Commit Graph

1091 Commits

Author SHA1 Message Date
76708e21f3 Fixed bug #794
The displist needed to be updated
2003-12-11 04:00:52 +00:00
a18cc02374 - Xmas special: shiny mirroring bells & whistles!
This is a revision of the old NeoGeo raytracer, dusted off, improved quite
a lot, and nicely integrated in the rest of rendering pipeline.
Enable it with F10-"Ray", and set either a 'ray-shadow' lamp or give the
Material a "RayMirror" value.
It has been added for 2 reasons:
- get feedback on validity... I need artists to play around with it if it's
  actually useful. It still *is* raytracing, meaning complex scenes will
  easily become slow.
- for educational purposes. All raytracing happens in ray.c, which can be
  quite easily adjusted for other effects.

When too many disasters pop up with this, I'll make it a compile #ifdef.
But so far, it seems to do a decent job.

Demo files: http://www.blender.org/docs/ray_test.tgz
An article (tech) about how it works, and about the new octree invention
will be posted soon. :)

Note: it doesn't work with unified render yet.
2003-12-10 20:41:53 +00:00
cad30134cb - Bug fix: lamp axis was not drawn at correct location. Was already wrong
since a long long time... :P
2003-12-10 19:01:26 +00:00
cc3c808ebb - committed fixes for tooltips as provided by Bischofftep. Thanks! 2003-12-10 16:22:30 +00:00
da566a1102 Fixed error messages for saving jpeg files so its quite again.
(before I simplified it to return the result of the call to
imb_savejpeg turns out that makes it a little more verbose)

Kent
2003-12-09 19:25:30 +00:00
ed30332365 - fix: SHIFT+CTRL+P didn't work (make parent without inverse)
- added: when start blender in debug mode (blender -b) it prints the depth
  of framebuffer.
2003-12-09 17:46:40 +00:00
f27578eda2 - bug report #761
Subsurf, rendered in Wire, always displayed the 'optimal edges' version.
  Added check for 'optimal' flag here, now it renders as it draws in 3d win
2003-12-08 17:39:54 +00:00
825c40ed6a - and another fix needed due to the change in view3d matrices...
This one is the UV coord calculate function for FaceSelect mode.
2003-12-08 17:24:28 +00:00
77d934a813 - bug #766
the toolbox, editmode curve, 'edit' submenu had the wrong 'show/hide'
  sublevel. Was more of a typo...
2003-12-08 16:53:44 +00:00
23c1b0a7d4 - bug report Theeth, #772
When joining 2 unconnected control points in Curve/Surface (FKEY) Blender
  crashed.
  Was just assuming in this code that a knots vector array was there...
  simple fix!

  BTW: I think Theeth discovered here the oldest Blender ever, I could
  track it back to old Traces code from 1992. :)
2003-12-08 16:46:36 +00:00
aefb33e8cf Corrected function name. 2003-12-08 15:13:00 +00:00
6c09dd6fc2 - some warning removed 2003-12-08 13:48:20 +00:00
06d0fa22d9 - bug of hidden MetaBalls removed :-) (some problems with old TubeX/Y/Z can occured)
- MetaBalls/MetaElems with too small stiffness are not polygonized, but still can influence others MetaBalls/MetaElems
- better behavior of negative MetaBalls/MetaElems
2003-12-08 13:30:04 +00:00
b4192ad94b Prints current blend filename in windowheader. 2003-12-08 13:08:24 +00:00
d57df6373e * Renewed the constraints panel's design 2003-12-08 10:51:24 +00:00
89fa8449a6 * Further general tweaking to UI controls drawing
* Improved TOG3 buttons to communicate functionality better
2003-12-08 10:48:28 +00:00
Chris Want
b08cdfbdba A fix so that verts can be added or removed from a mesh with vertex keys
in editmode without damaging the mesh. Please test.
2003-12-08 05:07:36 +00:00
a6ed4d2d86 - Solution for fixing plugins, which now runs without -ldl at OSX 10.2/3
Code from Peter O'Gorman <ogorman@users.sourceforge.net which has
  been credited in the source.
  Basically the dlopen() and dlerror() calls have been recreated wrapping
  the standard OSX methods.
  Names used are osxdlopen() and osxdlerror(). So no naming conflict will
  occur.
2003-12-07 19:20:10 +00:00
Chris Want
3ae81a5285 Introducing the 'quicky' make.
Sick of waiting for make to traverse all of those directories
when you only modified one little file? Well, enough of that nonsense!

