Commit Graph

18997 Commits

Author SHA1 Message Date
65a6caafce IDTypeInfo: add flag to indicate that ID has no animation data
This is part of T75724.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D9134
2020-10-07 12:35:58 +02:00
e2526e338f Cleanup: add comment 2020-10-07 11:14:38 +02:00
874cf52c10 Refactor: Remove BKE_XXX_localize(), in favor of using regular ID copying code.
Besides the NodeTree case (which remains unchanged), the localize code
is only used in one place (to generate previews of shading data-blocks).

This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID
creation/copying, which essentially implements the behavior of the
removed `BKE_XXX_localize()` functions into regular mainstream ID copy
code. When this option is set:
- new ID is tagged with `LIB_TAG_LOCALIZED`;
- Some ID copying callbacks have specific behaviors, mainly the root
  nodetree of shading IDs gets duplicated with specialized
  `ntreeLocalize()` function.

Note that I would not consider getting rid of `ntreeLocalize` for now,
this function is recursive, which should ideally never happen within ID
management copying code (this introduces all kind of complications).

No behavioral change expected from this commit.
2020-10-07 11:09:36 +02:00
94f91827f8 Cleanup: IDManagement: Localize: tweak to flags.
Add a specific flag for nodetree deep-copy special localization code.

And add a new `LIB_ID_CREATE_LOCALIZE` flag, similar to
`LIB_ID_COPY_LOCALIZE`, for creation purposes.

No behavioral changes expected here.
2020-10-07 11:09:36 +02:00
7f7efe78ce Silence CLOG error about usercount of deprecated IPO IDs. 2020-10-07 10:18:45 +02:00
5b97e50976 Fix T81272: Crash on opening old files where nodetrees had no name.
This code gets called before do_version can fix that, so we have to work
around it for now.
2020-10-07 10:18:45 +02:00
Piotr Ostrowski
eedd7b27f9 Fix T81392: subdivision surface poor shading without limit surface
When the limit surface is disabled OpenSubdiv generates a set of linear
patches which are only C0 continuous, not C1. This makes it impossible to
evaluate derivatives at vertices which, in this mode, are by definition put
at boundaries of patches. Normals are calculated from those derivatives.

Solution is to disable normal calculation and let it be done downstream, as
for other modifiers. This limitation is also the reason that non feature
adaptive subdivision is badly suited for GPU evaluation.

Differential Revision: https://developer.blender.org/D9103
2020-10-05 16:41:43 +02:00
7f3fe5b45c GPencil: Fix unreported Layer SOLO mode broken
During the refactor, this feature was removed by error.

When this option is enabled, only the frames with a keyframe are displayed in Draw mode. This is used when fill an animation to paint only in the frames with real drawing.
2020-10-05 16:02:32 +02:00
8b72d9cc15 Insert keyframes while preserving shape of curve
Apply the De Casteljau algorithm to split the Bèzier curve at the X
coordinate where the new key is inserted, and uses the result to update
both the newly inserted and surrounding handles.

For curves that use Auto keyframes this has been largely addressed by
the new algorithm from D2884. This commit extends this to non-auto
handles.

This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov).

Manifest Task: https://developer.blender.org/T81353
2020-10-05 14:26:51 +02:00
c129d78039 Fix building without OPENVDB 2020-10-05 23:01:56 +11:00
a4f8b2ad76 Volumes: more generic way to handle different openvdb types
Reviewers: brecht

Differential Revision: https://developer.blender.org/D9093
2020-10-05 10:29:34 +02:00
18d7aeacf2 Move sequencer sources from blenkernel
This is first step of refactoring task T77580.
Next step will be breaking up files into smaller ones.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D8492
2020-10-05 02:58:56 +02:00
d12ff69320 Rename eSpaceSeq_Proxy_RenderSize members
Remove word proxy from eSpaceSeq_Proxy_RenderSize members if proxy is
not used with that item. Otherwise this can be a bit confusing.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8861
2020-10-05 02:24:51 +02:00
f4f6fdc268 Cleanup: simplify tempdir_session_create
Remove the need for a temporary allocated path.
2020-10-05 10:07:59 +11:00
659f81f1cb Correct last commit (where_is_temp refactor)
Changes didn't account the case when mkdtemp failed.
Previously the copying the string wasn't needed in this case.
2020-10-05 09:43:57 +11:00
ffa7152626 Cleanup: refactor where_is_temp
Functionality was hard to follow as the meaning of fullname
depended on basename being NULL or not.

- where_is_temp is now only responsible for finding the temp directory.
- Split out tempdir_session_create into it's own function
  that wraps mkdtemp.
- Rename basename to tempdir, fullname to tempdir_session.
2020-10-05 03:04:43 +11:00
af76063949 Cleanup: BKE_appdir store static values in a struct, clarify names
Avoid multiple static variables with odd names,
instead keep them all in one struct, expand their names for clarity.
2020-10-05 00:55:39 +11:00
16c4db122f Fix error in last commit printing NULL strings
While this works with GCC, printing NULL strings is undefined behavior.
2020-10-04 22:23:48 +11:00
8683d4e88f BKE_appdir: log details about path lookups
These were printf's, disabled by a define that could be uncommented.

