Commit Graph

80504 Commits

Author SHA1 Message Date
76b15e338a GPU: Avoid blit operation modifying the wrong framebuffer during restore
At the end of `GPU_framebuffer_blit` when `prev_fb->bind(true);` is called,
the `context_->active_fb` was not in sync and lead to the wrong framebuffer
being modified by bind function.

This fix T81055 SSS light is missing from the diffuse light render pass
2020-10-07 14:09:08 +02:00
724a4f4676 Fix T81226: Crash opening 64bit files with endian switching
Endian switching when loading 64bit blend files on a 64bit system was
crashing as the endian switching is only applicable when loading
on 32 bit systems.

This crash goes back to 2.7x, it looks like this never worked
all the way back to the first commit.
2020-10-07 21:56:10 +11:00
763cd94b6c Cleanup: Alembic, fix compiler warning about missing declaration
Mark the `has_animated_geom_params()` function as `static`, as it's only
used in that particular compilation unit.

No functional changes.
2020-10-07 12:41:55 +02:00
Christoph Lendenfeld
4a633fae8a Fix T67776: Animation/value keyframe slider doesn't appear in dope sheet
Avoid overwriting user-chosen `SACTION_SLIDERS` flag when switching the
Dope Sheet editor to Shape Key mode. The Shape Key mode now ignores the
flag, and always shows the sliders.

The obvious limitation is that you can't hide the sliders in the Shape
Key editor anymore

Reviewed By: looch, sybren

Differential Revision: https://developer.blender.org/D9121
2020-10-07 12:41:55 +02:00
65a6caafce IDTypeInfo: add flag to indicate that ID has no animation data
This is part of T75724.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D9134
2020-10-07 12:35:58 +02:00
e2526e338f Cleanup: add comment 2020-10-07 11:14:38 +02:00
874cf52c10 Refactor: Remove BKE_XXX_localize(), in favor of using regular ID copying code.
Besides the NodeTree case (which remains unchanged), the localize code
is only used in one place (to generate previews of shading data-blocks).

This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID
creation/copying, which essentially implements the behavior of the
removed `BKE_XXX_localize()` functions into regular mainstream ID copy
code. When this option is set:
- new ID is tagged with `LIB_TAG_LOCALIZED`;
- Some ID copying callbacks have specific behaviors, mainly the root
  nodetree of shading IDs gets duplicated with specialized
  `ntreeLocalize()` function.

Note that I would not consider getting rid of `ntreeLocalize` for now,
this function is recursive, which should ideally never happen within ID
management copying code (this introduces all kind of complications).

No behavioral change expected from this commit.
2020-10-07 11:09:36 +02:00
94f91827f8 Cleanup: IDManagement: Localize: tweak to flags.
Add a specific flag for nodetree deep-copy special localization code.

And add a new `LIB_ID_CREATE_LOCALIZE` flag, similar to
`LIB_ID_COPY_LOCALIZE`, for creation purposes.

No behavioral changes expected here.
2020-10-07 11:09:36 +02:00
449e6124b5 Fix T81330: Alembic Import ignores constant meshes with animated vertex
colors

If the mesh was constant, no check was done if there were animated
vertex colors and thus creation of a MeshSequenceCache modifier was
skipped.

Thx @sybren for feedback!

Maniphest Tasks: T81330

Differential Revision: https://developer.blender.org/D9057
2020-10-07 10:56:48 +02:00
7f7efe78ce Silence CLOG error about usercount of deprecated IPO IDs. 2020-10-07 10:18:45 +02:00
5b97e50976 Fix T81272: Crash on opening old files where nodetrees had no name.
This code gets called before do_version can fix that, so we have to work
around it for now.
2020-10-07 10:18:45 +02:00
084d911010 Fix T81461: Weight paint crash with "Vertex Groups X Symmetry" option
In that case, weightpainting would still be done threaded, but current
mirroring code cannot be run in parallel.

Caused by rB5502517c3c12 [which was checking mesh 'flag', needs to be
'editflag' -- thus test was always true].

Reviewers: pablodp606

Maniphest Tasks: T81461

Differential Revision: https://developer.blender.org/D9126
2020-10-07 10:15:10 +02:00
eb68cd713b Fix T81465: Snapping to edge center doesn't work as expected when using axis locking
The result was being affected by the view alignment correction.

Regression introduced in rB4eda60c2d82d
2020-10-06 16:20:01 -03:00
43ceea30f1 Fix T81488: Deleting an Object Constraint crashes Blender
The edit_constraint_property_get function was using bone constraints
in pose mode even for object constraints. This change mirrors the code
in `uiTemplateConstraints` as well.

Differential Revision: https://developer.blender.org/D9128
2020-10-06 13:07:36 -05:00
2b72860ff4 Sculpt: Union and Join mode for trim tools
This enables a union boolean mode for the trimming gestures tools which
adds geometry to the mesh instead of cutting it.
It also adds a Join mode, which adds the geometry directly without
using a boolean operation.
Depending if you plan to use dyntopo or not, it is useful to have both
options available.

