Commit Graph

938 Commits

Author SHA1 Message Date
4aa82806ef svn merge ^/trunk/blender -r43751:43819, need to look into changes made to editmesh_loop.c from this range still 2012-02-01 09:31:13 +00:00
ccd1d86638 Fixing a typo in Clip ui... 2012-01-30 20:41:36 +00:00
ed8f690be7 Fix wrong uv editor Border Select Pinned name in menu. 2012-01-30 14:28:45 +00:00
68a8efa8d3 display keyblock mute in the shape key list.
Realize this is bcon3 but this is was very bad IMHO.
- button adjusting key block was in between 2 object settings - which is misleading/confusing.
- you needed to click through all shapes to check which was muted, currently you's assume 1.0 means the shape is enabled.
2012-01-30 09:49:30 +00:00
870aa90112 svn merge ^/trunk/blender -r43733:43751 2012-01-29 21:49:49 +00:00
56fe01c3fb fix [#30017] Make Dupli-Face needs active mesh object 2012-01-29 21:28:04 +00:00
0c7a455c07 Action Constraint GUI - Refinements and Clarification
While looking at a bug report, I found that the current GUI for the Action
Constraint actually didn't make sense, mixing up settings so that it wasn't
clear which settings corresponded to which others. This commit cleans up the
layout into a clearer two-column design to have a "from" -> "to" layout, making
all the
relationships between things clear.

For more details see http://aligorith.blogspot.com/2012/01/action-constraint-
gui-revised.html
2012-01-27 01:30:58 +00:00
de4eeb9694 svn merge ^/trunk/blender -r43693:43733 2012-01-26 19:20:33 +00:00
bcbe9ca5fc Color channels used for tracking is now a part of default tracking settings and also a part of presets. 2012-01-26 15:33:16 +00:00
6eb3d5cb50 Movie clip editor: default tracking settings can be copied from active track now 2012-01-26 15:04:25 +00:00
db57cbac20 More curves view improvements for clip editor:
- Renamed graph_jump_to_current_frame to graph_center_current_frame
  which makes more sense.
- Curve view now can be locked to time cursor (Lock to Time Cursor in
  Display panel or L button in curve view). Not sure if offset from
  locked position will make much sense here.
- Added hotkey for solving -- Shift-S.
2012-01-26 11:49:38 +00:00
201890d4bb disable toggle option for BGE boolean property, not sure why this was set. 2012-01-26 01:46:16 +00:00
4fae6cd38d svn merge ^/trunk/blender -r43685:43693 2012-01-25 18:13:58 +00:00
bce89860f5 Various fixes for camera tracking stuff
- Fixed tooltip displaying for track sequence forwards in clip editor
- Corrected detection of 8 tracks so it wouldn't count tracks disabled
  on keyframes.
- Scale track preview to actual track widget size instead of scaling the
  whole preview image with given zoom ratio, so no extra memory needed to
  store zoomed margin would be used.
- Track's statistics text will fit pattern position instead of search if
  marker is disabled on current frame.
- Fixed toggle selection operator if selected track is hidden due to
  "Hide Disabled" policy.
2012-01-25 13:37:11 +00:00
75a4832af3 svn merge ^/trunk/blender -r43676:43685 2012-01-24 22:44:48 +00:00
fb1fba1454 Node UI:
* Make sure to check on snode_id, raised errors if no world datablock was active.
2012-01-24 20:56:19 +00:00
c905415f6b Cycles Node Editor:
* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
2012-01-24 20:10:37 +00:00
4af4863baf svn merge ^/trunk/blender -r43639:43664 2012-01-24 16:18:20 +00:00
ebe01d06bc Misc picky edits to UI messages. 2012-01-23 22:57:46 +00:00
5cc898ada2 svn merge ^/trunk/blender -r43616:43639 2012-01-23 16:46:35 +00:00
37e1285042 Cloth: Add "velocity damping" to damping options. This will help with the "cloth wobbling" problem which accurs quite often when having animated characters with cloth. 2012-01-23 01:35:14 +00:00
a004257e47 Cycles UI:
* Add World ID Block to World Shader Nodes.
2012-01-22 23:13:24 +00:00
4966982a5a svn merge ^/trunk/blender -r43564:43609 2012-01-22 18:04:35 +00:00
39aaf4f2f0 Fix for the Sculpt UI (revert part of 43535 by nicholasbishop)
* Such labels like for "use_space_atten" should not be in the UI, thats too overkill. Toolbar is meant to be small in size.
2012-01-22 16:29:10 +00:00
cfab40b652 Fluidsim - Restoring simulation speed control (ZanQdo request)
This commit restores support for freezing or speeding up physics sims. Animate
the "Speed" parameter under Domain->Time, which controls a multiplier factor for
the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting).

