Commit Graph

725 Commits

Author SHA1 Message Date
92478de0eb Merged changes in the trunk up to revision 31403. 2010-08-17 07:10:03 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
0738ae7688 2.5: more removal of G.main. 2010-08-13 14:23:44 +00:00
dd75ec4907 Merged changes in the trunk up to revision 31190. 2010-08-09 11:32:55 +00:00
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
8c75853bb6 bugfix [#23164] Copied Scene Nodes!
copying a scene would still have nodes point back to the old scene which would crash (in some cases) or break rendering.
2010-08-05 10:50:38 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
a5692fd67b Merged changes in the trunk up to revision 30952. 2010-08-01 23:37:52 +00:00
f3cca3e192 2.5: more G.main changes. 2010-08-01 12:57:01 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
b51350fb4f Fix #22959: uv selection mode was not initialized correctly for new scenes. 2010-07-28 13:19:02 +00:00
be2e221608 Merged changes in the trunk up to revision 30781. 2010-07-27 00:08:15 +00:00
7275ba728d fix for another case where object editmode data could be lost when switching scenes. 2010-07-23 18:42:15 +00:00
Nick Samarin
c6ea23c77c synched with trunk at revision 30597 2010-07-21 20:54:53 +00:00
f588c49cb5 Merged changes in the trunk up to revision 30335. 2010-07-14 19:01:40 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
8ee36e1da5 - fix for eternal loop with metaballs in set scenes.
- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
2010-07-13 16:06:51 +00:00
cf2ff0b03e Merged changes in the trunk up to revision 30167. 2010-07-10 00:37:42 +00:00
Nick Samarin
36e27b0765 Added operator for generating navigation mesh for selected blender objects 2010-07-09 22:16:52 +00:00
6fcacf077d - duplicating a scene now duplicates all strips (not just selected ones)
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
2010-07-08 14:30:43 +00:00
b8de9bc5fb Merged changes in the trunk up to revision 29994. 2010-07-05 18:37:29 +00:00
8c042f779f Bugfix #19221: Layer animation not working
Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days...

Finally we can close this bug report :)
2010-07-05 01:11:25 +00:00
9c4e3a7b6b bugfix [#22724] "Scene" switch on the console doesn't work 2010-07-05 00:00:40 +00:00
03fa4bb999 Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
2010-06-27 05:39:55 +00:00
cb805085ef Merged changes in the trunk up to revision 29702. 2010-06-26 13:39:43 +00:00
ee61785384 A step toward a new user-friendly GUI for manipulating line style parameters.
This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.

Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode.  The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python.  The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.

In the Parameter Editor mode, you can specify multiple line sets for each
render layer.  A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters.  Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).

Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.
2010-06-25 22:45:42 +00:00
f3ffb22598 error in fix for ID property copy 2010-06-25 12:17:35 +00:00
7b36b2ebbb - duplicating a scene now duplicates its sequence strips too.
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
2010-06-25 12:04:04 +00:00
4c81019823 Move some sequencer functions about, no functional changes.
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
2010-06-24 10:04:18 +00:00
Nick Samarin
c92d0dfdf6 Added:
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
4d141cf808 Merged changes in the trunk up to revision 29550. 2010-06-18 22:53:49 +00:00
fe3d388af2 Changes to scene updating with set scenes.
The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings).

details...
- updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects)
- set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first.
- collision objects used to only look through the current scene, now set objects are included.
2010-06-18 14:14:13 +00:00
df0b629e24 Merged changes in the trunk up to revision 29409. 2010-06-11 17:17:02 +00:00
Nick Samarin
0183d55108 Added parameters for obstacle avoidance simulation: for object - flag for creation representation in simulation(OB_HASOBSTACLE) and obstacle radius (obstacleRad), for scene - obstacle simulation type (obstacleSimulation); added ui for new parameters 2010-06-10 00:19:06 +00:00
eff8c83a1d Fix [#22503] Can't create any objects in new scenes. 2010-06-05 00:21:26 +00:00
a1d0913afe Merged changes in the trunk up to revision 28536. 2010-05-02 23:10:22 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
dfe2f8dc03 Merged changes in the trunk up to revision 28247. 2010-04-18 02:03:19 +00:00
953d938ad1 Testing for the need to quick cache was causing slowdowns on files with many duplis.
* The test is now only done when some object that uses cache has actually changed.
* The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
2010-04-13 20:06:55 +00:00
f9e2f6acd7 Merged changes in the trunk up to revision 27992. 2010-04-04 19:50:22 +00:00
d4340289a6 Set Scenes and Physics
- objects in a set scene now are evaluated with the frame from the current scene.
- pointcache now loops over all set scene objects.
2010-04-02 14:57:12 +00:00
70540fca3b bugfix [#21230] set-scene animation updates not working
fix for empty scenes with SETLOOPER macro.
2010-04-02 13:43:56 +00:00
b1a0c86163 pointcache in set scenes wasnt updating 2010-04-02 11:18:52 +00:00
515592438f Baking for dupligroup & linked library objects
- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis

note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)
2010-03-30 12:23:13 +00:00
009d7819c1 Merged changes in the trunk up to revision 27779. 2010-03-26 20:18:39 +00:00
666cca69e9 Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
2010-03-26 10:52:55 +00:00
048f357f41 Merged changes in the trunk up to revision 27752. 2010-03-25 21:40:08 +00:00
867cad85b7 Fix for [#21103] Updating bugs in Particle Mode 2010-03-22 17:12:08 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
29adfa7d64 Merged changes in the trunk up to revision 27647. 2010-03-21 19:55:51 +00:00