Commit Graph

14 Commits

Author SHA1 Message Date
343712f367 Improved functionality for Quicktime movie export.
Exporter now uses less memory and might be a little faster.

Needs tesing on OSX, there might be RGBA endian issues.
2005-01-11 10:58:58 +00:00
ca5784a7ce A one-line commit; Quicktime movies used as texture are now loaded at the highest quality.
I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
2004-12-19 13:45:03 +00:00
58a503c189 Disabled debug printing. Pfft. 2004-12-10 13:39:05 +00:00
56242a4977 Bugfix #1262 bugfix.
Path detection was wrong. Grrr, stupid windows paths.
2004-12-10 13:24:56 +00:00
4b07e2c4d6 Bugfix #1262 additions.
When the Quicktime movie output path lacks any path indication, the movie is created in the
executable directory.
Also new, when the Quicktime output movie isn't created for some reason, the rendering will
stop and give an error message (in the console).
2004-12-10 12:55:53 +00:00
8b20a8a685 Bugfix #1262
Raw fix for the drive letter issue with Quicktime/Windows filenames.
When a drive letter is missing in a filename, it'll use the drive where the executable is.

Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return
a full path when Blender is started from the console.
2004-12-10 01:28:28 +00:00
a7354ea007 Fix for bug #1100
Under Windows, Quicktime images with a depth < 32 didn't
show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232)

I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and
should be replaced by a transparency check function.
2004-04-09 14:09:56 +00:00
239edfc272 some cosmetic changes to make the compiler shut up when building with scons
on os x
2004-01-08 16:28:45 +00:00
99efb0cc3c removed native quicktime init/exit calls from main blender code. 2003-09-18 11:41:50 +00:00
422f4faa1b moved Quicktime init function from creator.c 2003-09-09 21:26:34 +00:00
babd29f1df don't use QuickTime to load tga, png, and jpg images, as this causes
problems when trying to play a sequence of images (fixes bug #430)
2003-08-05 12:44:34 +00:00
6670ad7bec minor code cleanups 2003-05-09 12:45:59 +00:00
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00