Commit Graph

13444 Commits

Author SHA1 Message Date
f9ea097a87 Cycles: add Vector Displacement node and extend Displacement node.
This adds midlevel and object/world space for displacement, and a
vector displacement node with tangent/object/world space, midlevel
and scale.

Note that tangent space vector displacement still is not exactly
compatible with maps created by other software, this will require
changes to the tangent computation.

Differential Revision: https://developer.blender.org/D1734
2018-02-03 12:20:26 +01:00
fe82a09f89 Fix T53980: IK influencing REST POSE with New Depsgraph 2018-02-02 10:37:06 +01:00
0bf54dd66b Fix T53686: VSE Render crash when zooming timeline.
Epic fail from recent 'security' fixes (rBe04d7c49dca9). ;)

To be backported to 2.79a!
2018-02-01 15:55:38 +01:00
078e012cd9 Cleanup: rename BLI_*_empty() -> clear()
Consistent with other BLI API's
2018-02-01 13:40:53 +11:00
f309becf2d Fix possible concurency issue in mesh normals computation.
Failure in own code from last December, thanks @sergey for finding it.

To be backported to 2.79a.
2018-01-31 12:30:39 +01:00
d0f63d402d Fix T53943: Weight paint crash in new scene 2018-01-30 20:33:20 +11:00
64888eabfd Fix: Disable leftover debug prints from earlier work on the rna path renaming/fixing code 2018-01-29 17:22:03 +13:00
bff1dae767 Cleanup: style, spelling 2018-01-28 17:00:39 +11:00
566eb60d81 Fix T53363: Blender won't update mesh's usercount when deleting object datablocks in Editmode.
Only do special handling of ob->data pointer in case we are remapping to
a valid (non-NULL) other obdata. Otherwise, handle it as any other
'remapping to NULL' case.

Hopefully not breaking anything else...
2018-01-25 10:11:12 +01:00
693b41eb17 UI: change tool-tips to be stored in the screen
Move timer and tip out of button code,
now the only requests a tooltip,
passing a creation callback to run.

Needed for manipulators in 2.8,
also helps de-duplicate logic - since we never want
multiple tool-tips showing at once.
2018-01-25 16:22:21 +11:00
9b32248894 Cleanup: correct ATTR_NONNULL use 2018-01-25 10:21:31 +11:00
a55a4818d6 Fix (unreported) missing feature in ccgdm pbvh generator.
Compared to usual cddm one, ccgdm one was not applying the
ob->derivedDeform deformation to the pbvh generated from the
original mesh geometry, when possible.
2018-01-24 11:22:35 +01:00
ad046efa79 Fix T53551: Weight paint crash when subsurf modifier is not first (master not 2.79).
We can only support painting from subsurf DM in a limited subset of
cases, others (like multiple subsurf, or topology-modyfying ones,
break mapping to original geometry).

This is not the most ideal fix (ideally, we should always be able to get
a mapping to original geometry from any point in modifiers stack...).
2018-01-24 11:22:35 +01:00
9112cceb5e BKE's modifier_isEnabled: add check on NULL Scene pointer.
We do not always have that one available, and even without the
isDisabled callback this func is helpful.

Note that this is a bot stupid, only modifier actually needing a valid
Scene pointer here is subsurf... :|
2018-01-24 11:22:35 +01:00
b129ea843a Cycles: change material output displacement to vector.
Previously only scalar displacement along the normal was supported,
now displacement can go in any direction. For backwards compatibility,
a Displacement node will be automatically inserted in existing files.

This will make it possible to support vector displacement maps in the
future. It's already possible to use them to some extent, but requires
a manual shader node setup. For tangent space maps the right tangent
may also not be available yet, depends on the map.

Differential Revision: https://developer.blender.org/D3015
2018-01-23 12:49:35 +01:00
4a5ee1a5a2 Cycles: add Displacement node.
This converts object space height to world space displacement, to be
linked to the new vector displacement material output.

Differential Revision: https://developer.blender.org/D3015
2018-01-23 11:12:26 +01:00
a7dc5e12ac Cleanup: style 2018-01-21 11:41:52 +11:00
e53447c137 Fix old files with changed node socket type not loading correctly.
This would lead to sock.default_value pointing to the wrong data type,
possibly causing crashes. Unfortunately, this bug will still exist for
older Blender versions that try to load newer files, which makes
changing the type of a node socket problematic.
2018-01-20 22:42:59 +01:00
Dalai Felinto
075def8fbd Util function to determine number of digits from an integer 2018-01-19 16:54:07 -02:00
7a24e0d175 Cleanup: typos 2018-01-19 15:34:54 +11:00
368414efac Fix T53823: Particle weight brush crash
Entering particle edit mode w/ the weight brush enabled crashed
on non-hair particle systems.
2018-01-19 12:25:09 +11:00
2b9fb723ed Fix T53832: Particle weight paint crash
Drawing hair weights read before the hair array start.
This code could be improved since it currently copy-pastes,
from do_particle_interpolation, but this would need larger changes.

For now just correct existing logic.
2018-01-19 12:14:53 +11:00
42a562496b Fix memory leak in recent curve refactor
5b25605761fb7
2018-01-18 20:54:59 +11:00
001789d733 Fix T53808: VSE doesn't show scene strip markers 2018-01-18 14:49:09 +11:00
6880a549ba Fix weight particle brush versioning 2018-01-18 14:02:26 +11:00
e6df02861e Fix buffer overflow vulnerability in curve, font, particles code.
Solves these security issues from T52924:
CVE-2017-12102
CVE-2017-12103
CVE-2017-12104

While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.

