Commit Graph

7977 Commits

Author SHA1 Message Date
2bfa061a15 Merge branch 'master' into blender2.8
Notes:

- Changes in paint_vertex.c were simple to merge, mainly related on passing
  evaluation context.

- Conflicts in EditDM and drawmesh.c are solved using code from blender2.8
  branch. Those areas are deprecated and not to be used in final release.

  However, it's possible that some reference code from master is lost, so
  keep attention when adding alpha support for vertex painting.
2017-10-03 12:59:06 +05:00
b2a10fa615 Vertex Paint: projection options
This makes vertex paint match image painting more closely.

- Add falloff shape option sphere/circle
  where sphere uses a 3D radius around the cursor and
  circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.

Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
2017-10-02 22:07:58 +11:00
3349f25502 Eevee : Add a setting for the number of indirect light bounce.
This is used to tweak the overall spread of the lighting. It is a per renderlayer setting.
2017-10-01 02:19:10 +02:00
b03aa6afce LightProbe : Fix UI : display panels. 2017-10-01 01:23:48 +02:00
18965905d0 Merge branch 'master' into blender2.8 2017-09-30 11:00:29 +10:00
41e2dbaea9 Weight Paint: accumulate support
- Clamp accumulate so it doesn't exceed brush strength.
- Was multiplying by brush strength twice.
2017-09-30 01:36:41 +10:00
e3fe8128e4 Merge branch 'master' into blender2.8 2017-09-29 19:55:00 +10:00
288b2d0aa6 Vertex Paint: Alpha Support
GSOC 2017 by Darshan Kadu, see: D2859.

This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.

- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
2017-09-29 18:06:52 +10:00
cc8c064f11 Merge branch 'master' into blender2.8 2017-09-28 03:05:46 +10:00
4f616c93f7 Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150

- Mirrored painting and radial symmetry, like in sculpt mode.
- Volume based splash prevention,
  which avoids painting vertices far away from the 3D brush location.
- Normal based splash prevention,
  which avoids painting vertices with normals opposite the normal
  at the 3D brush location.
- Blur mode now uses a nearest neighbor average.
- Average mode, which averages the color/weight
  of the vertices within the brush
- Smudge mode, which pulls the colors/weights
  along the direction of the brush
- RGB^2 color blending, which gives a more accurate
  blend between two colors
- multithreading support. (PBVH leaves are painted in parallel.)
- Foreground/background color picker in vertex paint
2017-09-28 01:47:37 +10:00
3ae0be45f1 Eevee: Implement Temporal Anti Aliasing / Super Sampling
This adds TAA to eevee. The only thing important to note is that we need to keep the unjittered depth buffer so that the other engines are composited correctly.
2017-09-25 20:14:42 +02:00
98ba302f70 Merge branch 'master' into blender2.8 2017-09-25 18:57:43 +05:00
1c5f5fb95f Mirror Modifier: option to offset UV's
Useful for baking, so UV's can be moved outside the image
and not used to bake pixels (but still used for display).

D2801 by @Zuorion
2017-09-25 14:11:27 +10:00
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
128c7c3ba1 Merge branch 'master' into blender2.8 2017-09-22 13:26:49 +05:00
fde45132de Fix T52861: Keymap editor filter doesn't show shortcuts using "+" 2017-09-21 16:35:47 +12:00
a3b8f98913 revert commit c0a7e9b631 because it did not work as expected 2017-09-21 00:04:10 +02:00
c0a7e9b631 D2777: allow blank lines and lines with spaces/tabs in cut/paste 2017-09-20 22:48:38 +02:00
f54f680a26 Fix T52842: Incorrect description for bpy.types.MeshTextureFace.uv
Tweak rna_info module to generate valid info also for multi-dimensional arrays.
2017-09-20 16:40:11 +02:00
c4bbf1e4b0 Fix rna_info.py module, broken by recent changes in bpy.types presumably.
Hope fix is OK, seems to work with API generation script at least.
2017-09-20 16:40:11 +02:00
af170839af Merge branch 'master' into blender2.8 2017-09-19 21:08:14 +05:00
215651af1b Boolean Modifier: add debug options
Only show & use when running in debug mode.
2017-09-19 18:29:52 +10:00
028c5592cd Merge branch 'master' into blender2.8 2017-09-15 12:35:20 +05:00
2aa2bec43a Fix T52442: bl_app_templates_system not working
Portable builds LOCAL files need to be
treated as system instead of using as a fallback to USER templates.
2017-09-15 05:57:37 +10:00
75f36266df Merge branch 'master' into blender2.8 2017-09-14 16:17:22 +05:00
bd1f946413 Recent action-bake used Py3.6 syntax 2017-09-14 17:04:41 +10:00
37d8d4787c Merge branch 'master' into blender2.8 2017-09-13 23:44:13 +10:00
76e7c039ec Fix T52140: Align objects centers using origin for text
The issue was caused by operator redo which frees all object's evaluated data,
including bounding box. This bounding box can not be reconstructed properly
without full curve evaluation (need to at least convert font to nurbs, which is
not cheap already).
2017-09-13 17:40:11 +05:00
7d7741d25f Merge branch 'master' into blender2.8 2017-09-11 16:52:53 +10:00
6d2cd1719b Bake Action: operate on selected objects
Previously only the active object was used.

