Commit Graph

433 Commits

Author SHA1 Message Date
5ff132182d Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing
when it's inconsistent especially when you work on both Cycles and
Blender sides.

Shouldn;t cause merge PITA, it's whitespace changes only, Git should
be able to merge it nicely.
2015-03-28 00:15:15 +05:00
87cff57207 Fix T44123: Cycles SSS renders black in recent builds
Issue was introduced in 01ee21f where i didn't notice *_setup()
function only doing partial initialization, and some of parameters
are expected to be initialized by callee function.

This was hitting only some setups, so tests with benchmark scenes
didn't unleash issues. Now it should all be fine.

This is to go to the 2.74 branch and we actually might re-AHOY.
2015-03-25 02:33:49 +05:00
97422ea64f Cleanup: Simplify brick texture code a bit. 2015-02-23 16:49:50 +01:00
a97bc1bedf Fix T43755: Wireframe attribute doesn't work with displace
This attribute missed derivatives calculation.

Not totally sure what's the proper approach for algebraic derivative
calculation, so calculating them by definition. This isn't fastest
way to do it in this case and could be replaced with some smarter magic
in the wireframe calculation loop.

At least currently implemented approach is better than nothing.
2015-02-21 17:30:29 +05:00
3e534833e3 Cycles: Make sphere and tube image mapping friendly with OpenCL
OpenCL doesn't let you to get address of vector components, which
is kinda annoying. On the other hand, maybe now compiler will have
more chances to optimize something out.
2015-02-19 12:52:48 +05:00
a0d7db503d Cycles: Small tweaks for Henyey Greenstein closure code.
* Avoid duplicative fabs(g) check in sample code.
* Avoid dot product in eval code.

Helps like ~1% when Scatter Anisotropy is 0.
2015-02-17 17:48:18 +01:00
bd10b72ad3 Fix T43458: Crashes with hair transmission BSDF
Hair BSDF did not have proper behavior because of non-normalized
tangent direction (which it expected to be normalized).This lead
to wrong labels being returned by the hair BSDF samplers.
2015-01-30 13:03:01 +05:00
d2e526a82d Cycles: Fix for bump node not working with object texture mapping
This was intended to be in the original patch of texco copy from object.
2015-01-29 21:48:22 +05:00
df07a25d28 Cycles: Support texture coordinate from another object
This is the same as blender internal's texture mapping from another object,
so this way it's possible to control texture space of one object by another.

Quite straightforward change apart from the workaround for the stupidness of
the dependency graph. Now shader has flag telling that it depends on object
transform. This is the simplest way to know which shaders needs to be tagged
for update when object changes. This might give some false-positive tags now
but reducing them should not be priority for Cycles and rather be a priority
to bring new dependency graph.

Also GLSL preview does not support using other object for mapping.

This is actually correct for BI shading as well and to be addressed as
a part of general GLSL viewport improvements since it's not really clear
how to support this in GLSL.

Reviewers: brecht, juicyfruit

Subscribers: eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1021
2015-01-27 13:36:30 +05:00
dda355442d Cycles: Support tube projection for images
This way Cycles finally becomes feature-full on image projections
compared to Blender Internal and Gooseberry Project Team could
finally finish the movie.
2015-01-22 00:41:42 +05:00
12ccac657f Cycles: Support sphere mapping for the image texture 2015-01-22 00:41:42 +05:00
c5927cd977 Revert "Fix T42888: Separate and Combine HSV distorts the hue value"
This reverts commit 1549fea999.

After some further discussion with other developers in the team it becomes
clear there's no correct solution here. It is just more matter of what's
more convenient in particular case.

We're just going back to old code to avoid possible frustration with the
older files in newer blenders. This also means all HSV/HSL is considered
to be "linear" in the shading nodes.

Would be ported to 2.73 final.
2014-12-29 18:14:08 +05:00
ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00
43421e9c53 Cycles: Optimize vector math node without links to single values. 2014-12-24 22:45:08 +01:00
1549fea999 Fix T42888: Separate and Combine HSV distorts the hue value
These nodes were assuming sRGB input/output which is for sure wrong for the
shader pipeline which works in the linear space.