Use logging since this can be useful when investigating any issue
with paths not being found at the expected location.

Without this any problem finding app-templates, Python's installation,
icons ... etc are quite difficult to troubleshoot especially on systems
without access to system-call tracing.

To use this run:
  blender --log "bke.appdir" --log-level 3
2020-10-04 22:15:18 +11:00
9d30fade3e Fix color-management ignoring the data-path command line value
Initialize ImBuf (and color-management) after passing arguments
that set environment variables such as `--env-system-datapath`

This also fixes a bug where BKE_appdir logging failed since it was
called before the `--log` argument was passed.

Add asserts so this doesn't happen again.
2020-10-04 22:15:07 +11:00
7456ac6e4b Cleanup: clarify names in appdir
- ver -> version.
- env -> env_path.
2020-10-04 22:12:26 +11:00
6f3a9031f7 Cleanup: BKE_appdir left paths set even when not found
Internally appdir functions would test if a path exists,
returning false if it doesn't, leaving the string set instead
of clearing it.

This is error prone as invalid paths could be used accidentally.

Since BKE_appdir_folder_id_user_notest & BKE_appdir_folder_id_version
depend on this, add a 'check_is_dir' argument so the path can be used
even when the directory can't be found.
2020-10-04 09:33:14 +11:00
724370b2f9 Cleanup: use BLI_path_join in appdir.c to simplify logic
Change `test_path` function so:

- Joining paths calls a function instead of being performed inline.
- Optional NULL paths must always be ordered last (easier to follow).

Other minor changes:

- Remove FIXME comment is it's handled properly by BLI_path_join.
- The wrong size was being used copying into `targetpath`.
2020-10-04 00:45:35 +10:00
0bae2662f4 Cleanup: Remove/replace C standard library assert() and header usages
We have our own assert implementation, `BLI_assert()` that is prefered over the
C standard library one. Its output is more consistent across compilers and
makes termination on assert failure optional (through `WITH_ASSERT_ABORT`).

In many places we'd include the C library header without ever accessing it.
2020-10-03 16:10:15 +02:00
44397a683c Cleanup: use doxy sections for appdir.c
Keep related functionality grouped.
2020-10-03 21:12:52 +10:00
f29e9e0d3c Cleanup: comments for appdir
Use doxy syntax & minor improvements.
2020-10-03 21:09:44 +10:00
0863ae0a58 Cleanup: move temp directory environment checks into a loop
Minimizes ifdef'd code for WIN32.
2020-10-03 18:50:42 +10:00
9b602a8020 Preferences: remove temp directory initialization for WIN32
Revert 76b1a27f96 since there is no
reason windows should behave differently to other platforms.

This was added so Windows users wouldn't see "/tmp/" in the UI.

Since then the default temporary directory is a blank string,
leave blank on all systems as Python script authors may accidentally
use this instead of `bpy.app.tempdir`.
2020-10-03 18:50:35 +10:00
10ae2ea4ae Cleanup: remove unused temp directory initialization
This last worked in v2.27 (2003) where all paths were initialized to "/"
which was still checked to initialize the temp directory.

This hasn't been the case since 932e9e8316
where it changed to "/tmp/", then an empty string (current default).
2020-10-03 18:49:15 +10:00
28a2c84948 Cleanup: remove unused code in blend file loading
v2.4x could cancel loading files that warned of being a newer,
unsupported version.

Remove this logic since it's no longer in use.
2020-10-03 07:25:36 +10:00
8cd8b3e9bd readfile: always run setup_app_data after updating defaults
When blend files were loaded with app-templates,
setup_app_data was running before defaults were updated.

This is likely to cause problems with order of initialization
so always update the startup file beforehand.
2020-10-03 07:25:36 +10:00
38cdc7bcc1 Fix non-thread safe code in view layer object hash
Found as part of D8324, multithreaded Cycles object sync, where it caused
a crash on concurrent access to object holdout state.
2020-10-02 19:42:20 +02:00
90a27d5aa9 Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).

This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.

The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.

This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.

No functional changes.

Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
4b36552967 Fix T81345: part three, armature free_data was not handling editbones properly.
Armature freeing would not correctly free its editbone IDProperties.

Add a utils to free the whole list of edit bones, and properly handle
their potential IDProperties.
2020-10-02 17:40:51 +02:00
f393452394 Fix T81345, part two: crash in depsgraph when freeing COW armature.
Freeing of bones' IDproerties from Armature `free_data` callback would always
attempt to do user refcounting, which should never be done from that code.

