Commit Graph

491 Commits

Author SHA1 Message Date
268ca6b2f7 Code cleanup - removing some ugly/obsolete stuff I came across while hacking
some other stuff earlier
2012-01-03 10:55:46 +00:00
eb3beca8d4 replace u_int64_t with cc99's uint64_t as suggested by Nicholas Bishop. 2011-12-24 03:03:42 +00:00
ddcf56366d change customdata mask from an 'unsigned int' to an 'u_int64_t', since BMesh branch has run out of bits 2011-12-23 20:30:23 +00:00
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
ce8f64d9f9 de-duplicate parent loop checking function 2011-12-16 10:39:43 +00:00
cbd5b492b1 remove use of deprecated struct members
- editmesh smooth & subdivide were using old mirror axis flag still.
- removed colbits from outliner and object code.
- commented some other parts of the code which access deprecated members and aren't called anywhere.
2011-12-04 06:39:35 +00:00
3fdc28b736 add a new object member to store the dsize, since with my recent commit broke forward compatibility. now the new values are copied into 'dscale' and existing ones remain.
this is annoying since now we have dsize and dscale, will look into a way to deprecate struct members next.
2011-12-04 03:35:54 +00:00
c9edbab08a fix for parenting bug introduced by own commit r42273, adding dummy object didnt initialize delta vectors.
also remove redundant NULL initializers, where the value is initialized immediately after.
2011-11-30 08:03:20 +00:00
9b2df014d2 fix [#29459] Crash making a linked object group local
was an error with make-local refactor & path updating.
2011-11-30 00:32:13 +00:00
6403858ad9 fix [#29111] Wrong application of delta scale
apply delta scale as a multiplier & do-versions on existing files.

- bumps subversion to 2.60.6
2011-11-29 21:13:37 +00:00
f48cc83b3e Fix #29367: Vertex parent regression
Regression was introduced in svn rev40343. It was caused by re-creating
EditMesh structure which was needed to solve issues with parenting to
vertices after topology changes. This would also erase derivedMesh.

Problem reported now is caused by missing derivedMesh which is used
to solve parenting and apply inverted matrix on ob->parentin, so
parented object used to stay at exactly the same position it used to
stay before parenting.

Not very nice solving of this issue: re-create derivedMesh after
re-creating EditMesh when parenting. Nicer solution would require
bigger changes and probably ful lrefactor of this tools.
2011-11-23 15:44:20 +00:00
f3613be1fb add poll function for VIEW3D_OT_camera_to_view_selected & remove some unused code.
also made it so copying camera sets the dof object to extern.
2011-11-19 01:24:40 +00:00
4924abaad6 replace fabs with fabsf where both input and output are floats. 2011-11-19 01:10:05 +00:00
3ecb7b951e fix [#29272] Dynamic Paint crashes on duplicating a particle system
smoke had this same bug too
2011-11-15 13:45:24 +00:00
a34fed3f2c VIEW3D_OT_camera_to_view_selected operator to move the camera to frame
all selected, renderable objects.
2011-11-14 03:54:23 +00:00
1649521abe fix [#29203] Camera can still move even when transforms locked
added object_tfm_protected_backup, object_tfm_protected_restore so its easier to transform the object and respect protected channels (otherwise you need checks everywhere for each channel which is verbose).
2011-11-11 05:34:07 +00:00
27d42c63d9 Camera tracking integration
===========================

Commiting camera tracking integration gsoc project into trunk.

This commit includes:

- Bundled version of libmv library (with some changes against official repo,
  re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
  clips (both of movie files and image sequences) and doing camera/motion
  tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
  stuff only, but which can be easily extended to work with masks too.

  This editor supports:
  * Loading movie files/image sequences
  * Build proxies with different size for loaded movie clip, also supports
    building undistorted proxies to increase speed of playback in
    undistorted mode.
  * Manual lens distortion mode calibration using grid and grease pencil
  * Supervised 2D tracking using two different algorithms KLT and SAD.
  * Basic algorithm for feature detection
  * Camera motion solving. scene orientation

- New constraints to "link" scene objects with solved motions from clip:

  * Follow Track (make object follow 2D motion of track with given name
    or parent object to reconstructed 3D position of track)
  * Camera Solver to make camera moving in the same way as reconstructed camera

This commit NOT includes changes from tomato branch:

- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
  (need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
  readability and understanadability of code. Better to make this chaneg when
  Keir will finish his current patch.

More details about this project can be found on this page:
    http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011

Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
bb8fe0bf4a minor edits
- remove unneeded type check from convert grease pencil operator.
- correct some error prints & use __func__.
- make copy_libblock take an ID* argument rather than void*.
2011-11-07 04:36:37 +00:00
ec3b0c6a96 misc macro --> bli math lib functions 2011-11-06 15:17:43 +00:00
723484ec06 Removed old "bsystem_time()" function, which by now is just a
duplicate of BKE_curframe() which just takes two extra args.