Doing "make quicky=dir" (e.g. "make quicky=source/blender/src")
goes to that directory, compiles the stuff in there (and the
subdirectories), then instantly links blender afterwards.
Also has support for more than one directory using quotes, e.g.,

1 dir:   make quicky=source/blender/src
2 dirs:  make quicky="source/blender/src source/blender/blenkernel"
2003-12-07 19:03:43 +00:00
a72fcb115b - fixed texture paint mode... and that all caused by fixing another bug!
again - reminder to self - the 3d window leaves in ortho mode default,
  and for evaluating it in 3d view you have to call persp(PERSP_VIEW)
2003-12-07 18:44:47 +00:00
dae2b17400 - committed in the 'hack' as mailed to committers list by Douglas B, which
he got from Nicolas Zinovieff, to solve the struct ID conflict with
  AIFF. By including a #define __AIFF__ in the top of the files, the
  blender includes won't get frustrated by an already defined struct ID.

  should still be tested for 10.3 and other OSX installs!
2003-12-07 12:55:18 +00:00
7ab1c64c7a Default buttons drawing update
* Big code cleanup and re-organisation, cleaner drawing
* Button alignment now enabled for default theme
* Sliders tweaked and improved
* Tooltip shadow cleaned up

Todo: Alignment looks pretty, but at this stage, what it *means* is not clear or consistent. Need to work out some UI guidelines for when to and when not to use the alignment code.
2003-12-07 06:05:08 +00:00
e5ab092f46 Fixed error in Face Normals toolbox. All the menu entries called the function to Recalculate Inside. 2003-12-07 03:44:36 +00:00
24624501a4 This looks like a lot but its a few small changes.
Summary: standardized imageformat functions(make function names similar, and
parameters in same order where relavant), small code cleanups, and
added a description of how to add an image format to blender.

Kent

Specifics:
merged png_decode.c and png_encode.c to png.c and cleaned function calls.

fixed some spacing in IMB_imbuf_types.h

casting cleanups:
        intern/amiga.c
        intern/ham.c
        intern/iris.c

Modified switch statements to have a default type to insure values are set:
        intern/antialias.c

Initalization of some vars and make types similar.
        intern/bitplanes.c

cleaned function calls, and changed if else to if's with return:
        intern/jpeg.c

added {}'s in multidemensional arrays.
        intern/matrix.h

Made a little cleaner to read, and matched above changes.
        intern/readimage.c
        intern/writeimage.c
2003-12-04 18:18:05 +00:00
43369f076f - added wire color theme usage for drawing edges in editmode. 2003-12-04 11:37:39 +00:00
241906b588 - fixed matrix conversion to make rgb -> bw images.
somehow this was mixed up, or forgotten to fix when endian issues were
  solved in the past (1998)...
  To check: red color should be 30% grey, blue 10%. This was switched,
  making B&W images look unnatural.
2003-12-03 16:13:58 +00:00
50b6f0aa33 - another oldie! Bug 475, which was wrongly categorized by me as OpenGL
error... Jesterking report helped me finding the mistake! We found out
  that pressing F12 while rendering is in progress, crashes...

Hi Yamyam,

I beg you to forgive me! Totally misread the report... the error was only
in pressing F12 *during* rendering, it even restarts a render then. This
happens always, no matter what is being rendered.

I found the code for renderwindow doesn't use queues to store events, like
in the rest of Blender, but immediately executes incoming events. This
means you can even press ZKEY (zoom) or F11 (hide) while rendering.

In CVS I've committed a patch that checks if Blender renders, before
allowing to execute the F12 event. Also now blocked is F3 (!) during render.
The other options (zoom, push window) still work.

-Ton-
2003-12-03 15:44:11 +00:00
ff03e823ac - fixed ridiculous old bug that didn't allow weightpainting with the
option "Area" in paint buttons set.
  Apparently reevan forgot to check on some old vertexpaint globals
  hanging around, preventing the routine from sampling the backbuffer.

