Commit Graph

2091 Commits

Author SHA1 Message Date
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
a0402074ed Fix wrong CUDA version warning in cmake.
Fix suggested by Dalai.
2018-09-19 16:24:45 +02:00
721c691a27 Merge branch 'master' into blender2.8 2018-09-12 12:29:19 +02:00
aa844ad676 Cycles: Don't allocate Extra if BSDF allocation failed
Failed as in did not allocate due to possibly weight cutoff.
Tryign to allocated Extra storage for closure in such situation
will consfuse Cycles and cause crashes later one due to obscure
values in ShaderData.
2018-09-12 12:28:55 +02:00
15bab56fbc Merge branch 'master' into blender2.8 2018-09-11 11:02:37 +10:00
76a4042c23 Fix Cycles principled BSDF black with transmission and IOR 1.0. 2018-09-10 18:50:15 +02:00
3733c52985 Merge branch 'master' into blender2.8 2018-09-06 20:11:18 +02:00
0728c897d7 Fix T56704: black / NaN values in Cycles normal pass. 2018-09-06 20:06:23 +02:00
f18de82cd4 Merge branch 'master' into blender2.8 2018-08-31 12:30:19 +02:00
e51f51d55d Cycles: Cleanup, use explicit comparison with NULL 2018-08-31 12:28:12 +02:00
8ee76535da Fix T56626: Cycles ambient occlusion only local : crash
Was caused by missing NULL pointer check in BVH8.
2018-08-31 12:14:36 +02:00
fd2615fd9b Merge branch 'master' into blender2.8 2018-08-29 16:42:32 +02:00
ddf8c49736 Fix Cycles CUDA build after recent changes. 2018-08-29 16:35:21 +02:00
31278eb4bc Merge branch 'master' into blender2.8 2018-08-29 16:09:59 +02:00
73f2056052 Cycles: Add BVH8 and packeted triangle intersection
This is an initial implementation of BVH8 optimization structure
and packated triangle intersection. The aim is to get faster ray
to scene intersection checks.

    Scene                BVH4      BVH8
barbershop_interior    10:24.94   10:10.74
bmw27                  02:41.25   02:38.83
classroom              08:16.49   07:56.15
fishy_cat              04:24.56   04:17.29
koro                   06:03.06   06:01.45
pavillon_barcelona     09:21.26   09:02.98
victor                 23:39.65   22:53.71

As memory goes, peak usage raises by about 4.7% in a complex
scenes.

Note that BVH8 is disabled when using OSL, this is because OSL
kernel does not get per-microarchitecture optimizations and
hence always considers BVH3 is used.

Original BVH8 patch from Anton Gavrikov.
Batched triangles intersection from Victoria Zhislina.
Extra work and tests and fixes from Maxym Dmytrychenko.
2018-08-29 15:03:09 +02:00
871b7ba892 Merge branch 'master' into blender2.8 2018-08-28 19:15:08 +02:00
60a5ba265c Cycles: Add Denoising Clean to the debugging denoising passes 2018-08-25 09:32:29 -07:00
658a9c6cf5 Cycles: Cleanup, style
I wouldn't mind changing style to have space after keyword, but there was
no official code style change proposed.
2018-08-24 14:36:18 +02:00
e92e90c30e Cycles: Fix wrong looking voronoi of second 2nd closest
Was only happening for release builds made with GCC-8. Probably some
optimization strtegy was confused by uninitialized variable.
2018-08-24 12:29:13 +02:00
09895cae48 Merge branch 'master' into blender2.8 2018-08-23 14:56:42 +02:00
b3ac3d13a2 Cycles: Add option for building CUDA kernels sequentially
Building the CUDA kernels takes quite a bit of memory, and when building all of
them the combined usage can be too much on some systems (especially VMs).

Therefore, this patch adds an option to force the build system to build them
sequentially by making each build step depend on the previous kernel.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3623
2018-08-22 19:54:59 -07:00
797274d256 Merge branch 'master' into blender2.8 2018-08-21 17:05:40 +10:00
7ffcce8607 Fix Cycles AO pass not working for shadow catcher objects. 2018-08-20 16:09:17 +02:00
2333717bb8 Merge branch 'master' into blender2.8 2018-08-05 12:15:13 +02:00
5261cd233c Fix Cycles crash rendering mix of instanced and non-instanced volumes. 2018-08-05 12:05:10 +02:00
2e2e7aff7c Merge branch 'master' into blender2.8 2018-07-30 18:44:18 +02:00
Stefan Werner
b59d85b5a5 Cycles: Fixed OpenCL build. sqr(float4) is available on CUDA and CPU, but not on OpenCL. 2018-07-30 15:42:00 +02:00
66a00b64c5 Merge branch 'master' into blender2.8 2018-07-29 12:12:36 +10:00
bcefb202a2 Cycles: Save a few instructions in area light sampling
Just basic algebra - because all vectors have the same z coordinate, a lot of terms end up cancelling out.

