-03-08 09:06:58 +00:00
581efb4346 re-project images now save as PNG's rather then TAGA's, should work around a problem photoshop has with saving taga's with alpha channels. 2010-03-07 20:39:27 +00:00
28a0d4a65a aparently startfile didnt work. trying 'start' command for windows. 2010-03-07 11:41:26 +00:00
447cd8d791 Restore iTaSC UI. 2010-03-07 09:53:59 +00:00
b237dc3af5 image editor user preference.
image.py has a function image_editor_guess(), please test on windows and mac. (using 'startfile' and 'open')
this is only used when the image editor is not set.
2010-03-07 09:23:57 +00:00
8e35d91985 ok now all 3 major platforms should work 2010-03-07 02:38:15 +00:00
d6a28f438f doh that is what i get for committing before testing... adding missing lines 2010-03-07 02:14:52 +00:00
03bd7346ef reverting 27304, please test before committing. 2010-03-07 02:12:51 +00:00
1eed648aa9 allow darwin and windows users to use the view based image editing also, temporary hard coded workaround till it is setable via prefs 2010-03-07 02:08:43 +00:00
c052a5bc36 mplayer preset, plays back movies and image sequences.
added scene.render.is_movie_format
2010-03-07 02:04:30 +00:00
3838b80cf1 re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files. 2010-03-06 21:47:16 +00:00
Dalai Felinto
782cb1f0e0 Tab as Space as a User Preference option. to affect new and loaded text files.
* I put it under General->System. Not sure is the better place for it though (space_userpref.py)
** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-06 21:45:46 +00:00
b1a05da291 re-project: operators for projecting from a view screenshot rather then a camera.
- new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix.
 - operator to screenshot the view and create a new image with the view matrix stored in the image.

these will be used for better re-project integration and are not immediately very useful.
2010-03-06 19:46:21 +00:00
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
63bc8405fa Fix for #21420, Minor bug with editing keymaps
Disable add item button for non-editable keymaps
2010-03-06 00:17:10 +00:00
94d5b31b9d reproject operator, use to reproject edited renders back into textures.
- uses project paint options (UV bleed, normals, culling)
- bicubic interolation from the image
- multithraded

TODO.
project into multiple objects at once.
2010-03-05 18:19:32 +00:00
Dalai Felinto
8f5c9f64e2 Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
2010-03-05 10:37:55 +00:00
9aa451f631 move to make way for external svn addons 2010-03-03 07:34:13 +00:00