  Now weightpaint works identical to vertexpaint for 'area' or 'no area'.
2003-12-03 15:39:19 +00:00
5d2546eb14 - fixed vertexpaint and weightpaint, which stopped working because of
previous fix for Transform Panel...
  the convention that 3d window has to leave in 2d ortho mode also applies
  on backbuffer now, which left painting routine confused.
  A single call to persp(PERSP_VIEW) fixes this.
2003-12-02 18:39:32 +00:00
ee2cfabf13 - new splash for 2.31a.
thanks Matt!
2003-12-02 15:09:35 +00:00
29ac120599 Fixed constline camera grab
There's a bug left with local axis constraints, but it's only a minor annoyance and fixing it would take more time that I can give (finals at the U you know...)

Also deleted some vestige of an old feature that was disabled.
2003-12-02 00:19:08 +00:00
4930270ea7 Fixed FollowPath flag annoyance 2003-12-02 00:04:38 +00:00
ffabbbea8d Nathan Letwory's patch for bug #424 const errors kept MSVC7 projectfiles from compiling. 2003-12-01 15:01:20 +00:00
b5e0a7b401 Nathan Letwory's patch for Bug #458 (Fileselect bug) 2003-12-01 14:27:06 +00:00
e35ed55437 - added fix done for manual designer: when you want to make screenshot with
a pulldown or popup menu in it, press (alt+)ctrl+f3 while the menu is
  visible, ESC, press (alt+)ctrl+f3 again.
  Note the (alt+) is for OSX users only.
2003-12-01 13:13:43 +00:00
3489a56a32 - fix for reported error in drawing 3d window buttons Panel when you have
VertexPaint or FaceSelect mode on.
  The error was caused by not resetting to 2d buttons matrix after drawing
  the color codes for selection in backbuffer.
2003-12-01 13:01:18 +00:00
8581a64e8e - bug fix: for OSX using ctrl or alt + f12 didn't render anymore. this is
because some macs eject a cdrom then... ahem!
2003-12-01 11:58:11 +00:00
99058defd8 - fixed type in printf (radiostity!) 2003-12-01 10:37:37 +00:00
1bef6829e2 - added initializers for scaling button panels in view3d and ipo...
this was never done because of file read do_versions() did it!
  but creating an ipowin where never was one before showed error.
2003-11-30 22:29:54 +00:00
5691b4d1db - fix for layer buttons, now button rows type TOGR accept input based at
actual bit value, and not order of creation.
  it is the only location in Blender where this is used... so!
2003-11-30 19:18:08 +00:00
477c23112a - bug #742
autosmooth (F9) was always on, when material Radio was set... should only
  be done when Radio render was on too.
2003-11-28 21:09:41 +00:00
8a5ab80621 - ARGH! breaking the cvs tag for 2.31... but this a true crash which should
have been fixed now we know it.

  pressing CTRL+1,2,3,4 was meant to set subdivision levels, but it read
  the active pointer without it checking for NULL... tsk!
2003-11-28 20:45:11 +00:00
1edc595904 - last minute crash, reported by aphex' testing:
when removing header from buttons window, the previewrender didnt show
  or crashes.
  was caused by relying to an evil global pointer 'lockpoin' which was only
  set in headerbuttons...
2003-11-27 23:41:54 +00:00
26ffe6ef93 - while i am committing: small button aligning arror for 'separate textures'
in F5 menu.
2003-11-27 23:34:52 +00:00
087dda2d64 - forgot a define... 2003-11-27 10:22:13 +00:00
e3c2f364ad 2.31 splash screen 2003-11-27 02:14:47 +00:00
32f499ea3f - turned the decimator (F9) button into a normal number button. the slider
was too small to display the number in it (amount of vertices). Also the
  range can be too large to make the slider display useful info.
  direct reason: mesh with 1 vertex made the slider draw corrupt.
2003-11-26 22:14:51 +00:00
b25a9dc8a3 - bug fix #732
when you set halo, and star, then disable halo, the texface flag was set.
  this is because both values use the same bit in the flag <blush>

  solved by clearing the 'star' flag when you disable halo.
  Not perfect, but at least it looks OK. :)
2003-11-26 21:54:33 +00:00
56ad2b9705 - minor change in .b.blend, to make sure a small blender start window
(tested 700 and 800 pix high) also displays all buttons in first screen.
2003-11-26 21:19:22 +00:00
7346d9803f - changed wording of three menu items in theme menu, to match the window-
type pulldown in all headers
2003-11-26 21:13:41 +00:00