Notes:
* Subversion bumped to 4 to patch up defaults for new value so that old sim
files will still run correctly
* Names/descriptions could do with some tweaking
* Porting this across was not that obvious since quite a bit of stuff had
changed (as in, been cleaned up). However, from tests so far, it seems to work
well.
2012-01-22 03:42:49 +00:00
c8037fb56a svn merge ^/trunk/blender -r43530:43554 2012-01-20 12:34:00 +00:00
23bb7fc721 Add missing labels to sculpt/paint sliders.
Thanks Sergey for pointing out
2012-01-19 18:22:55 +00:00
186c0531e2 Remesh Modifier UI:
* Some tweaks to the modifier UI
* Hide sharpness property, instead of greying out. 
The policy is to use greying out when a property depends on a boolean, if it depends on an enum item, hide it.
2012-01-19 17:30:29 +00:00
330da356da svn merge ^/trunk/blender -r43524:43530 2012-01-19 16:30:56 +00:00
25a5915650 Dynamic Paint:
* Added "Project" option also for "Volume + Proximity" brush type.
2012-01-19 11:13:41 +00:00
b281b5278f svn merge ^/trunk/blender -r43472:43482 2012-01-18 07:04:17 +00:00
a7c1e339cf picky cleanup to use of bpy.types 2012-01-18 06:11:56 +00:00
259b68f5c7 de-duplicate paint parent class, added new py module for common paint UI classes/funcs --- since we'll likely have more of these. 2012-01-18 05:54:19 +00:00
6a218612be fix size slider not working for image space brushes (uv sculpt and image paint). This is due to not checking if unified settings are active as per recent commit. Reused the space_view3D PaintPanel utility class slightly modified for the image space to do the checks. I am not very happy with the duplication but I decided to keep it as is since I change bl_space_type and bl_region_type from the original class. Reviewed by Nicholas Bishop. 2012-01-18 00:41:39 +00:00
0f28c1c27a svn merge ^/trunk/blender -r43461:43472 2012-01-17 21:08:25 +00:00
408f7963c5 error in own recent commit 2012-01-17 18:32:14 +00:00
391a214303 pep8 edits, also remove unused vars 2012-01-17 17:57:20 +00:00
21b5dea29b PEP8 complaint changes 2012-01-17 17:27:18 +00:00
a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00
bbe69705a5 svn merge ^/trunk/blender -r43420:43436 2012-01-17 02:20:23 +00:00
4d9197866b Dynamic Paint:
* Added per surface options "influence scale" and "radius scale" for tweaking brush settings individually for each surface.
* Added option to completely disable drying. This should be nice for indefinitely spreading paint etc.
* Improved paint mixing algorithm.
* "Paint effects" now work in relative mesh space instead of global. This means that effect speed remains same for identical shapes regardless of their size.
* Complete rewrite of "spread effect" algorithm. It now works much better in all test cases done. Old algo sometimes produced artifacts and stopped spreading too early.
* Adjustments / rewrite on some parts of dripping algorithm to make it work better with transparent paint.
* Added a new "color dry" setting. It can be used to define wetness level when paint colors start to shift to surface "background". Lower values can be useful to prevent spreading paint from becoming transparent as it dries, while higher (default) values give better results in general.
* Fix: If multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal.

Please note that due to these changes in "paint effects" system older save files may require some tweaking to match results from previous versions.
2012-01-16 17:18:07 +00:00
944dfa23c4 svn merge ^/trunk/blender -r43392:43420 2012-01-16 11:50:17 +00:00
f37d1b7b4e Color channels now can be disabled for the whole frame in clip editor 2012-01-15 13:31:58 +00:00
174e58f6f2 weight paint UI
- added back 2.4x 'Vgroup' option to the UI, restricts painting to verts already in the group.
- remove 'All Faces' button in weight paint mode. it doesn't do anything.
2012-01-15 13:23:57 +00:00
caca9cc8f6 svn merge ^/trunk/blender -r43381:43392 2012-01-15 10:33:41 +00:00
917714acf7 svn merge ^/trunk/blender -r43345:43381 2012-01-15 09:16:39 +00:00
30e759c75b Fix all remaining unified paint settings uses of current Scene.
Things like brush size and strength accessors now take a scene
parameter rather than guessing about which Scene's unified paint
settings to use.

Setting the size/strength through RNA can now be done separately for
the brush or the UnifiedPaintSettings.

The UI python code required updating to check whether the
size/strength controls should use brush or UnifiedPaintSettings RNA.

Radial control also required some updates to switch between the two
RNA sources.
2012-01-14 23:54:51 +00:00
82871f27d3 Ooops ! Small error in previous own commit :/ 2012-01-14 21:41:13 +00:00
8b39ed9458 fix [#29889] Simple Deform: Missing lock x/y axis option 2012-01-14 18:07:09 +00:00
6e72a7c113 replace operator to toggle handles with generic wm operator 2012-01-14 16:26:08 +00:00