Differential Revision: https://developer.blender.org/D3002
2018-01-18 00:54:07 +01:00
e04d7c49dc Fix buffer overflow vulnerabilities in mesh code.
Solves these security issues from T52924:
CVE-2017-12081
CVE-2017-12082
CVE-2017-12086
CVE-2017-12099
CVE-2017-12100
CVE-2017-12101
CVE-2017-12105

While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.

Differential Revision: https://developer.blender.org/D3002
2018-01-18 00:54:07 +01:00
07aed404cf Fix buffer overflow vulernability in thumbnail file reading.
Fixes CVE-2017-2908 from T52924.

Differential Revision: https://developer.blender.org/D3001
2018-01-17 20:25:42 +01:00
b55111f8f6 Cleanup: Naming of depsgraph 2018-01-16 16:38:39 +01:00
e428ea3e00 Cleanup: indentation 2018-01-16 11:40:43 +11:00
4d8b78b0a9 Sculpting: Sdd an option to hide mask in viewport
Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.

Studio request by Julien Kaspar
2018-01-15 11:43:59 +01:00
6cb06501c3 GPU buffers: Use bitflag to whether we want to show diffuse color
Those fine-tuning bits will be extended soon, so makes sense to start using
some more verbose flag names when calling functions.
2018-01-15 11:43:59 +01:00
ff4c9d69ee User Prefs: add new flag for app-template options
For experimental options, outside the scope of typical preferences.

While templates are developed we might want to make changes
to behavior which aren't fully compatible with typical work-flows.

Instead of mixing these options in with current preferences
expose separately (we could even force disable them when templates
aren't int use)
2018-01-12 12:45:56 +11:00
6104596587 Cleanup commented out OMP command. 2018-01-11 20:17:29 +01:00
6695e390c6 Nuke OMP from multires.c: forgot that one in previous commit.
Gives same kind of speedup too, 8.7ms with old OMP code, 2.7ms with new
one, with same level-4 multires monkey head.
2018-01-11 20:14:16 +01:00
90cd856ac3 Nuke OMP usage in multires.c.
New code is over three times quicker than old one here (e.g. Suzanne
subdiv level 4, 250k tris, threaded part is now 1.4ms instead of 4.5ms
with OMP).
2018-01-11 19:39:24 +01:00
713852affb Preparation step for nuking OMP from multires code.
Remove the critical OMP sections used to protect mem allocation.

First one can be done in a separate loop before main, parallelized one.

Second one only affect 'private' data, so we only need to ensure
guardedalloc thread safety is enabled.

This is committed as separated step to ease troubleshooting in case
bisecting becomes necesary.
2018-01-11 17:56:18 +01:00
38d480fb54 Subsurf: Allow partial threading over geometry arrays
This helps avoiding threading overhead when having lots of system threads..
2018-01-11 15:06:56 +01:00
374c4f168d Mesh evaluate: Tweak threadability criteria
Gives measurable speedup on layout scenes from Spring.

Actual value for chunk size is a subject for more scientific research.
2018-01-11 15:04:13 +01:00
c276fef413 Subsurf: Make copyFinalLoopArray() threaded
Gives about 40% speedup of object which has simple-ish deformation applied
on top of subdivided mesh.

This might easily happen with single character animation.
2018-01-11 14:49:32 +01:00
498ffef7b0 Subsurf: Use regular mutex instead of RW one
Mutex is now local to particular CCGDM, and guarding edge hash which is only
used by a single function only. There is no need to acquire read lock after
edge hash was created.
2018-01-11 14:38:58 +01:00
717090f40e UI: option not to show screen splitting widgets
Request for simplified Blender template,
this may be extended to limit access to other UI changes
that could be pressed by accident.
2018-01-11 16:10:46 +11:00
ac2ebf9c54 Fix T53455: Object disappear w/ TrackTo constraint
Regression caused by own commit 16fbb47c88,
this is really an edge case though since calling normalize twice fixes.
2018-01-11 10:57:30 +11:00
f330005266 Cleanup: BKE naming conventions for datablock add/localize
Conventions were already followed nearly everywhere.
2018-01-11 10:01:01 +11:00
76bdd40bfd Subsurf: Loop array should not be called mv
mv is a mesh vertex, not loop.
2018-01-10 14:58:49 +01:00
fca202566f Subsurf: Remove increment of unused variable 2018-01-10 14:58:09 +01:00
f21f18b572 Task scheduler: Use const qualifier in callbacks for parallel range 2018-01-10 12:53:59 +01:00
5614193745 Task scheduler: Use restrict pointer qualifier
Those pointers are never to be aliased, so let's be explicit about this and hope
compiler does save some CPU ticks.
2018-01-10 12:49:51 +01:00
18f53d8822 Cleanup: comment block alignment 2018-01-10 19:57:02 +11:00
bc02c5de49 Alternate fix for brush user count
This reverts change to BKE_brush_add,
callers now remove the extra user.

Note this isn't very convenient for callers but
is consistent with other ID types.

In the future we will probably remove this and have new
ID's created with zero users.
2018-01-10 19:34:34 +11:00