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0fbb6bff27
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
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46945d805f
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Revert my own commit r47544, this does not seem to be the correct fix. :/
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2012-06-06 23:01:42 +00:00 |
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379c4ae4d8
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Cycles / OSL:
* Missing header kernel_passes.h, needed for "direction_to_panorama" in kernel_triangle.h
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2012-06-06 22:36:07 +00:00 |
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da38a0348a
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Cycles / OSL:
* Fixes for r46114, object_fetch_transform missed time argument.
* Syntax fixes for Checker texture.
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2012-06-05 15:40:02 +00:00 |
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2d290040a1
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style cleanup
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2012-06-04 22:44:58 +00:00 |
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966e004bbe
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Cycles: OSL build & image manager fixes.
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2011-05-31 16:21:30 +00:00 |
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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