Commit Graph

3 Commits

Author SHA1 Message Date
0e6da74e98 Fix #104282: Resolve Depth read for D24_S8 types in Metal.
Fixes incorrect spotlight gizmo orientation when moving.

Authored by Apple: Michael Parkin-White

Related to #96261

Pull Request #104537
2023-02-10 20:40:07 +01:00
Thomas Dinges
cc8ea6ac67 Metal: MTLShader and MTLShaderGenerator implementation.
Full support for translation and compilation of shaders in Metal, using
GPUShaderCreateInfo. Includes render pipeline state creation and management,
enabling all standard GPU viewport rendering features in Metal.

Authored by Apple: Michael Parkin-White, Marco Giordano

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D15563
2022-09-01 22:28:40 +02:00
cdd4354c81 Metal: MTLTexture core implementation for Metal backend, with minimal surrounding functionality.
This covers implementation of the GPUTexture abstraction for the Metal backend, with additional utility functionality as required.

Some components have been temporarily disabled pending dependencies on upcoming Metal backend components, and these will be addressed as the backend is fleshed out.

One core challenge addressed in the Metal backend is the requirement for read/update routines for textures. MTLBlitCommandEncoders offer a limited range of the full functionality provided by OpenGLs texture update and read functions such that a series of compute kernels have been implemented to provide advanced functionality such as data format conversion and partial/swizzled component updates.

This diff is provided in full, but if further division is required for purposes of code review, this can be done.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14543
2022-04-27 12:36:56 +02:00