Not exactly a massive improvement, but it's measurable with Branched PT and a high sample count on the lamp.

Reviewers: brecht, sergey

Reviewed By: brecht

Subscribers: swerner

Differential Revision: https://developer.blender.org/D3540
2018-07-27 23:42:50 +02:00
b8ab2a84d3 Merge branch 'master' into blender2.8 2018-07-27 11:01:01 +10:00
d6e769d32e Cycles: Add reflection fix to Bump and Normal Map nodes
While changing the shading normal is a great way to add additional detail to a model, there are some problems with it.
One of them is that at grazing angles and/or strong changes to the normal, the reflected ray can end up pointing into the actual geometry, which results in a black spot.

This patch helps avoid this by automatically reducing the strength of the bump/normal map if the reflected direction would end up too shallow or inside the geometry.

Differential Revision: https://developer.blender.org/D2574
2018-07-26 17:00:31 +02:00
cdce3b71df Merge remote-tracking branch 'origin/master' into blender2.8 2018-07-22 16:03:46 -06:00
a6f750dd41 Fix T54455, T56053, T55564: Cycles OpenCL build error after recent changes. 2018-07-20 19:10:45 +02:00
34a45c54e0 Merge remote-tracking branch 'origin/master' into blender2.8 2018-07-18 20:02:16 -06:00
20191980f4 Cycles: increase volume stack to support 32 overlapping volumes.
This increases stack memory usage some, and ideally we'd support a dynamic
size. But this is quite difficult on the GPU and hopefully 32 is enough even
for very complex cases.
2018-07-18 22:58:52 +02:00
3d67819a17 Merge branch 'master' into blender2.8 2018-07-18 14:13:16 +02:00
L. E. Segovia
5078b9d2d0 Cycles: add Principled Hair BSDF.
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.

Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".

Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
2018-07-18 13:59:06 +02:00
680994643c Merge branch 'master' into blender2.8 2018-07-15 00:54:12 +02:00
83a4e1aaf9 Cycles: add voronoi features and distance settings from Blender.
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and
various distance metrics. No viewport/Eevee support yet.

Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D3503
2018-07-15 00:45:42 +02:00
4697604331 Cleanup: use float3 SSE instead of ssef for voronoi texture. 2018-07-14 23:58:20 +02:00
c7c7bfae75 Merge branch 'master' into blender2.8 2018-07-13 12:22:21 +02:00
30bffb5a3a Nodes: add sqrt, ceil, floor and fract to math nodes.
This works for Cycles, Eevee, texture nodes and compositing. It helps to
reduce the number of math nodes required in various node setups.

Differential Revision: https://developer.blender.org/D3537
2018-07-13 11:00:10 +02:00
ccef83b2fb Merge branch 'master' into blender2.8
Conflicts:
source/blender/editors/screen/screen_edit.c
2018-07-06 12:30:48 +02:00
Stefan Werner
df30b50f2f Cycles: Enabled half precision textures for OpenCL devices that support the cl_khr_fp16 extension. 2018-07-06 11:42:34 +02:00
Stefan Werner
d20d2bcb7f Cycles: Fixed OpenCL kernel build, it threw a compiler error. 2018-07-06 10:21:25 +02:00
de777ad9e6 Merge branch 'master' into blender2.8 2018-07-06 10:18:52 +02:00
1daa20ad9f Cleanup: strip trailing space for cycles 2018-07-06 10:17:58 +02:00
8dff538989 Merge branch 'master' into blender2.8 2018-07-05 22:46:04 +02:00
Stefan Werner
4d00e95ee3 Cycles: Adding native support for UINT16 textures.
Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed.

Reviewers: #cycles, brecht, sergey

Reviewed By: #cycles, brecht, sergey

Subscribers: sergey, dingto, #cycles

Tags: #cycles

Differential Revision: https://developer.blender.org/D3523
2018-07-05 13:53:34 +02:00
49b86bcfec Merge branch 'master' into blender2.8 2018-07-05 07:54:47 +02:00