Use coroutines to support baking frames for multiple objects at once,
without having to playback the animation multiple times.
2017-09-10 17:16:47 +10:00
a4a59d578c PyAPI: Add object argument to bake_action
Avoids having to set the scene's active object first.
2017-09-10 14:30:03 +10:00
351f10cd79 Eevee: Shadow: Fix, improve cascade shadow map UI. 2017-09-10 03:09:45 +02:00
adeaf37e77 Eevee: Add Cascaded Shadow Map options. 2017-09-10 03:09:45 +02:00
716f7859a8 Eevee: Add Cascaded Shadow Map support with filtering.
This brings some data structure changes.
Shared shadow data are stored in ShadowData (in glsl) (aka EEVEE_Shadow in C).
This structure contains the array indices of the first shadow element of this shadow "object".
It also contains how many shadow to evaluate (to be used for Multiple shadow maps).

The filtering is noisy and needs improvement.
2017-09-10 03:09:45 +02:00
6c17348e91 Eevee: Shadow: Add high bitdepth option.
This option is here for reducing the memory usage of shadow maps.

Also lower bitdepth are quicker to process.
2017-09-10 03:09:45 +02:00
f46b908cc5 Eevee: Expose Shadow filter size. 2017-09-10 03:09:45 +02:00
32e96448b9 Eevee: Add Variance Shadow Mapping
This is an alternative to ESM. It does not suffer the same bleeding artifacts.
2017-09-10 03:09:45 +02:00
e2603a6e82 Eevee: Shadows: Add UI buttons for size and method
Only one method is available right now. VSM and PCF are comming.
2017-09-10 03:09:45 +02:00
11a9434c2d Resolve T52687: Add node label shows as 'Unknown'
Add type access method, need to extend to other types
for now just get node UI working properly again.
2017-09-09 22:56:58 +10:00
a133b74709 Merge branch 'master' into blender2.8 2017-09-08 03:18:39 +10:00
daf7aed849 PyAPI: use bl_rna_get_subclass for node API
Returns a default value instead of an error when the type isn't defined.
2017-09-08 00:03:01 +10:00
1601089ece Merge branch 'master' into blender2.8
This discards node drawing changes which need to be written as shaders.
2017-09-07 14:53:06 +10:00
c3322603eb Cleanup: custom nodes template
- Use conventional (pep8) prop names
- Simplify class registration
2017-09-07 05:20:29 +10:00
5d65aee07a Workaround node types not being exposed
We might want to have a utility function for this,
for now just keep it working.
2017-09-07 05:17:02 +10:00
e2f42ff907 Merge branch 'master' into blender2.8 2017-09-06 17:23:47 +02:00
584523e0ad Screw Modifier: remove doubles option
Vertices on the axis can be optionally merged,
nice for creating objects which close at the end-points.
2017-09-07 00:12:43 +10:00
572b1a644f Merge branch 'master' into blender2.8 2017-09-05 22:56:03 +10:00
b07e983b61 PyAPI: Add bpy.utils.register_classes_factory
Avoids having boiler plate register/unregister functions.
2017-09-05 00:24:29 +10:00
3789ab4166 PyAPI: fix rna_info for changes in type access 2017-09-04 16:39:13 +10:00
7dfcbe01b0 Merge branch 'master' into blender2.8 2017-09-02 20:08:02 +10:00