Commit Graph

9211 Commits

Author SHA1 Message Date
2a7f8d3cb3 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenlib/BLI_math_matrix.h
	source/blender/blenlib/intern/math_matrix.c
	source/blender/blenlib/intern/rand.c
	source/blender/editors/animation/anim_channels_edit.c
	source/blender/makesrna/intern/rna_mask.c
2017-11-15 10:46:19 +01:00
556b13f03e Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts.
The loc one (shift-alt-G) was same as 'remove selected from active group'
action... Clear delta transform is not a common operation, so we can
live without a default shortcut for it.

Note that using same key (G) in same space for two completely different
kind of operations is probably a rather bad thing, nice topic for future
keymap work. ;)

Probably nice to have in 2.79a.
2017-11-14 22:51:44 +01:00
289f9f42ff Eevee: SSS: Add Quality settings.
Samples : pretty self explanatory.
Jitter Threshold : Reduce cache misses and improve performance (greatly) by lowering this value. This settings let user decide how many samples should be jittered (rotated) to reduce banding artifacts.
2017-11-14 02:17:34 +01:00
f8b1430566 Eevee: Initial Separable Subsurface Scattering implementation.
How to use:
- Enable subsurface scattering in the render options.
- Add Subsurface BSDF to your shader.
- Check "Screen Space Subsurface Scattering" in the material panel options.

This initial implementation has a few limitations:
- only supports gaussian SSS.
- Does not support principled shader.
- The radius parameters is baked down to a number of samples and then put into an UBO. This means the radius input socket cannot be used. You need to tweak the default vector directly.
- The "texture blur" is considered as always set to 1
2017-11-14 00:49:54 +01:00
Dalai Felinto
f4beb64020 Fix quick smoke getting view_render from the wrong place 2017-11-13 14:15:36 -02:00
0260fad9ba Manipulator: ruler tool
Add the 3D view ruler as a tool,
the modal operator remains for now
however it may be removed if we use the tool-system for 2.8.

Note that this does copy code from the operator,
its different enough not to attempt to de-duplicate.
2017-11-11 03:27:21 +11:00
Dalai Felinto
f8a0754439 Object.layers no longer around, removing from ui 2017-11-09 11:53:18 -02:00
Dalai Felinto
3ceb3512f8 Merge remote-tracking branch 'origin/master' into blender2.8 2017-11-08 18:35:31 -02:00
5fc1faa737 I18n: add Hausa languages, since we now have a few messages translated. ;) 2017-11-08 10:11:37 +01:00
7b1d707481 Merge branch 'master' into blender2.8 2017-11-08 00:20:59 +01:00
26f39e6359 Cycles: add bevel shader, for raytrace based rounded edges.
The algorithm averages normals from nearby surfaces. It uses the same
sampling strategy as BSSRDFs, casting rays along the normal and two
orthogonal axes, and combining the samples with MIS.

The main concern here is that we are introducing raytracing inside
shader evaluation, which could be quite bad for GPU performance and
stack memory usage. In practice it doesn't seem so bad though.

Note that using this feature can easily slow down renders 20%, and
that if you care about performance then it's better to use a bevel
modifier. Mainly this is useful for baking, and for cases where the
mesh topology makes it difficult for the bevel modifier to work well.

Differential Revision: https://developer.blender.org/D2803
2017-11-07 22:35:12 +01:00
642c1cabe5 Tool System: Don't add duplicate keymap items 2017-11-05 01:38:51 +11:00
4c53f2000f Cleanup: move tool-bar checks into functions
Also support separator in tool-bar sub-menus
2017-11-03 16:30:51 +11:00
7eb4ef6cac Merge branch 'master' into blender2.8 2017-11-03 00:31:47 +11:00
920d09696e UI: store tool index of non-active tools 2017-11-02 23:30:01 +11:00
1ca3e1a91d UI: support nested tools in toolbar 2017-11-02 23:05:13 +11:00
be5123a0a9 Space clip: Make it more clear that filter track does not use any settings from tool shelf 2017-11-02 12:33:39 +01:00
d2e39edae8 UI: draw active tool pushed in 2017-11-02 15:52:16 +11:00
4a85089abe Merge branch 'master' into blender2.8 2017-11-02 15:45:19 +11:00
a819ef65c0 Fix for T48988 - Enabling bbone easing for posemode
This fix enables the usage of bbones easing parameters for edit and pose mode seperately. This allows animators to take advantage of the functionality and may eliminate confusion as the parameters now behave similar to other bbone parameters.

Note that splitting the parameters between the modes effectively creates a new parameter set. Blend files of previous versions do not contain this information and will have the values set to 0 on load. As it broke backwards compatibility for pose mode values anyway, I also took the liberty to rename the easing parameters in some places for consistency (which breaks edit mode values).

