Commit Graph

144 Commits

Author SHA1 Message Date
Erwin Coumans 92379ec21f contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
2006-12-16 05:50:38 +00:00
Erwin Coumans 2ec5d00da9 fixed some motionstate synchronization issues
nearsensor was not synchronized at the start
wheels not synchronized properly (one frame delay)
2006-12-04 04:13:42 +00:00
Erwin Coumans 1f4ac018ff different Bullet/graphics synchronization 2006-12-03 00:36:51 +00:00
Erwin Coumans 76616f2a3b gameengine: reverted some timing experiment 2006-12-02 23:27:23 +00:00
Erwin Coumans 438d114f1a - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
2006-12-02 22:25:47 +00:00
Erwin Coumans 28bbf2d616 - added support for generic 6DOF constraint
- only 6DOF constraint shows buttons for limits
- added python support for rigidbody constraint (untested, but required for COLLADA Physics support)
2006-12-02 03:48:36 +00:00
Erwin Coumans 4941107f92 - enabled compound collision objects, requires 'clear parent inverse'
- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
2006-12-01 01:04:27 +00:00
Erwin Coumans a1481bc7e5 fix some loose ends in Bullet 2.x upgrade 2006-11-29 07:23:01 +00:00
Erwin Coumans e91d6895bd updated to latest Bullet Physics 2006-11-29 05:25:37 +00:00
Erwin Coumans c7c49fa9a3 make compiler happy 2006-11-23 05:42:27 +00:00
Erwin Coumans b03aa93b76 pass right friction/restitution/damping values to btRigidBody 2006-11-23 03:26:59 +00:00
Chris Want 341f50c4f7 Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
Erwin Coumans 8ad6d7f401 more Bullet 2.x upgrading. fair amount of functionality is now restored, not all yet. 2006-11-21 12:26:05 +00:00
Erwin Coumans 1b09386164 updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
Erwin Coumans 46234f90ce Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
Jacques Beaurain 24f4440d05 CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Erwin Coumans 6ce5d97c56 upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
Erwin Coumans 3b1a592fb7 debug lines / register the applied impulse for constraint (for breaking) 2006-07-03 05:58:23 +00:00
Erwin Coumans 619d0dc9ca bug: normalized raycast 2006-06-23 14:10:12 +00:00
Erwin Coumans cd5a7fbe84 workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN) 2006-06-22 01:10:50 +00:00
Erwin Coumans 4201a0bfcf bugfix: removing constraints should activate rigidbodies. 2006-06-20 05:41:28 +00:00
Erwin Coumans ec8448b88d bugfix/workaround for problem with hard-coded collision margins being too large. 2006-06-18 22:10:00 +00:00
Erwin Coumans 9b79c57f38 fixed Bullet bug: constraints didn't merge simulation islands. 2006-06-17 13:55:59 +00:00
Erwin Coumans 3458ed4753 Bullet, bugfix: don't simulate when substeps are set to 0 2006-06-12 18:47:56 +00:00
Erwin Coumans ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
Erwin Coumans 4a5826fa83 Patch from Charlie:
Cleared the python dictionary at the end of the game engine, should fix some issues,
also reverted the python controller changes, related to this

This should fix the following bugs:
[ #3789 ]
[ #3815 ]

possiblyy fixes:
[ #3834 ]
2006-05-13 23:31:36 +00:00
Erwin Coumans ede20c166a - Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
Erwin Coumans 93c47e1071 - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
Erwin Coumans 1567254b12 (experimental) logic timestep to 60hertz instead of 30 hertz. 2006-05-10 02:04:21 +00:00
Erwin Coumans e19fcdc670 fixed Bullet raycasting filtering issue 2006-05-09 01:15:12 +00:00
Erwin Coumans f51d1ef7d6 - fixed Bullet noResponse/ghost mode
- added ccd option (future use, very basic and inefficient)
- some internal Bullet refactoring/improvements
2006-04-28 00:08:18 +00:00
Erwin Coumans f9597df32d added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed) 2006-04-26 06:01:46 +00:00
Erwin Coumans 45d0123a59 fixed several internal Bullet rigidbody dynamics bugs:
- broadphase had bugs in removing objects,
- persistent manifold renamed value,
- cylinder penetration depth fixed,
- memory leak for persistent manifold
2006-04-26 03:20:28 +00:00
Erwin Coumans 8291024b99 fixes in raycasting 2006-04-24 04:58:37 +00:00
Erwin Coumans d1c0a4e6d1 use ContinuousConvexCollision for raycaster, fixes raycast problems 2006-04-23 18:42:17 +00:00
Erwin Coumans 904a0792f7 Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues 2006-04-17 06:27:57 +00:00
Erwin Coumans 971ee74c84 added support for 'Ghost' object and collision sensor (preliminary) 2006-04-17 01:33:10 +00:00
Erwin Coumans 187cc0a5fe enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet) 2006-04-14 04:03:56 +00:00
Erwin Coumans 13e0d22d89 a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
Erwin Coumans 84d27d74cb added hinge constraint support to Bullet physics 2006-04-06 20:37:38 +00:00
Erwin Coumans 36fd42ac85 more Bullet physics improvements, mainly stability and performance related.
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-04-01 03:30:15 +00:00
Erwin Coumans e8ce63fcf9 more physics work: fixed some deactivation bug, improved contact constraint stability and friction (lower the number of iterations). 2006-03-29 03:11:30 +00:00
Erwin Coumans af9573e9ea Synchronized Bullet physics to latest version.
- Changed license from MIT to ZLib.
- Added 3D Sweep and Prune contribution
- More stable native constraint solver

Sorry for any inconvenience caused by this checkin.
All Blender buildsystems require update: added files and moved files.
2006-03-27 06:37:30 +00:00
Kent Mein 97a4e4f88d a bunch of small warnings fixes:
newline missing at end of file fixes:
TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h
CcdPhysicsEnvironment.cpp

radiance_hdr.c fixed the following warning by changing type of local variable:
radiance_hdr.c:357: warning: pointer targets in passing argument 3 of
‘fwritecol rs’ differ in signedness

edgeRender.c,edgeRender.h same thing changed type of local vars to get rid
of warnings about signedness

RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295

Kent
2006-03-24 16:40:32 +00:00
Erwin Coumans c2782ce10e added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle 2006-02-22 06:58:05 +00:00
Erwin Coumans e3b840d086 exposed a few more tuning paramters 2006-02-21 07:08:23 +00:00
Erwin Coumans 5913414bf4 enabled vehicle/updated scons file (Makefile/projectfiles needs updating) 2006-02-21 06:08:18 +00:00
Erwin Coumans 90e5a9aa14 Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00
Erwin Coumans f55e45f855 more vehicle preparation and some bullet collision detection bugfixes (related to collision margin) 2006-02-13 06:28:35 +00:00
Nathan Letwory ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00