Commit Graph

244 Commits

Author SHA1 Message Date
4512be4b6c 2.5 - Fixes for animating enum values
Interpolation between keyframes for enum values (and booleans) can only be constant now. 

TODO:
A way to do this for modifiers is still needed.
2009-05-28 01:57:29 +00:00
070f32f778 NLA Branch: Merge from 2.5 20116:20214 2009-05-15 13:35:29 +00:00
e295cfd4d5 NLA Branch: Setting up evaluation system for action strips
* Refactored F-Curve Modifier stack evaluation into functions which can be reused for F-Curve Modifiers on NLA-Strips 
* Started setting up temporary accumulation buffer system for use when evaluating strips
2009-05-15 13:23:03 +00:00
69fca66a81 Graph Editor Bugfix: 'HomeKey' (View All) wasn't correctly calculating y-extents
It was only using the y-extents of the last F-Curve it encountered
2009-05-11 11:51:30 +00:00
42bc76511d Cycles FModifier - Repeat Mirrored now works for cycles before the start of the keyframe range 2009-05-05 09:43:11 +00:00
e4e70bfb91 2.5 - Bugfixes
* Loading files saved with 2.5 works again now without crashing. Was crashing when trying to load Grease Pencil data (even though there was none)
* Fixed some msvc compiler warnings in own code
2009-05-04 10:24:53 +00:00
22c2827d2d Cycles F-Curve Modifier: 'Mirrored' Option
Using this cycling mode option, the keyframe range will be repeated in reverse order every second repeat. Thanks for the idea mfoxdogg :)
2009-05-04 10:04:46 +00:00
2e93dc4037 F-Curve Modifiers: Time-Modifying F-Modifiers Cleanup
Time-Modifying F-Curve Modifiers now get special callbacks to allow them to specify what frame they need to be evaluated on, instead of forcing a re-evaluation of the preceeding curve + modifier-stack. This should be more robust than the old way in general.

It still remains to be seen if some tweaks to this are still needed, as the full consequences of the propogation of modified time-spaces have yet to be fully explored. 

For now though, evaluation works by finding the last modifier on the stack which modifies time, and asks it what time it modifies the given time to. This modified time is used to evaluate the F-Curve data only. The modifier stack gets evaluated using the original time instead.
2009-05-03 13:00:59 +00:00
4cf8900c70 F-Curve Modifiers - Per-Modifier Muting:
It is now possible to mute individual modifiers so that they will not contribute to the final result.
2009-05-02 04:51:14 +00:00
4b025d6865 * Added a new F-Curve modifier type: Noise
Thanks Aligorith for making such an easy to use system!

http://mke3.net/blender/devel/2.5/fcurve_noise_modifier.mov
2009-05-02 04:20:36 +00:00
643d59bb9b Assorted 2.5 fixes:
- compiling errors in outliner.c
- incorrect comments
2009-04-22 10:07:12 +00:00
4b45c57bb6 Drivers - Rotational Difference
Restored the code to get this working. I haven't tested this to verify it, but it 'should' work...


Also, deleted old gpencil.c file in editors, since it was causing compiling errors.
2009-04-20 10:45:25 +00:00
332e001989 Drivers: "Scripted Expression" drivers (i.e. PyDrivers) work again
Now it is possible to write a Python Expression using the variable names for driver targets (see mockup from initial commit) to substitute the appropriate values into the expression.

In the __global__ namespace for PyDriver evaluation, the following modules are available:
* __builtins__ - i.e. the builtin Python functions
* bpy - new Python API
* math or m - math module

For example:
Consider a driver with three targets, named: A, B, C
Now, you could write an expression like:
   C if A < 5 else B
or even:
   2*C if A < 5 or A > 20 else m.PI*B

Of course, you don't have to have three targets, the above was just an example.

TODO:
* Bring back way to load pydrivers.py
* Blender.Noise equivalent would be nice to have

P.S.  I hope I haven't made any terrible Python API coding errors here (i.e. mem leaks, etc.)
2009-04-20 09:17:43 +00:00
adff6aeb1c RNA: Generic Type Registration
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.

* The system simply uses RNA properties and functions and marks them
  with REGISTER to make them part of the type registration process.
  Additionally, the struct must provide a register/unregister callback
  to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
  registration now goes trough bpy.types.register instead of
  bpy.ui.addPanel.