Reviewers: aligorith

Subscribers: aligorith

Tags: #animation

Differential Revision: https://developer.blender.org/D2796
2017-11-01 14:42:08 +13:00
941484ff81 Merge branch 'master' into blender2.8 2017-11-01 01:27:03 +11:00
f1c7243376 Tracking: Create mesh from selected tracks only
Patch by Sebastian Koenig. thanks!
2017-10-31 14:02:32 +01:00
80465ba35a Curve Decimate: new tool to simplify bezier curves
Access from the curve clean-up menu
2017-10-30 22:36:51 +11:00
6e0ec8868d Eevee: Unlock volumetric shader nodes. 2017-10-27 22:49:15 +02:00
acdf76668a Eevee: Make Smoke sim panel visible with EEVEE 2017-10-27 22:49:15 +02:00
66d8f82b83 Eevee: Overhaul the volumetric system.
The system now uses several 3D textures in order to decouple every steps of the volumetric rendering.

See https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite for more details.

On the technical side, instead of using a compute shader to populate the 3D textures we use layered rendering with a geometry shader to render 1 fullscreen triangle per 3D texture slice.
2017-10-27 22:49:15 +02:00
Dalai Felinto
4de8e12ada Showing Clay collection settings when clay is the workspace not the scene engine 2017-10-27 11:25:58 -02:00
f9b2a7879b Skip loading tool keymaps in background mode 2017-10-26 22:04:48 +11:00
ef96f36ee9 Move background images into the camera
This moves background images out of the 3D viewport,
to be used only as camera reference images.

For 3D viewport references,
background images can be used, see: D2827

Some work is still needed
(background option isn't working at the moment).
2017-10-26 22:02:40 +11:00
cd3c31b2c0 Tool System: experimental low-poly construction
Tool for creating polygons, exact usage may change based on feedback.

LMB to add faces at boundaries (tris from edges, quads from verts).
- Ctrl splits edges
- Alt to dissolve edges/verts.

Works well with vertex snap & auto-merge.

This uses selection hover but isn't intended to introduce more widely
pre-selection highlighting, at least it will be restricted to this tool.
2017-10-26 18:40:27 +11:00
Dalai Felinto
86899c1adf Fix freestyle UI after workspace > engine changes 2017-10-25 12:25:43 -02:00
4db67aab06 Fix OpenGL extension report in system info operator. 2017-10-23 22:22:22 +03:00
d3fafa3002 Manipulator: move 'Scale Cage' to its own tool
Was activated with the regular scale manipulator,
move to own tool since they are different ways to access scale.
2017-10-21 23:01:19 +11:00
e1e7b6db2e WM: Initial Tool System
The tool-system it's self is primitive and may be changed.

Adding to 2.8 to develop operators and manipulators as tools.

Currently this is exposed in the toolbar, collapsed by default.
Work-flow remains unchanged if you don't change the active tool.

Placing the 3D cursor is now a Click instead of a Press event,
this allows tweak events to be mapped to tools such as border select,
keeping click for 3D cursor placement when selection tools are set.
2017-10-21 16:39:35 +11:00
b66728d63d Merge branch 'master' into blender2.8 2017-10-21 12:43:17 +11:00
ebb29200d3 Cleanup: use relative imports in bl_ui 2017-10-21 12:41:42 +11:00
42dbae5d28 Merge branch 'master' into blender2.8 2017-10-19 17:05:38 +11:00
947bc017aa Merge branch 'master' into blender2.8 2017-10-19 17:03:47 +11:00
2cf1bc3615 Merge branch 'master' into blender2.8 2017-10-19 16:58:30 +11:00
fe9f5fd557 Merge branch 'master' into blender2.8 2017-10-19 16:55:08 +11:00
27ab054bad Merge branch 'master' into blender2.8 2017-10-19 16:30:20 +11:00
7bf7b8af39 Cleanup: redundant comments
Class names are readable, no need for explanations of each one.
2017-10-19 16:19:07 +11:00
351222c26f UI: 3D View, object menu
Changes from D2876 by @meta-androcto /w own edits

- Move "Relations" into own menu.
2017-10-19 16:12:35 +11:00
0aa6d44a79 UI: 3D View, undo menu reorganization
Changes from D2876 by @meta-androcto /w own edits

Move 3x undo items into Undo menu,
these are such common operations they're typically accessed by keys.

Also add to menus which didn't have undo
(seemed random which modes had undo, undo history in their menus).
2017-10-19 15:41:57 +11:00
a8fb08b19c UI: 3D View, minor menu reorganization
Changes from D2876 by @meta-androcto

- Move "Delete" to the first menu item in most toplevel menus.
- Add separators.
- Consistent order of Undo/Redo
2017-10-19 15:10:41 +11:00
b82b55a313 UI: 3D View Mesh "Select" menu reorganization
Changes from D2876 by @meta-androcto /w own edits

- Move "Select Linked" into own menu.
- Move "Select Loop" into own menu.
2017-10-19 14:45:56 +11:00
a6fdec305a UI: 3D View "View" menu reorganization
Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
  Only expose the "use_all_regions" version when quad-view is used.
2017-10-19 14:07:39 +11:00
c64e515f90 Cleanup: pep8/line length 2017-10-19 11:31:28 +11:00
3859f5ec28 Docs: correct descriptions 2017-10-19 11:09:27 +11:00
Dalai Felinto
73ca54283c Fixup for recent workspace changes: Python files
I wrongly changed some of these files via sed, and apparently overdid
it in some false positives.
2017-10-16 17:59:13 -02:00