This is using the full depth of the object from the camera view for the
depth of the geometry, but options for controlling the trimming depth in
all modes are going to be added in later patches

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D9066
2020-10-06 18:08:25 +02:00
d43e3f34d2 Fix T81218: Crash in pose mode using a driver on bendy bone Segment
The example file in T81218 has a driver that maps a bone's X-location to
the number of BBone segments. This caused a dependency cycle, which
resulted in bad thread serialisation, which caused the crash.

This patch breaks the dependency cycle `BONE_LOCAL` →
`DRIVER(bones["Bone"].bbone_segments)` → `BONE_LOCAL`. The 'Driver Data'
relation now points to `BONE_SEGMENTS` when the driven property starts
with `bbone_`.

Differential Revision: https://developer.blender.org/D9122
2020-10-06 17:49:57 +02:00
4bb15c8eec VSE: Fix audio strips
When sequencer was moved from kernel, the DEFINES based on audaspace
were not moved along.

That means users had no way of creating new audio strips since
BKE_sequencer_add_sound_strip was ifdef'out
2020-10-06 14:09:47 +02:00
f3fce877b3 Cleanup: Depsgraph, reduce nesting of driver relations code
Reduce nesting of `DepsgraphRelationBuilder::build_driver_data()` by
flipping conditions and `return`/`continue` early.

No functional changes.
2020-10-06 13:47:57 +02:00
1b9de4fa33 BLI: escape double quotes in dot export 2020-10-06 13:35:12 +02:00
7d0139f417 Fix T81459: Memory Leak Cycles Rendered Viewport
The external engine in the draw manager wasn't registered correctly.
This did not free the resources after the external engine was used.
2020-10-06 08:33:42 +02:00
3178dc25f6 Fix T81470: Buttons in closed panel visible during search
The buttons hide when the search finishes based on whether they are in
the "panel header" group. These buttons were not protected with a new
group. This adds a new group for operator button calls, and also makes
it so a new group is always created after the header buttons.
2020-10-05 16:23:21 -05:00
ff89d101e7 UI: Changes to Viewport Display UI of Volume Object and Fluid
- Density, interpolation and slicing options in Volume Object's
  Viewport Display are now not aligned to each other as they are not
  closely related.
- Changed the enum property for slicing ('Method') to a boolean
  property 'Slice' and added a sub-panel for slicing options under
  the 'Viewport Display' panel in Volume Object and Fluid for better
  clarity.
- Renamed `axis_slice_method` to `use_slice` in the python API for
  Volume Object and Fluid.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9097
2020-10-05 23:12:48 +05:30
ffd4601447 Sculpt: Remove mask datalayer after extracting the object
When extracting a mask, the new object is going to have the same mask on
the same vertices, so it can't be sculpted without clearing the mask
first. It makes more sense to delete the mask datalayer from the new
object.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D9070
2020-10-05 19:38:08 +02:00
e1e061384b Fix T81343: Smooth shading normals not updating with line project tool
Just a missing update flag

Reviewed By: mont29

Maniphest Tasks: T81343

Differential Revision: https://developer.blender.org/D9077
2020-10-05 19:37:05 +02:00
a2b517cb11 Sculpt: Modify damping using the simulation factor of the cloth brush
This helps blending artifacts with dynamic simulation areas as the
damping increases when the vertex.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D9084
2020-10-05 19:36:14 +02:00
628dc91c48 Sculpt: Preview the active side of the line gestures
This adds a small gradient to the right side of the line to preview
which side of the mesh is going to be affected by the gesture operation.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D9106
2020-10-05 19:35:11 +02:00
ca38bce46a Fix T81380: Playback set start/endframe operators can set negative
rendering range

The Allow Negative Frames option, introduced in rB21a2350248fd, allows
for negative frames, but this should only apply for playback and
animations, the rendering range should still be clamped to MINFRAME /
MAXFRAME, because rendering does not allow for negative frames. Preview
range should not be affected afaict (I am not aware of operators that
allow for rendering this range).

Maniphest Tasks: T81380

Differential Revision: https://developer.blender.org/D9112
2020-10-05 18:37:59 +02:00
8bce181b71 Outliner: Move collection exclude button to restrict columns
Move the collection exclude checkbox to be with the other restrict
buttons. This makes the button consistent with the other restrict
buttons, and it makes the visual hierarchy more clear with the contents
of a collection properly indented under the collection name, rather than
the collection icon.

Differential Revision: https://developer.blender.org/D8928
2020-10-05 08:50:33 -06:00
Piotr Ostrowski
eedd7b27f9 Fix T81392: subdivision surface poor shading without limit surface
When the limit surface is disabled OpenSubdiv generates a set of linear
patches which are only C0 continuous, not C1. This makes it impossible to
evaluate derivatives at vertices which, in this mode, are by definition put
at boundaries of patches. Normals are calculated from those derivatives.

Solution is to disable normal calculation and let it be done downstream, as
for other modifiers. This limitation is also the reason that non feature
adaptive subdivision is badly suited for GPU evaluation.

