Commit Graph

1270 Commits

Author SHA1 Message Date
8f0dc3cef6 Fix T50052: bpy.utils.unregister_module doesn't unregister classes of submodules in reload scenario.
reload case would clear TypeMap before unregistering addons, which made
all calls to unregister_module() to do absolutely nothing.
2016-11-18 15:15:46 +01:00
216a3a3826 Fix T49743: Adding torus in edit mode local mode shows error
The 'local' layers were not correctly set when redoing 'add object'
addons using object_utils.py helper (we always want to restore layers
from view in local view, even if we set 'real' layers from operator
afterwards).
2016-10-27 13:23:29 +02:00
35fde5ff7d System info: make it more resiliant to errors.
Using context manager for output file itself, and whole try/except block
to at least catch and print error in file.

Also some minor tweaks to previous 'list add-ons' commit.
2016-10-23 13:12:58 +02:00
5d2620e9c2 System info: also report enabled add-ons.
Based on idea & patch by @lijenstina over IRC (iirc :/ ).
2016-10-23 13:05:47 +02:00
6027550e83 Usual UI/i18n tweaks & fixes. 2016-10-13 16:20:51 +02:00
17603b9f01 Fix objects added via py being on the wrong layer when viewport is decoupled from scene 2016-10-11 15:35:14 +02:00
c5e10394b4 Fix missing new eyedropper keymap entry in keyconfig_utils.py
Missing from rBe9bcdcdbbd91d9.
2016-10-03 12:29:18 +02:00
b63e9a96df Fix T49423: Data Preview of group containing only group instances is empty.
Code was not getting correct boundbox in some cases (group only instancing other groups e.g.), now
compute our own bbox in those cases.

Based on patch by @lichtwerk, but extended the fix to include linked datablocks in some cases
(linked objects in local groups, linked objects in local scene, etc.), this was also broken in existing code.

Reviewers: mont29

Subscribers: duarteframos

Differential Revision: https://developer.blender.org/D2257
2016-09-27 17:03:03 +02:00
Julian Eisel
e9bcdcdbbd UI: Make eyedropper shortcut configurable
It's now possible to change the shortcut for invoking the eyedropper while hovering a button (E by default). Also removed the keymap editor entry for the modal eyedropper keymap, it's now automatically appended to the eyedropper shortcut.
2016-09-21 22:20:24 +02:00
Dmitry Dygalo
87c08fa681 Small speedup for blend_render_info.py
Do not close and re-open the file in case it's compressed, gzip module can now directly take a file object as parameter.

Differential Revision: https://developer.blender.org/D2235
2016-09-20 12:38:54 +02:00
b06584dbf8 Fix T49349: Baking action doesnt bake multiple objects.
Tooltip was wrong here, it can only bake a single (active) object, 'only selected' option
is for pose bones only...
2016-09-16 11:50:49 +02:00
47b87e1f3b Usual i18n/UI messages fixes... 2016-08-30 10:43:37 +02:00
1a1bcad43a Fix T49158: Untranslatable elements in UI.
We cannot skip 'collections clesse' when generating i18n messages from RNA, some of them
are visible and UI...
2016-08-26 15:46:56 +02:00
e484fe84cd Usual i18n/UI messages fixes. 2016-08-23 22:03:18 +02:00
fe8b197269 Fix T49150: make new 'operator categories' in search menu i18n-aware. 2016-08-23 21:48:16 +02:00
67dcad4011 Fix T49119: Batch-Generate Previews operator fails.
previews render utils needed to be updated slightly against new behavior of maindata.remove.
2016-08-20 14:49:44 +02:00
d41dfe36e5 First set of UI/i18n messages fixes (mostly new GP code). 2016-08-16 22:36:59 +02:00
61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00
a3ce64be5a Cleanup: unused vars, imports, pep8 2016-08-01 11:55:06 +10:00
ca983d1825 Cleanup: pep8 2016-07-30 09:00:41 +10:00
6e131ce075 Call to python3 for stand-alone scripts
Needed since Debian & FreeBSD both move away from keeping a synlink to `python`.
2016-07-26 05:18:00 +10:00
f283aa61c5 Fix T48397: Can not bake tweaked NLA
We need to leave tweak mode before trying to modifiy the action as doing
so will leave Blender in a semi-corrupted state.

Reviewers: #animation

Reviewed by: aligorith

Maniphest Tasks: T48397

Differential Revision: https://developer.blender.org/D2119
2016-07-24 03:18:40 +02:00
eeedcf3892 Usual i18n/UI messages fixes... 2016-07-19 15:41:28 +02:00
a21549f822 Usual i18n/UI messages cleanup & fixes. 2016-06-28 21:34:18 +02:00
3569ea03d8 Cleanup: Python imports 2016-06-28 12:13:16 +10:00
Dalai Felinto
e0db647d35 Fix region_2d_to_origin_3d not working with ortho view
In some cases when:
* the viewport was in the camera mode
* the camera was ortho
* the view was not fitting (as oppose to use HOME)

region_2d_to_origin_3d would misbehave (and consequently region_2d_to_location_3d).