* Only Panels have been wrapped this way now.  Check rna_ui.c to see
  how this code works. There's still some rough edges and possibilities
  to make it cleaner, though it works without any manual python code.
* Started some docs here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration

* Also changed some RNA_property and RNA_struct functions to not
  require a PointerRNA anymore, where they were not required (which
  is actually the cause of most changed files).
2009-04-19 13:37:59 +00:00
f47ab4f0ae 2.5:
* Added extra parameter to generic unique name finding function BLI_uniquename() for specifying the delimeter between non-unique parts of the name and digits.

* Driver target variables now get unique names by default.
2009-04-16 13:10:08 +00:00
079304d199 Animato - Drivers with Multiple Targets:
Drivers now support multiple targets which act as 'variables'. The targets have a short 'name' (see later), and reference some property (in much the same way as F-Curves do, using RNA-Paths) which acts as the 'value'. 

These named variables can then be used in a Python Expression which relates them to each other for more fine-grained control over the result of the driver. By using only the names of these variables in the expressions, we are able to define expressions/relationships in a much more readable way, as data access is separated from data use. This makes the underlying relationships easier to understand.

By default, if no Python Expression is given, the variables are simply averaged together, so old files won't break. :)

For example, check the following diagram (thanks Cessen/Nathan V from Peach team):
http://download.blender.org/ftp/incoming/250_drivers_mockup_cessen.png


TODO List:
* Depsgraph building for new driver relationships doesn't work yet. This needs to be recoded again, but this new system makes this much easier, since the targets are clearly defined (i.e. no need to parse py expressions to get list of objects)
* Graph Editor interface for editing these needs to be rewritten
* Python function for evaluating these expressions is needed (Campbell?)
2009-04-16 07:37:06 +00:00
3ef247eed9 FCurve Modifiers - "Limits" Modifier:
This new modifier clamps the values of the F-Curve to lie within specified bounds, much like Limit Location/Rotation/Scale constraints do. You can limit by time range(s) and/or value range(s).
2009-04-14 11:53:41 +00:00
4263c13c39 Animato Bugfixes:
* Copying objects with animation data now works correctly. Previously, actions were not getting copied correctly, leading to loss of data in some cases.
* Action and Graph editors now display the name of the Action concerned (for 'Action' folder channels), making it easier to tell which AnimData blocks are sharing the same actions
* Added some code to make relative KeyingSets (converted from absolute ones) work better.
2009-04-13 11:15:43 +00:00
3906a62cc1 2.5: Added basic insert/remove keyframes from UI buttons.
- I key over a button inserts a keyframe.
- Alt+I removes a keyframe.
- With right mouse button a menu with these options pops up.
- Buttons are colored green if the property is animated, yellow
  if it is on a keyframe. I followed the colors from the UI
  mockups, but the flicker on keyframes seems too distracting in
  practice?

- This only works for properties on the ID itself at the moment,
  path callbacks need to be filled in for all structs but mesh
  still.
- It doesn't work when you're over a related label, that needs to
  be made to work.
- I made it insert keyframes outside of any keyingset. Not sure
  how this is supposed to integrate?
2009-04-03 23:30:32 +00:00
3a28a74505 Animato - Support for 'BuiltIn' and 'Relative' Keying Sets
When inserting keyframes in the 3D-View (support will be extended to other editors in due course) using the IKEY hotkey, the menu which appears will now consist of 3 parts: 
* 'Active Keying Set' - this option allows you to use the user-defined KeyingSet which is active for the current scene (i.e. the one seen in the TimeLine/Outliner headers)
* User defined Keying Sets - a list of all such available KeyingSets is included, and entries can be chosen from there
* Built-In Keying Sets - see later...

