- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days...
Finally we can close this bug report :)
* Fractional frames support has been changed to use a new var, scene->r.subframe.
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to
generate a scene->r.subframe before render database processing.
This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.
Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode. The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python. The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.
In the Parameter Editor mode, you can specify multiple line sets for each
render layer. A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters. Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).
Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings).
details...
- updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects)
- set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first.
- collision objects used to only look through the current scene, now set objects are included.
* The test is now only done when some object that uses cache has actually changed.
* The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis
note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)