Commit Graph

17 Commits

Author SHA1 Message Date
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
dfb34836bb rest of c comment translations render files 2003-04-28 11:25:42 +00:00
52f6a630ce Added rename/delete popups to the file and imageselect windows.
Redesigned the userpreference window layout. (not finished yet)

Enhanced the texteditor with; a rightmousemenu, clipboard text
support (for windows !) and the alt-m keystroke generates a 3d
text object. (up to 1000 characters)

(1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
2003-04-28 11:17:21 +00:00
71ffa47752 Add includedir for quicktime 2003-04-28 11:01:44 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
1ab53ee998 first commit with hours and hours of comment translation for render code... 2003-04-27 14:05:41 +00:00
de09cf7609 Remove references to obsolete misc lib 2003-03-24 17:34:43 +00:00
702880df55 Update things to use blender_test_break() vs MISC_test_break() and
remove use of blendertimer.h
2003-03-24 16:37:08 +00:00
6e8abc4a8e Rob's patches for the slow render problem.
Kent
--
mein@cs.umn.edu
2003-01-01 17:47:20 +00:00
5e6d6710c4 renamed a var to avoid name conflicts...
In the header its just this..
-void initjit(float *jit, int num)
+void initjit(float *jitarr, int num)

its respectively renamed in jitter.c

Kent
2002-12-30 07:15:47 +00:00
f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
d063311b08 Fixed defined __sparc to also check for __sparc__ (thanks to Ferris) 2002-10-29 21:55:52 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00