Commit Graph

3575 Commits

Author SHA1 Message Date
f9cbb908a3 Integrated limits for volume preservation in stretch-to constraints.
Currently the volume variation feature in stretch constraints is
unlimited. This has to be compensated by riggers by adding scale limit
constraints, but these are unaware of the stretch orientation and can
lead to flipping. Also the stretch calculation itself is not working
properly and can lead to collapsing volume.

The patch fixes this with several modifications:
- Interpret the volume variation factor as exponent, which works better
  with large values for artistic purposes.
- Add integrated limits to the volume "bulge" factor, so secondary
  constraints for compensation become unnecessary
- Add a smoothness factor to make limits less visible.

Eventually a generic volume preservation constraint would be nicer,
because multiple constraints currently implement volume variation of
their own. This feature could actually work very nicely independent from
other constraint features.

Differential Revision: https://developer.blender.org/D826
2014-10-13 19:58:53 +02:00
9fcc1a32df Pie menus: Confirm threshold
This commit adds a confirm threshold property to pie menus.

Basically, this will confirm the pie menu automatically when
the distance from the center of the pie exceeds that threshold without
a need to release the pie button.

The confirm threshold will only work if it is larger than the pie
threshold.

The confirmation actually occur when the mouse stops moving, to
allow multiple pie menus to be better linked together, (see below)

This functionality also facilitates the ability for chained pie menus by
dragging. Basically, a pie menu item can be a call_menu_pie operator and
the new pie menu will still use the original pie menu release event for
confirmation. This should allow for quick, gesture based navigation in
pie menu hierarchies (going back in the hierarchy is still not supported
though)

There will be a demonstration pie in the official add-on soon
2014-10-13 14:35:41 +02:00
4f8b513c1a Fix T42168 mask texture UI missing. Own sillyness after last data fix
commit.

If we include the data cleanup commit to an alpha version for 2.72a this
should be included as well
2014-10-10 12:33:02 +02:00
375d2dc855 Implement custom names for render slots
Basically the title tells it all, quite straightforward implementation.

The only thing is the image.render_slot which used to represent the active
render slot index is now moved to image.render_slots.active_index.

Reviewers: venomgfx, campbellbarton

Differential Revision: https://developer.blender.org/D821
2014-10-09 11:17:31 +02:00
9c97624fc9 Select Random in Particle Edit Mode, by jezv
Added the select random functionality in particle edit mode for hairs or control points.

Reviewers: campbellbarton, lukastoenne

Reviewed By: lukastoenne

Subscribers: campbellbarton, kevindietrich, jezv

Projects: #quick_hacks, #bf_blender, #physics

Maniphest Tasks: T37873

Differential Revision: https://developer.blender.org/D809
2014-10-08 18:10:27 +02:00
c03951da14 Texture painting:
Do not generate materials/images/UVs if they are missing.

Now we spawn a panel ("Missing Data") with operators to generate the missing data and
pop a warning if user tries to paint without them.

The reason we have reverted this is that it is too easy to end up with more textures
than we wanted. It was impossible to enter texture paint without having textures added,
and code makes too many assumptions about what user may want.

Discussed during Sunday's meeting.

This might be a candidate for 2.72a but I'm not sure how other artists will take this
(and how refined and crash-free it is), better make a few iterations first.

And for interested parties...test please, don't wait until after a release to poke with such issues.

Also, add slot operator now adds a new unconnected image node in cycles. Only
used in the "Missing Data" panel. This should be a separate commit but I am squashing it into the same commit because
it relies too much on changes done here and can be reverted easily if complainstorm occurs again.
2014-10-06 20:10:12 +02:00
72f557d34e Sculpting:
Grab and Snake hook brushes now support strength. To keep compatibility
with older brushes, this commit also sets strength to 1.0 for those
brushes.
2014-10-03 13:14:10 +02:00
dd9c53b312 Freestyle: View map caching.
New render layer option named "View map cache" is added to reuse a
previously computed view map for subsequent rendering.  The cache is
automatically updated when the mesh geometry of the input 3D scene has
been changed.

This functionality offers a major performance boost for Freestyle
animation rendering when camera-space mesh geometry is static, as well
as for repeated still renders with updates of line stylization options.

Although the "View map cache" toggle is a render layer option, the cache
memory is shared by all render layers and scenes.  This means that if
Freestyle is used for two or more render layers (possibly in different
scenes through the compositor), then the cached view map for one render
layer is replaced by a new view map for another render layer and hence
no performance gain is expected.
2014-10-02 17:52:13 +09:00
2cb134be2b Freestyle: New line style options for sorting and chain selection.
The following two sort keys are added for sorting chains.