So now conversion to/from linear space happens in these nodes which makes them
making sence in the shader context but which might change look and feel of
existing scenes.
2014-12-16 20:06:25 +05:00
f9688d88ff Fix T42391: HSV correction shader node gives negative values
This mainly happens when over-saturating already saturated color.
After some discussion with Campbell and loads of tests we decided
to clamp the result RGB color. As an alternative we might want to
clamp corrected HSV values instead, but that would lead to some
larger changes in the render results.

TODO: The same is to be done for compositor nodes.
2014-10-31 14:58:00 +01:00
6a4a911fc3 Cycles: Optimize math node without links to a single value node
Pretty straightforward implementation. Just needed to move some functions
around to make them available at shader compile time.
2014-10-29 16:31:13 +05:00
744aaa955f Cleanup: Typo fix for Blackbody variable, had different naming in the comments and also in OSL. 2014-10-12 14:18:30 +02:00
409b3c9c9c Fix T42106: Box image mapping shows black triangles if they point to a corner and blend is 0
After discussion with cambo here we decided it's better to choose arbitrary side of the box
(in this case it's X-axis) and use image from it. That's better than doing a blackness.

P.S. This is literally a corner case anyway.
2014-10-07 15:48:39 +02:00
02ffed4052 Cleanup: Remove some unused / unreferenced functions for perdiodic perlin noise. 2014-10-03 18:00:45 +02:00
4b2fadeaba Cycles: Remove Westin closure.
Was hooked up last year for testing purposes, as we already had some code for it, but the closure itself is not really good nor really useful, so let's remove it.
2014-10-03 16:03:49 +02:00
8243c55f14 Cycles: Split caustics option, to allow separate control for Reflection and Refraction caustics.
This way artists can only disable/enable refraction or reflection caustics.
See Cycles logs for an example: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Cycles

Differential revision: https://developer.blender.org/D766
2014-09-05 20:39:35 +02:00
00acf4b816 Cleanup: Use function call and delete obsolete comment. 2014-09-02 23:26:49 +02:00
ccf7b391cd Further cleanup for defines:
* Merge Texture defines
* Remove Normal Map define.
2014-08-20 23:27:59 +02:00
161815576f Cleanup: Remove __ANISOTROPIC__ define.
That was only needed in the beginning, when we did not had support for tangents. It's time to clean some of the defines up, it's getting a bit too much.
2014-08-20 23:23:14 +02:00
9c3025cd26 Spelling 2014-08-02 16:53:52 +10:00
8fbd71e5f2 Cycles: improved Beckmann sampling using precomputed data
It turns out that the new Beckmann sampling function doesn't work well with
Quasi Monte Carlo sampling, mainly near normal incidence where it can be worse
than the previous sampler. In the new sampler the random number pattern gets
split in two, warped and overlapped, which hurts the stratification, see the
visualization in the differential revision.

Now we use a precomputed table, which is much better behaved. GGX does not seem
to benefit from using a precomputed table.

Disadvantage is that this table adds 1MB of memory usage and 0.03s startup time
to every render (on my quad core CPU).

Differential Revision: https://developer.blender.org/D614
2014-06-21 22:31:44 +02:00
ead83a48f1 Fix T40692, Checker Texture derivation on very large scales (1k).
It might still have a derivation on larger scales (10k or more), but we need some offset to avoid precision issues on unit coordinates.
2014-06-20 09:03:22 +02:00
b12151eceb Cycles: glossy and anisotropic BSDF changes
* Anisotropic BSDF now supports GGX and Beckmann distributions, Ward has been
  removed because other distributions are superior.
* GGX is now the default distribution for all glossy and anisotropic nodes,
  since it looks good, has low noise and is fast to evaluate.
* Ashikhmin-Shirley is now available in the Glossy BSDF.
2014-06-14 13:49:57 +02:00
ceb68e809e Cycles: internal code support for anisotropic Beckmann and GGX reflection
Based on:

Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
E. Heitz, Research Report 2014
2014-06-14 13:49:57 +02:00
Karsten Schwenk
8ce1090d4e Cycles: Ashikhmin-Shirley anisotropic BSDF
* Ashikhmin-Shirley anisotropic BSDF was added as closure
* Anisotropic BSDF node now has two distributions

