Commit Graph

18197 Commits

Author SHA1 Message Date
7a5c190820 sequencer fcurve anim filtering: sequence strips fcurves in meta's were showing up in the main view. mossing notifier for border select. 2009-12-17 11:40:12 +00:00
88d72e796a remove warnings. Sequencer selection for fcurve view didnt work in metastrips.
- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-17 11:16:28 +00:00
e3a1d044d6 RNA/UI - Reset Settings to Default Values
Added a new operator for properties which resets RNA-based settings to their 'default' values, as defined in RNA. This currently only works for floats, ints, enums, and booleans (strings and pointers still need to be implemented). 

The current extensions to the RNA API that I've made here seem a bit excessive, and can be toned down if necessary. In short, I've just added accessor functions for the default-values of the property definitions.

For this to be really useful, many properties in RNA will need to get defaults defined, since the current defaults for quite a few properties tested were less than ideal.
2009-12-17 10:47:55 +00:00
6c006b2ebb Fix [#20397] Saving with F2 on multiple windows layout crashes 2009-12-17 10:01:08 +00:00
42c2cbdc67 OSX: populate file dialog system & bookmark defaults paths with the finder's ones
Former implementation was to populate the "system" paths with the mounted paths. The issue is that OSX mounts some paths that are of no use such as /home (The home dirs reside in /Users).

When compiled with 10.5 SDK, it retrieves the folders you have in the finder and OSX standard open/save dialog.
When compiled with older SDKs, it assumes these folders are the default ones (home, Desktop, Documents, Pictures, Music, Movies).
2009-12-17 09:23:47 +00:00
0cc34bebf4 Fix [#20414] select children (shift+g) on an object without children... 2009-12-17 07:40:43 +00:00
b438dd8668 Notifier related tweaks, partially from patch 20370 by Jason Millis 2009-12-17 06:06:30 +00:00
fac65a3f4d Durian request:
Extend the 'only selected' property in the graph editor to only show curves
from selected sequence strips and nodes as well.
2009-12-17 04:55:15 +00:00
fd18f55510 keymap editor
New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps.
This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap.
The restore item button is disabled for kmi added by the users (they don't have an ID).

Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations).
2009-12-17 03:32:33 +00:00
8d996df7ce Adding POINTER_GRAB flag to view 2d pan operator, to make it use continuous grab. 2009-12-17 01:19:50 +00:00
b9dbd53aea Added search filtering to key map editor - searches in UI names of operators 2009-12-17 01:06:12 +00:00
8a61ad3cd2 bugfix [#20054] Continuous Zoom isn't smooth 2009-12-16 23:05:59 +00:00
c3401eb5cb camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-16 19:49:33 +00:00
5e48ab8d75 Sculpt:
* Increase epsilon for intersection a bit more, ortho view + small
  faces are problematic.
* Fix a redraw issue with one partial redraw too much at the end of
  the stroke.
2009-12-16 19:19:08 +00:00
d71c094bc4 fix for crash when inserting keyframes in a mesh 2009-12-16 17:49:51 +00:00
b6d2d9f63a have sequence strip rna not depend on the current editing sequencer context (TODO- rename) 2009-12-16 16:35:31 +00:00
3455261e17 First version of updated key map editor UI (in User Preferences)
Now the key maps are displayed in a hierarchical list which you can 
browse through. As well as in the main list, modal key maps are also 
available in context, for example, if you unfold out a Transform key 
map item, you'll be able to fold out and access its modal key map underneath.

More work to do, including search, better operator browsing, etc.
Still need to revise the ordering/hierarchy and clean up naming to be 
consistent too, it's a bit of an 'evolved' mess right now.

