ffi stubbornly wants to put libs in lib64 even when you tell it not to on some linux distributions.
patch based on sed fix the gentoo guys did [1]
[1] https://bugs.gentoo.org/462814
Since we are not linking against OpenCV ourselves, that generated
linking errors later on (while building OSL e.g.).
Those 'open' libs link against way too many other libs... :/
Thanks to @intrah for initial report (T56785), and @LazyDodo for
suggested solution.
* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
will be disabled.
* install_deps.sh was updated with new package names, since distributions
put this version in a new package.
Differential Revision: https://developer.blender.org/D3663
Mainly this is following Linux to build own xml2/lzma/ssl/sqlite and linking
them all statically. This ensures the Python ssl module uses a recent openssl
version rather than a very old one shipped with macOS.
Tested with Debian Testing, might need some adjustements for other
distributions...
Also removed last patches we used here, we shall not need any anymore!
There is system-wide libz development package installed by default,
needed for some other dependencies. This patch ensures Python will
use our own self-compiled Zlib.
This involved getting SSL compiled from sources first, ensuring
it is a static library placement independent code. Configuration
is based on what Debian is using. CFlags required to have own
configuration file, which i didn't find a better place that next
to the corresponding CMake file.
It is OpenSSL btw.
It is set to Python via --with-openssl= configuration argument.
This works fine in a clean chroot, but having libssl-dev installed
might make Python to prefer system wide library, This was worked
around by using libssl_pic.a name for the library and modifying
setup.py. Would be cool to ensure system wide libraries are not
a problem, but official release builder is safe against this,
since it will catch possible non-static dependencies.
There is also a new map file which shadows bunch of Python
symbols. Without this Python's shared libraries might bring
conflicting symbols to Blender namespace at runtime.
Hopefully this doesn't break other platforms.
there is an issue with objects destructing in a non deterministic way during process shutdown, temporary work around this until osl has a fix in place.