To achieve this, several changes needed to be made first:
* Added support for 'relative' in addition to 'absolute' Keying Sets. Relative Keying Sets are Keying Sets which operate on data from the current context (i.e. a 'location' KeyingSet will add location keyframes for selected objects/bones/nodes as opposed to location keyframes for some particular object). The is a tentative 'templates' requirement system here, which still needs to be fully fleshed out.
* Added support for builtin Keying Sets (i.e. 'Location', 'Rotation', 'Scaling', and 'LocRot' as a few initial demonstrations), which replaces the temporary Insert Keyframe operator for the 3D-View (IKEY). These are effectively relative Keying Set definitions which are included in Blender by default and stored in a list separate from user-defined ones. Volunteer help in defining a few more of these for other editors will be welcome soon.
* Removed/replaced much of the crappy temporary Keyframing operator code, though a few tweaks could still be done.
2009-03-31 22:36:13 +00:00
e42070d20f - made epydoc generator write a list of words used in descriptions
- fix spelling mistakes in rna docs (and some comments)
2009-03-28 11:44:07 +00:00
c7d82ec96e F-Curve Modifiers: Experimental 'Additive' option for Generator Modifiers
This setting means that instead of blindly replacing the existing values, the generator modifier will instead apply its effects on top of any existing modifiers (and/or curve data). 
Thus, it is now possible to apply effects such sin/cos-based oscillations on top of keyframed motion.
2009-03-26 11:12:39 +00:00
7c86a10aba F-Curve Modifiers - Envelope: Bugfixes
* Envelope modifier now works correctly. Previously, the mapping was being done in the wrong order.
* Extra controls for modifiers now only draw when the F-Curve is the active one, so the view will be less cluttered in other cases.
2009-03-22 09:54:13 +00:00
b4209c5656 F-Curve Modifiers: Envelope Modifier
Got the basic envelope modifier code working, including primitive drawing of relevant helper info in the graph view. It doesn't work in a very intuitive way yet, so I will recode it soon.
2009-03-21 03:49:22 +00:00
43d4e3fa7e Graph Editor: F-Curves which can only take integral values are now drawn stair-stepped using the sampling code. 2009-03-18 10:58:18 +00:00
1ac0d54fea F-Curve Modifiers: Cycles Modifier
* Added GUI and fixed bugs in the Cycles Modifier. This replaces the old Cyclic Extrapolation settings, giving more fine-grained control over the results. You can now specify whether the keyframes are repeated before and/or after the range independently, also, the maximum number of cycles on either side can be controlled.

* TODO: it would be nice to have the last value held for cyclic+offset.

* Deleting modifiers now works
2009-03-17 06:37:50 +00:00
133e8827b7 F-Curve Modifiers - Generator: Finishing off most of UI
* Finished code for Expanded Polynomial and Factorised Polynomial UI's.
* Started UI code for 'Builtin Function' mode. There are still 4 controls to add there to use something other than simple mapping
* Finished/fixed up verification code for these so that values get initialised ok.
2009-03-16 11:43:02 +00:00
ae0f349346 F-Curve Modifiers: Basic GUI for Generator Modifier working
* Currently, this only works for the 'Expanded polynomial' mode, but this will be expanded to include the other modes too. Now you can modify the values and interactively see the graph in the view change. 

* Disabled the backdrops (modifier 'panels') temporarily, as ROUNDBOX UI elements currently swallow all events, which is not good.

Note: the code here still uses the old-style UI definition code since the new stuff is still under heavy construction.
2009-03-16 11:11:44 +00:00
8522b08e05 F-Curve Modifiers: Generator Modifier Code
* Rewrote the Generator modifier to be more efficient and support more options
* A few UI tweaks for this, but the UI for this is still not yet functional though.
2009-03-16 01:12:37 +00:00
329aa658c9 F-Curve Modifiers: Groundwork for getting these working
- Completed cleaning up the drawing code so that F-Curves with modifiers now get drawn to reflect this.
- Added a temporary operator to add modifiers (hotkey Ctrl-Shift-M)
2009-03-15 10:39:02 +00:00
6888f540e8 Graph Editor: Baking (Alt-C) operator now works as expected
In the process, added some really basic drawing code for curves containing such data. Note: the endpoints don't draw right yet though.
2009-03-01 11:47:29 +00:00
d9c9108a6e Graph Editor: Added operator to 'bake' keyframe-based F-Curves to be composed of samples.
This operator can be activated using the 'Alt-C' hotkey for now, and operates on selected + editable F-Curves. This is currently still highly experimental, and does crash