For the few calls in the physics engine where CFRA+1 instead of CFRA
was being used, I've added a new BKE_nextframe() call, which will
calculate for CFRA+1 instead of CFRA in much the same way that
bsystem_time() would end up doing things (which means including
subframe steps).
2011-11-06 06:08:18 +00:00
440c1c2c17 As discussed on the mailing list, removing the non-functional,
incompatible, and unmaintainable Time Offset cruft.

- Slow Parenting lives another day (just), although it now carries
appropriate cautionary disclaimers. It's only really for the Game
Engine nowadays, as that's the only place where it can possibly work
with any reliability.
- "Animation Hacks" panel is now "Relations Extras". I could've merged
the two panels, though I figured these options weren't that frequently
used to justify taking up screen-space by default along with the panel
2011-11-06 05:46:45 +00:00
647447db58 Code refactoring: split lamp functions from object.c into new lamp.c. 2011-11-05 13:11:49 +00:00
9884129117 Code refactoring: split camera functions from object.c into new camera.c. 2011-11-05 13:00:39 +00:00
cc7e79f372 more DNA object edits
- remove 'path' pointer, wasnt used anywhere.
- remove comments about what each game flag 'bit' does, these are defines now.
- reduce the size of DupliObject 8 bytes.
also commented some of the struct members.
2011-11-05 03:02:55 +00:00
b0adf37ef9 - view bounds (now split from collision bounds) was still being used for bge physics in one place, comparison was incorrectly treating it as a flag too.
- cleanup Object struct - remove pad and unused flags, convert some shot's to char's, saving 24 bytes.
2011-11-05 02:30:25 +00:00
2cc8d75bd8 Forgot to initialize sensor height when creating new camera. 2011-11-04 22:13:30 +00:00
209ceb6969 correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
4ea816837d Configurable sensor size:
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
  size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
  deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00
30f1f28a8a Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
2011-11-02 18:55:32 +00:00
e3f03d72b6 added path traversal flag - BPATH_TRAVERSE_SKIP_MULTIFILE,
so path manipulation functions dont run multiple times on the same path in the case of sequence strips where the one directory is used as the base for many images.
2011-11-01 06:26:55 +00:00
0d63bb005f replace VECCOPY and QUATCOPY with inline funcs. 2011-10-28 12:40:15 +00:00
f7d5cea669 use path remapping for all make local functions, patch from Alex Fraser with changes. 2011-10-27 05:34:39 +00:00
a267f9ba4e edits ontop of Alex's patch from r41292.
pass main rather than use G.main when naming from -> to relative paths.
2011-10-26 21:22:35 +00:00
ba0ef7a592 Fix #29030: render operator only used scene property if layers was used, now it
is possible to specify the scene without the layer too.
2011-10-26 14:05:01 +00:00
Alex Fraser
f09d36d6bc Fix [#28772] Filepaths are not remmaped after making a library item local
Added a visitor function to simplify processing of file paths that are attached to IDs. This is used for images, and could be used for other ID types in future.
Code reviewed by ideasman_42.
2011-10-26 10:49:21 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
019dca9c54 remove redundant code, also dont bother with os.path.basename(x) for recent scons commit. 2011-10-04 08:28:37 +00:00
3b996ac1b3 add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check. 2011-10-03 17:29:43 +00:00
4b2b8fe9bd rna function:
vecs = Camera.view_frame(scene)

returns 4 points for the camera frame, without this its very hard to know if a point is in the camera view or not, without rewriting blenders internal logic in python.
2011-09-29 08:23:52 +00:00
4b325a938e make drawobject.c's code for getting the camera view frame into its own function. (no functional changes) 2011-09-29 07:59:33 +00:00
018fa1540e whitespace edits, make formatting for functions consustent at least within the file. 2011-09-28 05:53:40 +00:00
8cf8fd7326 - translation scripts now run with py3.x
- added convenience make target 'make translations'
- some MEM_malloc strings were not unique enough, expanded them.
2011-09-20 17:07:33 +00:00
0d355a8a2c replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-15 12:26:48 +00:00
9b06435653 move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch. 2011-09-14 01:48:55 +00:00
1741269d30 resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
dbd6658d73 svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
43ab8e8624 * Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
6926060185 - fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
2011-08-27 03:20:32 +00:00
c284725a1a 3D Audio GSoC:
* versioning stuff for btheme->tv3d.speaker
* separating object.c speaker functions in own source file

Thanks Brecht for the suggestions.
2011-08-04 07:12:03 +00:00