* Projected X - Sort by the projected X value in the image coordinate system.
* Projected Y - Sort by the projected Y value in the image coordinate system.

A new line style option for the selection of first N chains is also added.

Moreover, the chain sorting and chain selection operations are now executed
in this order instead of the reverse order used previously.  The UI has also
changed accordingly.  This functional change is backward compatible and
won't result in visual differences.
2014-10-01 16:01:40 +09:00
832f54a1aa Cycles: Filter Shader and Output nodes to their respective object/world node tree.
Some nodes only work in certain node trees, so don't show them in the Add Node menu when this is the case.
This can probably be expanded to Input Nodes too, but need to double check some cases here still.
2014-10-01 07:23:16 +02:00
6fa46ad315 Support for "virtual pixelsize" on 4k screens.
On 4k devices the default pixel size leads to tiny OpenGL drawing
that is hardly usable without doubling the DPI. The retina system
on OSX aims to alleviate this problem by introducing a general 2x
pixel size.

No equivalent feature exists on other platforms so far. However,
to emulate the effect this patch introduces a "virtual" pixel size
factor for OpenGL drawing.

Note that the user currently has to enable this manually by selecting
the "Virtual Pixel Mode" in the user preferences (defaults to native).
All windows of a Blender instance share the same virtual pixel size as well.
It may be possible to handle this on a per-window basis and automate
the selection somewhat (if enabled by the user), so working with
multiple screens becomes more convenient, but technical limitations
make this a bit difficult (on X11 with nvidia drivers the actual screen size
is not reported correctly).

Reviewers: ton, campbellbarton

Differential Revision: https://developer.blender.org/D669
2014-09-30 18:29:32 +02:00
5488630047 Add Face Region to 'Select-Similar' menu 2014-09-27 18:31:50 +10:00
98153778b5 Expose show brush property for UV sculpting. 2014-09-25 15:38:32 +02:00
69e41d473c Quick Smoke: Only generate Fire/Smoke Nodes when actually used, this is a bit faster for the renderer. 2014-09-25 12:44:39 +02:00
14ee107b1f Fix T41918, Missing operator in Node Editor Menus.
This operator was renamed in rB52d7c357781237ad6f128a6b6d550b34627c2a96
but the menu entry was not renamed.
2014-09-23 14:06:03 +02:00
d7ddb941a0 Projective painting:
* Make clone UI a bit more descriptive
* Don't set images to image editors that have a pinned image.
2014-09-22 11:01:50 +02:00
1ce09ff411 Tracking: Fix ground plane normal facing downwards 2014-09-21 15:55:46 +06:00
1294fc7d93 Another minor correction, use "Mask" instead of "Stencil" so users can
correlate the panel to the mask tool.
2014-09-21 01:00:38 +02:00
3d93eb47f3 Minor polishing, add UV layer selection in image projection painting
mode.
2014-09-21 00:29:50 +02:00
6e56db8ce2 Paint system
* Add unified color settings to brush menus.
* Add notifier on fill tool from drag and drop to refresh icons
2014-09-20 23:47:10 +02:00
0e0e528ea4 Cleanup: pep8 2014-09-17 18:36:17 +10:00
f0f398dcf3 Fix T41851: Useless ID selector UI element for sequencer's Sound strips
Currently, this pointer prop is not editable, and making it so does not seem
to be trivial (sound strip seems to use the filepath path, not the soundID pointer?),
so just hide the matching UI item.
2014-09-16 19:15:11 +02:00
482354fd6a Fix T41780
Expose sliders for alpha over/under/overdrop
Now it's apparent that the effects work as explained in the manual.
2014-09-11 20:44:08 +02:00
e38152bae4 Tweaks to setup trackign scene in order to fix usability issues
Patch by Sebastian Koenig
2014-09-11 20:00:24 +06:00
2633d0fac5 Several tweaks for Quick Smoke:
* Improved Cycles fire, patch by Gottfried Hofmann. Differential revision: https://developer.blender.org/D777

* Added Smoke + Fire type to the operator too.

* Cleanup.
2014-09-07 17:01:24 +02:00
7b12c569d4 Some updates for Quick Smoke / Cycles.
* Add Density multiplier.
* Use Smoke color attribute.