This would generate crashes in depsgraph/COW context e.g.
2020-10-02 17:40:51 +02:00
619e52eb82 Fix T81345: Part one: Missing handling of ID pointers from EditBone IDProperties.
So far data management code would simply fully ignore potential ID
pointers in custom properties of edit bones (which are a copy of those
from regular `Bone`). This would lead to all kind of issues, among which
refcounting inconsistencies, missing clearing of data uppon deletion,
etc.
2020-10-02 17:40:51 +02:00
5fc992e76a Cleanup: Move EditBone structure definition from ED to BKE area.
Access to this structure will be needed in BKE's armature code.
2020-10-02 17:40:51 +02:00
2b90dd1ac5 Fix (unreported) assert in texture code when loading some old 2.74 blend file.
Trying to open the 2.74 Fishy Cat file would generate endless asserts in
customdata code. This commit refactors and cleans up the code of
`psys_get_dupli_texture` to avoid useless calls and data access, and
validate data before trying to further access it.

No behavioral changes expected here (besides getting rid of the assert).
2020-10-02 11:47:35 +02:00
6219d0d145 Fix (unreported) design flow in how workspace's relation data are read from .blend file.
Relying on pointer addresses across different data-blocks is extremely
not recommended (and should be strictly forbidden ideally), in
particular in direct_link step of blend file reading.
- It assumes a specific order in reading of data, which is not ensured
  in future, and is in any case a very bad, non explicit, hidden
  dependency on behaviors of other parts of the codebase.
- It is intrinsically unsafe (as in, it makes writing bad code and making
  mistakes easy, see e.g. fix in rB84b3f6e049b35f9).
- It makes advanced handling of data-blocks harder (thinking about
  partial undo code e.g., even though in this specific case it was not
  an issue as we do not re-read neither windowmanagers nor worspaces
  during undo).

New code uses windows' `winid` instead as 'anchor' to find again proper
workspace hook in windows at read time.

As a bonus, it will also cleanup the list of relations from any invalid
ones (afaict it was never done previously).

Differential Revision: https://developer.blender.org/D9073
2020-10-02 11:47:34 +02:00
e2e31b9bac Cleanup: compiler warnings 2020-10-02 11:58:33 +10:00
c3238bd500 Cleanup: Use DNA defaults for cloth modifier
Followup for rB8398050695
This requires moving a few enum definitions to DNA instead of BKE, and
adding default definitions for the two structs the cloth modifier where
the cloth modifier stores its settings. The defaults are also reordered
to be consistent with the order of each item in the struct.
2020-10-01 12:56:34 -05:00
4c0ef4f788 Cleanup: Clang tidy fixes
Fix a redundant return statement at the end of void function and
an inconsistent declaration parameter names.
2020-10-01 12:45:21 -05:00
Pablo Dobarro
8ef353fa50 Sculpt: Cloth Simulation Dynamic area mode
This simulation area mode moves the active area with the brush. When
enabled, the cloth brush has no restrictions on stroke length, area or
mesh vertex count.

In order to work, this enables PBVH nodes dynamically for simulation as
the stroke location moves and builds the constraints for new nodes
during the stroke. When a node is not inside the simulated area, all the
constraints that were created for it and vertex collisions are not
computed. The simulation limits falloff areas and constraints tweaking
control how the simulated and no simulated nodes blend.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D8726
2020-10-01 19:11:45 +02:00
cd81c38688 Cleanup: typo in comment 2020-10-01 18:38:31 +02:00
ec723ad25c remove foreachObjectLink callback
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo`
and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`.
There is not code that actually depends on `foreachObjectLink`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9078
2020-10-01 18:05:23 +02:00
365bf103d1 Volumes: support lower resolution in viewport
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.

Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9040

Ref T73201.
2020-10-01 17:59:04 +02:00
5b8503425a Fix subdivision surface wrong for non-limit surface and subdivision level 1
Remove the workaround for T59395 that increases the minimal refinement to 2
to work around an OpenSubdiv bug. This bug appears to be fixed in the latest
OpenSubdiv version we are using.

Problem found by Piotr Ostrowski.

Ref D9076
2020-10-01 17:43:41 +02:00
958fc6944f Cleanup: make texture coordinates const 2020-10-01 16:57:00 +02:00
5e6459ac1c Volumes: copy display settings in BKE_volume_new_for_eval 2020-10-01 15:54:01 +02:00
f79b4850fb Fix T81248: World nodetree action is linked after duplication
This was already changed for Material nodetrees on duplication in
rBa75ac18638f4.
Since it is not obvious from the UI how change World actions - and to be
consistent with Material actions, it is best to copy the action as the
default behavior.
So use generic BKE_id_copy functions with LIB_ID_COPY_ACTIONS flag [which
also enables us to get rid of `BKE_world_copy`]

Note: taking the User Preference `USER_DUP_ACT` into account here (for
both material and world actions) could be a followup step.

Maniphest Tasks: T81248

Differential Revision: https://developer.blender.org/D9046
2020-10-01 15:42:51 +02:00