Differential Revision: https://developer.blender.org/D9103
2020-10-05 16:41:43 +02:00
0a0e88b645 Cleanup: Use short for properties editor tab list
Because the active context is stored as a short in DNA it's better
to use short in the code surrounding it. Also adjusted a comment
that reflected an incorrect assumption.
2020-10-05 09:31:32 -05:00
7f3fe5b45c GPencil: Fix unreported Layer SOLO mode broken
During the refactor, this feature was removed by error.

When this option is enabled, only the frames with a keyframe are displayed in Draw mode. This is used when fill an animation to paint only in the frames with real drawing.
2020-10-05 16:02:32 +02:00
54f248fa87 Transform: Use orientation of active object with Auto Constraint
Fix T81429.

This was an intentional change in rBc75a665c442e as it maintains the
same behavior as the constraint with or without modifier.

But from the user's PoV, it is better to keep the old behavior.

This makes drawing and behavior more intuitive.
2020-10-05 10:05:06 -03:00
Henrik Dick
72e741ee62 Fix T80897: Complex solidify crash when special ngons are merged
This has serious performance implications as the additional check makes
it O(N^2) when there are a lot of merged vertices.
The goal is to move the merging to the weld modifier where it would
be much easier to optimize.

Ref D8946
2020-10-05 23:57:55 +11:00
Henrik Dick
a9dc3fbef8 Fix T80893: Complex solidify special case with singularity
Ref D8929
2020-10-05 23:56:44 +11:00
Henrik Dick
ad16b2c515 Fix T80895: Complex solidify compare edges by content
Even if the index of the edge is not equal the content can be equal
if it has been merged. So compare the content.

Ref D8931
2020-10-05 23:56:12 +11:00
Henrik Dick
35708db5d2 Modifiers: Use vertex group options for complex solidify flat faces
Ref D8945
2020-10-05 23:56:08 +11:00
Henrik Dick
1454865ebb Fix T80269: Match material offset in solidify modes
This commit to complex solidify swaps the side of the geometry which
is affected by the material offset when the normal flip option is
enabled. This matches simple solidify and is considered correct/useful.

Ref D8948
2020-10-05 23:56:02 +11:00
8b72d9cc15 Insert keyframes while preserving shape of curve
Apply the De Casteljau algorithm to split the Bèzier curve at the X
coordinate where the new key is inserted, and uses the result to update
both the newly inserted and surrounding handles.

For curves that use Auto keyframes this has been largely addressed by
the new algorithm from D2884. This commit extends this to non-auto
handles.

This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov).

Manifest Task: https://developer.blender.org/T81353
2020-10-05 14:26:51 +02:00
dfbf868298 Initialize CLOG to fix crashing unit tests
Initialize CLOG in the blendfile-loading unit test superclass. Since
rB8683d4e88f2e CLOG is used by more areas in Blender, and without
initialisation it crashes.
2020-10-05 14:25:46 +02:00
2bbaa8df59 CMake: include DNA_modifier_defaults.h 2020-10-05 23:01:56 +11:00
c129d78039 Fix building without OPENVDB 2020-10-05 23:01:56 +11:00
0026ca09de Revert "Volumes: make Mesh to Volume modifier independent of object transforms"
This reverts commit 66cd82a8d. This was based on a misunderstanding. We do want
to take into account transforms similar to other modifiers like booleans, to
support taking into account animated transforms, combining multiple meshes into
one volume, etc.
2020-10-05 11:20:59 +02:00
a4f8b2ad76 Volumes: more generic way to handle different openvdb types
Reviewers: brecht

Differential Revision: https://developer.blender.org/D9093
2020-10-05 10:29:34 +02:00
6d630219ce Cleanup: Declare variables where initialized
Declaring variables where they are initialized and used makes their
scope much more explicit and it aids readility since types are visible.
This commit doesn't touch the ID template code since there is an
active patch in that area.
2020-10-04 22:44:19 -05:00
18d7aeacf2 Move sequencer sources from blenkernel
This is first step of refactoring task T77580.
Next step will be breaking up files into smaller ones.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D8492
2020-10-05 02:58:56 +02:00
c514357358 Fix T80397: Select Side not working correctly
Test for side on which strip is was incorrect.
2020-10-05 02:29:47 +02:00
d12ff69320 Rename eSpaceSeq_Proxy_RenderSize members
Remove word proxy from eSpaceSeq_Proxy_RenderSize members if proxy is
not used with that item. Otherwise this can be a bit confusing.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8861
2020-10-05 02:24:51 +02:00
f375ec4986 Fix T80282: Playback start delayed with AV sync
If current frame is set to before start frame, with AV sync there is
delay when playback is started.

Tag scene with ID_RECALC_AUDIO_SEEK, so audio playback starts from
correct position.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8809
2020-10-05 02:17:19 +02:00
f4f6fdc268 Cleanup: simplify tempdir_session_create
Remove the need for a temporary allocated path.
2020-10-05 10:07:59 +11:00
659f81f1cb Correct last commit (where_is_temp refactor)
Changes didn't account the case when mkdtemp failed.
Previously the copying the string wasn't needed in this case.
2020-10-05 09:43:57 +11:00