I've implemented this as a way to test out the FPoints/samples code, which will be used to provide better support of the dense F-Curves which result from importing Mocap/BVH data. These should use considerably less memory + have a few additional benefits over keyframes when they're working in a stable fashion.
2009-03-01 11:27:31 +00:00
95207cec00 2.5
Added RNA wrapping for F-Curve colour settings
2009-02-15 23:28:30 +00:00
6f2d5b8e8a Graph Editor: Restoring 'View All' (HomeKey) and Auto-Set Preview Range ('Ctrl Alt P') 2009-02-10 10:42:04 +00:00
284db61572 RNA: C API
* RNA_blender.h is now generated along with the other files. It is not
  used anywhere yet, and still located quite hidden next to the other
  rna_*_gen.c files. Read only access for now.
* Inherited properties are not copied from the base anymore but
  iterated over. Patch by Vekoon, thanks!
* Array get/set callbacks now do the whole array instead of getting an
  index. This is needed for some layers for example so python can set
  the array as a whole, otherwise the check that one layer has to be
  enabled at all times gets in the way. Also nicer for the C API.
* Also some changes to returning pointers to make the API cleaner, got
  rid of the type() callback and instead let get() return PointerRNA
  with the type included.

The C API looks like this currently:
http://users.pandora.be/blendix/RNA_blender.h
2009-02-02 19:57:57 +00:00
59caae4384 Animato:
* Drivers view in Graph Editor now displays drivers only, instead of displaying normal Animation data.

* 'Materials' channel is now only shown under an Object when there are Materials with animation data...

* Hid more debug prints behind debug flag. These should be removed...
2009-01-30 08:10:31 +00:00
3701fe8f36 Silencing MSVC warnings in code that I maintain 2009-01-29 10:19:43 +00:00
595983cd28 Animato: Added base-code for converting the ugly old bitflag settings
Only object layers have been done for now. The implementation of this should provide a good indicator for how this should be done. Unforunately, the code for animating layer visibility is not that straightforward, since scene->base->layer (not set) settings need to be synchronised with the object->layer (set by Animato) settings.
2009-01-29 09:40:49 +00:00
623659f72f Animato - Driver + ShapeKey bugfixes
* ShapeKey conversions should now go to the correct places
* Added fix for drivers to prevent crashes when no driver object is provided (Franky from BBB seems to have one such driver for some reason).
* Temporarily disabled a check when evaluating drivers for whether the driver is tagged for evaluation. Drivers still need to be correctly tagged AND ordered by the Depsgraph to work correctly.
2009-01-28 00:50:56 +00:00
4b257e956f Animato - FCurve Modifier Bugfixes
* FModifier data is now allocated correctly, solving crashes on loading files containing IPO-curves with cyclic extrapolation
* Fixed memory leaks with FModifiers and their data not being freed correctly. Not sure exactly why the old code didn't work for this.
2009-01-24 08:21:39 +00:00
a017982074 Animato - Basic version patching support
This is work-in-progress patching support for converting animation saved in old system to work in the new one. 

* Only IPOs/Actions directly attached to Objects + Shapekeys are converted for now. More types will follow...
* This is currently done as a step outside of do_versions() due to problems with various pointers not having been resolved yet, but which are necessary for correct resolution of issues such as drivers... However, the current code does illustrate how the data should be converted to give best results/compat between the two systems.
* Still need to get the converted data working with depsgraph correctly. Currently, some of my testfiles work, but the BBB files still don't.
2009-01-22 10:53:22 +00:00
822203e4cf Animato - More work on Action Editor
* Added back Auto Preview-Range tool (i.e. set preview-range from keyframe extents)

* Restored delete keyframe tool. For now, this doesn't delete empty F-Curves, even though its keyframe-api counterpart still does. I still need to figure out how to do this in the best way.

* Fixed crashes when selecting keyframes in 'object' summary channels

* Removed prototypes for a few unused/depreceated functions...
2009-01-20 11:56:45 +00:00
53ae509cc5 2.5 - AnimSys Data management stuff...
* Removed nAction struct. We'll be using good ol' bAction structs again, but putting new data in a different list. Apart from that, the data is similar enough to do so.

* Rearranged code in DNA_action_types.h while renaming the structs to avoid confusion over what is currently in use...

* Added freeing and AnimData execution loops for many other ID-types too. (NOTE: I've added AnimData in NodeTree struct too, but it's not clear to me where the relevant data-management calls should go in Nodes code).

* File writing code should now only write the new data to files
2009-01-18 10:41:45 +00:00
44e5b7788b 2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.

Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. 
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. 
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) 

There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html

So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.

Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00