Patch by Gottfried Hofmann, with some small tweaks by myself.
Differential revision: https://developer.blender.org/D776
2014-09-07 15:26:24 +02:00
28cce475f2 Fix for line style shader nodes also shown in the Add menu of other shader types.
Problem report by Nahuel Belich through Facebook, thanks!
2014-09-07 22:16:24 +09:00
9460fe3fa0 Fix T41419: Quick Smoke doesn´t work with Cycles
Now the Quick Smoke operator creates a basic node setup for smoke and fire. This could be made more fancy still, but that's for later. :)
2014-09-07 05:15:41 +02:00
61914883ff Separate operators for Link and Append.
Since the choice to link or append has been removed in the file browser operator panel,
there was no way to tell whether as a user you were linking or appending.
To fix this the proposed patch separates the operators.

Reviewers: campbellbarton, carter2422, venomgfx

Subscribers: fsiddi

Maniphest Tasks: T41593

Differential Revision: https://developer.blender.org/D770
2014-09-04 19:35:18 +02:00
16dc208ef6 Expose "select all strips to left/right" in the select menu.
Shortcut is ctrl click but might not be discoverable, as we found out
the hard way on gooseberry.
2014-09-03 11:18:44 +02:00
f71da49bb8 Fix T41695: No label in UV/Image editor waveform mode
That's indeed rather creepy to show only icon for the enum where
all the elements have the same exact icon.
2014-09-03 12:44:34 +06:00
43303625af Expose preview setting operators on menus for sequencer and timeline
(could not find them anywhere before)
2014-09-01 14:22:42 +02:00
cf3ce7322a Texture painting:
Include explicit control for texturing:

This commit introduces a painting mode option, available in
the slots panel. The default value "Material"  will create slots from the
blender material, same as just merged from the paint branch.

The new option "Image", will use an explicit image field that artists can use
to select the image to paint on. This will should allow painting regardless
of the renderer used or for use in modifiers.
2014-08-28 20:41:05 +02:00
512b738352 Texture paint system:
* Add ability to choose blend type and enable/disable toggle for each
slot for blender internal.
2014-08-28 15:50:42 +02:00
4e3f76e06b Fix T41406:
Disallow kernels bigger than 2x2 for blur/sharpen in projective painting
due to performance considerations.
2014-08-27 15:07:57 +02:00
db844959d1 Add operator that deletes a texture paint layer for blender internal. 2014-08-26 19:00:25 +02:00
f6e049cd5a Sculpt mode: fix 'stroke method' of Brush menu. 2014-08-26 16:45:40 +02:00
f34685d8a1 Fix T39020: Undo/Redo/History buttons missing in "Edit mode"
Remotely based on patch by kevindietrich (Kévin Dietrich), but using
a single generic panel here, as suggested by UI team.

Note we add this panel in all modes (only one tweak in scuplt mode,
where there is no history menu generated it seems, unlike other
'paint-like' modes), we can decide to move it into its own tab later.

Differential Revision: https://developer.blender.org/D733
2014-08-26 16:45:40 +02:00
ba35761d33 SplitNormals UI tweaks: add own color for normals drawing, and own 'face corner' icon. 2014-08-25 12:54:35 +02:00
20700ca43e Based on user input that we never listen to:
* Move "save all edited" operator to layer tab
* Duplicate operator in image menu in image editor.
2014-08-25 00:15:43 +02:00
e44cd30abb Fix T41507: Empty prevents image deletion
Also allow assigning `Object.data = None` from Python
2014-08-21 17:05:47 +10:00
f11057f54a Fix T41499: Can't use Deselect/Select All tool while in Texture Paint mode 2014-08-20 14:01:19 +06:00
71ce415f4a Fix T41462: "Reload from trusted" button not prompting for confirmation.
Made 'revert_mainfile' op also handle the 'use scripts' option, and use it
for this feature (since it has a nice simple invoke confirmation popup).
2014-08-18 14:13:55 +02:00
b9ebf44139 BMesh: intersect tool
Modeling tool to cut intersections into geometry (like boolean, without calculating inside/outside).
Faces are split along intersections, leaving new edges selected.

Access from Face menu.
2014-08-18 17:09:30 +10:00
bb39925ec5 Fix T41454: Command "Dirty Vertex Colors" prompts Python error. 2014-08-15 19:51:14 +02:00
27b4a1f7dd Correction to last commit, rna naming 2014-08-15 19:35:14 +10:00
3296d98ec1 Solidify Modifier "Rim Only" Option
D737 by scorpion81 with own edits
2014-08-15 19:17:05 +10:00
da1801969b Fix 'quick smoke' not rendering anything (texture coordinates was left unset)
Not quite sure why default did not work here, might need further investigation.
2014-08-14 21:21:29 +02:00
77b01f7393 Switch sampler icon to the right, it's easier for artists to access. 2014-08-14 16:27:19 +02:00
7728ffa16c Fix T41431: Min/Max custom property range mismatch 2014-08-14 11:29:22 +10:00