The issue was caused by the following construction:
def = env['SOMETHING']
defs.append('SOMETHING_MORE')
Since first assignment was actually referencing environment option it was totally
polluted hawing weird and wonderful side effects on all other areas of Blender.
extensions, once to get final context extensions.
Not so nice because we get a warning on startup from GLEW, but at least
it GL extensions should work now.
option.
This makes sense, since contexts get created at runtime, there is little
reason to require recompilation for this.
Only works on linux currently, will be doing more OSs later
The issue was caused by using NotificationCenter which is only available
since 10.9 so trying to build blender on OSX with 10.7 SDK would fail.
Now it should be possible to build blender with SDK 10.7 and at the same
time official builds should still be doing proper weak-linking to a
notification center.
AFAIK a few IMEs were affected by this so I guess we can now add a
few more IMEs to the "officially supported" list.
Patch by @randon (thanks again!), minor edits by me.
Removed window arg from key conversion functions.
Removed processModifierKeys declaration since that function was
apparently never implemented.
Using Win32-specific classes instead of their generic superclass -- this
helps in a few cases like WinTab.
* m_hDC was always included after m_hWnd in all the constructors and other functions,
but the order was reversed in the struct, meaning that they would not get initialised
correctly
* Got rid of the gotos for the error handling case in initializeDrawingContext()
This was causing "jump to label ... crosses initialisation" errors for the calls
to get GL version string info (i.e. const char *vendor = ...; etc.) I wasn't sure
if those glGetString calls needed the rest of the context to be defined first, so
I decided to leave them where they are now, and got rid of the gotos (which were
making this particular piece of code a bit confusing) instead.
TODO:
There are still a bunch of warnings about around 660, which I haven't managed to solve
(but at least they won't prevent Blender from compiling)
narrowing conversion of '(stereoVisual ? 1063 : 1061)' from 'int' to
'DWORD {aka long unsigned int}' inside { } is ill-formed in C++11 [-Wnarrowing]