Reviewers: brecht, dingto

Differential Revision: https://developer.blender.org/D549
2014-06-14 13:49:57 +02:00
0c1b4c35cd Code cleanup: Avoid duplicate functions for vector combination/separation in SVM.
Differential Revision: https://developer.blender.org/D597
2014-06-14 12:29:15 +02:00
0ce3a755f8 Cycles: Add support for uchar4 attributes.
* Added support for uchar4 attributes to Cycles' attribute system.
* This is used for Vertex Colors now, which saves some memory (4 unsigned characters, instead of 4 floats).
* GPU Texture Limit on sm_20 and sm_21 decreased from 95 to 94, because we need a new texture for the uchar4 attributes. This is no problem for sm_30 or newer.

Part of my GSoC 2014.
2014-06-13 23:40:54 +02:00
3de3987ea1 Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
2014-06-13 21:59:14 +02:00
cd5e1ff74e Cycles Refactor: Add SSE Utility code from Embree for cleaner SSE code.
This makes the code a bit easier to understand, and might come in handy
if we want to reuse more Embree code.

Differential Revision: https://developer.blender.org/D482

Code by Brecht, with fixes by Lockal, Sergey and myself.
2014-06-13 21:59:12 +02:00
fb6cb25c1c Fix T40561: cycles refraction node with sharp distribution gives black. 2014-06-11 19:55:16 +02:00
2c69f1e574 Cleanup: Remove unused total power Emission code in Cycles, that was never exposed in the UI.
Differential Revision: https://developer.blender.org/D562
2014-05-30 14:32:59 +02:00
da644a9b58 Quiet warnings with __CUDA_ARCH__ use 2014-05-11 16:17:02 +10:00
c08c931fb6 Cycles / CUDA: Increase maximum image textures on GPU.
Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50).

This can be increased further if needed, but let's first test if this does not come with a performance impact.

Originally developed during my GSoC 2013.
2014-05-11 03:38:39 +02:00
3fbc984b06 Nodes: add absolute value operation to all math nodes
Reviewed By: dingto, brecht

Differential Revision: https://developer.blender.org/D507
2014-05-07 16:43:59 +02:00
8641e30787 Fix T40032: hair BSDF not working correct after primitive type code refactoring. 2014-05-05 17:15:48 +02:00
dc13969e48 Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
e86dbf6877 Code cleanup: avoid int/uint mixup in cycles 2014-05-05 01:30:02 +10:00
8d16869d83 Code cleanup: Add -Werror=float-conversion to Cycles 2014-05-03 07:31:46 +10:00
1dcf956849 Fix for wrong behavior of 'darken' blend mode with factor.
The formula was not consistent across Blender and behaved strangely, now it is
a simple linear blend between color1 and min(color1, color2).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D489
2014-04-29 14:03:09 +02:00
0f85174d50 Fix occasional wrong normal for curves with minimum width.
This caused a couple of fireflies in koro_final.blend. The wrong normal would
cause the shading point to be set as backfacing, which triggered another bug
with hair BSDFs on the backface of hair curves. That one is not fixed yet but
there's a comment in the code about it now.
2014-04-23 01:35:27 +02:00
04a10907dc Code cleanup: remove old closure sampling code Cycles.
This was the original code to get things working on old GPUs, but now it is no
longer in use and various features in fact depend on this to work correctly to
the point that enabling this code is too buggy to be useful.
2014-04-21 16:14:37 +02:00
7765b73f6d Cycles: add Transparent Depth output to Light Path node.
This can for example be useful if you want to manually terminate the path at
some point and use a color other than black.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D454
2014-04-21 14:44:36 +02:00
2a9ef256b1 Cycles: SVM optimization for mix shaders, to skip more code when the mix weight
for one of the input shaders is zero.

This gives about 5% speedup for koro_final.blend. In general this is important
so you can design shaders that run faster for shadows, diffuse bounces, etc, for
example by skipping procedural textures or even using a single fixed color.
2014-04-18 14:40:19 +02:00
72308669ce Fix T39284: clamp cycles volume density to be >= 0, to avoid accidental strange shading. 2014-04-15 15:19:23 +02:00