Sample addon to test it:
```
import bpy

from bpy_extras.view3d_utils import (
    region_2d_to_location_3d,
    )

from mathutils import (
    Vector,
    )

class MoveXYOperator(bpy.types.Operator):
    """Translate the view using mouse events"""
    bl_idname = "view3d.move_xy"
    bl_label = "Move XY"

    @classmethod
    def poll(cls, context):
        return context.object

    def modal(self, context, event):
        if event.type == 'MOUSEMOVE':
            self.move(context, event)

        elif event.type in {'LEFTMOUSE', 'RIGHTMOUSE', 'ESC'}:
            return {'FINISHED'}

        return {'RUNNING_MODAL'}

    def invoke(self, context, event):
        if context.space_data.type == 'VIEW_3D':
            self.ob = context.object
            context.window_manager.modal_handler_add(self)
            return {'RUNNING_MODAL'}
        else:
            self.report({'WARNING'}, "Active space must be a View3d")
            return {'CANCELLED'}

    def move(self, context, event):
        xy = region_2d_to_location_3d(
                context.region,
                context.space_data.region_3d,
                (event.mouse_region_x, event.mouse_region_y),
                Vector(),
                ).xy

        self.ob.location.xy = xy

def register():
    bpy.utils.register_class(MoveXYOperator)

def unregister():
    bpy.utils.unregister_class(MoveXYOperator)

if __name__ == "__main__":
    register()
```
2016-06-14 18:03:07 -03:00
08baf3ea79 Keymap: include 'Dopesheet Generic' 2016-06-13 23:03:00 +10:00
421ec97276 Docs: Support out-of-source reference-API builds
This was originally supported, however relative links to examples & templates made it fail.
Now files in the source tree are copied to the build-dir, with ".." replaced with "__"
to avoid having to mirror Blender's source-layout in the Sphinx build-dir.

Also skip uploading the built docs when an SSH user-name isn't passed to sphinx_doc_gen.sh
instead of aborting (so people w/o SSH access to our servers can use the shell-script).
2016-06-12 11:31:28 +10:00
24712b1c0b Usual UI/i18n message cleanup (get rid of last remaining 'addon' too). 2016-06-01 20:38:30 +02:00
f83f7bb988 Add warning to Mesh.from_pydata 2016-05-25 21:35:45 +10:00
49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
24e887cd93 Fix script_paths(check_all=True) missing script paths
BLENDER_SYSTEM_SCRIPTS wasn't included in bpy.utils.script_paths()
2016-05-14 03:27:35 +10:00
2fae1719f8 Fix T47986: OBJ Import fails w/ imagepath encoding 2016-03-29 18:30:08 +11:00
7db79ae57a PyAPI: Double performance of Mesh.from_pydata
D1853 by @JacquesLucke

The speedup is mainly possible by using the `foreach_set` method for polygon data.
2016-03-15 10:45:34 +11:00
a3de3a03c8 Fix typo in 'Vietnamese' language label (must have sneaked in while adding Basque one, grr). 2016-03-04 17:46:39 +01:00
3e5414e490 PyAPI: API for selectively writing data-blocks
Useful for writing asset-libraries to a file, eg.

`bpy.data.libraries.write(filepath, datablocks, relative_remap=False, fake_user=False)`
2016-03-03 21:50:20 +11:00
b302ed210c Add Basque (Euskara) new language.
Nothing critical, but would be nice to backport this to 2.77.
2016-03-01 20:04:49 +01:00
449fbde7d1 Batch-previews generation: add option to control whether we save backup .blend1 file or not.
Requested by Aaron Carlisle (@blendify) over IRC.
2016-03-01 17:46:21 +01:00
Julian Eisel
c1d05faa24 User customizable keymap for eyedropper (modal operator) 2016-02-29 18:56:05 +01:00
Julian Eisel
84b1d67b64 Add User Interface keymap (no items yet)
Needed to allow modal UI keymaps, but I'm sure we'll need this more often in future.
First item will be modal eyedropper keymap coming in a following commit.
2016-02-29 17:46:22 +01:00
Julian Eisel
a529ad9707 Minor adjustments to keymap editor layouts
* Remove unnecessary big margins after triangle icons (esp. for keymap items they where waaay to big)
* Remove ugly margin after "Foo (Global)" entries
* Add little margin after expanded key maps
2016-02-20 00:46:17 +01:00
Julian Eisel
8d73805df0 Fix wrong indentation of items in keymap editor
Actually, 3 issues here:
* Keymap items of "Foo (Global)" maps weren't indented enough
* Items after a opened "Foo (Global)" map were indented too much (col was overridden then).
2016-02-20 00:28:47 +01:00
f2d564d4f3 Usual i18n tweaks... 2016-02-15 20:09:10 +01:00
7428ccfd6d Fix T47314: Misaligned DataBlock Previews for groups with custom center coordinates
Now take into account `dupli_offset` of groups.

Also fixed another issue related to objects renderability, previous code was giving
bad results due to added temp objects to generate previews (camera, lamp...).
2016-02-11 17:34:08 +01:00
337b718695 Fix T47371 - add access to 'static' enum items.
Some dynamic enums, which do not need a valid context pointer, have their 'itemf'
callback always called. This is annoying for introspection tools (like the ones generating
translations, or API documentation), because it means they never have access to all possible
options (enum items).

So now, there is also an `enum_items_static` accessor to get only statically-defined
enum items.

Note: only i18n tools take advantage of this currently, others are still to be updated.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D1782
2016-02-09 12:51:07 +01:00
dc2a01ca05 Fix T47360: Image loading fails when accessible from the CWD 2016-02-08 18:21:20 +11:00
d8a998ce71 Use contextlib for temporary py console overrides
Using context overrides means stdout/stderr overrides can't be left set by accident.
2016-02-04 17:40:02 +11:00
e3f48bdb48 Usual i18n/UI message fixes... 2016-02-02 20:40:23 +01:00
d924998d3e Cleanup: pep8 2016-02-01 00:47:10 +11:00
e9452f909c Implementation of OpenVDB as a possible cache format for smoke
simulations.

This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.

A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.

A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB

Reviewers: sergey, lukastoenne, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht

Differential Revision: https://developer.blender.org/D1721
2016-01-23 08:39:40 +01:00