Thanks to theeth for some initial work here too.
2009-12-16 10:13:26 +00:00
0095b89a67 Solidify was faiing in cases with flat aras because normal calculation assumed some angle between faces. 2009-12-15 23:35:26 +00:00
8a6e9fc7ee Bugfix: weight paint combined with pose mode was not working correct
in some cases, setting active vertex group to invalid value.
2009-12-15 18:15:38 +00:00
fedea2eb5c Fix #20393: subsurfed objects only allow a single material. 2009-12-15 18:00:22 +00:00
6ef7c3bb2b fix: adding missing new area type RGN_TYPE_PREVIEW to rna enum. 2009-12-15 17:53:17 +00:00
8aa8efb327 * rna attributes for sequence strips - seq.start_frame_final & seq.end_frame_final
these expose the final start and end after offsets are applied. when set this is like grabbing the handle and moving it.
* made swapping strips shuffle effects and check for overlap.
2009-12-15 11:27:46 +00:00
18b9385c53 Small Durian Request for animation editors:
Assigned borderselect for animation channels to LMB-tweak too, so it is now possible to select a bunch of channels by simply click-dragging.
2009-12-15 10:46:19 +00:00
df8c1f5b91 animation system wasnt being updated when rendering with the sequencer 2009-12-15 10:35:50 +00:00
2f80f813f3 * made seqence swap into 1 operator with left/right enum option
* allow sequence swapping even when the strip has an effect
* only recalc the effect when its needed
2009-12-15 10:04:54 +00:00
7fc799d4a9 utility functions for getting the corner angles of a quad or tri: angle_quad_v3 & angle_tri_v3 2009-12-15 09:39:46 +00:00
ec7a6129ea number button precission was far too low, description also bit. 2009-12-15 01:03:05 +00:00
ded4cbb553 solidify would only work as expecyed if all faces were selected, added an override to extrude that means it runs without removing selected faces first, even on a partial selection 2009-12-15 00:53:34 +00:00
9fe37d9970 improve solidify results by weighting the faces influence on a vertex by the corner angle of each face before displacing 2009-12-15 00:24:30 +00:00
20748a38ac Bugfix #20384: target data path of driving not correct when loading old rig from 2.49b 2009-12-15 00:10:03 +00:00
9633d198fb solidify from 2.4x (ported from python to C)
- shell_angle_to_dist() was using degrees
2009-12-14 23:35:13 +00:00
6d59a84732 Patch [19862]: Properly map UV Project from View with camera object.
Previously, calling Project from View for UVs when viewing through a camera produced bad results. You had to scale and stretch the resulting UVs, never resulting in a true "from view" with a camera. Now, what you get in the UV editor is what you saw through the camera.
2009-12-14 23:19:59 +00:00
03e1afe7ac Sequencer:
* fix crash due to missing preview region
* had to bump up subversion to catch all files saved without preview region in sequencer.
2009-12-14 22:59:41 +00:00
4942013093 Support -noaudio in background mode too (it was initialized even in bg, that should be fixed). 2009-12-14 22:29:10 +00:00
18cc2b76c2 Sequencer drawing cleanup (Part 1)
Separated preview drawing into own ARegion, this should make using View2D possible
The Sequencer now has three view types: Sequencer, Preview and split Sequencer/Preview.

Changing the preview can be done either by the combobox in the header or toggling through those types with CTRL+TAB.

Notes:
* Icon for split Sequencer/Preview view missing still. 
* Naming items in the comboboxes can be improved (just Preview instead of Image Preview?)

Next steps:
* bringing back View2D handling (zoom/pan) for image preview
* experimenting with splitting the Preview ARegion for In/Out editing
2009-12-14 21:42:25 +00:00
fd70334242 Fix #20250: smooth view poor performance compared to 2.49. Increased the
frame rate of smooth view from 30 to 100, makes it looks smoother when it
can redraw at that speed, otherwise will simply drop frames anyway.
2009-12-14 21:31:36 +00:00
e7b4d36fd6 * new metarig type for the durian dragon leg (original rig by Cessen)
* option to roll the delta of the arm rig.
* fix to copy metarig type
* renamed EditBone.align() --> EditBone.align_roll()
* Added EditBone.align_orientation(other)
* Added bone.vector: same as (bone.tail - bone.head)
2009-12-14 20:56:19 +00:00
639dd6d25e Fix #20362: multires conversion from 2.5alpha0 not working. It's still not
entirely the same, the tangets are a bit different at face edges/corners.
2009-12-14 20:47:02 +00:00
231ddb67b1 Fix #19897: WM_OT_redraw_timer memory leak using Draw Window. 2009-12-14 20:37:05 +00:00
a133e57bf3 Fix #20233: crash when entering - characters in text object, with short
textbox width. I can't tell if this is working correct, the code is very
cryptic, with gotos even, but seems there is not enough space allocated
to permit splitting each character to it's own line.
2009-12-14 20:01:52 +00:00
face5047d0 Fix #20113: CLICK events stop working when opening a new file. 2009-12-14 19:39:54 +00:00
163d8111be Fix crash loading old files with physics systems without effector weights. 2009-12-14 19:17:27 +00:00
35cda1f940 Fix #20076: SSS renders incorrectly when used by objects in a particle system. 2009-12-14 18:27:38 +00:00
6e1e8a66bb Fix #20118: uv editor, changing active face did not change image. 2009-12-14 18:15:48 +00:00
9a7f6e937b Fix #20345: weight paint crashes with armature modifier without object.
Also fixes:
* Weight paint subsurf drawing.
* Missing pointer endian conversion in paint brushes.
* Use of unitialized variable in screen version patch.
* Multires modifier without mdisps layer crash.
2009-12-14 17:08:02 +00:00
6760dbf2ad Bugfix: converting multires with 0 levels would crash. 2009-12-14 15:40:47 +00:00
91791da368 Fix #20364 and #20357: AAO crashes for certain combinations of settings. 2009-12-14 15:05:09 +00:00
e18b934196 Fix #20354: sculpt mode crash when using smooth brush with multires level 0. 2009-12-14 14:48:46 +00:00
d88c776614 edits to the bone copy metarig type from Cessen, pointcache warning fix 2009-12-14 14:42:46 +00:00
91215df5c2 Bugfix: clicking outside of color picker could reset color in some cases. 2009-12-14 14:34:57 +00:00